OpenSubdiv/examples/mayaViewer/OpenSubdivShaderOverride.h

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//
// Copyright 2013 Pixar
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//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
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//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
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//
// You may obtain a copy of the Apache License at
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//
// http://www.apache.org/licenses/LICENSE-2.0
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//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
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//
#ifndef EXAMPLES_MAYAVIEWER_OPENSUBDIVSHADEROVERRIDE_H_
#define EXAMPLES_MAYAVIEWER_OPENSUBDIVSHADEROVERRIDE_H_
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#include <maya/MPxShaderOverride.h>
#include <maya/MCallbackIdArray.h>
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class OpenSubdivShader;
class OsdMeshData;
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class OpenSubdivShaderOverride : public MHWRender::MPxShaderOverride
{
public:
static MHWRender::MPxShaderOverride* creator(const MObject &obj);
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virtual ~OpenSubdivShaderOverride();
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virtual MString initialize(const MInitContext &initContext,
MInitFeedback &initFeedback);
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virtual void updateDG(MObject object);
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virtual void updateDevice();
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virtual void endUpdate();
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virtual bool draw(MHWRender::MDrawContext &context,
const MHWRender::MRenderItemList &renderItemList) const;
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virtual bool rebuildAlways() { return false; }
virtual MHWRender::DrawAPI supportedDrawAPIs() const { return MHWRender::kOpenGL; }
virtual bool isTransparent() { return true; }
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static void attrChangedCB(MNodeMessage::AttributeMessage msg, MPlug& plug, MPlug& otherPlug, void* );
void addTopologyChangedCallbacks( const MDagPath& dagPath, OsdMeshData *data );
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private:
explicit OpenSubdivShaderOverride(const MObject &obj);
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OpenSubdivShader *_shader;
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MCallbackIdArray _callbackIds;
};
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#endif // EXAMPLES_MAYAVIEWER_OPENSUBDIVSHADEROVERRIDE_H_