2014-11-18 01:19:30 +00:00
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//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef SDC_LOOP_SCHEME_H
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#define SDC_LOOP_SCHEME_H
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#include "../version.h"
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#include "../sdc/scheme.h"
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#include <cassert>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Sdc {
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//
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2015-01-07 01:40:11 +00:00
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// Specializations for Sdc::Scheme<SCHEME_LOOP>:
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2014-11-18 01:19:30 +00:00
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//
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2015-01-02 22:57:04 +00:00
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//
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//
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// Loop traits:
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//
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template <>
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2015-01-07 01:40:11 +00:00
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inline Split Scheme<SCHEME_LOOP>::GetTopologicalSplitType() { return SPLIT_TO_TRIS; }
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2015-01-02 22:57:04 +00:00
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template <>
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2015-01-07 01:40:11 +00:00
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inline int Scheme<SCHEME_LOOP>::GetRegularFaceSize() { return 3; }
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2014-11-18 01:19:30 +00:00
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2015-01-02 22:57:04 +00:00
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template <>
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2015-01-07 01:40:11 +00:00
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inline int Scheme<SCHEME_LOOP>::GetRegularVertexValence() { return 6; }
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2015-01-02 22:57:04 +00:00
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template <>
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2015-01-07 01:40:11 +00:00
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inline int Scheme<SCHEME_LOOP>::GetLocalNeighborhoodSize() { return 1; }
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2015-01-02 22:57:04 +00:00
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//
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2014-11-18 01:19:30 +00:00
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// Protected methods to assign the two types of masks for an edge-vertex --
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// Crease and Smooth.
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//
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// The Crease case does not really need to be speciailized, though it may be
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// preferable to define all explicitly here.
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//
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template <>
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template <typename EDGE, typename MASK>
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inline void
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2015-01-07 01:40:11 +00:00
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Scheme<SCHEME_LOOP>::assignCreaseMaskForEdge(EDGE const&, MASK& mask) const
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2014-11-18 01:19:30 +00:00
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{
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mask.SetNumVertexWeights(2);
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mask.SetNumEdgeWeights(0);
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mask.SetNumFaceWeights(0);
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mask.SetFaceWeightsForFaceCenters(false);
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mask.VertexWeight(0) = 0.5f;
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mask.VertexWeight(1) = 0.5f;
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}
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template <>
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template <typename EDGE, typename MASK>
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inline void
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2015-01-07 01:40:11 +00:00
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Scheme<SCHEME_LOOP>::assignSmoothMaskForEdge(EDGE const& edge, MASK& mask) const
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2014-11-18 01:19:30 +00:00
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{
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int faceCount = edge.GetNumFaces();
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mask.SetNumVertexWeights(2);
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mask.SetNumEdgeWeights(0);
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mask.SetNumFaceWeights(faceCount);
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mask.SetFaceWeightsForFaceCenters(false);
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//
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// This is where we run into the issue of "face weights" -- we want to weight the
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// face-centers for Catmark, but face-centers are not generated for Loop. So do
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// we make assumptions on how the mask is used, assign some property to the mask
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// to indicate how they were assigned, or take input from the mask itself?
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//
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// Regardless, we have two choices:
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// - face-weights are for the vertices opposite the edge (as in Hbr):
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// vertex weights = 0.375f;
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// face weights = 0.125f;
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//
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// - face-weights are for the face centers:
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// vertex weights = 0.125f;
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// face weights = 0.375f;
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//
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// Coincidentally the coefficients are the same but reversed.
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//
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typedef typename MASK::Weight Weight;
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Weight vWeight = mask.AreFaceWeightsForFaceCenters() ? 0.125f : 0.375f;
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Weight fWeight = mask.AreFaceWeightsForFaceCenters() ? 0.375f : 0.125f;
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mask.VertexWeight(0) = vWeight;
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mask.VertexWeight(1) = vWeight;
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if (faceCount == 2) {
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mask.FaceWeight(0) = fWeight;
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mask.FaceWeight(1) = fWeight;
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} else {
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// The non-manifold case is not clearly defined -- we adjust the above
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// face-weight to preserve the ratio of edge-center and face-centers:
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fWeight *= 2.0f / (Weight) faceCount;
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for (int i = 0; i < faceCount; ++i) {
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mask.FaceWeight(i) = fWeight;
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}
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}
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}
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//
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// Protected methods to assign the three types of masks for a vertex-vertex --
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// Corner, Crease and Smooth (Dart is the same as Smooth).
