OpenSubdiv/opensubdiv/osd/clEvaluator.h

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Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
//
// Copyright 2015 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#ifndef OPENSUBDIV3_OSD_CL_EVALUATOR_H
#define OPENSUBDIV3_OSD_CL_EVALUATOR_H
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
#include "../version.h"
#include "../osd/opencl.h"
#include "../osd/types.h"
#include "../osd/bufferDescriptor.h"
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
class PatchTable;
class StencilTable;
class LimitStencilTable;
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
}
namespace Osd {
/// \brief OpenCL stencil table
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
///
/// This class is an OpenCL buffer representation of Far::StencilTable.
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
///
/// CLCompute consumes this table to apply stencils
///
///
class CLStencilTable {
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
public:
template <typename DEVICE_CONTEXT>
static CLStencilTable *Create(Far::StencilTable const *stencilTable,
DEVICE_CONTEXT context) {
return new CLStencilTable(stencilTable, context->GetContext());
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
}
template <typename DEVICE_CONTEXT>
static CLStencilTable *Create(
Far::LimitStencilTable const *limitStencilTable,
DEVICE_CONTEXT context) {
return new CLStencilTable(limitStencilTable, context->GetContext());
}
CLStencilTable(Far::StencilTable const *stencilTable,
cl_context clContext);
CLStencilTable(Far::LimitStencilTable const *limitStencilTable,
cl_context clContext);
~CLStencilTable();
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
// interfaces needed for CLComputeKernel
cl_mem GetSizesBuffer() const { return _sizes; }
cl_mem GetOffsetsBuffer() const { return _offsets; }
cl_mem GetIndicesBuffer() const { return _indices; }
cl_mem GetWeightsBuffer() const { return _weights; }
cl_mem GetDuWeightsBuffer() const { return _duWeights; }
cl_mem GetDvWeightsBuffer() const { return _dvWeights; }
cl_mem GetDuuWeightsBuffer() const { return _duuWeights; }
cl_mem GetDuvWeightsBuffer() const { return _duvWeights; }
cl_mem GetDvvWeightsBuffer() const { return _dvvWeights; }
int GetNumStencils() const { return _numStencils; }
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
private:
cl_mem _sizes;
cl_mem _offsets;
cl_mem _indices;
cl_mem _weights;
cl_mem _duWeights;
cl_mem _dvWeights;
cl_mem _duuWeights;
cl_mem _duvWeights;
cl_mem _dvvWeights;
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
int _numStencils;
};
// ---------------------------------------------------------------------------
class CLEvaluator {
public:
typedef bool Instantiatable;
/// Generic creator template.
template <typename DEVICE_CONTEXT>
static CLEvaluator *Create(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
DEVICE_CONTEXT deviceContext) {
return Create(srcDesc, dstDesc, duDesc, dvDesc,
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
deviceContext->GetContext(),
deviceContext->GetCommandQueue());
}
static CLEvaluator * Create(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
cl_context clContext,
cl_command_queue clCommandQueue) {
CLEvaluator *instance = new CLEvaluator(clContext, clCommandQueue);
if (instance->Compile(srcDesc, dstDesc, duDesc, dvDesc))
return instance;
delete instance;
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
return NULL;
}
/// Generic creator template.
template <typename DEVICE_CONTEXT>
static CLEvaluator *Create(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
BufferDescriptor const &duuDesc,
BufferDescriptor const &duvDesc,
BufferDescriptor const &dvvDesc,
DEVICE_CONTEXT deviceContext) {
return Create(srcDesc, dstDesc, duDesc, dvDesc,
duuDesc, duvDesc, dvvDesc,
deviceContext->GetContext(),
deviceContext->GetCommandQueue());
}
static CLEvaluator * Create(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc,
BufferDescriptor const &dvDesc,
BufferDescriptor const &duuDesc,
BufferDescriptor const &duvDesc,
BufferDescriptor const &dvvDesc,
cl_context clContext,
cl_command_queue clCommandQueue) {
CLEvaluator *instance = new CLEvaluator(clContext, clCommandQueue);
if (instance->Compile(srcDesc, dstDesc, duDesc, dvDesc,
duuDesc, duvDesc, dvvDesc))
return instance;
delete instance;
return NULL;
}
/// Constructor.
CLEvaluator(cl_context context, cl_command_queue queue);
/// Destructor.
