2015-04-23 23:58:45 +00:00
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//
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// Copyright 2015 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/gregoryBasis.h"
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#include "../far/endCapBSplineBasisPatchFactory.h"
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#include "../far/error.h"
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2015-05-22 18:50:01 +00:00
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#include "../far/stencilTableFactory.h"
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2015-04-23 23:58:45 +00:00
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#include "../far/topologyRefiner.h"
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#include <cassert>
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#include <cmath>
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#include <cstring>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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namespace Far {
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2015-07-21 00:56:00 +00:00
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namespace {
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#ifdef __INTEL_COMPILER
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#pragma warning (push)
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#pragma warning disable 1572
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#endif
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inline bool isWeightNonZero(float w) { return (w != 0.0f); }
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#ifdef __INTEL_COMPILER
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#pragma warning (pop)
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#endif
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}
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2015-04-23 23:58:45 +00:00
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EndCapBSplineBasisPatchFactory::EndCapBSplineBasisPatchFactory(
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2015-10-08 01:53:02 +00:00
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TopologyRefiner const & refiner,
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StencilTable * vertexStencils,
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StencilTable * varyingStencils) :
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_vertexStencils(vertexStencils), _varyingStencils(varyingStencils),
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2015-04-23 23:58:45 +00:00
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_refiner(&refiner), _numVertices(0), _numPatches(0) {
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2015-09-11 21:26:51 +00:00
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// Sanity check: the mesh must be adaptively refined
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assert(not refiner.IsUniform());
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// Reserve the patch point stencils. Ideally topology refiner
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// would have an API to return how many endcap patches will be required.
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// Instead we conservatively estimate by the number of patches at the
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// finest level.
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int numMaxLevelFaces = refiner.GetLevel(refiner.GetMaxLevel()).GetNumFaces();
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2015-10-08 01:53:02 +00:00
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// we typically use 7 patch points for each bspline endcap.
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int numPatchPointsExpected = numMaxLevelFaces * 7;
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// limits to 100M (=800M bytes) entries for the reserved size.
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int numStencilsExpected = std::min(numPatchPointsExpected * 16,
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100*1024*1024);
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_vertexStencils->reserve(numPatchPointsExpected, numStencilsExpected);
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// varying stencils use only 1 index with weight=1.0
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_varyingStencils->reserve(numPatchPointsExpected, numPatchPointsExpected);
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2015-04-23 23:58:45 +00:00
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}
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ConstIndexArray
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EndCapBSplineBasisPatchFactory::GetPatchPoints(
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2015-09-16 03:14:04 +00:00
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Vtr::internal::Level const * level, Index thisFace,
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PatchTableFactory::PatchFaceTag const *levelPatchTags,
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2015-05-29 19:41:11 +00:00
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int levelVertOffset) {
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2015-04-23 23:58:45 +00:00
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2015-09-16 03:14:04 +00:00
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Vtr::ConstIndexArray facePoints = level->getFaceVertices(thisFace);
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PatchTableFactory::PatchFaceTag patchTag = levelPatchTags[thisFace];
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// if it's boundary, fallback to use GregoryBasis
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if (patchTag._boundaryCount > 0) {
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return getPatchPointsFromGregoryBasis(
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level, thisFace, facePoints, levelVertOffset);
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}
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// there's a short-cut when the face contains only 1 extraordinary vertex.
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// (we can achieve this by isolating 2 levels)
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// look for the extraordinary vertex
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int irregular = -1;
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for (int i = 0; i < 4; ++i) {
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int valence = level->getVertexFaces(facePoints[i]).size();
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if (valence != 4) {
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if (irregular != -1) {
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// more than one extraoridinary vertices.