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//
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// Corner and Crease do not really need to be speciailized, though it may be
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// preferable to define all explicitly here.
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//
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template <>
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template <typename VERTEX, typename MASK>
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inline void
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2015-01-07 01:40:11 +00:00
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Scheme<SCHEME_LOOP>::assignCornerMaskForVertex(VERTEX const&, MASK& mask) const
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2014-11-18 01:19:30 +00:00
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{
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mask.SetNumVertexWeights(1);
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mask.SetNumEdgeWeights(0);
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mask.SetNumFaceWeights(0);
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mask.SetFaceWeightsForFaceCenters(false);
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mask.VertexWeight(0) = 1.0f;
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}
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template <>
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template <typename VERTEX, typename MASK>
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inline void
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2015-01-07 01:40:11 +00:00
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Scheme<SCHEME_LOOP>::assignCreaseMaskForVertex(VERTEX const& vertex, MASK& mask, float const edgeSharpness[]) const
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2014-11-18 01:19:30 +00:00
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{
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typedef typename MASK::Weight Weight;
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int valence = vertex.GetNumEdges();
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mask.SetNumVertexWeights(1);
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mask.SetNumEdgeWeights(valence);
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mask.SetNumFaceWeights(0);
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mask.SetFaceWeightsForFaceCenters(false);
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Weight vWeight = 0.75f;
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Weight eWeight = 0.125f;
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mask.VertexWeight(0) = vWeight;
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for (int i = 0; i < valence; ++i) {
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mask.EdgeWeight(i) = (edgeSharpness[i] > 0.0f) ? eWeight : 0.0f;
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}
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}
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template <>
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template <typename VERTEX, typename MASK>
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inline void
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2015-01-07 01:40:11 +00:00
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Scheme<SCHEME_LOOP>::assignSmoothMaskForVertex(VERTEX const& vertex, MASK& mask) const
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2014-11-18 01:19:30 +00:00
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{
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typedef typename MASK::Weight Weight;
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int valence = vertex.GetNumFaces();
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mask.SetNumVertexWeights(1);
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mask.SetNumEdgeWeights(valence);
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mask.SetNumFaceWeights(0);
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mask.SetFaceWeightsForFaceCenters(false);
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2014-11-22 00:19:21 +00:00
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// Specialize for the regular case: 1/16 per edge-vert, 5/8 for the vert itself:
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2014-11-18 01:19:30 +00:00
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Weight eWeight = (Weight) 0.0625f;
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Weight vWeight = (Weight) 0.625f;
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if (valence != 6) {
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// From HbrLoopSubdivision<T>::Subdivide(mesh, vertex):
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// - could use some lookup tables here for common irregular valence (5, 7, 8)
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// or all of these cosf() calls will be adding up...
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Weight invValence = 1.0f / (Weight) valence;
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Weight beta = 0.25f * cosf((Weight)M_PI * 2.0f * invValence) + 0.375f;
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eWeight = (0.625f - (beta * beta)) * invValence;;
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vWeight = 1.0f - (eWeight * (Weight)valence);
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}
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mask.VertexWeight(0) = vWeight;
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for (int i = 0; i < valence; ++i) {
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mask.EdgeWeight(i) = eWeight;
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}
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}
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//
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// Limit masks for position:
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//
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template <>
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template <typename VERTEX, typename MASK>
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inline void
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2015-01-07 01:40:11 +00:00
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Scheme<SCHEME_LOOP>::assignBoundaryLimitMask(VERTEX const& vertex, MASK& posMask) const {
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2014-11-18 01:19:30 +00:00
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typedef typename MASK::Weight Weight;
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int valence = vertex.GetNumEdges();
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posMask.SetNumVertexWeights(1);
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posMask.SetNumEdgeWeights(valence);
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posMask.SetNumFaceWeights(0);
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posMask.SetFaceWeightsForFaceCenters(false);
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Weight vWeight = 4.0f / 6.0f;
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Weight eWeight = 1.0f / 6.0f;
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posMask.VertexWeight(0) = vWeight;
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posMask.EdgeWeight(0) = eWeight;
