2012-08-22 23:22:08 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#if not defined(__APPLE__)
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#if defined(_WIN32)
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#include <windows.h>
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#endif
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2012-12-11 01:15:13 +00:00
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#include <GL/glew.h>
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2012-08-22 23:22:08 +00:00
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#else
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#include <OpenGL/gl3.h>
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#endif
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2012-12-11 01:15:13 +00:00
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#include "../osd/glslComputeController.h"
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#include "../osd/glslComputeContext.h"
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#include "../osd/glslDispatcher.h"
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#include "../osd/glslKernelBundle.h"
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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#include <algorithm>
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#include <cassert>
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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OsdGLSLComputeController::OsdGLSLComputeController() {
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}
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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OsdGLSLComputeController::~OsdGLSLComputeController() {
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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for (std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
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_kernelRegistry.begin();
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it != _kernelRegistry.end(); ++it) {
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delete *it;
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}
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}
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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void
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OsdGLSLComputeController::Synchronize() {
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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glFinish();
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}
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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OsdGLSLComputeKernelBundle *
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OsdGLSLComputeController::getKernels(int numVertexElements,
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int numVaryingElements) {
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
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std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
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OsdGLSLComputeKernelBundle::Match(numVertexElements,
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numVaryingElements));
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if (it != _kernelRegistry.end()) {
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return *it;
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} else {
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OsdGLSLComputeKernelBundle *kernelBundle =
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new OsdGLSLComputeKernelBundle();
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_kernelRegistry.push_back(kernelBundle);
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kernelBundle->Compile(numVertexElements, numVaryingElements);
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return kernelBundle;
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}
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}
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2012-08-22 23:22:08 +00:00
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2012-12-11 01:15:13 +00:00
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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