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// fallback to use GregoryBasis
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return getPatchPointsFromGregoryBasis(
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level, thisFace, facePoints, levelVertOffset);
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}
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irregular = i;
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}
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}
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// faster B-spline endcap generation
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return getPatchPoints(level, thisFace, irregular, facePoints,
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levelVertOffset);
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}
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ConstIndexArray
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EndCapBSplineBasisPatchFactory::getPatchPointsFromGregoryBasis(
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Vtr::internal::Level const * level, Index thisFace,
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ConstIndexArray facePoints, int levelVertOffset) {
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2015-04-23 23:58:45 +00:00
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// XXX: For now, always create new 16 indices for each patch.
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// we'll optimize later to share all regular control points with
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// other patches as well as to try to make extra ordinary verts watertight.
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int offset = _refiner->GetNumVerticesTotal();
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for (int i = 0; i < 16; ++i) {
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_patchPoints.push_back(_numVertices + offset);
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++_numVertices;
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}
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2015-09-16 03:14:04 +00:00
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GregoryBasis::ProtoBasis basis(*level, thisFace, levelVertOffset, -1);
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2015-04-23 23:58:45 +00:00
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// XXX: temporary hack. we should traverse topology and find existing
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// vertices if available
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//
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// Reorder gregory basis stencils into regular bezier
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2015-09-11 21:26:51 +00:00
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GregoryBasis::Point const *bezierCP[16];
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2015-04-23 23:58:45 +00:00
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2015-09-11 21:26:51 +00:00
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bezierCP[0] = &basis.P[0];
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bezierCP[1] = &basis.Ep[0];
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bezierCP[2] = &basis.Em[1];
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bezierCP[3] = &basis.P[1];
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2015-04-23 23:58:45 +00:00
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2015-09-11 21:26:51 +00:00
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bezierCP[4] = &basis.Em[0];
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bezierCP[5] = &basis.Fp[0]; // arbitrary
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bezierCP[6] = &basis.Fp[1]; // arbitrary
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bezierCP[7] = &basis.Ep[1];
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2015-04-23 23:58:45 +00:00
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2015-09-11 21:26:51 +00:00
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bezierCP[8] = &basis.Ep[3];
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bezierCP[9] = &basis.Fp[3]; // arbitrary
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bezierCP[10] = &basis.Fp[2]; // arbitrary
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bezierCP[11] = &basis.Em[2];
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bezierCP[12] = &basis.P[3];
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bezierCP[13] = &basis.Em[3];
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bezierCP[14] = &basis.Ep[2];
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bezierCP[15] = &basis.P[2];
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// all stencils should have the same capacity.
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int stencilCapacity = basis.P[0].GetCapacity();
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2015-04-23 23:58:45 +00:00
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// Apply basis conversion from bezier to b-spline
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float Q[4][4] = {{ 6, -7, 2, 0},
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{ 0, 2, -1, 0},
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{ 0, -1, 2, 0},
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{ 0, 2, -7, 6} };
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2015-09-11 21:26:51 +00:00
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Vtr::internal::StackBuffer<GregoryBasis::Point, 16> H(16);
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2015-04-23 23:58:45 +00:00
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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2015-09-11 21:26:51 +00:00
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H[i*4+j].Clear(stencilCapacity);
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for (int k = 0; k < 4; ++k) {
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2015-09-15 16:11:41 +00:00
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if (isWeightNonZero(Q[i][k])) {
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H[i*4+j].AddWithWeight(*bezierCP[j+k*4], Q[i][k]);
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}
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2015-04-23 23:58:45 +00:00
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}
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}
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}
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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2015-09-11 21:26:51 +00:00
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GregoryBasis::Point p(stencilCapacity);
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2015-04-23 23:58:45 +00:00
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for (int k = 0; k < 4; ++k) {
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2015-09-15 16:11:41 +00:00
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if (isWeightNonZero(Q[j][k])) {
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p.AddWithWeight(H[i*4+k], Q[j][k]);
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}
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2015-04-23 23:58:45 +00:00
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}
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2015-10-08 01:53:02 +00:00
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GregoryBasis::AppendToStencilTable(p, _vertexStencils);
