2012-06-09 20:40:48 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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2012-12-11 01:15:13 +00:00
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#version 430
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2012-06-09 20:40:48 +00:00
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subroutine void computeKernelType();
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subroutine uniform computeKernelType computeKernel;
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2013-03-08 01:50:15 +00:00
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uniform int vertexOffset = 0; // vertex index offset for the batch
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uniform int tableOffset = 0; // offset of subdivision table
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uniform int indexStart = 0; // start index relative to tableOffset
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uniform int indexEnd = 0; // end index relative to tableOffset
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2012-12-11 01:15:13 +00:00
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uniform bool vertexPass;
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2012-06-09 20:40:48 +00:00
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/*
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+-----+---------------------------------+-----
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n-1 | Level n |<batch range>| | n+1
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+-----+---------------------------------+-----
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2012-12-11 01:15:13 +00:00
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^ ^ ^
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2013-03-08 01:50:15 +00:00
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vertexOffset | |
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2012-12-11 01:15:13 +00:00
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indexStart indexEnd
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2012-06-09 20:40:48 +00:00
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*/
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2012-12-11 01:15:13 +00:00
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layout(binding=0) buffer vertex_buffer { float vertexBuffer[]; };
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layout(binding=1) buffer varying_buffer { float varyingBuffer[]; };
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layout(binding=2) buffer _F0_IT { int _F_IT[]; };
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layout(binding=3) buffer _F0_ITa { int _F_ITa[]; };
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layout(binding=4) buffer _E0_IT { int _E_IT[]; };
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layout(binding=5) buffer _V0_IT { int _V_IT[]; };
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layout(binding=6) buffer _V0_ITa { int _V_ITa[]; };
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layout(binding=7) buffer _E0_S { float _E_W[]; };
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layout(binding=8) buffer _V0_S { float _V_W[]; };
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layout(binding=9) buffer _editIndices_buffer { int _editIndices[]; };
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layout(binding=10) buffer _editValues_buffer { float _editValues[]; };
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layout(local_size_x=WORK_GROUP_SIZE, local_size_y=1, local_size_z=1) in;
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2012-06-09 20:40:48 +00:00
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//--------------------------------------------------------------------------------
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struct Vertex
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{
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2012-12-11 01:15:13 +00:00
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#if NUM_VERTEX_ELEMENTS > 0
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float vertexData[NUM_VERTEX_ELEMENTS];
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2012-06-09 20:40:48 +00:00
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#endif
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2012-12-11 01:15:13 +00:00
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#if NUM_VARYING_ELEMENTS > 0
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float varyingData[NUM_VARYING_ELEMENTS];
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2012-06-09 20:40:48 +00:00
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#endif
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2012-12-11 01:15:13 +00:00
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};
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2012-06-09 20:40:48 +00:00
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void clear(out Vertex v)
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{
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2012-12-11 01:15:13 +00:00
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#if NUM_VERTEX_ELEMENTS > 0
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for(int i = 0; i < NUM_VERTEX_ELEMENTS; i++) {
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v.vertexData[i] = 0;
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}
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#endif
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#if NUM_VARYING_ELEMENTS > 0
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for(int i = 0; i < NUM_VARYING_ELEMENTS; i++){
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2012-06-09 20:40:48 +00:00
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v.varyingData[i] = 0;
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}
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#endif
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}
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Vertex readVertex(int index)
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{
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Vertex v;
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2012-12-11 01:15:13 +00:00
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#if NUM_VERTEX_ELEMENTS > 0
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for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) {
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v.vertexData[i] = vertexBuffer[index*NUM_VERTEX_ELEMENTS+i];
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}
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#endif
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#if NUM_VARYING_ELEMENTS > 0
