OpenSubdiv/opensubdiv/osd/glslComputeController.cpp

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//
// Copyright (C) Pixar. All rights reserved.
//
// This license governs use of the accompanying software. If you
// use the software, you accept this license. If you do not accept
// the license, do not use the software.
//
// 1. Definitions
// The terms "reproduce," "reproduction," "derivative works," and
// "distribution" have the same meaning here as under U.S.
// copyright law. A "contribution" is the original software, or
// any additions or changes to the software.
// A "contributor" is any person or entity that distributes its
// contribution under this license.
// "Licensed patents" are a contributor's patent claims that read
// directly on its contribution.
//
// 2. Grant of Rights
// (A) Copyright Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free copyright license to reproduce its contribution,
// prepare derivative works of its contribution, and distribute
// its contribution or any derivative works that you create.
// (B) Patent Grant- Subject to the terms of this license,
// including the license conditions and limitations in section 3,
// each contributor grants you a non-exclusive, worldwide,
// royalty-free license under its licensed patents to make, have
// made, use, sell, offer for sale, import, and/or otherwise
// dispose of its contribution in the software or derivative works
// of the contribution in the software.
//
// 3. Conditions and Limitations
// (A) No Trademark License- This license does not grant you
// rights to use any contributor's name, logo, or trademarks.
// (B) If you bring a patent claim against any contributor over
// patents that you claim are infringed by the software, your
// patent license from such contributor to the software ends
// automatically.
// (C) If you distribute any portion of the software, you must
// retain all copyright, patent, trademark, and attribution
// notices that are present in the software.
// (D) If you distribute any portion of the software in source
// code form, you may do so only under this license by including a
// complete copy of this license with your distribution. If you
// distribute any portion of the software in compiled or object
// code form, you may only do so under a license that complies
// with this license.
// (E) The software is licensed "as-is." You bear the risk of
// using it. The contributors give no express warranties,
// guarantees or conditions. You may have additional consumer
// rights under your local laws which this license cannot change.
// To the extent permitted under your local laws, the contributors
// exclude the implied warranties of merchantability, fitness for
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//
#if not defined(__APPLE__)
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/glew.h>
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#else
#include <OpenGL/gl3.h>
#endif
#include "../osd/glslComputeController.h"
#include "../osd/glslComputeContext.h"
#include "../osd/glslDispatcher.h"
#include "../osd/glslKernelBundle.h"
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#include <algorithm>
#include <cassert>
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namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
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OsdGLSLComputeController::OsdGLSLComputeController() {
}
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OsdGLSLComputeController::~OsdGLSLComputeController() {
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for (std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
_kernelRegistry.begin();
it != _kernelRegistry.end(); ++it) {
delete *it;
}
}
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void
OsdGLSLComputeController::Synchronize() {
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glFinish();
}
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OsdGLSLComputeKernelBundle *
OsdGLSLComputeController::getKernels(int numVertexElements,
int numVaryingElements) {
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std::vector<OsdGLSLComputeKernelBundle*>::iterator it =
std::find_if(_kernelRegistry.begin(), _kernelRegistry.end(),
OsdGLSLComputeKernelBundle::Match(numVertexElements,
numVaryingElements));
if (it != _kernelRegistry.end()) {
return *it;
} else {
OsdGLSLComputeKernelBundle *kernelBundle =
new OsdGLSLComputeKernelBundle();
_kernelRegistry.push_back(kernelBundle);
kernelBundle->Compile(numVertexElements, numVaryingElements);
return kernelBundle;
}
}
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} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv