OpenSubdiv/opensubdiv/sdc/loopScheme.h

337 lines
9.9 KiB
C
Raw Normal View History

//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef SDC_LOOP_SCHEME_H
#define SDC_LOOP_SCHEME_H
#include "../version.h"
#include "../sdc/scheme.h"
#include <cassert>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Sdc {
//
// Specializations for Sdc::Scheme<SCHEME_LOOP>:
//
//
//
// Loop traits:
//
template <>
inline Split Scheme<SCHEME_LOOP>::GetTopologicalSplitType() { return SPLIT_TO_TRIS; }
template <>
inline int Scheme<SCHEME_LOOP>::GetRegularFaceSize() { return 3; }
template <>
inline int Scheme<SCHEME_LOOP>::GetRegularVertexValence() { return 6; }
template <>
inline int Scheme<SCHEME_LOOP>::GetLocalNeighborhoodSize() { return 1; }
//
// Protected methods to assign the two types of masks for an edge-vertex --
// Crease and Smooth.
//
// The Crease case does not really need to be speciailized, though it may be
// preferable to define all explicitly here.
//
template <>
template <typename EDGE, typename MASK>
inline void
Scheme<SCHEME_LOOP>::assignCreaseMaskForEdge(EDGE const&, MASK& mask) const
{
mask.SetNumVertexWeights(2);
mask.SetNumEdgeWeights(0);
mask.SetNumFaceWeights(0);
mask.SetFaceWeightsForFaceCenters(false);
mask.VertexWeight(0) = 0.5f;
mask.VertexWeight(1) = 0.5f;
}
template <>
template <typename EDGE, typename MASK>
inline void
Scheme<SCHEME_LOOP>::assignSmoothMaskForEdge(EDGE const& edge, MASK& mask) const
{
int faceCount = edge.GetNumFaces();
mask.SetNumVertexWeights(2);
mask.SetNumEdgeWeights(0);
mask.SetNumFaceWeights(faceCount);
mask.SetFaceWeightsForFaceCenters(false);
//
// This is where we run into the issue of "face weights" -- we want to weight the
// face-centers for Catmark, but face-centers are not generated for Loop. So do
// we make assumptions on how the mask is used, assign some property to the mask
// to indicate how they were assigned, or take input from the mask itself?
//
// Regardless, we have two choices:
// - face-weights are for the vertices opposite the edge (as in Hbr):
// vertex weights = 0.375f;
// face weights = 0.125f;
//
// - face-weights are for the face centers:
// vertex weights = 0.125f;
// face weights = 0.375f;
//
// Coincidentally the coefficients are the same but reversed.
//
typedef typename MASK::Weight Weight;
Weight vWeight = mask.AreFaceWeightsForFaceCenters() ? 0.125f : 0.375f;
Weight fWeight = mask.AreFaceWeightsForFaceCenters() ? 0.375f : 0.125f;
mask.VertexWeight(0) = vWeight;
mask.VertexWeight(1) = vWeight;
if (faceCount == 2) {
mask.FaceWeight(0) = fWeight;
mask.FaceWeight(1) = fWeight;
} else {
// The non-manifold case is not clearly defined -- we adjust the above
// face-weight to preserve the ratio of edge-center and face-centers:
fWeight *= 2.0f / (Weight) faceCount;
for (int i = 0; i < faceCount; ++i) {
mask.FaceWeight(i) = fWeight;
}
}
}
//
// Protected methods to assign the three types of masks for a vertex-vertex --
// Corner, Crease and Smooth (Dart is the same as Smooth).
//
// Corner and Crease do not really need to be speciailized, though it may be
// preferable to define all explicitly here.
//
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_LOOP>::assignCornerMaskForVertex(VERTEX const&, MASK& mask) const
{
mask.SetNumVertexWeights(1);
mask.SetNumEdgeWeights(0);
mask.SetNumFaceWeights(0);
mask.SetFaceWeightsForFaceCenters(false);
mask.VertexWeight(0) = 1.0f;
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_LOOP>::assignCreaseMaskForVertex(VERTEX const& vertex, MASK& mask, float const edgeSharpness[]) const
{
typedef typename MASK::Weight Weight;
int valence = vertex.GetNumEdges();
mask.SetNumVertexWeights(1);
mask.SetNumEdgeWeights(valence);
mask.SetNumFaceWeights(0);
mask.SetFaceWeightsForFaceCenters(false);
Weight vWeight = 0.75f;
Weight eWeight = 0.125f;
mask.VertexWeight(0) = vWeight;
for (int i = 0; i < valence; ++i) {
mask.EdgeWeight(i) = (edgeSharpness[i] > 0.0f) ? eWeight : 0.0f;
}
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_LOOP>::assignSmoothMaskForVertex(VERTEX const& vertex, MASK& mask) const
{
typedef typename MASK::Weight Weight;
int valence = vertex.GetNumFaces();
mask.SetNumVertexWeights(1);
mask.SetNumEdgeWeights(valence);
mask.SetNumFaceWeights(0);
mask.SetFaceWeightsForFaceCenters(false);
// Specialize for the regular case: 1/16 per edge-vert, 5/8 for the vert itself:
Weight eWeight = (Weight) 0.0625f;
Weight vWeight = (Weight) 0.625f;
if (valence != 6) {
// From HbrLoopSubdivision<T>::Subdivide(mesh, vertex):
// - could use some lookup tables here for common irregular valence (5, 7, 8)
// or all of these cosf() calls will be adding up...