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for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) {
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v.varyingData[i] = varyingBuffer[index*NUM_VARYING_ELEMENTS+i];
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2012-06-09 20:40:48 +00:00
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}
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#endif
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return v;
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}
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2012-12-11 01:15:13 +00:00
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void writeVertex(int index, Vertex v)
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2012-06-09 20:40:48 +00:00
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{
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2012-12-11 01:15:13 +00:00
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#if NUM_VERTEX_ELEMENTS > 0
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for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) {
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vertexBuffer[index*NUM_VERTEX_ELEMENTS+i] = v.vertexData[i];
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}
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#endif
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#if NUM_VARYING_ELEMENTS > 0
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for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) {
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varyingBuffer[index*NUM_VARYING_ELEMENTS+i] = v.varyingData[i];
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2012-06-09 20:40:48 +00:00
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}
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#endif
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}
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void addWithWeight(inout Vertex v, Vertex src, float weight)
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{
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2012-12-11 01:15:13 +00:00
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#if NUM_VERTEX_ELEMENTS > 0
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for (int i = 0; i < NUM_VERTEX_ELEMENTS; i++) {
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v.vertexData[i] += weight * src.vertexData[i];
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}
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#endif
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2012-06-09 20:40:48 +00:00
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}
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void addVaryingWithWeight(inout Vertex v, Vertex src, float weight)
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{
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2012-12-11 01:15:13 +00:00
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#if NUM_VARYING_ELEMENTS > 0
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for (int i = 0; i < NUM_VARYING_ELEMENTS; i++) {
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2012-06-09 20:40:48 +00:00
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v.varyingData[i] += weight * src.varyingData[i];
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}
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#endif
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}
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//--------------------------------------------------------------------------------
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// Face-vertices compute Kernel
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subroutine(computeKernelType)
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void catmarkComputeFace()
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{
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2012-12-11 01:15:13 +00:00
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int i = int(gl_GlobalInvocationID.x) + indexStart;
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if (i >= indexEnd) return;
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2013-03-08 01:50:15 +00:00
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int vid = i + vertexOffset;
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i += tableOffset;
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2012-12-11 01:15:13 +00:00
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2013-03-08 01:50:15 +00:00
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int h = _F_ITa[2*i];
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int n = _F_ITa[2*i+1];
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2012-06-09 20:40:48 +00:00
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float weight = 1.0/n;
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Vertex dst;
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clear(dst);
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for(int j=0; j<n; ++j){
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2013-03-08 01:50:15 +00:00
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int index = _F_IT[h+j];
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2012-06-09 20:40:48 +00:00
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addWithWeight(dst, readVertex(index), weight);
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addVaryingWithWeight(dst, readVertex(index), weight);
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}
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2013-03-08 01:50:15 +00:00
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writeVertex(vid, dst);
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2012-06-09 20:40:48 +00:00
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}
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2013-03-08 01:50:15 +00:00
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// Edge-vertices compute Kernepl
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2012-06-09 20:40:48 +00:00
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subroutine(computeKernelType)
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void catmarkComputeEdge()
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{
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2012-12-11 01:15:13 +00:00
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int i = int(gl_GlobalInvocationID.x) + indexStart;
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if (i >= indexEnd) return;
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2013-03-08 01:50:15 +00:00
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int vid = i + vertexOffset;
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i += tableOffset;
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2012-06-09 20:40:48 +00:00
