2012-12-13 18:22:30 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Copyright 2013 Pixar
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2012-12-13 18:22:30 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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2012-12-13 18:22:30 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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2012-12-13 18:22:30 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// You may obtain a copy of the Apache License at
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2012-12-13 18:22:30 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// http://www.apache.org/licenses/LICENSE-2.0
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2013-07-18 21:19:50 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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2012-12-13 18:22:30 +00:00
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//
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#include "../osd/d3d11ComputeController.h"
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2014-09-05 22:07:46 +00:00
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#include "../osd/error.h"
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#include "../osd/vertexDescriptor.h"
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2012-12-13 18:22:30 +00:00
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2014-09-05 22:07:46 +00:00
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#define INITGUID // for IID_ID3D11ShaderReflection
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2012-12-13 18:22:30 +00:00
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#include <D3D11.h>
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2014-09-05 22:07:46 +00:00
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#include <D3D11shader.h>
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#include <D3Dcompiler.h>
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2012-12-13 18:22:30 +00:00
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#include <algorithm>
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#include <cassert>
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2014-09-05 22:07:46 +00:00
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#include <sstream>
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2012-12-13 18:22:30 +00:00
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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2014-09-05 22:07:46 +00:00
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namespace Osd {
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2012-12-13 18:22:30 +00:00
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
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2014-09-05 22:07:46 +00:00
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static const char *shaderSource =
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#include "../osd/hlslComputeKernel.gen.h"
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;
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2012-12-13 18:22:30 +00:00
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2014-09-05 22:07:46 +00:00
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// ----------------------------------------------------------------------------
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2012-12-13 18:22:30 +00:00
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2014-09-05 22:07:46 +00:00
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// must match constant buffer declaration in hlslComputeKernel.hlsl
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__declspec(align(16))
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2012-12-13 18:22:30 +00:00
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2014-09-05 22:07:46 +00:00
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struct KernelUniformArgs {
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2012-12-13 18:22:30 +00:00
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2014-09-05 22:07:46 +00:00
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int uniformStart, // batch
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uniformEnd,
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2012-12-13 18:22:30 +00:00
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2014-09-05 22:07:46 +00:00
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uniformOffset, // primvar buffer descriptor
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uniformNumCVs; // number of const control vertices padded at
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};
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2012-12-13 18:22:30 +00:00
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2014-09-05 22:07:46 +00:00
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// ----------------------------------------------------------------------------
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2012-12-13 18:22:30 +00:00
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2014-09-05 22:07:46 +00:00
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class D3D11ComputeController::KernelBundle :
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NonCopyable<D3D11ComputeController::KernelBundle> {
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2014-05-06 15:53:36 +00:00
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2014-09-05 22:07:46 +00:00
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public:
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2014-05-06 15:53:36 +00:00
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2014-09-05 22:07:46 +00:00
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KernelBundle() :
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_computeShader(0),
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_classLinkage(0),
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_subStencilKernel(0),
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_uniformArgs(0),
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_workGroupSize(64) { }
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2014-05-06 15:53:36 +00:00
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2014-09-05 22:07:46 +00:00
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~KernelBundle() {
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SAFE_RELEASE(_computeShader);
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SAFE_RELEASE(_classLinkage);
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SAFE_RELEASE(_subStencilKernel);
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SAFE_RELEASE(_uniformArgs);
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}
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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bool Compile(ID3D11DeviceContext *deviceContext,
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VertexBufferDescriptor const &desc) {
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_desc = VertexBufferDescriptor(0, desc.length, desc.stride);
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DWORD dwShaderFlags = D3DCOMPILE_ENABLE_STRICTNESS;
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#ifdef _DEBUG
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dwShaderFlags |= D3DCOMPILE_DEBUG;
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#endif
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std::ostringstream ss;
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ss << _desc.offset; std::string offsetValue(ss.str()); ss.str("");
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ss << _desc.length; std::string lengthValue(ss.str()); ss.str("");
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ss << _desc.stride; std::string strideValue(ss.str()); ss.str("");
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ss << _workGroupSize; std::string workgroupSizeValue(ss.str()); ss.str("");
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D3D_SHADER_MACRO defines[] =
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{ "OFFSET", offsetValue.c_str(),
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"LENGTH", lengthValue.c_str(),
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"STRIDE", strideValue.c_str(),
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"WORK_GROUP_SIZE", workgroupSizeValue.c_str(),
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0, 0 };
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ID3DBlob * computeShaderBuffer = NULL;
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ID3DBlob * errorBuffer = NULL;
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HRESULT hr = D3DCompile(shaderSource, strlen(shaderSource),
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NULL, &defines[0], NULL,
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"cs_main", "cs_5_0",
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dwShaderFlags, 0,
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&computeShaderBuffer, &errorBuffer);
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if (FAILED(hr)) {
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if (errorBuffer != NULL) {
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Error(OSD_D3D11_COMPILE_ERROR,
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"Error compiling HLSL shader: %s\n",
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(CHAR*)errorBuffer->GetBufferPointer());
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errorBuffer->Release();
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return false;
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}
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}
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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ID3D11Device *device = NULL;
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deviceContext->GetDevice(&device);
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assert(device);
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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device->CreateClassLinkage(&_classLinkage);
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assert(_classLinkage);
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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device->CreateComputeShader(computeShaderBuffer->GetBufferPointer(),
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computeShaderBuffer->GetBufferSize(),
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_classLinkage,
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&_computeShader);
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assert(_computeShader);
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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ID3D11ShaderReflection *reflector;
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D3DReflect(computeShaderBuffer->GetBufferPointer(),
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computeShaderBuffer->GetBufferSize(),
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IID_ID3D11ShaderReflection, (void**) &reflector);
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assert(reflector);
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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assert(reflector->GetNumInterfaceSlots() == 1);
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reflector->Release();
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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computeShaderBuffer->Release();
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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_classLinkage->GetClassInstance("computeStencil", 0, &_subStencilKernel);
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assert(_subStencilKernel);
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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return true;
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}
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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void ApplyStencilTableKernel(ID3D11DeviceContext *deviceContext,
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Far::KernelBatch const &batch, int offset, int numCVs) {
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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KernelUniformArgs args;
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args.uniformStart = batch.start;
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args.uniformEnd = batch.end;
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args.uniformOffset = offset;
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args.uniformNumCVs = numCVs;
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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dispatchCompute(deviceContext, _subStencilKernel, args);
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}
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2014-05-30 06:02:19 +00:00
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2014-09-05 22:07:46 +00:00
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struct Match {
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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Match(VertexBufferDescriptor const & d) : desc(d) { }
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2014-05-30 06:02:19 +00:00
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2014-09-05 22:07:46 +00:00
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bool operator() (KernelBundle const * kernel) {
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return (desc.length==kernel->_desc.length and
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desc.stride==kernel->_desc.stride);
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}
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2014-05-30 06:02:19 +00:00
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2014-09-05 22:07:46 +00:00
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VertexBufferDescriptor desc;
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};
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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private:
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2014-05-27 22:25:54 +00:00
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2014-09-05 22:07:46 +00:00
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void dispatchCompute(ID3D11DeviceContext *deviceContext,
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ID3D11ClassInstance * kernel, KernelUniformArgs const & args) {
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2014-05-27 22:25:54 +00:00
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2014-09-05 22:07:46 +00:00
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assert(deviceContext);
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2014-05-27 22:25:54 +00:00
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2014-09-05 22:07:46 +00:00
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int count = args.uniformEnd - args.uniformStart;
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if (count <= 0) return;
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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if (not _uniformArgs) {
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ID3D11Device *device = NULL;
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deviceContext->GetDevice(&device);
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assert(device);
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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D3D11_BUFFER_DESC cbDesc;
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ZeroMemory(&cbDesc, sizeof(cbDesc));
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cbDesc.Usage = D3D11_USAGE_DYNAMIC;
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cbDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
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cbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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cbDesc.MiscFlags = 0;
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cbDesc.ByteWidth = sizeof(KernelUniformArgs);
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device->CreateBuffer(&cbDesc, NULL, &_uniformArgs);
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}
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assert(_uniformArgs);
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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D3D11_MAPPED_SUBRESOURCE mappedResource;
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deviceContext->Map(_uniformArgs, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
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CopyMemory(mappedResource.pData, &args, sizeof(KernelUniformArgs));
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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deviceContext->Unmap(_uniformArgs, 0);
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deviceContext->CSSetConstantBuffers(0, 1, &_uniformArgs); // b0
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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deviceContext->CSSetShader(_computeShader, &kernel, 1);
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deviceContext->Dispatch(count/_workGroupSize + 1, 1, 1);
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}
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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private:
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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ID3D11ComputeShader * _computeShader;
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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ID3D11ClassLinkage * _classLinkage;
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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ID3D11ClassInstance * _subStencilKernel; // stencil compute kernel HLSL subroutine
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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ID3D11Buffer * _uniformArgs; // uniform paramaeters for kernels
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2014-06-10 23:31:44 +00:00
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2014-09-05 22:07:46 +00:00
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VertexBufferDescriptor _desc; // primvar buffer descriptor
