mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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132 lines
4.3 KiB
C++
132 lines
4.3 KiB
C++
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//
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// Copyright 2013 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#include "../far/patchTables.h"
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#include <cstring>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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static void
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getBSplineWeights(float t, float point[4], float deriv[3]) {
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// The weights for the four uniform cubic B-Spline basis functions are:
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// (1/6)(1 - t)^3
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// (1/6)(3t^3 - 6t^2 + 4)
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// (1/6)(-3t^3 + 3t^2 + 3t + 1)
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// (1/6)t^3
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float t2 = t*t,
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t3 = 3*t2*t,
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w0 = 1 - t;
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assert(point);
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point[0] = (w0*w0*w0) / 6.0f;
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point[1] = (t3 - 6.0f*t2 + 4.0f) / 6.0f;
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point[2] = (3.0f*t2 - t3 + 3.0f*t + 1.0f) / 6.0f;
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point[3] = t3 / 18.0f;
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// The weights for the three uniform quadratic basis functions are:
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// (1/2)(1-t)^2
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// (1/2)(1 + 2t - 2t^2)
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// (1/2)t^2
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if (deriv) {
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deriv[0] = 0.5f * w0 * w0;
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deriv[1] = 0.5f + t - t2;
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deriv[2] = 0.5f * t2;
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}
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}
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namespace Far {
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void
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PatchTables::getBSplineWeightsAtUV(PatchParam::BitField bits, float s, float t,
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float point[16], float deriv1[16], float deriv2[16]) {
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int const rots[4][16] = { { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 },
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{ 12, 8, 4, 0, 13, 9, 5, 1, 14, 10, 6, 2, 15, 11, 7, 3 },
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{ 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 },
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{ 3, 7, 11, 15, 2, 6, 10, 14, 1, 5, 9, 13, 0, 4, 8, 12 } };
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//bits.Normalize(u, v);
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assert(bits.GetRotation()<4);
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int const * r = rots[bits.GetRotation()];
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float uWeights[4], vWeights[4], duWeights[3], dvWeights[3];
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getBSplineWeights(s, point ? uWeights : 0, deriv1 ? duWeights : 0);
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getBSplineWeights(t, point ? vWeights : 0, deriv2 ? dvWeights : 0);
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if (point) {
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// Compute the tensor product weight corresponding to each control
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// vertex
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memset(point, 0, 16*sizeof(float));
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 4; ++j) {
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point[r[4*i+j]] += uWeights[j] * vWeights[i];
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}
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}
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}
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if (deriv1 and deriv2) {
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// Compute the tangent stencil. This is done by taking the tensor
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// product between the quadratic weights computed for u and the cubic
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// weights computed for v. The stencil is constructed using
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// differences between consecutive vertices in each row (i.e.
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// in the u direction).
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memset(deriv1, 0, 16*sizeof(float));
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for (int i = 0; i < 4; ++i) {
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float prevWeight = 0.0f;
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for (int j = 0; j < 3; ++j) {
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float weight = duWeights[j]*vWeights[i];
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deriv1[r[4*i+j]] += prevWeight - weight;
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prevWeight = weight;
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}
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deriv1[r[4*i+3]]+=prevWeight;
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}
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memset(deriv2, 0, 16*sizeof(float));
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for (int j = 0; j < 4; ++j) {
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float prevWeight = 0.0f;
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for (int i = 0; i < 3; ++i) {
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float weight = uWeights[j]*dvWeights[i];
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deriv2[r[4*i+j]]+=prevWeight - weight;
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prevWeight = weight;
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}
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deriv2[r[12+j]] += prevWeight;
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}
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}
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}
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} // end namespace Far
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} // end namespace OPENSUBDIV_VERSION
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} // end namespace OpenSubdiv
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