OpenSubdiv/opensubdiv/osd_util/batch_cl.h

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//
// Copyright (C) Pixar. All rights reserved.
//
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#ifndef OSD_UTIL_MESH_BATCH_CL_H
#define OSD_UTIL_MESH_BATCH_CL_H
#include "../version.h"
#include "../osd_util/batch.h"
#include "../osd/clComputeController.h"
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
#ifdef OPENSUBDIV_HAS_OPENCL
// ----------------------------------------------------------------------------
// OsdUtilMeshBatch OpenCL specialized class
//
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
class OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController> : public OsdUtilMeshBatchBase<DRAW_CONTEXT> {
public:
typedef VERTEX_BUFFER VertexBuffer;
typedef OsdCLComputeController::ComputeContext ComputeContext;
typedef DRAW_CONTEXT DrawContext;
typedef OsdCLComputeController ComputeController;
typedef OsdUtilMeshBatchBase<DRAW_CONTEXT> Base;
// XXX: not happy with retaining compute controller..
OsdUtilMeshBatch(ComputeController *computeController,
const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex);
virtual ~OsdUtilMeshBatch();
virtual void InitializeVertexBuffers(int numVertexElements, int numVaryingElements);
virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() { return _vertexBuffer->BindVBO(); }
virtual DrawContext * GetDrawContext() const { return _drawContext; }
// update API
virtual void UpdateCoarseVertices(const OsdUtilMeshHandle &handle,
const float *ptrs, int numVertices) {
assert(handle.batchIndex == Base::GetBatchIndex());
Base::setMeshDirty(handle.meshIndex);
_vertexBuffer->UpdateData(ptrs, Base::GetVertexOffset(handle.meshIndex), numVertices, _computeController->GetCommandQueue());
}
// utility function
virtual void FinalizeUpdate() {
// create kernel batch for dirty handles
FarKernelBatchVector batches = Base::getKernelBatches();
Base::resetMeshDirty();
_computeController->Refine(_computeContext, batches, _vertexBuffer);
}
VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; }
VertexBuffer *GetVaryingBuffer() const { return _varyingBuffer; }
private:
ComputeController *_computeController;
ComputeContext *_computeContext;
VertexBuffer *_vertexBuffer, *_varyingBuffer;
DrawContext *_drawContext;
};
// -----------------------------------------------------------------------------
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::
OsdUtilMeshBatch(OsdCLComputeController *computeController,
const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex) :
OsdUtilMeshBatchBase<DRAW_CONTEXT>(meshVector, batchIndex),
_computeController(computeController),
_computeContext(NULL), _vertexBuffer(NULL), _varyingBuffer(NULL), _drawContext(NULL) {
// create compute contexts
_computeContext = ComputeContext::Create(Base::_GetFarMesh(), _computeController->GetContext());
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::~OsdUtilMeshBatch() {
delete _computeContext;
delete _drawContext;
delete _vertexBuffer;
delete _varyingBuffer;
}
template <typename VERTEX_BUFFER, typename DRAW_CONTEXT> void
OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::InitializeVertexBuffers(int numVertexElements, int numVaryingElements) {
delete _vertexBuffer;
delete _varyingBuffer;
delete _drawContext;
int numVerts = Base::_GetFarMesh()->GetNumVertices();
_vertexBuffer = numVertexElements ? VertexBuffer::Create(numVertexElements, numVerts, _computeController->GetContext()) : NULL;
_varyingBuffer = numVaryingElements ? VertexBuffer::Create(numVaryingElements, numVerts, _computeController->GetContext()) : NULL;
_drawContext = DrawContext::Create(Base::_GetFarMesh(), _vertexBuffer, /*fvar=*/false);
assert(_drawContext);
// update patch arrays
Base::updatePatchArrays(numVertexElements);
}
#endif /* OPENSUBDIV_HAS_OPENCL */
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_UTIL_MESH_BATCH_H */