2012-12-11 01:15:13 +00:00
|
|
|
//
|
2013-09-26 19:04:57 +00:00
|
|
|
// Copyright 2013 Pixar
|
2012-12-11 01:15:13 +00:00
|
|
|
//
|
2013-09-26 19:04:57 +00:00
|
|
|
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
|
|
|
// with the following modification; you may not use this file except in
|
|
|
|
// compliance with the Apache License and the following modification to it:
|
|
|
|
// Section 6. Trademarks. is deleted and replaced with:
|
2012-12-11 01:15:13 +00:00
|
|
|
//
|
2013-09-26 19:04:57 +00:00
|
|
|
// 6. Trademarks. This License does not grant permission to use the trade
|
|
|
|
// names, trademarks, service marks, or product names of the Licensor
|
|
|
|
// and its affiliates, except as required to comply with Section 4(c) of
|
|
|
|
// the License and to reproduce the content of the NOTICE file.
|
2012-12-11 01:15:13 +00:00
|
|
|
//
|
2013-09-26 19:04:57 +00:00
|
|
|
// You may obtain a copy of the Apache License at
|
2013-07-18 21:19:50 +00:00
|
|
|
//
|
2013-09-26 19:04:57 +00:00
|
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
2013-07-18 21:19:50 +00:00
|
|
|
//
|
2013-09-26 19:04:57 +00:00
|
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
|
|
// distributed under the Apache License with the above modification is
|
|
|
|
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
|
|
|
// KIND, either express or implied. See the Apache License for the specific
|
|
|
|
// language governing permissions and limitations under the Apache License.
|
2012-12-11 01:15:13 +00:00
|
|
|
//
|
|
|
|
|
|
|
|
#include "../osd/d3d11DrawRegistry.h"
|
|
|
|
#include "../osd/error.h"
|
|
|
|
|
|
|
|
#include <D3D11.h>
|
|
|
|
#include <D3Dcompiler.h>
|
|
|
|
|
|
|
|
#include <sstream>
|
|
|
|
|
|
|
|
namespace OpenSubdiv {
|
|
|
|
namespace OPENSUBDIV_VERSION {
|
|
|
|
|
|
|
|
OsdD3D11DrawConfig::~OsdD3D11DrawConfig()
|
|
|
|
{
|
|
|
|
if (vertexShader) vertexShader->Release();
|
|
|
|
if (hullShader) hullShader->Release();
|
|
|
|
if (domainShader) domainShader->Release();
|
|
|
|
if (geometryShader) geometryShader->Release();
|
|
|
|
if (pixelShader) pixelShader->Release();
|
|
|
|
}
|
|
|
|
|
|
|
|
static const char *commonShaderSource =
|
|
|
|
#include "hlslPatchCommon.inc"
|
|
|
|
;
|
2013-11-20 23:47:59 +00:00
|
|
|
static const char *ptexShaderSource =
|
|
|
|
#include "hlslPtexCommon.inc"
|
|
|
|
;
|
2013-06-24 19:03:57 +00:00
|
|
|
static const char *bsplineShaderSource =
|
|
|
|
#include "hlslPatchBSpline.inc"
|
2012-12-11 01:15:13 +00:00
|
|
|
;
|
|
|
|
static const char *gregoryShaderSource =
|
|
|
|
#include "hlslPatchGregory.inc"
|
|
|
|
;
|
|
|
|
static const char *transitionShaderSource =
|
|
|
|
#include "hlslPatchTransition.inc"
|
|
|
|
;
|
|
|
|
|
|
|
|
OsdD3D11DrawRegistryBase::~OsdD3D11DrawRegistryBase() {}
|
|
|
|
|
|
|
|
OsdD3D11DrawSourceConfig *
|
|
|
|
OsdD3D11DrawRegistryBase::_CreateDrawSourceConfig(
|
2013-05-14 01:43:05 +00:00
|
|
|