~CLEvaluator();
/// ----------------------------------------------------------------------
///
/// Stencil evaluations with StencilTable
///
/// ----------------------------------------------------------------------
/// \brief Generic static stencil function. This function has a same
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
/// signature as other device kernels have so that it can be called
/// transparently from OsdMesh template interface.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning the
/// cl_mem object for read
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning the
/// cl_mem object for results to be written
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param stencilTable stencil table to be applied. The table must have
/// SSBO interfaces.
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename STENCIL_TABLE, typename DEVICE_CONTEXT>
static bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
STENCIL_TABLE const *stencilTable,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
if (instance) {
return instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
stencilTable,
numStartEvents, startEvents, endEvent);
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
} else {
// Create an instance on demand (slow)
instance = Create(srcDesc, dstDesc,
BufferDescriptor(),
BufferDescriptor(),
deviceContext);
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
if (instance) {
bool r = instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
stencilTable,
numStartEvents, startEvents, endEvent);
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
delete instance;
return r;
}
return false;
}
}
/// \brief Generic static stencil function. This function has a same
/// signature as other device kernels have so that it can be called
/// transparently from OsdMesh template interface.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning the
/// cl_mem object for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning the
/// cl_mem object for results to be written
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning the
/// cl_mem object for du results to be written
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning the
/// cl_mem object for dv results to be written
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param stencilTable stencil table to be applied. The table must have
/// SSBO interfaces.
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename STENCIL_TABLE, typename DEVICE_CONTEXT>
static bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
STENCIL_TABLE const *stencilTable,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
stencilTable,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
instance = Create(srcDesc, dstDesc, duDesc, dvDesc,
deviceContext);
if (instance) {
bool r = instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
stencilTable,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic static stencil function. This function has a same
/// signature as other device kernels have so that it can be called
/// transparently from OsdMesh template interface.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning the
/// cl_mem object for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning the
/// cl_mem object for results to be written
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning the
/// cl_mem object for du results to be written
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning the
/// cl_mem object for dv results to be written
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param duuBuffer Output buffer 2nd derivative wrt u
/// must have BindCLBuffer() method returning the
/// cl_mem object for du results to be written
///
/// @param duuDesc vertex buffer descriptor for the duuBuffer
///
/// @param duvBuffer Output buffer 2nd derivative wrt u and v
/// must have BindCLBuffer() method returning the
/// cl_mem object for du results to be written
///
/// @param duvDesc vertex buffer descriptor for the duvBuffer
///
/// @param dvvBuffer Output buffer 2nd derivative wrt v
/// must have BindCLBuffer() method returning the
/// cl_mem object for dv results to be written
///
/// @param dvvDesc vertex buffer descriptor for the dvvBuffer
///
/// @param stencilTable stencil table to be applied. The table must have
/// SSBO interfaces.
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename STENCIL_TABLE, typename DEVICE_CONTEXT>
static bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
DST_BUFFER *duuBuffer, BufferDescriptor const &duuDesc,
DST_BUFFER *duvBuffer, BufferDescriptor const &duvDesc,
DST_BUFFER *dvvBuffer, BufferDescriptor const &dvvDesc,
STENCIL_TABLE const *stencilTable,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
duuBuffer, duuDesc,
duvBuffer, duvDesc,
dvvBuffer, dvvDesc,
stencilTable,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
instance = Create(srcDesc, dstDesc,
duDesc, dvDesc,
duuDesc, duvDesc, dvvDesc,
deviceContext);
if (instance) {
bool r = instance->EvalStencils(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
duuBuffer, duuDesc,
duvBuffer, duvDesc,
dvvBuffer, dvvDesc,
stencilTable,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic stencil function.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning the
/// cl_mem object for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning the
/// cl_mem object for results to be written
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param stencilTable stencil table to be applied. The table must have
/// SSBO interfaces.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
STENCIL_TABLE const *stencilTable,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalStencils(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
stencilTable->GetSizesBuffer(),
stencilTable->GetOffsetsBuffer(),
stencilTable->GetIndicesBuffer(),