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2015-04-23 23:58:45 +00:00
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}
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}
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int varyingIndices[] = { 0, 0, 1, 1,
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0, 0, 1, 1,
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3, 3, 2, 2,
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3, 3, 2, 2,};
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for (int i = 0; i < 16; ++i) {
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2015-10-08 01:53:02 +00:00
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int varyingIndex = facePoints[varyingIndices[i]] + levelVertOffset;
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_varyingStencils->_sizes.push_back(1);
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_varyingStencils->_indices.push_back(varyingIndex);
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_varyingStencils->_weights.push_back(1.0f);
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2015-09-16 03:14:04 +00:00
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}
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++_numPatches;
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return ConstIndexArray(&_patchPoints[(_numPatches-1)*16], 16);
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}
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void
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EndCapBSplineBasisPatchFactory::computeLimitStencils(
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Vtr::internal::Level const *level,
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ConstIndexArray facePoints, int vid,
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GregoryBasis::Point *P, GregoryBasis::Point *Ep, GregoryBasis::Point *Em)
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{
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int maxvalence = level->getMaxValence();
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Vtr::internal::StackBuffer<Index, 40> manifoldRing;
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manifoldRing.SetSize(maxvalence*2);
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int ringSize =
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level->gatherQuadRegularRingAroundVertex(
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facePoints[vid], manifoldRing, /*fvarChannel*/-1);
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// note: this function has not yet supported boundary.
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assert((ringSize & 1) == 0);
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int valence = ringSize/2;
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int stencilCapacity = ringSize + 1;
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Index start = -1, prev = -1;
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{
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int ip = (vid+1)%4, im = (vid+3)%4;
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for (int i = 0; i < valence; ++i) {
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if (manifoldRing[i*2] == facePoints[ip])
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start = i;
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if (manifoldRing[i*2] == facePoints[im])
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prev = i;
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}
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2015-04-23 23:58:45 +00:00
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}
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2015-09-16 03:14:04 +00:00
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assert(start > -1 && prev > -1);
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GregoryBasis::Point e0, e1;
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e0.Clear(stencilCapacity);
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e1.Clear(stencilCapacity);
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float t = 2.0f * float(M_PI) / float(valence);
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float ef = 1.0f / (valence * (cosf(t) + 5.0f +
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sqrtf((cosf(t) + 9) * (cosf(t) + 1)))/16.0f);
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for (int i = 0; i < valence; ++i) {
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Index ip = (i+1)%valence;
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Index idx_neighbor = (manifoldRing[2*i + 0]),
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idx_diagonal = (manifoldRing[2*i + 1]),
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idx_neighbor_p = (manifoldRing[2*ip + 0]);
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float d = float(valence)+5.0f;
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GregoryBasis::Point f(4);
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f.AddWithWeight(facePoints[vid], float(valence)/d);
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f.AddWithWeight(idx_neighbor_p, 2.0f/d);
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f.AddWithWeight(idx_neighbor, 2.0f/d);
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f.AddWithWeight(idx_diagonal, 1.0f/d);
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P->AddWithWeight(f, 1.0f/float(valence));
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2015-04-23 23:58:45 +00:00
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2015-09-30 18:20:03 +00:00
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float c0 = 0.5f*cosf((float(2*M_PI) * float(i)/float(valence)))
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+ 0.5f*cosf((float(2*M_PI) * float(ip)/float(valence)));
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float c1 = 0.5f*sinf((float(2*M_PI) * float(i)/float(valence)))
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+ 0.5f*sinf((float(2*M_PI) * float(ip)/float(valence)));
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2015-09-16 03:14:04 +00:00
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e0.AddWithWeight(f, c0*ef);
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e1.AddWithWeight(f, c1*ef);
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}
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*Ep = *P;
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Ep->AddWithWeight(e0, cosf((float(2*M_PI) * float(start)/float(valence))));
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Ep->AddWithWeight(e1, sinf((float(2*M_PI) * float(start)/float(valence))));
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*Em = *P;
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Em->AddWithWeight(e0, cosf((float(2*M_PI) * float(prev)/float(valence))));
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Em->AddWithWeight(e1, sinf((float(2*M_PI) * float(prev)/float(valence))));
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}
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ConstIndexArray
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EndCapBSplineBasisPatchFactory::getPatchPoints(
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Vtr::internal::Level const *level, Index thisFace,
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Index extraOrdinaryIndex, ConstIndexArray facePoints,
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int levelVertOffset) {
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// Fast B-spline endcap construction.