OsdDrawContext::PatchDescriptor const & desc, ID3D11Device * pd3dDevice)
|
2012-12-11 01:15:13 +00:00
|
|
|
{
|
|
|
|
OsdD3D11DrawSourceConfig * sconfig = _NewDrawSourceConfig();
|
|
|
|
|
|
|
|
sconfig->commonShader.source = commonShaderSource;
|
2013-11-20 23:47:59 +00:00
|
|
|
|
|
|
|
if (IsPtexEnabled()) {
|
|
|
|
sconfig->commonShader.source += ptexShaderSource;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2012-12-11 01:15:13 +00:00
|
|
|
{
|
|
|
|
std::ostringstream ss;
|
2013-05-14 01:43:05 +00:00
|
|
|
ss << (int)desc.GetMaxValence();
|
2012-12-11 01:15:13 +00:00
|
|
|
sconfig->commonShader.AddDefine("OSD_MAX_VALENCE", ss.str());
|
|
|
|
ss.str("");
|
2013-05-14 01:43:05 +00:00
|
|
|
ss << (int)desc.GetNumElements();
|
2012-12-11 01:15:13 +00:00
|
|
|
sconfig->commonShader.AddDefine("OSD_NUM_ELEMENTS", ss.str());
|
|
|
|
}
|
|
|
|
|
2013-05-14 01:43:05 +00:00
|
|
|
if (desc.GetPattern() == FarPatchTables::NON_TRANSITION) {
|
|
|
|
switch (desc.GetType()) {
|
|
|
|
case FarPatchTables::REGULAR:
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->vertexShader.source = bsplineShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->vertexShader.target = "vs_5_0";
|
|
|
|
sconfig->vertexShader.entry = "vs_main_patches";
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.source = bsplineShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->hullShader.target = "hs_5_0";
|
|
|
|
sconfig->hullShader.entry = "hs_main_patches";
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->domainShader.source = bsplineShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->domainShader.target = "ds_5_0";
|
|
|
|
sconfig->domainShader.entry = "ds_main_patches";
|
|
|
|
break;
|
|
|
|
case FarPatchTables::BOUNDARY:
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->vertexShader.source = bsplineShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->vertexShader.target = "vs_5_0";
|
|
|
|
sconfig->vertexShader.entry = "vs_main_patches";
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.source = bsplineShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->hullShader.target = "hs_5_0";
|
|
|
|
sconfig->hullShader.entry = "hs_main_patches";
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.AddDefine("OSD_PATCH_BOUNDARY");
|
|
|
|
sconfig->domainShader.source = bsplineShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->domainShader.target = "ds_5_0";
|
|
|
|
sconfig->domainShader.entry = "ds_main_patches";
|
|
|
|
break;
|
|
|
|
case FarPatchTables::CORNER:
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->vertexShader.source = bsplineShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->vertexShader.target = "vs_5_0";
|
|
|
|
sconfig->vertexShader.entry = "vs_main_patches";
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.source = bsplineShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->hullShader.target = "hs_5_0";
|
|
|
|
sconfig->hullShader.entry = "hs_main_patches";