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Vertex dst;
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clear(dst);
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2013-03-08 01:50:15 +00:00
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int eidx0 = _E_IT[4*i+0];
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int eidx1 = _E_IT[4*i+1];
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int eidx2 = _E_IT[4*i+2];
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int eidx3 = _E_IT[4*i+3];
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2012-06-09 20:40:48 +00:00
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ivec4 eidx = ivec4(eidx0, eidx1, eidx2, eidx3);
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2013-03-08 01:50:15 +00:00
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float vertWeight = _E_W[i*2+0];
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2012-06-09 20:40:48 +00:00
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// Fully sharp edge : vertWeight = 0.5f;
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addWithWeight(dst, readVertex(eidx.x), vertWeight);
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addWithWeight(dst, readVertex(eidx.y), vertWeight);
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if(eidx.z != -1){
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2013-03-08 01:50:15 +00:00
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float faceWeight = _E_W[i*2+1];
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2012-06-09 20:40:48 +00:00
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addWithWeight(dst, readVertex(eidx.z), faceWeight);
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addWithWeight(dst, readVertex(eidx.w), faceWeight);
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}
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addVaryingWithWeight(dst, readVertex(eidx.x), 0.5f);
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addVaryingWithWeight(dst, readVertex(eidx.y), 0.5f);
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2013-03-08 01:50:15 +00:00
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writeVertex(vid, dst);
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2012-06-09 20:40:48 +00:00
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}
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2012-06-20 01:57:43 +00:00
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// Edge-vertices compute Kernel (bilinear scheme)
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subroutine(computeKernelType)
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void bilinearComputeEdge()
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{
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2012-12-11 01:15:13 +00:00
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int i = int(gl_GlobalInvocationID.x) + indexStart;
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if (i >= indexEnd) return;
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2013-03-08 01:50:15 +00:00
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int vid = i + vertexOffset;
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i += tableOffset;
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2012-06-20 01:57:43 +00:00
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Vertex dst;
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clear(dst);
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2013-03-08 01:50:15 +00:00
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ivec2 eidx = ivec2(_E_IT[2*i+0],
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_E_IT[2*i+1]);
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2012-06-20 01:57:43 +00:00
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addWithWeight(dst, readVertex(eidx.x), 0.5f);
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addWithWeight(dst, readVertex(eidx.y), 0.5f);
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addVaryingWithWeight(dst, readVertex(eidx.x), 0.5f);
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addVaryingWithWeight(dst, readVertex(eidx.y), 0.5f);
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2013-03-08 01:50:15 +00:00
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writeVertex(vid, dst);
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2012-06-20 01:57:43 +00:00
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}
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// Vertex-vertices compute Kernel (bilinear scheme)
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subroutine(computeKernelType)
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void bilinearComputeVertex()
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{
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2012-12-11 01:15:13 +00:00
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int i = int(gl_GlobalInvocationID.x) + indexStart;
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if (i >= indexEnd) return;
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2013-03-08 01:50:15 +00:00
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int vid = i + vertexOffset;
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i += tableOffset;
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2012-06-20 01:57:43 +00:00
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Vertex dst;
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clear(dst);
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2013-03-08 01:50:15 +00:00
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int p = _V_ITa[i];
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2012-06-20 01:57:43 +00:00
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addWithWeight(dst, readVertex(p), 1.0f);
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addVaryingWithWeight(dst, readVertex(p), 1.0f);
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2013-03-08 01:50:15 +00:00
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writeVertex(vid, dst);
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2012-06-20 01:57:43 +00:00
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}
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2012-06-09 20:40:48 +00:00
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// Vertex-vertices compute Kernels 'A' / k_Crease and k_Corner rules
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subroutine(computeKernelType)
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void catmarkComputeVertexA()
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{
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2012-12-11 01:15:13 +00:00
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int i = int(gl_GlobalInvocationID.x) + indexStart;
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if (i >= indexEnd) return;