stencilTable->GetWeightsBuffer(),
0,
stencilTable->GetNumStencils(),
numStartEvents, startEvents, endEvent);
}
/// \brief Generic stencil function.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning the
/// cl_mem object for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning the
/// cl_mem object for results to be written
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning the
/// cl_mem object for du results to be written
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning the
/// cl_mem object for dv results to be written
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param stencilTable stencil table to be applied. The table must have
/// SSBO interfaces.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
STENCIL_TABLE const *stencilTable,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalStencils(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
duBuffer->BindCLBuffer(_clCommandQueue), duDesc,
dvBuffer->BindCLBuffer(_clCommandQueue), dvDesc,
stencilTable->GetSizesBuffer(),
stencilTable->GetOffsetsBuffer(),
stencilTable->GetIndicesBuffer(),
stencilTable->GetWeightsBuffer(),
stencilTable->GetDuWeightsBuffer(),
stencilTable->GetDvWeightsBuffer(),
0,
stencilTable->GetNumStencils(),
numStartEvents, startEvents, endEvent);
}
/// \brief Generic stencil function.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning the
/// cl_mem object for read
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning the
/// cl_mem object for results to be written
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning the
/// cl_mem object for du results to be written
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning the
/// cl_mem object for dv results to be written
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param duuBuffer Output buffer 2nd derivative wrt u
/// must have BindCLBuffer() method returning the
/// cl_mem object for du results to be written
///
/// @param duuDesc vertex buffer descriptor for the duuBuffer
///
/// @param duvBuffer Output buffer 2nd derivative wrt u and v
/// must have BindCLBuffer() method returning the
/// cl_mem object for du results to be written
///
/// @param duvDesc vertex buffer descriptor for the duvBuffer
///
/// @param dvvBuffer Output buffer 2nd derivative wrt v
/// must have BindCLBuffer() method returning the
/// cl_mem object for dv results to be written
///
/// @param dvvDesc vertex buffer descriptor for the dvvBuffer
///
/// @param stencilTable stencil table to be applied. The table must have
/// SSBO interfaces.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER, typename STENCIL_TABLE>
bool EvalStencils(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
DST_BUFFER *duuBuffer, BufferDescriptor const &duuDesc,
DST_BUFFER *duvBuffer, BufferDescriptor const &duvDesc,
DST_BUFFER *dvvBuffer, BufferDescriptor const &dvvDesc,
STENCIL_TABLE const *stencilTable,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalStencils(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
duBuffer->BindCLBuffer(_clCommandQueue), duDesc,
dvBuffer->BindCLBuffer(_clCommandQueue), dvDesc,
duuBuffer->BindCLBuffer(_clCommandQueue), duuDesc,
duvBuffer->BindCLBuffer(_clCommandQueue), duvDesc,
dvvBuffer->BindCLBuffer(_clCommandQueue), dvvDesc,
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
stencilTable->GetSizesBuffer(),
stencilTable->GetOffsetsBuffer(),
stencilTable->GetIndicesBuffer(),
stencilTable->GetWeightsBuffer(),
stencilTable->GetDuWeightsBuffer(),
stencilTable->GetDvWeightsBuffer(),
stencilTable->GetDuuWeightsBuffer(),
stencilTable->GetDuvWeightsBuffer(),
stencilTable->GetDvvWeightsBuffer(),
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
0,
stencilTable->GetNumStencils(),
numStartEvents, startEvents, endEvent);
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
}
/// Dispatch the CL compute kernel asynchronously.
/// returns false if the kernel hasn't been compiled yet.
bool EvalStencils(cl_mem src, BufferDescriptor const &srcDesc,
cl_mem dst, BufferDescriptor const &dstDesc,
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
cl_mem sizes,
cl_mem offsets,
cl_mem indices,
cl_mem weights,
int start,
int end,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const;
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
/// \brief Dispatch the CL compute kernel asynchronously.
/// returns false if the kernel hasn't been compiled yet.
///
/// @param src CL buffer of input primvar source data
///
/// @param srcDesc vertex buffer descriptor for the srcBuffer
///
/// @param dst CL buffer of output primvar destination data
///
/// @param dstDesc vertex buffer descriptor for the dstBuffer
///
/// @param du CL buffer of output derivative wrt u
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dv CL buffer of output derivative wrt v
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param sizes CL buffer of the sizes in the stencil table
///
/// @param offsets CL buffer of the offsets in the stencil table
///
/// @param indices CL buffer of the indices in the stencil table
///
/// @param weights CL buffer of the weights in the stencil table
///
/// @param duWeights CL buffer of the du weights in the stencil table
///
/// @param dvWeights CL buffer of the dv weights in the stencil table
///
/// @param start start index of stencil table
///
/// @param end end index of stencil table
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
bool EvalStencils(cl_mem src, BufferDescriptor const &srcDesc,
cl_mem dst, BufferDescriptor const &dstDesc,
cl_mem du, BufferDescriptor const &duDesc,
cl_mem dv, BufferDescriptor const &dvDesc,
cl_mem sizes,
cl_mem offsets,
cl_mem indices,
cl_mem weights,
cl_mem duWeights,
cl_mem dvWeights,
int start,
int end,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const;
/// \brief Dispatch the CL compute kernel asynchronously.
