OpenSubdiv/opensubdiv/osd/cpuEvalLimitKernel.h

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
2013-07-18 21:19:50 +00:00
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OSD_CPU_EVAL_LIMIT_KERNEL_H
#define OSD_CPU_EVAL_LIMIT_KERNEL_H
#include "../version.h"
#include "../osd/vertexDescriptor.h"
#include "../far/types.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class StencilTables;
}
namespace Osd {
void
evalBilinear(float u, float v,
Far::Index const * vertexIndices,
VertexBufferDescriptor const & inDesc,
float const * inQ,
VertexBufferDescriptor const & outDesc,
float * outQ);
void
evalBSpline(float u, float v,
Far::Index const * vertexIndices,
VertexBufferDescriptor const & inDesc,
float const * inQ,
VertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
void
evalBoundary(float u, float v,
Far::Index const * vertexIndices,
VertexBufferDescriptor const & inDesc,
float const * inQ,
VertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
void
evalCorner(float u, float v,
Far::Index const * vertexIndices,
VertexBufferDescriptor const & inDesc,
float const * inQ,
VertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
void
evalGregoryBasis(float u, float v,
Far::StencilTables const & basisStencils,
int stencilIndex,
VertexBufferDescriptor const & inDesc,
float const * inQ,
VertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
void
evalGregory(float u, float v,
Far::Index const * vertexIndices,
Far::Index const * vertexValenceBuffer,
Far::Index const * quadOffsetBuffer,
int maxValence,
VertexBufferDescriptor const & inDesc,
float const * inQ,
VertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
void
evalGregoryBoundary(float u, float v,
Far::Index const * vertexIndices,
Far::Index const * vertexValenceBuffer,
Far::Index const * quadOffsetBuffer,
int maxValence,
VertexBufferDescriptor const & inDesc,
float const * inQ,
VertexBufferDescriptor const & outDesc,
float * outQ,
float * outDQU,
float * outDQV );
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OSD_CPU_EVAL_LIMIT_KERNEL_H */