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2013-03-08 01:50:15 +00:00
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int vid = i + vertexOffset;
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i += tableOffset;
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2012-06-09 20:40:48 +00:00
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2013-03-08 01:50:15 +00:00
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int n = _V_ITa[5*i+1];
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int p = _V_ITa[5*i+2];
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int eidx0 = _V_ITa[5*i+3];
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int eidx1 = _V_ITa[5*i+4];
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2012-06-09 20:40:48 +00:00
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2013-03-08 01:50:15 +00:00
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float weight = vertexPass ? _V_W[i] : 1.0 - _V_W[i];
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2012-06-09 20:40:48 +00:00
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2012-08-04 02:51:27 +00:00
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// In the case of fractional weight, the weight must be inverted since
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// the value is shared with the k_Smooth kernel (statistically the
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2012-06-09 20:40:48 +00:00
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// k_Smooth kernel runs much more often than this one)
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if (weight>0.0 && weight<1.0 && n > 0)
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weight=1.0-weight;
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Vertex dst;
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if(! vertexPass)
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clear(dst);
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else
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2013-03-08 01:50:15 +00:00
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dst = readVertex(vid);
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2012-06-09 20:40:48 +00:00
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if (eidx0==-1 || (vertexPass==false && (n==-1)) ) {
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addWithWeight(dst, readVertex(p), weight);
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} else {
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addWithWeight(dst, readVertex(p), weight * 0.75f);
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addWithWeight(dst, readVertex(eidx0), weight * 0.125f);
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addWithWeight(dst, readVertex(eidx1), weight * 0.125f);
|
|
|
|
}
|
|
|
|
if(! vertexPass)
|
|
|
|
addVaryingWithWeight(dst, readVertex(p), 1);
|
|
|
|
|
2013-03-08 01:50:15 +00:00
|
|
|
writeVertex(vid, dst);
|
2012-06-09 20:40:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Vertex-vertices compute Kernels 'B' / k_Dart and k_Smooth rules
|
|
|
|
subroutine(computeKernelType)
|
|
|
|
void catmarkComputeVertexB()
|
|
|
|
{
|
2012-12-11 01:15:13 +00:00
|
|
|
int i = int(gl_GlobalInvocationID.x) + indexStart;
|
|
|
|
if (i >= indexEnd) return;
|
2013-03-08 01:50:15 +00:00
|
|
|
int vid = i + vertexOffset;
|
|
|
|
i += tableOffset;
|
2012-06-09 20:40:48 +00:00
|
|
|
|
2013-03-08 01:50:15 +00:00
|
|
|
int h = _V_ITa[5*i];
|
|
|
|
int n = _V_ITa[5*i+1];
|
|
|
|
int p = _V_ITa[5*i+2];
|
2012-06-09 20:40:48 +00:00
|
|
|
|
2013-03-08 01:50:15 +00:00
|
|
|
float weight = _V_W[i];
|
2012-06-09 20:40:48 +00:00
|
|
|
float wp = 1.0/float(n*n);
|
|
|
|
float wv = (n-2.0) * n * wp;
|
|
|
|
|
|
|
|
Vertex dst;
|
|
|
|
clear(dst);
|
2012-08-04 02:51:27 +00:00
|
|
|
|
2012-06-09 20:40:48 +00:00
|
|
|
addWithWeight(dst, readVertex(p), weight * wv);
|
|
|
|
|
|
|
|
for(int j = 0; j < n; ++j){
|
2013-03-08 01:50:15 +00:00
|
|
|
addWithWeight(dst, readVertex(_V_IT[h+j*2]), weight * wp);
|
|
|
|
addWithWeight(dst, readVertex(_V_IT[h+j*2+1]), weight * wp);
|
2012-06-09 20:40:48 +00:00
|
|
|
}
|
|
|
|
addVaryingWithWeight(dst, readVertex(p), 1);
|
2013-03-08 01:50:15 +00:00
|
|
|
writeVertex(vid, dst);
|
2012-06-09 20:40:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// Vertex-vertices compute Kernels 'B' / k_Dart and k_Smooth rules
|
|
|
|
subroutine(computeKernelType)
|
|
|
|
void loopComputeVertexB()
|
|
|
|
{
|
|
|
|
float PI = 3.14159265358979323846264;
|
2012-12-11 01:15:13 +00:00
|
|
|
int i = int(gl_GlobalInvocationID.x) + indexStart;
|
|
|
|
if (i >= indexEnd) return;
|
2013-03-08 01:50:15 +00:00
|
|
|
int vid = i + vertexOffset;
|
|
|
|
i += tableOffset;
|
2012-06-09 20:40:48 +00:00
|
|
|
|
2013-03-08 01:50:15 +00:00
|
|
|
int h = _V_ITa[5*i];
|
|
|
|
int n = _V_ITa[5*i+1];
|
|
|
|
int p = _V_ITa[5*i+2];
|
2012-06-09 20:40:48 +00:00
|
|
|
|
2013-03-08 01:50:15 +00:00
|
|
|
float weight = _V_W[i];
|
2012-06-09 20:40:48 +00:00
|
|
|
float wp = 1.0/n;
|
|
|
|
float beta = 0.25 * cos(PI*2.0f*wp)+0.375f;
|
|
|
|
beta = beta * beta;
|
|
|
|
beta = (0.625f-beta)*wp;
|
|
|
|
|
|
|
|
Vertex dst;
|
|
|
|
clear(dst);
|
2012-08-04 02:51:27 +00:00
|
|
|
|
2012-06-09 20:40:48 +00:00
|
|
|
addWithWeight(dst, readVertex(p), weight * (1.0-(beta*n)));
|
|
|
|
|
|
|
|
for(int j = 0; j < n; ++j){
|
2013-03-08 01:50:15 +00:00
|
|
|
addWithWeight(dst, readVertex(_V_IT[h+j]), weight * beta);
|
2012-06-09 20:40:48 +00:00
|
|
|
}
|
|
|
|
addVaryingWithWeight(dst, readVertex(p), 1);
|
2013-03-08 01:50:15 +00:00
|
|
|
writeVertex(vid, dst);
|
2012-12-11 01:15:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// vertex edit kernel
|
|
|
|
uniform int editPrimVarOffset;
|
|
|
|
uniform int editPrimVarWidth;
|
|
|
|
|
|
|
|
subroutine(computeKernelType)
|
|
|
|
void editAdd()
|
|
|
|
{
|
2013-03-08 01:50:15 +00:00
|
|
|
int i = int(gl_GlobalInvocationID.x) + indexStart;
|
|
|
|
if (i >= indexEnd) return;
|
|
|
|
i += tableOffset;
|
2012-12-11 01:15:13 +00:00
|
|
|
|
2013-03-08 01:50:15 +00:00
|
|
|
int v = _editIndices[i];
|
|
|
|
Vertex dst = readVertex(v + vertexOffset);
|
2012-12-11 01:15:13 +00:00
|
|
|
|
|
|
|
// seemingly we can't iterate dynamically over vertexData[n]
|
|
|
|
// due to mysterious glsl runtime limitation...?
|
|
|
|
for (int j = 0; j < NUM_VERTEX_ELEMENTS; ++j) {
|
2013-03-08 01:50:15 +00:00
|
|
|
float editValue = _editValues[i*editPrimVarOffset + min(j, editPrimVarWidth)];
|
2012-12-11 01:15:13 +00:00
|
|
|
editValue *= float(j >= editPrimVarOffset);
|
|
|
|
editValue *= float(j < (editPrimVarWidth + editPrimVarOffset));
|
|
|
|
dst.vertexData[j] += editValue;
|
|
|
|
}
|
2013-03-08 01:50:15 +00:00
|
|
|
writeVertex(v + vertexOffset, dst);
|
2012-06-09 20:40:48 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
// call subroutine
|
|
|
|
computeKernel();
|
|
|
|
}
|