2013-05-17 16:47:44 +00:00
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//
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// Copyright (C) Pixar. All rights reserved.
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//
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// This license governs use of the accompanying software. If you
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// use the software, you accept this license. If you do not accept
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// the license, do not use the software.
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//
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// 1. Definitions
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// The terms "reproduce," "reproduction," "derivative works," and
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// "distribution" have the same meaning here as under U.S.
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// copyright law. A "contribution" is the original software, or
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// any additions or changes to the software.
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// A "contributor" is any person or entity that distributes its
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// contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read
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// directly on its contribution.
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//
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// 2. Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free copyright license to reproduce its contribution,
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// prepare derivative works of its contribution, and distribute
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// its contribution or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license,
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// including the license conditions and limitations in section 3,
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// each contributor grants you a non-exclusive, worldwide,
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// royalty-free license under its licensed patents to make, have
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// made, use, sell, offer for sale, import, and/or otherwise
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// dispose of its contribution in the software or derivative works
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// of the contribution in the software.
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//
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// 3. Conditions and Limitations
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// (A) No Trademark License- This license does not grant you
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// rights to use any contributor's name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over
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// patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends
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// automatically.
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// (C) If you distribute any portion of the software, you must
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// retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source
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// code form, you may do so only under this license by including a
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// complete copy of this license with your distribution. If you
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// distribute any portion of the software in compiled or object
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// code form, you may only do so under a license that complies
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// with this license.
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// (E) The software is licensed "as-is." You bear the risk of
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// using it. The contributors give no express warranties,
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// guarantees or conditions. You may have additional consumer
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// rights under your local laws which this license cannot change.
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// To the extent permitted under your local laws, the contributors
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// exclude the implied warranties of merchantability, fitness for
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// a particular purpose and non-infringement.
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//
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#ifndef FAR_PATCH_PARAM_H
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#define FAR_PATCH_PARAM_H
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2013-06-05 18:44:30 +00:00
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#include <cassert>
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2013-05-17 16:47:44 +00:00
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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/// \brief Local patch parameterization descriptor
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///
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/// Coarse mesh faces are split into sets of patches in both uniform and feature
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/// adaptive modes. In order to maintain local patch parameterization, it is
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/// necessary to retain some information, such as level of subdivision, face-
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/// winding status... This parameterization is directly applicable to ptex textures,
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/// but has to be remapped to a specific layout for uv textures.
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///
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/// Bitfield layout :
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///
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/// level:4 - the subdivision level of the patch
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/// nonquad:1; - whether the patch is the child of a non-quad face
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/// rotation:2; - patch rotations necessary to match CCW face-winding
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/// v:10; - log2 value of u parameter at first patch corner
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/// u:10; - log2 value of v parameter at first patch corner
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/// reserved1:5; - padding
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///
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/// Note : the bitfield is not expanded in the struct due to differences in how
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/// GPU & CPU compilers pack bit-fields and endian-ness.
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///
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struct FarPatchParam {
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unsigned int faceIndex:32; // Ptex face index
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struct BitField {
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unsigned int field:32;
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/// Sets the values of the bit fields
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///
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/// @param u value of the u parameter for the first corner of the face
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/// @param v value of the v parameter for the first corner of the face
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///
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/// @param rots rotations required to reproduce CCW face-winding
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/// @param depth subdivision level of the patch
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/// @param nonquad true if the root face is not a quad
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///
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void Set( short u, short v, unsigned char rots, unsigned char depth, bool nonquad ) {
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field = (u << 17) |
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(v << 7) |
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(rots << 5) |
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((nonquad ? 1:0) << 4) |
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(nonquad ? depth+1 : depth);
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}
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/// Returns the log2 value of the u parameter at the top left corner of
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/// the patch
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unsigned short GetU() const { return (field >> 17) & 0x3ff; }
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/// Returns the log2 value of the v parameter at the top left corner of
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/// the patch
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unsigned short GetV() const { return (field >> 7) & 0x3ff; }
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/// Returns the rotation of the patch (the number of CCW parameter winding)
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unsigned char GetRotation() const { return (field >> 5) & 0x3; }
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/// True if the parent coarse face is a non-quad
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bool NonQuadRoot() const { return (field >> 4) & 0x1; }
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/// Returns the fratcion of normalized parametric space covered by the
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/// sub-patch.
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float GetParamFraction() const;
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/// Returns the level of subdivision of the patch
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unsigned char GetDepth() const { return (field & 0xf); }
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2013-06-05 18:44:30 +00:00
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/// If the (u,v) pair is within the parameteric space of the sub-patch
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/// described by the bitfield, then (u,v) is normalized to this sub-
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/// parametric space. If the (u,v) pair was outside of the parametric
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/// range, then it is unchanged and false is returned.
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///
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/// @param u u parameter
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///
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/// @param v v parameter
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///
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/// @return true if the given (u,v) pair was within the sub-patch parametric
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/// space, false if the pair was outside the sub-patch range.
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///
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bool Normalize( float & u, float & v ) const;
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/// Rotate (u,v) pair to compensate for transition pattern and boundary
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/// orientations.
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///
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/// @param u u parameter
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///
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/// @param v v parameter
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///
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void Rotate( float & u, float & v ) const;
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2013-05-17 16:47:44 +00:00
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/// Resets the values to 0
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void Clear() { field = 0; }
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} bitField;
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/// Sets the values of the bit fields
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///
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/// @param faceid ptex face index
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///
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/// @param u value of the u parameter for the first corner of the face
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/// @param v value of the v parameter for the first corner of the face
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///
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/// @param rots rotations required to reproduce CCW face-winding
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/// @param depth subdivision level of the patch
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/// @param nonquad true if the root face is not a quad
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///
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void Set( unsigned int faceid, short u, short v, unsigned char rots, unsigned char depth, bool nonquad ) {
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faceIndex = faceid;
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bitField.Set(u,v,rots,depth,nonquad);
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}
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/// Resets everything to 0
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void Clear() {
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faceIndex = 0;
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bitField.Clear();
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}
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};
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2013-06-11 22:59:43 +00:00
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inline float
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FarPatchParam::BitField::GetParamFraction( ) const {
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if (NonQuadRoot()) {
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return 1.0f / float( 1 << (GetDepth()-1) );
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} else {
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return 1.0f / float( 1 << GetDepth() );
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}
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2013-06-11 22:59:43 +00:00
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}
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inline bool
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FarPatchParam::BitField::Normalize( float & u, float & v ) const {
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float frac = GetParamFraction();
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2013-06-05 18:44:30 +00:00
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// Are the coordinates within the parametric space covered by the patch ?
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float pu = (float)GetU()*frac;
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if ( u<pu or u>(pu+frac) )
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return false;
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float pv = (float)GetV()*frac;
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if ( v<pv or v>(pv+frac) )
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return false;
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// normalize u,v coordinates
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u = (u - pu) / frac,
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v = (v - pv) / frac;
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return true;
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}
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inline void
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FarPatchParam::BitField::Rotate( float & u, float & v ) const {
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switch( GetRotation() ) {
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case 0 : break;
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case 1 : { float tmp=v; v=1.0f-u; u=tmp; } break;
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case 2 : { u=1.0f-u; v=1.0f-v; } break;
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case 3 : { float tmp=u; u=1.0f-v; v=tmp; } break;
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default:
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assert(0);
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}
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}
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2013-05-17 16:47:44 +00:00
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} // end namespace OPENSUBDIV_VERSION
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using namespace OPENSUBDIV_VERSION;
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} // end namespace OpenSubdiv
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#endif /* FAR_PATCH_PARAM */
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