/// returns false if the kernel hasn't been compiled yet.
///
/// @param src CL buffer of input primvar source data
///
/// @param srcDesc vertex buffer descriptor for the srcBuffer
///
/// @param dst CL buffer of output primvar destination data
///
/// @param dstDesc vertex buffer descriptor for the dstBuffer
///
/// @param du CL buffer of output derivative wrt u
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dv CL buffer of output derivative wrt v
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param duu CL buffer of output 2nd derivative wrt u
///
/// @param duuDesc vertex buffer descriptor for the duuBuffer
///
/// @param duv CL buffer of output 2nd derivative wrt u and v
///
/// @param duvDesc vertex buffer descriptor for the duvBuffer
///
/// @param dvv CL buffer of output 2nd derivative wrt v
///
/// @param dvvDesc vertex buffer descriptor for the dvvBuffer
///
/// @param sizes CL buffer of the sizes in the stencil table
///
/// @param offsets CL buffer of the offsets in the stencil table
///
/// @param indices CL buffer of the indices in the stencil table
///
/// @param weights CL buffer of the weights in the stencil table
///
/// @param duWeights CL buffer of the du weights in the stencil table
///
/// @param dvWeights CL buffer of the dv weights in the stencil table
///
/// @param duuWeights CL buffer of the duu weights in the stencil table
///
/// @param duvWeights CL buffer of the duv weights in the stencil table
///
/// @param dvvWeights CL buffer of the dvv weights in the stencil table
///
/// @param start start index of stencil table
///
/// @param end end index of stencil table
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
bool EvalStencils(cl_mem src, BufferDescriptor const &srcDesc,
cl_mem dst, BufferDescriptor const &dstDesc,
cl_mem du, BufferDescriptor const &duDesc,
cl_mem dv, BufferDescriptor const &dvDesc,
cl_mem duu, BufferDescriptor const &duuDesc,
cl_mem duv, BufferDescriptor const &duvDesc,
cl_mem dvv, BufferDescriptor const &dvvDesc,
cl_mem sizes,
cl_mem offsets,
cl_mem indices,
cl_mem weights,
cl_mem duWeights,
cl_mem dvWeights,
cl_mem duuWeights,
cl_mem duvWeights,
cl_mem dvvWeights,
int start,
int end,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const;
/// ----------------------------------------------------------------------
///
/// Limit evaluations with PatchTable
///
/// ----------------------------------------------------------------------
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE,
typename DEVICE_CONTEXT>
static bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
BufferDescriptor(),
BufferDescriptor(),
deviceContext);
if (instance) {
bool r = instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE,
typename DEVICE_CONTEXT>
static bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc, duDesc, dvDesc, deviceContext);
if (instance) {
bool r = instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param duuBuffer Output buffer 2nd derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duuDesc vertex buffer descriptor for the duuBuffer
///
/// @param duvBuffer Output buffer 2nd derivative wrt u and v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duvDesc vertex buffer descriptor for the duvBuffer
///
/// @param dvvBuffer Output buffer 2nd derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvvDesc vertex buffer descriptor for the dvvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE,
typename DEVICE_CONTEXT>
static bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
DST_BUFFER *duuBuffer, BufferDescriptor const &duuDesc,
DST_BUFFER *duvBuffer, BufferDescriptor const &duvDesc,
DST_BUFFER *dvvBuffer, BufferDescriptor const &dvvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
duuBuffer, duuDesc,
duvBuffer, duvDesc,
dvvBuffer, dvvDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
duDesc, dvDesc,
duuDesc, duvDesc, dvvDesc,
deviceContext);
if (instance) {
bool r = instance->EvalPatches(srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
duuBuffer, duuDesc,
duvBuffer, duvDesc,
dvvBuffer, dvvDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalPatches(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
0, BufferDescriptor(),
0, BufferDescriptor(),
numPatchCoords,
patchCoords->BindCLBuffer(_clCommandQueue),
patchTable->GetPatchArrayBuffer(),
patchTable->GetPatchIndexBuffer(),
patchTable->GetPatchParamBuffer(),
numStartEvents, startEvents, endEvent);
}
/// \brief Generic limit eval function with derivatives. This function has
/// a same signature as other device kernels have so that it can be
/// called in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalPatches(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
duBuffer->BindCLBuffer(_clCommandQueue), duDesc,
dvBuffer->BindCLBuffer(_clCommandQueue), dvDesc,
numPatchCoords,
patchCoords->BindCLBuffer(_clCommandQueue),
patchTable->GetPatchArrayBuffer(),
patchTable->GetPatchIndexBuffer(),
patchTable->GetPatchParamBuffer(),
numStartEvents, startEvents, endEvent);
}
/// \brief Generic limit eval function with derivatives. This function has