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//
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// This function assumes the patch is not on boundary
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// and it contains only 1 extraordinary vertex.
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// The location of the extraoridnary vertex can be one of
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// 0-ring quad corner.
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//
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// B-Spline control point gathering indice
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//
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// [5] (4)---(15)--(14) 0 : extraoridnary vertex
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// | | |
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// | | | 1,2,3,9,10,11,12,13 :
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// (6)----0-----3-----13 B-Spline control points, gathered by
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// | | | | traversing topology
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// | | | |
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// (7)----1-----2-----12 (5) :
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// | | | | Fitted patch point (from limit position)
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// | | | |
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// (8)----9-----10----11 (4),(6),(7),(8),(14),(15) :
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// Fitted patch points
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// (from limit tangents and bezier CP)
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//
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static int const rotation[4][16] = {
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/*= 0 ring =*/ /* ================ 1 ring ================== */
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{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 ,14, 15},
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{ 1, 2, 3, 0, 7, 8, 9, 10, 11, 12, 13, 14, 15, 4, 5, 6},
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{ 2, 3, 0, 1, 10, 11, 12, 13, 14, 15, 4, 5, 6, 7, 8, 9},
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{ 3, 0, 1, 2, 13, 14, 15, 4, 5, 6, 7, 8, 9, 10, 11, 12}};
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int maxvalence = level->getMaxValence();
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int stencilCapacity = 2*maxvalence + 16;
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GregoryBasis::Point P(stencilCapacity), Em(stencilCapacity), Ep(stencilCapacity);
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computeLimitStencils(level, facePoints, extraOrdinaryIndex, &P, &Em, &Ep);
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P.OffsetIndices(levelVertOffset);
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Em.OffsetIndices(levelVertOffset);
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Ep.OffsetIndices(levelVertOffset);
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// returning patch indices (a mix of cage vertices and patch points)
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|
int patchPoints[16];
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// first, we traverse the topology to gather 15 vertices. This process is
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|
// similar to Vtr::Level::gatherQuadRegularInteriorPatchPoints
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|
int pointIndex = 0;
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|
int vid = extraOrdinaryIndex;
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// 0-ring
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patchPoints[pointIndex++] = facePoints[0] + levelVertOffset;
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patchPoints[pointIndex++] = facePoints[1] + levelVertOffset;
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patchPoints[pointIndex++] = facePoints[2] + levelVertOffset;