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.AddDefine("OSD_PATCH_CORNER");
|
|
|
|
sconfig->domainShader.source = bsplineShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->domainShader.target = "ds_5_0";
|
|
|
|
sconfig->domainShader.entry = "ds_main_patches";
|
|
|
|
break;
|
|
|
|
case FarPatchTables::GREGORY:
|
|
|
|
sconfig->vertexShader.source = gregoryShaderSource;
|
|
|
|
sconfig->vertexShader.target = "vs_5_0";
|
|
|
|
sconfig->vertexShader.entry = "vs_main_patches";
|
|
|
|
sconfig->hullShader.source = gregoryShaderSource;
|
|
|
|
sconfig->hullShader.target = "hs_5_0";
|
|
|
|
sconfig->hullShader.entry = "hs_main_patches";
|
|
|
|
sconfig->domainShader.source = gregoryShaderSource;
|
|
|
|
sconfig->domainShader.target = "ds_5_0";
|
|
|
|
sconfig->domainShader.entry = "ds_main_patches";
|
|
|
|
break;
|
|
|
|
case FarPatchTables::GREGORY_BOUNDARY:
|
2013-07-02 07:26:09 +00:00
|
|
|
sconfig->vertexShader.source = gregoryShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->vertexShader.target = "vs_5_0";
|
|
|
|
sconfig->vertexShader.entry = "vs_main_patches";
|
2013-07-02 07:26:09 +00:00
|
|
|
sconfig->vertexShader.AddDefine("OSD_PATCH_GREGORY_BOUNDARY");
|
|
|
|
sconfig->hullShader.source = gregoryShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->hullShader.target = "hs_5_0";
|
|
|
|
sconfig->hullShader.entry = "hs_main_patches";
|
2013-07-02 07:26:09 +00:00
|
|
|
sconfig->hullShader.AddDefine("OSD_PATCH_GREGORY_BOUNDARY");
|
|
|
|
sconfig->domainShader.source = gregoryShaderSource;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->domainShader.target = "ds_5_0";
|
|
|
|
sconfig->domainShader.entry = "ds_main_patches";
|
2013-07-02 07:26:09 +00:00
|
|
|
sconfig->domainShader.AddDefine("OSD_PATCH_GREGORY_BOUNDARY");
|
2013-05-14 01:43:05 +00:00
|
|
|
break;
|
2013-11-08 18:46:41 +00:00
|
|
|
default: // POINTS, LINES, QUADS, TRIANGLES
|
|
|
|
// do nothing
|
2013-05-14 01:43:05 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else { // pattern != NON_TRANSITION
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->vertexShader.source = bsplineShaderSource;
|
2012-12-11 01:15:13 +00:00
|
|
|
sconfig->vertexShader.target = "vs_5_0";
|
|
|
|
sconfig->vertexShader.entry = "vs_main_patches";
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.source =
|
|
|
|
std::string(transitionShaderSource) + bsplineShaderSource;
|
2012-12-11 01:15:13 +00:00
|
|
|
sconfig->hullShader.target = "hs_5_0";
|
|
|
|
sconfig->hullShader.entry = "hs_main_patches";
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.AddDefine("OSD_PATCH_TRANSITION");
|
|
|
|
sconfig->domainShader.source =
|
|
|
|
std::string(transitionShaderSource) + bsplineShaderSource;
|
2012-12-11 01:15:13 +00:00
|
|
|
sconfig->domainShader.target = "ds_5_0";
|
|
|
|
sconfig->domainShader.entry = "ds_main_patches";
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->domainShader.AddDefine("OSD_PATCH_TRANSITION");
|
2012-12-11 01:15:13 +00:00