/// a same signature as other device kernels have so that it can be
/// called in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param duuBuffer Output buffer 2nd derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duuDesc vertex buffer descriptor for the duuBuffer
///
/// @param duvBuffer Output buffer 2nd derivative wrt u and v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duvDesc vertex buffer descriptor for the duvBuffer
///
/// @param dvvBuffer Output buffer 2nd derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvvDesc vertex buffer descriptor for the dvvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatches(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
DST_BUFFER *duuBuffer, BufferDescriptor const &duuDesc,
DST_BUFFER *duvBuffer, BufferDescriptor const &duvDesc,
DST_BUFFER *dvvBuffer, BufferDescriptor const &dvvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalPatches(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
duBuffer->BindCLBuffer(_clCommandQueue), duDesc,
dvBuffer->BindCLBuffer(_clCommandQueue), dvDesc,
duuBuffer->BindCLBuffer(_clCommandQueue), duuDesc,
duvBuffer->BindCLBuffer(_clCommandQueue), duvDesc,
dvvBuffer->BindCLBuffer(_clCommandQueue), dvvDesc,
numPatchCoords,
patchCoords->BindCLBuffer(_clCommandQueue),
patchTable->GetPatchArrayBuffer(),
patchTable->GetPatchIndexBuffer(),
patchTable->GetPatchParamBuffer(),
numStartEvents, startEvents, endEvent);
}
bool EvalPatches(cl_mem src, BufferDescriptor const &srcDesc,
cl_mem dst, BufferDescriptor const &dstDesc,
cl_mem du, BufferDescriptor const &duDesc,
cl_mem dv, BufferDescriptor const &dvDesc,
int numPatchCoords,
cl_mem patchCoordsBuffer,
cl_mem patchArrayBuffer,
cl_mem patchIndexBuffer,
cl_mem patchParamsBuffer,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const;
bool EvalPatches(cl_mem src, BufferDescriptor const &srcDesc,
cl_mem dst, BufferDescriptor const &dstDesc,
cl_mem du, BufferDescriptor const &duDesc,
cl_mem dv, BufferDescriptor const &dvDesc,
cl_mem duu, BufferDescriptor const &duuDesc,
cl_mem duv, BufferDescriptor const &duvDesc,
cl_mem dvv, BufferDescriptor const &dvvDesc,
int numPatchCoords,
cl_mem patchCoordsBuffer,
cl_mem patchArrayBuffer,
cl_mem patchIndexBuffer,
cl_mem patchParamsBuffer,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const;
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE,
typename DEVICE_CONTEXT>
static bool EvalPatchesVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalPatchesVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
BufferDescriptor(),
BufferDescriptor(),
deviceContext);
if (instance) {
bool r = instance->EvalPatchesVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatchesVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalPatches(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
0, BufferDescriptor(),
0, BufferDescriptor(),
numPatchCoords,
patchCoords->BindCLBuffer(_clCommandQueue),
patchTable->GetVaryingPatchArrayBuffer(),
patchTable->GetVaryingPatchIndexBuffer(),
patchTable->GetPatchParamBuffer(),
numStartEvents, startEvents, endEvent);
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE,
typename DEVICE_CONTEXT>
static bool EvalPatchesVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalPatchesVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
duDesc, dvDesc,
deviceContext);
if (instance) {
bool r = instance->EvalPatchesVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatchesVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalPatches(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
duBuffer->BindCLBuffer(_clCommandQueue), duDesc,
dvBuffer->BindCLBuffer(_clCommandQueue), dvDesc,
numPatchCoords,
patchCoords->BindCLBuffer(_clCommandQueue),
patchTable->GetVaryingPatchArrayBuffer(),
patchTable->GetVaryingPatchIndexBuffer(),
patchTable->GetPatchParamBuffer(),
numStartEvents, startEvents, endEvent);
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param duuBuffer Output buffer 2nd derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duuDesc vertex buffer descriptor for the duuBuffer
///
/// @param duvBuffer Output buffer 2nd derivative wrt u and v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duvDesc vertex buffer descriptor for the duvBuffer
///
/// @param dvvBuffer Output buffer 2nd derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvvDesc vertex buffer descriptor for the dvvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE,
typename DEVICE_CONTEXT>
static bool EvalPatchesVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
DST_BUFFER *duuBuffer, BufferDescriptor const &duuDesc,
DST_BUFFER *duvBuffer, BufferDescriptor const &duvDesc,
DST_BUFFER *dvvBuffer, BufferDescriptor const &dvvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalPatchesVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
duuBuffer, duuDesc,
duvBuffer, duvDesc,
dvvBuffer, dvvDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
duDesc, dvDesc,
duuDesc, duvDesc, dvvDesc,
deviceContext);
if (instance) {
bool r = instance->EvalPatchesVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
