OpenSubdiv/examples/common/objAnim.h

68 lines
1.9 KiB
C
Raw Normal View History

2013-02-05 05:10:58 +00:00
//
// Copyright 2013 Pixar
2013-02-05 05:10:58 +00:00
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
2013-02-05 05:10:58 +00:00
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
2013-02-05 05:10:58 +00:00
//
// You may obtain a copy of the Apache License at
2013-02-05 05:10:58 +00:00
//
// http://www.apache.org/licenses/LICENSE-2.0
2013-07-18 21:19:50 +00:00
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
2013-02-05 05:10:58 +00:00
//
#ifndef OBJ_ANIM_H
#define OBJ_ANIM_H
#include "../../regression/common/shape_utils.h"
2013-02-05 05:10:58 +00:00
#include <vector>
class ObjAnim {
public:
// Factory function
static ObjAnim const * Create(std::vector<char const *> objFiles,
Scheme scheme, bool isLeftHanded=false);
// Destructor
~ObjAnim();
// Populates 'positions' with the interpolated vertex data for a given
// time.
void InterpolatePositions(float time, float * positions, int stride) const;
// Number of key-frames in the animation
int GetNumKeyframes() const {
return (int)_positions.size();
}
// Returns the full 'Shape'
Shape const * GetShape() const {
return _shape;
}
private:
ObjAnim();
Shape const * _shape;
std::vector<std::vector<float> > _positions;
};
#endif // OBJ_ANIM_H