mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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173 lines
7.2 KiB
C
173 lines
7.2 KiB
C
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef OSD_UTIL_MESH_BATCH_CL_H
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#define OSD_UTIL_MESH_BATCH_CL_H
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#include "../version.h"
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#include "../osd_util/batch.h"
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#include "../osd/clComputeController.h"
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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#ifdef OPENSUBDIV_HAS_OPENCL
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// ----------------------------------------------------------------------------
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// OsdUtilMeshBatch OpenCL specialized class
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//
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
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class OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController> : public OsdUtilMeshBatchBase<DRAW_CONTEXT> {
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public:
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typedef VERTEX_BUFFER VertexBuffer;
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typedef OsdCLComputeController::ComputeContext ComputeContext;
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typedef DRAW_CONTEXT DrawContext;
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typedef OsdCLComputeController ComputeController;
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typedef OsdUtilMeshBatchBase<DRAW_CONTEXT> Base;
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// XXX: not happy with retaining compute controller..
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OsdUtilMeshBatch(ComputeController *computeController,
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const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex);
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virtual ~OsdUtilMeshBatch();
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virtual void InitializeVertexBuffers(int numVertexElements, int numVaryingElements);
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virtual typename DrawContext::VertexBufferBinding BindVertexBuffer() { return _vertexBuffer->BindVBO(); }
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virtual DrawContext * GetDrawContext() const { return _drawContext; }
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// update API
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virtual void UpdateCoarseVertices(const OsdUtilMeshHandle &handle,
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const float *ptrs, int numVertices) {
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assert(handle.batchIndex == Base::GetBatchIndex());
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Base::setMeshDirty(handle.meshIndex);
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_vertexBuffer->UpdateData(ptrs, Base::GetVertexOffset(handle.meshIndex), numVertices, _computeController->GetCommandQueue());
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}
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// utility function
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virtual void FinalizeUpdate() {
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// create kernel batch for dirty handles
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FarKernelBatchVector batches = Base::getKernelBatches();
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Base::resetMeshDirty();
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_computeController->Refine(_computeContext, batches, _vertexBuffer);
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}
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VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; }
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VertexBuffer *GetVaryingBuffer() const { return _varyingBuffer; }
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private:
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ComputeController *_computeController;
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ComputeContext *_computeContext;
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VertexBuffer *_vertexBuffer, *_varyingBuffer;
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DrawContext *_drawContext;
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};
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// -----------------------------------------------------------------------------
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::
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OsdUtilMeshBatch(OsdCLComputeController *computeController,
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const std::vector<FarMesh<OsdVertex> const * > &meshVector, int batchIndex) :
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OsdUtilMeshBatchBase<DRAW_CONTEXT>(meshVector, batchIndex),
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_computeController(computeController),
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_computeContext(NULL), _vertexBuffer(NULL), _varyingBuffer(NULL), _drawContext(NULL) {
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// create compute contexts
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_computeContext = ComputeContext::Create(Base::_GetFarMesh(), _computeController->GetContext());
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}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT>
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::~OsdUtilMeshBatch() {
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delete _computeContext;
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delete _drawContext;
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delete _vertexBuffer;
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delete _varyingBuffer;
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}
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template <typename VERTEX_BUFFER, typename DRAW_CONTEXT> void
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OsdUtilMeshBatch<VERTEX_BUFFER, DRAW_CONTEXT, OsdCLComputeController>::InitializeVertexBuffers(int numVertexElements, int numVaryingElements) {
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delete _vertexBuffer;
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delete _varyingBuffer;
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delete _drawContext;
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int numVerts = Base::_GetFarMesh()->GetNumVertices();
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_vertexBuffer = numVertexElements ? VertexBuffer::Create(numVertexElements, numVerts, _computeController->GetContext()) : NULL;
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_varyingBuffer = numVaryingElements ? VertexBuffer::Create(numVaryingElements, numVerts, _computeController->GetContext()) : NULL;
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_drawContext = DrawContext::Create(Base::_GetFarMesh(), _vertexBuffer, /*fvar=*/false);
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assert(_drawContext);
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// update patch arrays
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Base::updatePatchArrays(numVertexElements);
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}
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#endif /* OPENSUBDIV_HAS_OPENCL */
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* OSD_UTIL_MESH_BATCH_H */
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