|
|
|
|
2013-05-14 01:43:05 +00:00
|
|
|
int pattern = desc.GetPattern() - 1;
|
|
|
|
int rotation = desc.GetRotation();
|
|
|
|
int subpatch = desc.GetSubPatch();
|
2012-12-11 01:15:13 +00:00
|
|
|
|
2013-05-14 01:43:05 +00:00
|
|
|
std::ostringstream ss;
|
2013-06-24 19:03:57 +00:00
|
|
|
ss << "OSD_TRANSITION_PATTERN" << pattern << subpatch;
|
2013-05-14 01:43:05 +00:00
|
|
|
sconfig->hullShader.AddDefine(ss.str());
|
|
|
|
sconfig->domainShader.AddDefine(ss.str());
|
|
|
|
|
|
|
|
ss.str("");
|
|
|
|
ss << rotation;
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.AddDefine("OSD_TRANSITION_ROTATE", ss.str());
|
|
|
|
sconfig->domainShader.AddDefine("OSD_TRANSITION_ROTATE", ss.str());
|
2013-05-14 01:43:05 +00:00
|
|
|
|
|
|
|
if (desc.GetType() == FarPatchTables::BOUNDARY) {
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.AddDefine("OSD_PATCH_BOUNDARY");
|
2013-05-14 01:43:05 +00:00
|
|
|
} else if (desc.GetType() == FarPatchTables::CORNER) {
|
2013-06-24 19:03:57 +00:00
|
|
|
sconfig->hullShader.AddDefine("OSD_PATCH_CORNER");
|
2012-12-11 01:15:13 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return sconfig;
|
|
|
|
}
|
|
|
|
|
|
|
|
static ID3DBlob *
|
|
|
|
_CompileShader(
|
|
|
|
OsdDrawShaderSource const & common,
|
|
|
|
OsdDrawShaderSource const & source)
|
|
|
|
{
|
|
|
|
DWORD dwShaderFlags = D3DCOMPILE_ENABLE_STRICTNESS;
|
|
|
|
#ifdef _DEBUG
|
|
|
|
dwShaderFlags |= D3DCOMPILE_DEBUG;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
ID3DBlob* pBlob = NULL;
|
|
|
|
ID3DBlob* pBlobError = NULL;
|
|
|
|
|
|
|
|
std::vector<D3D_SHADER_MACRO> shaderDefines;
|
|
|
|
for (int i=0; i<(int)common.defines.size(); ++i) {
|
|
|
|
const D3D_SHADER_MACRO def = {
|
|
|
|
common.defines[i].first.c_str(),
|
|
|
|
common.defines[i].second.c_str(),
|
|
|
|
};
|
|
|
|
shaderDefines.push_back(def);
|
|
|
|
}
|
|
|
|
for (int i=0; i<(int)source.defines.size(); ++i) {
|
|
|
|
const D3D_SHADER_MACRO def = {
|
|
|
|
source.defines[i].first.c_str(),
|
|
|
|
source.defines[i].second.c_str(),
|
|
|
|
};
|
|
|
|
shaderDefines.push_back(def);
|
|
|
|
}
|
|
|
|
const D3D_SHADER_MACRO def = { 0, 0 };
|
|
|
|
shaderDefines.push_back(def);
|
|
|
|
|
|
|
|
std::string shaderSource = common.source + source.source;
|
|
|
|
|
|
|
|
HRESULT hr = D3DCompile(shaderSource.c_str(), shaderSource.size(),
|
|
|
|
NULL, &shaderDefines[0], NULL,
|
|
|
|
source.entry.c_str(), source.target.c_str(),
|
|
|
|
dwShaderFlags, 0, &pBlob, &pBlobError);
|
|
|
|
if (FAILED(hr)) {
|
|
|
|
if ( pBlobError != NULL ) {
|
|
|
|
OsdError(OSD_D3D11_COMPILE_ERROR,
|
|
|
|
"Error compiling HLSL shader: %s\n",
|
|
|
|
(CHAR*)pBlobError->GetBufferPointer());
|
|
|
|
pBlobError->Release();
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return pBlob;
|
|
|
|
}
|
|
|
|
|
|
|
|
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
|
|
|
|
|
|
|
OsdD3D11DrawConfig*
|
|
|
|
OsdD3D11DrawRegistryBase::_CreateDrawConfig(
|
|
|
|
DescType const & desc,