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patchPoints[pointIndex++] = facePoints[3] + levelVertOffset;
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// 1-ring
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ConstIndexArray thisFaceVerts = level->getFaceVertices(thisFace);
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for (int i = 0; i < 4; ++i) {
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Index v = thisFaceVerts[i];
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ConstIndexArray vFaces = level->getVertexFaces(v);
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ConstLocalIndexArray vInFaces = level->getVertexFaceLocalIndices(v);
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if (i != vid) {
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// regular corner
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int thisFaceInVFaces = vFaces.FindIndexIn4Tuple(thisFace);
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int intFaceInVFaces = (thisFaceInVFaces + 2) & 0x3;
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Index intFace = vFaces[intFaceInVFaces];
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int vInIntFace = vInFaces[intFaceInVFaces];
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ConstIndexArray facePoints = level->getFaceVertices(intFace);
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patchPoints[pointIndex++] =
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facePoints[(vInIntFace + 1)&3] + levelVertOffset;
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patchPoints[pointIndex++] =
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facePoints[(vInIntFace + 2)&3] + levelVertOffset;
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patchPoints[pointIndex++] =
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facePoints[(vInIntFace + 3)&3] + levelVertOffset;
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} else {
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// irregular corner
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int thisFaceInVFaces = vFaces.FindIndex(thisFace);
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int valence = vFaces.size();
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{
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// first
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int intFaceInVFaces = (thisFaceInVFaces + 1) % valence;
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Index intFace = vFaces[intFaceInVFaces];
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int vInIntFace = vInFaces[intFaceInVFaces];
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ConstIndexArray facePoints = level->getFaceVertices(intFace);
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patchPoints[pointIndex++] =
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facePoints[(vInIntFace+3)&3] + levelVertOffset;
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}
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{
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// middle: (n-vertices) needs a limit stencil. skip for now
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pointIndex++;
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}
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{
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// end
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int intFaceInVFaces = (thisFaceInVFaces + (valence-1)) %valence;
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Index intFace = vFaces[intFaceInVFaces];
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int vInIntFace = vInFaces[intFaceInVFaces];
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ConstIndexArray facePoints = level->getFaceVertices(intFace);
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patchPoints[pointIndex++] =
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facePoints[(vInIntFace+1)&3] + levelVertOffset;
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}
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}
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}