Weight invValence = 1.0f / (Weight) valence;
Weight beta = 0.25f * cosf((Weight)M_PI * 2.0f * invValence) + 0.375f;
eWeight = (0.625f - (beta * beta)) * invValence;;
vWeight = 1.0f - (eWeight * (Weight)valence);
}
mask.VertexWeight(0) = vWeight;
for (int i = 0; i < valence; ++i) {
mask.EdgeWeight(i) = eWeight;
}
}
//
// Limit masks for position:
//
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_LOOP>::assignBoundaryLimitMask(VERTEX const& vertex, MASK& posMask) const {
typedef typename MASK::Weight Weight;
int valence = vertex.GetNumEdges();
posMask.SetNumVertexWeights(1);
posMask.SetNumEdgeWeights(valence);
posMask.SetNumFaceWeights(0);
posMask.SetFaceWeightsForFaceCenters(false);
Weight vWeight = 4.0f / 6.0f;
Weight eWeight = 1.0f / 6.0f;
posMask.VertexWeight(0) = vWeight;
posMask.EdgeWeight(0) = eWeight;
for (int i = 1; i < valence - 1; ++i) {
posMask.EdgeWeight(i) = 0.0f;
}
posMask.EdgeWeight(valence - 1) = eWeight;
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_LOOP>::assignInteriorLimitMask(VERTEX const& vertex, MASK& posMask) const {
typedef typename MASK::Weight Weight;
int valence = vertex.GetNumFaces();
assert(valence != 2);
posMask.SetNumVertexWeights(1);
posMask.SetNumEdgeWeights(valence);
posMask.SetNumFaceWeights(0);
posMask.SetFaceWeightsForFaceCenters(false);
// Specialize for the regular case: 1/12 per edge-vert, 1/2 for the vert itself:
Weight eWeight = 1.0f / 12.0f;
Weight vWeight = 0.5f;
if (valence != 6) {
Weight invValence = 1.0f / valence;
Weight beta = 0.25f * cosf((Weight)M_PI * 2.0f * invValence) + 0.375f;
beta = (0.625f - (beta * beta)) * invValence;;
eWeight = 1.0f / (valence + 3.0f / (8.0f * beta));
vWeight = (Weight)(1.0f - (eWeight * valence));
}
posMask.VertexWeight(0) = vWeight;
for (int i = 0; i < valence; ++i) {
posMask.EdgeWeight(i) = eWeight;
}
}
//
// Limit masks for tangents:
//
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_LOOP>::assignBoundaryLimitTangentMasks(VERTEX const& /* vertex */,
MASK& tan1Mask, MASK& tan2Mask) const {
// Need to dig up formulae for this case...
tan1Mask.SetNumVertexWeights(1);
tan1Mask.SetNumEdgeWeights(0);
tan1Mask.SetNumFaceWeights(0);
tan1Mask.SetFaceWeightsForFaceCenters(false);
tan1Mask.VertexWeight(0) = 0.0f;
tan2Mask.SetNumVertexWeights(1);
tan2Mask.SetNumEdgeWeights(0);
tan2Mask.SetNumFaceWeights(0);
tan2Mask.SetFaceWeightsForFaceCenters(false);
tan2Mask.VertexWeight(0) = 0.0f;
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_LOOP>::assignInteriorLimitTangentMasks(VERTEX const& vertex,
MASK& tan1Mask, MASK& tan2Mask) const {
typedef typename MASK::Weight Weight;
int valence = vertex.GetNumFaces();
assert(valence != 2);
tan1Mask.SetNumVertexWeights(1);
tan1Mask.SetNumEdgeWeights(valence);
tan1Mask.SetNumFaceWeights(0);
tan1Mask.SetFaceWeightsForFaceCenters(false);
tan2Mask.SetNumVertexWeights(1);
tan2Mask.SetNumEdgeWeights(valence);
tan2Mask.SetNumFaceWeights(0);
tan2Mask.SetFaceWeightsForFaceCenters(false);
tan1Mask.VertexWeight(0) = 0.0f;
tan2Mask.VertexWeight(0) = 0.0f;
Weight alpha = (Weight) (2.0f * M_PI / valence);
for (int i = 0; i < valence; ++i) {
double alphaI = alpha * i;
tan1Mask.EdgeWeight(i) = cos(alphaI);
tan2Mask.EdgeWeight(i) = sin(alphaI);
}
}
} // end namespace Sdc
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* SDC_LOOP_SCHEME_H */