duuBuffer, duuDesc,
duvBuffer, duvDesc,
dvvBuffer, dvvDesc,
numPatchCoords, patchCoords,
patchTable,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param duuBuffer Output buffer 2nd derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duuDesc vertex buffer descriptor for the duuBuffer
///
/// @param duvBuffer Output buffer 2nd derivative wrt u and v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duvDesc vertex buffer descriptor for the duvBuffer
///
/// @param dvvBuffer Output buffer 2nd derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvvDesc vertex buffer descriptor for the dvvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatchesVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
DST_BUFFER *duuBuffer, BufferDescriptor const &duuDesc,
DST_BUFFER *duvBuffer, BufferDescriptor const &duvDesc,
DST_BUFFER *dvvBuffer, BufferDescriptor const &dvvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalPatches(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
duBuffer->BindCLBuffer(_clCommandQueue), duDesc,
dvBuffer->BindCLBuffer(_clCommandQueue), dvDesc,
duuBuffer->BindCLBuffer(_clCommandQueue), duuDesc,
duvBuffer->BindCLBuffer(_clCommandQueue), duvDesc,
dvvBuffer->BindCLBuffer(_clCommandQueue), dvvDesc,
numPatchCoords,
patchCoords->BindCLBuffer(_clCommandQueue),
patchTable->GetVaryingPatchArrayBuffer(),
patchTable->GetVaryingPatchIndexBuffer(),
patchTable->GetPatchParamBuffer(),
numStartEvents, startEvents, endEvent);
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param fvarChannel face-varying channel
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE,
typename DEVICE_CONTEXT>
static bool EvalPatchesFaceVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
int fvarChannel,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalPatchesFaceVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable, fvarChannel,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
BufferDescriptor(),
BufferDescriptor(),
deviceContext);
if (instance) {
bool r = instance->EvalPatchesFaceVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
numPatchCoords, patchCoords,
patchTable, fvarChannel,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param fvarChannel face-varying channel
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatchesFaceVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
int fvarChannel = 0,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalPatches(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
0, BufferDescriptor(),
0, BufferDescriptor(),
numPatchCoords,
patchCoords->BindCLBuffer(_clCommandQueue),
patchTable->GetFVarPatchArrayBuffer(fvarChannel),
patchTable->GetFVarPatchIndexBuffer(fvarChannel),
patchTable->GetFVarPatchParamBuffer(fvarChannel),
numStartEvents, startEvents, endEvent);
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param fvarChannel face-varying channel
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE,
typename DEVICE_CONTEXT>
static bool EvalPatchesFaceVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
int fvarChannel,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalPatchesFaceVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
numPatchCoords, patchCoords,
patchTable, fvarChannel,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
duDesc, dvDesc, deviceContext);
if (instance) {
bool r = instance->EvalPatchesFaceVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
numPatchCoords, patchCoords,
patchTable, fvarChannel,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param fvarChannel face-varying channel
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatchesFaceVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
int fvarChannel = 0,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalPatches(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
duBuffer->BindCLBuffer(_clCommandQueue), duDesc,
dvBuffer->BindCLBuffer(_clCommandQueue), dvDesc,
numPatchCoords,
patchCoords->BindCLBuffer(_clCommandQueue),
patchTable->GetFVarPatchArrayBuffer(fvarChannel),
patchTable->GetFVarPatchIndexBuffer(fvarChannel),
patchTable->GetFVarPatchParamBuffer(fvarChannel),
numStartEvents, startEvents, endEvent);
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param duuBuffer Output buffer 2nd derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duuDesc vertex buffer descriptor for the duuBuffer
///
/// @param duvBuffer Output buffer 2nd derivative wrt u and v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duvDesc vertex buffer descriptor for the duvBuffer
///
/// @param dvvBuffer Output buffer 2nd derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvvDesc vertex buffer descriptor for the dvvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param fvarChannel face-varying channel
///
/// @param instance cached compiled instance. Clients are supposed to
/// pre-compile an instance of this class and provide
/// to this function. If it's null the kernel still
/// compute by instantiating on-demand kernel although
/// it may cause a performance problem.