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// stencils for patch points
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GregoryBasis::Point X5(stencilCapacity),
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X6(stencilCapacity),
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X7(stencilCapacity),
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X8(stencilCapacity),
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X4(stencilCapacity),
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X15(stencilCapacity),
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X14(stencilCapacity);
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// limit tangent : Em
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// X6 = 1/3 * ( 36Em - 16P0 - 8P1 - 2P2 - 4P3 - P6 - 2P7)
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// X7 = 1/3 * (-18Em + 8P0 + 4P1 + P2 + 2P3 + 2P6 + 4P7)
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// X8 = X6 + (P8-P6)
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X6.AddWithWeight(Em, 36.0f/3.0f);
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X6.AddWithWeight(patchPoints[rotation[vid][0]], -16.0f/3.0f);
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X6.AddWithWeight(patchPoints[rotation[vid][1]], -8.0f/3.0f);
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X6.AddWithWeight(patchPoints[rotation[vid][2]], -2.0f/3.0f);
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X6.AddWithWeight(patchPoints[rotation[vid][3]], -4.0f/3.0f);
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X6.AddWithWeight(patchPoints[rotation[vid][6]], -1.0f/3.0f);
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X6.AddWithWeight(patchPoints[rotation[vid][7]], -2.0f/3.0f);
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X7.AddWithWeight(Em, -18.0f/3.0f);
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X7.AddWithWeight(patchPoints[rotation[vid][0]], 8.0f/3.0f);
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X7.AddWithWeight(patchPoints[rotation[vid][1]], 4.0f/3.0f);
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X7.AddWithWeight(patchPoints[rotation[vid][2]], 1.0f/3.0f);
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X7.AddWithWeight(patchPoints[rotation[vid][3]], 2.0f/3.0f);
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X7.AddWithWeight(patchPoints[rotation[vid][6]], 2.0f/3.0f);
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X7.AddWithWeight(patchPoints[rotation[vid][7]], 4.0f/3.0f);
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X8 = X6;
|
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|
|
X8.AddWithWeight(patchPoints[rotation[vid][8]], 1.0f);
|
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|
|
X8.AddWithWeight(patchPoints[rotation[vid][6]], -1.0f);
|
|
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|
// limit tangent : Ep
|
|
|
|
// X4 = 1/3 * ( 36EP - 16P0 - 4P1 - 2P15 - 2P2 - 8P3 - P4)
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|
// X15 = 1/3 * (-18EP + 8P0 + 2P1 + 4P15 + P2 + 4P3 + 2P4)
|
|
|
|
// X14 = X4 + (P14 - P4)
|
|
|
|
X4.AddWithWeight(Ep, 36.0f/3.0f);
|
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|
|
X4.AddWithWeight(patchPoints[rotation[vid][0]], -16.0f/3.0f);
|
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|
X4.AddWithWeight(patchPoints[rotation[vid][1]], -4.0f/3.0f);
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|
|
X4.AddWithWeight(patchPoints[rotation[vid][2]], -2.0f/3.0f);
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|
|
X4.AddWithWeight(patchPoints[rotation[vid][3]], -8.0f/3.0f);
|
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|
|
X4.AddWithWeight(patchPoints[rotation[vid][4]], -1.0f/3.0f);
|
|
|
|
X4.AddWithWeight(patchPoints[rotation[vid][15]], -2.0f/3.0f);
|
|
|
|
|
|
|
|
X15.AddWithWeight(Ep, -18.0f/3.0f);
|
|
|
|
X15.AddWithWeight(patchPoints[rotation[vid][0]], 8.0f/3.0f);
|
|
|
|
X15.AddWithWeight(patchPoints[rotation[vid][1]], 2.0f/3.0f);
|
|
|
|
X15.AddWithWeight(patchPoints[rotation[vid][2]], 1.0f/3.0f);
|
|
|
|
X15.AddWithWeight(patchPoints[rotation[vid][3]], 4.0f/3.0f);
|
|
|
|
X15.AddWithWeight(patchPoints[rotation[vid][4]], 2.0f/3.0f);