|
|
|
|
SourceConfigType const * sconfig,
|
|
|
|
ID3D11Device * pd3dDevice,
|
|
|
|
ID3D11InputLayout ** ppInputLayout,
|
|
|
|
D3D11_INPUT_ELEMENT_DESC const * pInputElementDescs,
|
|
|
|
int numInputElements)
|
|
|
|
{
|
|
|
|
assert(sconfig);
|
|
|
|
|
|
|
|
ID3DBlob * pBlob;
|
|
|
|
|
|
|
|
ID3D11VertexShader *vertexShader = NULL;
|
|
|
|
if (! sconfig->vertexShader.source.empty()) {
|
|
|
|
pBlob = _CompileShader(sconfig->commonShader, sconfig->vertexShader);
|
|
|
|
pd3dDevice->CreateVertexShader(pBlob->GetBufferPointer(),
|
|
|
|
pBlob->GetBufferSize(),
|
|
|
|
NULL,
|
|
|
|
&vertexShader);
|
|
|
|
assert(vertexShader);
|
|
|
|
|
|
|
|
if (ppInputLayout and !*ppInputLayout) {
|
|
|
|
pd3dDevice->CreateInputLayout(pInputElementDescs, numInputElements,
|
|
|
|
pBlob->GetBufferPointer(),
|
|
|
|
pBlob->GetBufferSize(), ppInputLayout);
|
|
|
|
assert(ppInputLayout);
|
|
|
|
}
|
|
|
|
|
|
|
|
SAFE_RELEASE(pBlob);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ID3D11HullShader *hullShader = NULL;
|
|
|
|
if (! sconfig->hullShader.source.empty()) {
|
|
|
|
pBlob = _CompileShader(sconfig->commonShader, sconfig->hullShader);
|
|
|
|
pd3dDevice->CreateHullShader(pBlob->GetBufferPointer(),
|
|
|
|
pBlob->GetBufferSize(),
|
|
|
|
NULL,
|
|
|
|
&hullShader);
|
|
|
|
assert(hullShader);
|
|
|
|
SAFE_RELEASE(pBlob);
|
|
|
|
}
|
|
|
|
|
|
|
|
ID3D11DomainShader *domainShader = NULL;
|
|
|
|
if (! sconfig->domainShader.source.empty()) {
|
|
|
|
pBlob = _CompileShader(sconfig->commonShader, sconfig->domainShader);
|
|
|
|
pd3dDevice->CreateDomainShader(pBlob->GetBufferPointer(),
|
|
|
|
pBlob->GetBufferSize(),
|
|
|
|
NULL,
|
|
|
|
&domainShader);
|
|
|
|
assert(domainShader);
|
|
|
|
SAFE_RELEASE(pBlob);
|
|
|
|
}
|
|
|
|
|
|
|
|
ID3D11GeometryShader *geometryShader = NULL;
|
|
|
|
if (! sconfig->geometryShader.source.empty()) {
|
|
|
|
pBlob = _CompileShader(sconfig->commonShader, sconfig->geometryShader);
|
|
|
|
pd3dDevice->CreateGeometryShader(pBlob->GetBufferPointer(),
|
|
|
|
pBlob->GetBufferSize(),
|
|
|
|
NULL,
|
|
|
|
&geometryShader);
|
|
|
|
assert(geometryShader);
|
|
|
|
SAFE_RELEASE(pBlob);
|
|
|
|
}
|
|
|
|
|
|
|
|
ID3D11PixelShader *pixelShader = NULL;
|
|
|
|
if (! sconfig->pixelShader.source.empty()) {
|
|
|
|
pBlob = _CompileShader(sconfig->commonShader, sconfig->pixelShader);
|
|
|
|
pd3dDevice->CreatePixelShader(pBlob->GetBufferPointer(),
|
|
|
|
pBlob->GetBufferSize(),
|
|
|
|
NULL,
|
|
|
|
&pixelShader);
|
|
|
|
assert(pixelShader);
|
|
|
|
SAFE_RELEASE(pBlob);
|
|
|
|
}
|
|
|
|
|
|
|
|
OsdD3D11DrawConfig * config = _NewDrawConfig();
|
|
|
|
|
|
|
|
config->vertexShader = vertexShader;
|
|
|
|
config->hullShader = hullShader;
|
|
|
|
config->domainShader = domainShader;
|
|
|
|
config->geometryShader = geometryShader;
|
|
|
|
config->pixelShader = pixelShader;
|
|
|
|
|
|
|
|
return config;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
|
|
} // end namespace OpenSubdiv
|