OpenSubdiv/opensubdiv/far/vertexEditTables.h

232 lines
8.4 KiB
C
Raw Normal View History

//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#ifndef FAR_VERTEX_EDIT_TABLES_H
#define FAR_VERTEX_EDIT_TABLES_H
#include "../version.h"
#include <assert.h>
#include <utility>
#include <vector>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
template <class U> class FarMesh;
/// \brief A serialized container for hierarchical edits.
///
/// Some of the hierarchical edits are resolved into the vertex weights computed
/// into the FarSubdivision tables. Certain edits however have to be "post-processed"
/// after the tables are applied to the vertices and require their HBR representation
/// to be serialized into a specific container.
///
class FarVertexEdit {
public:
/// Type of edit operation - equivalent to HbrHiearachicalEdit<T>::Operation
enum Operation {
Set,
Add
/// Note : subtract edits are converted to Add edits for better serialization
};
/// Get the type of operation
Operation GetOperation() const { return _op; }
/// Return index of variable this edit applies to
int GetIndex() const { return _index; }
/// Return width of the variable
int GetWidth() const { return _width; }
/// Get the numerical value of the edit
const float* GetEdit() const { return _edit; }
private:
template <class U> friend class FarVertexEditTables;
FarVertexEdit(Operation op, int index, int width) :
_op(op), _edit(0), _index(index), _width(width)
{ }
void SetEdit(float const * edit) { _edit=edit; }
Operation _op;
float const * _edit;
int _index,
_width;
};
template <class U> class FarVertexEditTables {
public:
FarVertexEditTables( FarMesh<U> * mesh );
// Note : Subtract type edits are converted into Adds in order to save kernel calls.
int GetNumBatches() const {
return (int)_batches.size();
}
// This class holds an array of edits. each batch has unique index/width/operation
class VertexEditBatch {
public:
VertexEditBatch(int index, int width, FarVertexEdit::Operation operation);
// copy vertex id and edit values into table
void Append(int level, int vertexID, const float *values, bool negate);
// Compute-kernel applied to vertices
void ApplyVertexEdits(U * vsrc, int offset, int tableOffset, int start, int end) const;
// Edit tables accessors
// Returns the edit offset table
const std::vector<unsigned int> &GetVertexIndices() const { return _vertIndices; }
// Returns the edit values table
const std::vector<float> &GetValues() const { return _edits; }
FarVertexEdit::Operation GetOperation() const { return _op; }
int GetPrimvarIndex() const { return _primvarIndex; }
int GetPrimvarWidth() const { return _primvarWidth; }
private:
template <class X, class Y> friend class FarVertexEditTablesFactory;
template <class X, class Y> friend class FarMultiMeshFactory;
std::vector<unsigned int> _vertIndices; // absolute vertex index array for edits
std::vector<float> _edits; // edit values array
int _primvarIndex, // primvar offset in vertex
_primvarWidth; // numElements per vertex in values
FarVertexEdit::Operation _op; // edit operation (Set, Add)
};
VertexEditBatch const & GetBatch(int index) const {
return _batches[index];
}
private:
template <class X, class Y> friend class FarVertexEditTablesFactory;
template <class X, class Y> friend class FarMultiMeshFactory;
template <class CONTROLLER> friend class FarComputeController;
// Compute-kernel that applies the edits
void computeVertexEdits(int tableIndex, int offset, int tableOffset, int start, int end, void *clientdata) const;
// mesh that owns this vertexEditTable
FarMesh<U> * _mesh;
#if defined(__GNUC__)
// XXX(dyu): seems like there is a compiler bug in g++ that requires
// this struct to be public
public:
#endif
std::vector<VertexEditBatch> _batches;
};
template <class U>
FarVertexEditTables<U>::VertexEditBatch::VertexEditBatch(int index, int width, FarVertexEdit::Operation op) :
_primvarIndex(index),
_primvarWidth(width),
_op(op) {
}
template <class U>
void
FarVertexEditTables<U>::VertexEditBatch::ApplyVertexEdits(U * vsrc, int vertexOffset, int tableOffset, int start, int end) const
{
int primvarWidth = GetPrimvarWidth();
assert(tableOffset+end <= (int)_vertIndices.size());
const unsigned int * vindices = &_vertIndices[tableOffset];
const float * values = &_edits[tableOffset * primvarWidth];
FarVertexEdit edit( GetOperation(), GetPrimvarIndex(), GetPrimvarWidth() );
for (int i=start; i<end; ++i) {
U * vdst = vsrc + vindices[i] + vertexOffset;
edit.SetEdit(const_cast<float*>(&values[i*primvarWidth]));
vdst->ApplyVertexEdit(edit);
}
}
template <class U>
FarVertexEditTables<U>::FarVertexEditTables( FarMesh<U> * mesh ) :
_mesh(mesh) {
}
template <class U> void
FarVertexEditTables<U>::computeVertexEdits(int tableIndex, int offset, int tableOffset, int start, int end, void *clientdata) const {
assert(this->_mesh);
U * vsrc = &this->_mesh->GetVertices().at(0);
_batches[tableIndex].ApplyVertexEdits(vsrc, offset, tableOffset, start, end);
}
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* FAR_VERTEX_EDIT_TABLES_H */