///
/// @param deviceContext client providing context class which supports
/// cL_context GetContext()
/// cl_command_queue GetCommandQueue()
/// methods.
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE,
typename DEVICE_CONTEXT>
static bool EvalPatchesFaceVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
DST_BUFFER *duuBuffer, BufferDescriptor const &duuDesc,
DST_BUFFER *duvBuffer, BufferDescriptor const &duvDesc,
DST_BUFFER *dvvBuffer, BufferDescriptor const &dvvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
int fvarChannel,
CLEvaluator const *instance,
DEVICE_CONTEXT deviceContext,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) {
if (instance) {
return instance->EvalPatchesFaceVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
duuBuffer, duuDesc,
duvBuffer, duvDesc,
dvvBuffer, dvvDesc,
numPatchCoords, patchCoords,
patchTable, fvarChannel,
numStartEvents, startEvents, endEvent);
} else {
// Create an instance on demand (slow)
(void)deviceContext; // unused
instance = Create(srcDesc, dstDesc,
duDesc, dvDesc,
duuDesc, duvDesc, dvvDesc,
deviceContext);
if (instance) {
bool r = instance->EvalPatchesFaceVarying(
srcBuffer, srcDesc,
dstBuffer, dstDesc,
duBuffer, duDesc,
dvBuffer, dvDesc,
duuBuffer, duuDesc,
duvBuffer, duvDesc,
dvvBuffer, dvvDesc,
numPatchCoords, patchCoords,
patchTable, fvarChannel,
numStartEvents, startEvents, endEvent);
delete instance;
return r;
}
return false;
}
}
/// \brief Generic limit eval function. This function has a same
/// signature as other device kernels have so that it can be called
/// in the same way.
///
/// @param srcBuffer Input primvar buffer.
/// must have BindCLBuffer() method returning a CL
/// buffer object of source data
///
/// @param srcDesc vertex buffer descriptor for the input buffer
///
/// @param dstBuffer Output primvar buffer
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dstDesc vertex buffer descriptor for the output buffer
///
/// @param duBuffer Output buffer derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duDesc vertex buffer descriptor for the duBuffer
///
/// @param dvBuffer Output buffer derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvDesc vertex buffer descriptor for the dvBuffer
///
/// @param duuBuffer Output buffer 2nd derivative wrt u
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duuDesc vertex buffer descriptor for the duuBuffer
///
/// @param duvBuffer Output buffer 2nd derivative wrt u and v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param duvDesc vertex buffer descriptor for the duvBuffer
///
/// @param dvvBuffer Output buffer 2nd derivative wrt v
/// must have BindCLBuffer() method returning a CL
/// buffer object of destination data
///
/// @param dvvDesc vertex buffer descriptor for the dvvBuffer
///
/// @param numPatchCoords number of patchCoords.
///
/// @param patchCoords array of locations to be evaluated.
/// must have BindCLBuffer() method returning an
/// array of PatchCoord struct.
///
/// @param patchTable CLPatchTable or equivalent
///
/// @param fvarChannel face-varying channel
///
/// @param numStartEvents the number of events in the array pointed to by
/// startEvents.
///
/// @param startEvents points to an array of cl_event which will determine
/// when it is safe for the OpenCL device to begin work
/// or NULL if it can begin immediately.
///
/// @param endEvent pointer to a cl_event which will receive a copy of
/// the cl_event which indicates when all work for this
/// call has completed. This cl_event has an incremented
/// reference count and should be released via
/// clReleaseEvent(). NULL if not required.