|
|
|
|
X15.AddWithWeight(patchPoints[rotation[vid][15]], 4.0f/3.0f);
|
|
|
|
|
|
|
|
X14 = X4;
|
|
|
|
X14.AddWithWeight(patchPoints[rotation[vid][14]], 1.0f);
|
|
|
|
X14.AddWithWeight(patchPoints[rotation[vid][4]], -1.0f);
|
|
|
|
|
|
|
|
// limit corner (16th free vert)
|
|
|
|
// X5 = 36LP - 16P0 - 4(P1 + P3 + P4 + P6) - (P2 + P7 + P15)
|
|
|
|
X5.AddWithWeight(P, 36.0f);
|
|
|
|
X5.AddWithWeight(patchPoints[rotation[vid][0]], -16.0f);
|
|
|
|
X5.AddWithWeight(patchPoints[rotation[vid][1]], -4.0f);
|
|
|
|
X5.AddWithWeight(patchPoints[rotation[vid][3]], -4.0f);
|
|
|
|
X5.AddWithWeight(X4, -4.0f);
|
|
|
|
X5.AddWithWeight(X6, -4.0f);
|
|
|
|
X5.AddWithWeight(patchPoints[rotation[vid][2]], -1.0f);
|
|
|
|
X5.AddWithWeight(X7, -1.0f);
|
|
|
|
X5.AddWithWeight(X15, -1.0f);
|
|
|
|
|
|
|
|
// [5] (4)---(15)--(14) 0 : extraoridnary vertex
|
|
|
|
// | | |
|
|
|
|
// | | | 1,2,3,9,10,11,12,13 :
|
|
|
|
// (6)----0-----3-----13 B-Spline control points, gathered by
|
|
|
|
// | | | | traversing topology
|
|
|
|
// | | | |
|
|
|
|
// (7)----1-----2-----12 (5) :
|
|
|
|
// | | | | Fitted patch point (from limit position)
|
|
|
|
// | | | |
|
|
|
|
// (8)----9-----10----11 (4),(6),(7),(8),(14),(15) :
|
|
|
|
//
|
|
|
|
// patch point stencils will be stored in this order
|
|
|
|
// (Em) 6, 7, 8, (Ep) 4, 15, 14, (P) 5
|
|
|
|
|
|
|
|
int offset = _refiner->GetNumVerticesTotal();
|
|
|
|
|
2015-10-08 01:53:02 +00:00
|
|
|
int varyingIndex0 = facePoints[vid] + levelVertOffset;
|
|
|
|
int varyingIndex1 = facePoints[(vid+1)&3] + levelVertOffset;
|
|
|
|
int varyingIndex3 = facePoints[(vid+3)&3] + levelVertOffset;
|
2015-09-16 03:14:04 +00:00
|
|
|
|
|
|
|
// push back to stencils;
|
|
|
|
patchPoints[3* vid + 6] = (_numVertices++) + offset;
|
2015-10-08 01:53:02 +00:00
|
|
|
GregoryBasis::AppendToStencilTable(X6, _vertexStencils);
|
|
|
|
GregoryBasis::AppendToStencilTable(varyingIndex0, _varyingStencils);
|
2015-09-16 03:14:04 +00:00
|
|
|
|
|
|
|
patchPoints[3*((vid+1)%4) + 4] = (_numVertices++) + offset;
|
2015-10-08 01:53:02 +00:00
|
|
|
GregoryBasis::AppendToStencilTable(X7, _vertexStencils);
|
|
|
|
GregoryBasis::AppendToStencilTable(varyingIndex1, _varyingStencils);
|
2015-09-16 03:14:04 +00:00
|
|
|
|
|
|
|
patchPoints[3*((vid+1)%4) + 5] = (_numVertices++) + offset;
|
2015-10-08 01:53:02 +00:00
|
|
|
GregoryBasis::AppendToStencilTable(X8, _vertexStencils);
|
|
|
|
GregoryBasis::AppendToStencilTable(varyingIndex1, _varyingStencils);
|
2015-09-16 03:14:04 +00:00
|
|
|
|
|
|
|
patchPoints[3* vid + 4] = (_numVertices++) + offset;
|
2015-10-08 01:53:02 +00:00
|
|
|
GregoryBasis::AppendToStencilTable(X4, _vertexStencils);
|
|
|
|
GregoryBasis::AppendToStencilTable(varyingIndex0, _varyingStencils);
|
2015-09-16 03:14:04 +00:00
|
|
|
|
|
|
|
patchPoints[3*((vid+3)%4) + 6] = (_numVertices++) + offset;
|
2015-10-08 01:53:02 +00:00
|
|
|
GregoryBasis::AppendToStencilTable(X15, _vertexStencils);
|
|
|
|
GregoryBasis::AppendToStencilTable(varyingIndex3, _varyingStencils);
|
2015-09-16 03:14:04 +00:00
|
|
|
|
|
|
|
patchPoints[3*((vid+3)%4) + 5] = (_numVertices++) + offset;
|
2015-10-08 01:53:02 +00:00
|
|
|
GregoryBasis::AppendToStencilTable(X14, _vertexStencils);
|
|
|
|
GregoryBasis::AppendToStencilTable(varyingIndex3, _varyingStencils);
|
2015-09-16 03:14:04 +00:00
|
|
|
|
|
|
|
patchPoints[3*vid + 5] = (_numVertices++) + offset;
|
2015-10-08 01:53:02 +00:00
|
|
|
GregoryBasis::AppendToStencilTable(X5, _vertexStencils);
|
|
|
|
GregoryBasis::AppendToStencilTable(varyingIndex0, _varyingStencils);
|
2015-09-16 03:14:04 +00:00
|
|
|
|
|
|
|
// reorder into UV row-column
|
|
|
|
static int const permuteRegular[16] =
|
|
|
|
{ 5, 6, 7, 8, 4, 0, 1, 9, 15, 3, 2, 10, 14, 13, 12, 11 };
|
|
|
|
for (int i = 0; i < 16; ++i) {
|
|
|
|
_patchPoints.push_back(patchPoints[permuteRegular[i]]);
|
|
|
|
}
|
2015-04-23 23:58:45 +00:00
|
|
|
++_numPatches;
|
|
|
|
return ConstIndexArray(&_patchPoints[(_numPatches-1)*16], 16);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // end namespace Far
|
|
|
|
|
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
|
|
} // end namespace OpenSubdiv
|