OpenSubdiv/documentation/code_examples.rst

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2013-07-18 22:05:24 +00:00
Copyright 2013 Pixar
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License
and the following modification to it: Section 6 Trademarks.
deleted and replaced with:
6. Trademarks. This License does not grant permission to use the
trade names, trademarks, service marks, or product names of the
Licensor and its affiliates, except as required for reproducing
the content of the NOTICE file.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
either express or implied. See the License for the specific
language governing permissions and limitations under the
License.
Code Examples
-------------
Standalone Viewers
==================
OpenSubdiv builds a number of standalone viewers that demonstrate various aspects
of the software.
----
.. list-table:: **OpenGL examples**
:class: quickref
:widths: 50 50
* - | `glViewer <glviewer.html>`_
| `glBatchViewer <glbatchviewer.html>`_
| `ptexViewer <ptexviewer.html>`_
- | `paintTest <painttest.html>`_
| `limitEval <limiteval.html>`_
.. list-table:: **DirectX examples**
:class: quickref
:widths: 50 50
* - | `dxViewer <dxviewer.html>`_
- |
.. list-table:: **Plugin examples**
:class: quickref
:widths: 50 50
* - | `mayaViewer <mayaviewer.html>`_
- | `mayaPtexViewer <mayaptexviewer.html>`_
|
.. container:: notebox
**Note:**
the Maya plugins are currently unsupported and they may fail to compile
or work with current versions of OpenSubdiv. These were originally written for
the sole purpose of live demonstrations and the code is provided only as an
implementation example.
|
----
Common Keyboard Controls
========================
.. code:: c++
Left mouse button drag : orbit camera
Middle mouse button drag : pan camera
Right mouse button : dolly camera
n, p : next/prev model
1, 2, 3, ..., 9, 0 : specify adaptive isolation or uniform refinment level
+, - : increase / decrease tessellation
Tab : toggle full-screen
Esc : turn on / off the HUD
w : switch display mode
q : quit