///
template <typename SRC_BUFFER, typename DST_BUFFER,
typename PATCHCOORD_BUFFER, typename PATCH_TABLE>
bool EvalPatchesFaceVarying(
SRC_BUFFER *srcBuffer, BufferDescriptor const &srcDesc,
DST_BUFFER *dstBuffer, BufferDescriptor const &dstDesc,
DST_BUFFER *duBuffer, BufferDescriptor const &duDesc,
DST_BUFFER *dvBuffer, BufferDescriptor const &dvDesc,
DST_BUFFER *duuBuffer, BufferDescriptor const &duuDesc,
DST_BUFFER *duvBuffer, BufferDescriptor const &duvDesc,
DST_BUFFER *dvvBuffer, BufferDescriptor const &dvvDesc,
int numPatchCoords,
PATCHCOORD_BUFFER *patchCoords,
PATCH_TABLE *patchTable,
int fvarChannel = 0,
unsigned int numStartEvents=0,
const cl_event* startEvents=NULL,
cl_event* endEvent=NULL) const {
return EvalPatches(srcBuffer->BindCLBuffer(_clCommandQueue), srcDesc,
dstBuffer->BindCLBuffer(_clCommandQueue), dstDesc,
duBuffer->BindCLBuffer(_clCommandQueue), duDesc,
dvBuffer->BindCLBuffer(_clCommandQueue), dvDesc,
duuBuffer->BindCLBuffer(_clCommandQueue), duuDesc,
duvBuffer->BindCLBuffer(_clCommandQueue), duvDesc,
dvvBuffer->BindCLBuffer(_clCommandQueue), dvvDesc,
numPatchCoords,
patchCoords->BindCLBuffer(_clCommandQueue),
patchTable->GetFVarPatchArrayBuffer(fvarChannel),
patchTable->GetFVarPatchIndexBuffer(fvarChannel),
patchTable->GetFVarPatchParamBuffer(fvarChannel),
numStartEvents, startEvents, endEvent);
}
/// ----------------------------------------------------------------------
///
/// Other methods
///
/// ----------------------------------------------------------------------
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
/// Configure OpenCL kernel.
/// Returns false if it fails to compile the kernel.
bool Compile(BufferDescriptor const &srcDesc,
BufferDescriptor const &dstDesc,
BufferDescriptor const &duDesc = BufferDescriptor(),
BufferDescriptor const &dvDesc = BufferDescriptor(),
BufferDescriptor const &duuDesc = BufferDescriptor(),
BufferDescriptor const &duvDesc = BufferDescriptor(),
BufferDescriptor const &dvvDesc = BufferDescriptor());
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
/// Wait the OpenCL kernels finish.
template <typename DEVICE_CONTEXT>
static void Synchronize(DEVICE_CONTEXT deviceContext) {
Synchronize(deviceContext->GetCommandQueue());
}
static void Synchronize(cl_command_queue queue);
private:
cl_context _clContext;
cl_command_queue _clCommandQueue;
cl_program _program;
cl_kernel _stencilKernel;
cl_kernel _stencilDerivKernel;
cl_kernel _patchKernel;
Refurbish osd layer API. In OpenSubdiv 2.x, we encapsulated subdivision tables into compute context in osd layer since those tables are order-dependent and have to be applied in a certain manner. In 3.0, we adopted stencil table based refinement. It's more simple and such an encapsulation is no longer needed. Also 2.0 API has several ownership issues of GPU kernel caching, and forces unnecessary instantiation of controllers even though the cpu kernels typically don't need instances unlike GPU ones. This change completely revisit osd client facing APIs. All contexts and controllers were replaced with device-specific tables and evaluators. While we can still use consistent API across various device backends, unnecessary complexities have been removed. For example, cpu evaluator is just a set of static functions and also there's no need to replicate FarStencilTables to ComputeContext. Also the new API delegates the ownership of compiled GPU kernels to clients, for the better management of resources especially in multiple GPU environment. In addition to integrating ComputeController and EvalStencilController into a single function Evaluator::EvalStencils(), EvalLimit API is also added into Evaluator. This is working but still in progress, and we'll make a followup change for the complete implementation. -some naming convention changes: GLSLTransformFeedback to GLXFBEvaluator GLSLCompute to GLComputeEvaluator -move LimitLocation struct into examples/glEvalLimit. We're still discussing patch evaluation interface. Basically we'd like to tease all ptex-specific parametrization out of far/osd layer. TODO: -implments EvalPatches() in the right way -derivative evaluation API is still interim. -VertexBufferDescriptor needs a better API to advance its location -synchronization mechanism is not ideal (too global). -OsdMesh class is hacky. need to fix it.
2015-05-09 00:31:26 +00:00
};
} // end namespace Osd
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif // OPENSUBDIV3_OSD_CL_EVALUATOR_H