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2014-06-10 23:31:44 +00:00
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2014-09-05 22:07:46 +00:00
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int _workGroupSize;
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};
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2014-06-10 23:31:44 +00:00
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2014-09-05 22:07:46 +00:00
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// ----------------------------------------------------------------------------
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2014-06-10 23:31:44 +00:00
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void
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2014-09-05 22:07:46 +00:00
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D3D11ComputeController::Synchronize() {
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2014-06-10 23:31:44 +00:00
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2014-09-05 22:07:46 +00:00
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if (not _query) {
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ID3D11Device *device = NULL;
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_deviceContext->GetDevice(&device);
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assert(device);
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2014-06-10 23:31:44 +00:00
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2014-09-05 22:07:46 +00:00
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D3D11_QUERY_DESC desc;
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desc.Query = D3D11_QUERY_EVENT;
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desc.MiscFlags = 0;
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device->CreateQuery(&desc, &_query);
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}
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_deviceContext->Flush();
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_deviceContext->End(_query);
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while (S_OK != _deviceContext->GetData(_query, NULL, 0, 0));
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2014-06-10 23:31:44 +00:00
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}
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2014-09-05 22:07:46 +00:00
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// ----------------------------------------------------------------------------
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2014-06-10 23:31:44 +00:00
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2014-09-05 22:07:46 +00:00
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D3D11ComputeController::KernelBundle const *
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D3D11ComputeController::getKernel(VertexBufferDescriptor const &desc) {
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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KernelRegistry::iterator it =
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std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
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KernelBundle::Match(desc));
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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if (it != _kernelRegistry.end()) {
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return *it;
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} else {
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assert(_deviceContext);
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KernelBundle * kernelBundle = new KernelBundle();
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kernelBundle->Compile(_deviceContext, desc);
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_kernelRegistry.push_back(kernelBundle);
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return kernelBundle;
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}
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2013-03-08 01:50:15 +00:00
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}
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void
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2014-09-05 22:07:46 +00:00
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D3D11ComputeController::bindBuffer() {
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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// Unbind the vertexBuffer from the input assembler
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ID3D11Buffer *NULLBuffer = 0;
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UINT voffset = 0, vstride = 0;
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_deviceContext->IASetVertexBuffers(0, 1, &NULLBuffer, &voffset, &vstride);
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2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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// Unbind the vertexBuffer from the vertex shader
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ID3D11ShaderResourceView *NULLSRV = 0;
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_deviceContext->VSSetShaderResources(0, 1, &NULLSRV);
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if (_currentBindState.buffer)
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_deviceContext->CSSetUnorderedAccessViews(0, 1, &_currentBindState.buffer, 0); // u0
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2013-03-08 01:50:15 +00:00
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}
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void
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2014-09-05 22:07:46 +00:00
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D3D11ComputeController::unbindBuffer() {
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assert(_deviceContext);
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ID3D11UnorderedAccessView *UAViews[] = { 0 };
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_deviceContext->CSSetUnorderedAccessViews(0, 1, UAViews, 0); // u0
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2013-03-08 01:50:15 +00:00
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}
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2014-09-05 22:07:46 +00:00
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// ----------------------------------------------------------------------------
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2013-03-08 01:50:15 +00:00
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void
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2014-09-05 22:07:46 +00:00
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D3D11ComputeController::ApplyStencilTableKernel(
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Far::KernelBatch const &batch, D3D11ComputeContext const *context) const {
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2013-03-08 01:50:15 +00:00
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|
assert(context);
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2014-09-05 22:07:46 +00:00
|
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// XXXX manuelk messy const drop forced by D3D API - could use better solution
|
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D3D11ComputeController::KernelBundle * bundle =
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const_cast<D3D11ComputeController::KernelBundle *>(_currentBindState.kernelBundle);
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2013-03-08 01:50:15 +00:00
|
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|
2014-09-05 22:07:46 +00:00
|
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|
bundle->ApplyStencilTableKernel(_deviceContext,
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|
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|
batch, _currentBindState.desc.offset, context->GetNumControlVertices());
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}
|
2013-03-08 01:50:15 +00:00
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2014-09-05 22:07:46 +00:00
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|
|
// ----------------------------------------------------------------------------
|
2013-03-08 01:50:15 +00:00
|
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|
|
2014-09-05 22:07:46 +00:00
|
|
|
D3D11ComputeController::D3D11ComputeController(
|
|
|
|
ID3D11DeviceContext *deviceContext)
|
|
|
|
: _deviceContext(deviceContext), _query(0) {
|
|
|
|
}
|
2013-03-08 01:50:15 +00:00
|
|
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|
2014-09-05 22:07:46 +00:00
|
|
|
D3D11ComputeController::~D3D11ComputeController() {
|
2014-05-06 15:53:36 +00:00
|
|
|
|
2014-09-05 22:07:46 +00:00
|
|
|
for (KernelRegistry::iterator it = _kernelRegistry.begin();
|
|
|
|
it != _kernelRegistry.end(); ++it) {
|
|
|
|
delete *it;
|
2013-03-08 01:50:15 +00:00
|
|
|
}
|
2014-09-05 22:07:46 +00:00
|
|
|
SAFE_RELEASE(_query);
|
2013-03-08 01:50:15 +00:00
|
|
|
}
|
2014-09-05 22:07:46 +00:00
|
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|
|
} // end namespace Osd
|
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|
2012-12-13 18:22:30 +00:00
|
|
|
} // end namespace OPENSUBDIV_VERSION
|
|
|
|
} // end namespace OpenSubdiv
|