OpenSubdiv/examples/mayaViewer/OpenSubdivShaderOverride.h

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
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// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
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#ifndef EXAMPLES_MAYAVIEWER_OPENSUBDIVSHADEROVERRIDE_H_
#define EXAMPLES_MAYAVIEWER_OPENSUBDIVSHADEROVERRIDE_H_
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#include <maya/MPxShaderOverride.h>
#include <maya/MCallbackIdArray.h>
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class OpenSubdivShader;
class OsdMeshData;
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class OpenSubdivShaderOverride : public MHWRender::MPxShaderOverride
{
public:
static MHWRender::MPxShaderOverride* creator(const MObject &obj);
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virtual ~OpenSubdivShaderOverride();
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virtual MString initialize(const MInitContext &initContext,
MInitFeedback &initFeedback);
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virtual void updateDG(MObject object);
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virtual void updateDevice();
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virtual void endUpdate();
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virtual bool draw(MHWRender::MDrawContext &context,
const MHWRender::MRenderItemList &renderItemList) const;
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virtual bool rebuildAlways() { return false; }
virtual MHWRender::DrawAPI supportedDrawAPIs() const { return MHWRender::kOpenGL; }
virtual bool isTransparent() { return true; }
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static void attrChangedCB(MNodeMessage::AttributeMessage msg, MPlug& plug, MPlug& otherPlug, void* );
void addTopologyChangedCallbacks( const MDagPath& dagPath, OsdMeshData *data );
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private:
explicit OpenSubdivShaderOverride(const MObject &obj);
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OpenSubdivShader *_shader;
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MCallbackIdArray _callbackIds;
};
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#endif // EXAMPLES_MAYAVIEWER_OPENSUBDIVSHADEROVERRIDE_H_