OpenSubdiv/opensubdiv/osd/mesh.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
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// including the license conditions and limitations in section 3,
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// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
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// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
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// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
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// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
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#ifndef OSD_MESH_H
#define OSD_MESH_H
#include <string>
#include <vector>
#include <GL/glew.h>
#include "../version.h"
#include "../far/mesh.h"
#include "../hbr/mesh.h"
#include "../hbr/vertex.h"
#include "../hbr/face.h"
#include "../hbr/halfedge.h"
#include "vertex.h"
#include "vertexBuffer.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
class OsdKernelDispatcher;
typedef HbrMesh<OsdVertex> OsdHbrMesh;
typedef HbrVertex<OsdVertex> OsdHbrVertex;
typedef HbrHalfedge<OsdVertex> OsdHbrHalfedge;
typedef HbrFace<OsdVertex> OsdHbrFace;
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class OsdMesh {
public:
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OsdMesh();
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virtual ~OsdMesh();
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bool Create(OsdHbrMesh *hbrMesh, int level, int kernel);
FarMesh<OsdVertex> *GetFarMesh() { return _mMesh; }
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OsdVertexBuffer *InitializeVertexBuffer(int numElements);
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// for non-interleaved vertex data
void Subdivide(OsdVertexBuffer *vertex, OsdVertexBuffer *varying = NULL);
/*
// for interleaved vertex data ?
template <class T> void Subdivide(T *vertex) { }
*/
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void Synchronize();
int GetTotalVertices() const { return _mMesh->GetNumVertices(); }
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int GetNumCoarseVertices() const { return _mMesh->GetNumCoarseVertices(); }
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protected:
FarMesh<OsdVertex> *_mMesh;
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int _level;
OsdKernelDispatcher * _dispatcher;
};
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_MESH_H */