OpenSubdiv/opensubdiv/osd/cpuVertexBuffer.cpp

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
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#include "../osd/cpuVertexBuffer.h"
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#include <string.h>
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namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
OsdCpuVertexBuffer::OsdCpuVertexBuffer(int numElements, int numVertices)
: _numElements(numElements),
_numVertices(numVertices),
_cpuBuffer(NULL) {
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_cpuBuffer = new float[numElements * numVertices];
}
OsdCpuVertexBuffer::~OsdCpuVertexBuffer() {
delete[] _cpuBuffer;
}
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OsdCpuVertexBuffer *
OsdCpuVertexBuffer::Create(int numElements, int numVertices) {
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return new OsdCpuVertexBuffer(numElements, numVertices);
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}
void
OsdCpuVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices) {
memcpy(_cpuBuffer + startVertex * _numElements,
src, GetNumElements() * numVertices * sizeof(float));
}
int
OsdCpuVertexBuffer::GetNumElements() const {
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return _numElements;
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}
int
OsdCpuVertexBuffer::GetNumVertices() const {
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return _numVertices;
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}
float*
OsdCpuVertexBuffer::BindCpuBuffer() {
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return _cpuBuffer;
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}
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv
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