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for (int i = 1; i < valence - 1; ++i) {
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posMask.EdgeWeight(i) = 0.0f;
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}
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posMask.EdgeWeight(valence - 1) = eWeight;
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}
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template <>
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template <typename VERTEX, typename MASK>
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inline void
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2015-01-07 01:40:11 +00:00
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Scheme<SCHEME_LOOP>::assignInteriorLimitMask(VERTEX const& vertex, MASK& posMask) const {
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2014-11-18 01:19:30 +00:00
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typedef typename MASK::Weight Weight;
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int valence = vertex.GetNumFaces();
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assert(valence != 2);
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posMask.SetNumVertexWeights(1);
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posMask.SetNumEdgeWeights(valence);
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posMask.SetNumFaceWeights(0);
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posMask.SetFaceWeightsForFaceCenters(false);
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2014-11-22 00:19:21 +00:00
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// Specialize for the regular case: 1/12 per edge-vert, 1/2 for the vert itself:
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Weight eWeight = 1.0f / 12.0f;
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Weight vWeight = 0.5f;
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2014-11-18 01:19:30 +00:00
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2014-11-22 00:19:21 +00:00
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if (valence != 6) {
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Weight invValence = 1.0f / valence;
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Weight beta = 0.25f * cosf((Weight)M_PI * 2.0f * invValence) + 0.375f;
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beta = (0.625f - (beta * beta)) * invValence;;
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2014-11-18 01:19:30 +00:00
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2014-11-22 00:19:21 +00:00
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eWeight = 1.0f / (valence + 3.0f / (8.0f * beta));
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vWeight = (Weight)(1.0f - (eWeight * valence));
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}
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posMask.VertexWeight(0) = vWeight;
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for (int i = 0; i < valence; ++i) {
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posMask.EdgeWeight(i) = eWeight;
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}
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}
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//
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// Limit masks for tangents:
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//
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template <>
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template <typename VERTEX, typename MASK>
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inline void
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2015-01-07 01:40:11 +00:00
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Scheme<SCHEME_LOOP>::assignBoundaryLimitTangentMasks(VERTEX const& /* vertex */,
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2014-11-18 01:19:30 +00:00
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MASK& tan1Mask, MASK& tan2Mask) const {
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// Need to dig up formulae for this case...
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tan1Mask.SetNumVertexWeights(1);
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tan1Mask.SetNumEdgeWeights(0);
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tan1Mask.SetNumFaceWeights(0);
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tan1Mask.SetFaceWeightsForFaceCenters(false);
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tan1Mask.VertexWeight(0) = 0.0f;
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tan2Mask.SetNumVertexWeights(1);
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tan2Mask.SetNumEdgeWeights(0);
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tan2Mask.SetNumFaceWeights(0);
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tan2Mask.SetFaceWeightsForFaceCenters(false);
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tan2Mask.VertexWeight(0) = 0.0f;
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}
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template <>
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template <typename VERTEX, typename MASK>
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inline void
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2015-01-07 01:40:11 +00:00
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Scheme<SCHEME_LOOP>::assignInteriorLimitTangentMasks(VERTEX const& vertex,
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2014-11-18 01:19:30 +00:00
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MASK& tan1Mask, MASK& tan2Mask) const {
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typedef typename MASK::Weight Weight;
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int valence = vertex.GetNumFaces();
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assert(valence != 2);
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tan1Mask.SetNumVertexWeights(1);
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tan1Mask.SetNumEdgeWeights(valence);
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tan1Mask.SetNumFaceWeights(0);
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tan1Mask.SetFaceWeightsForFaceCenters(false);
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tan2Mask.SetNumVertexWeights(1);
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tan2Mask.SetNumEdgeWeights(valence);
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tan2Mask.SetNumFaceWeights(0);
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tan2Mask.SetFaceWeightsForFaceCenters(false);
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tan1Mask.VertexWeight(0) = 0.0f;
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tan2Mask.VertexWeight(0) = 0.0f;
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Weight alpha = (Weight) (2.0f * M_PI / valence);
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for (int i = 0; i < valence; ++i) {
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double alphaI = alpha * i;
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tan1Mask.EdgeWeight(i) = cos(alphaI);
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tan2Mask.EdgeWeight(i) = sin(alphaI);
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}
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}
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} // end namespace Sdc
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* SDC_LOOP_SCHEME_H */
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