2012-12-11 01:15:13 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Copyright 2013 Pixar
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2012-12-11 01:15:13 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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2012-12-11 01:15:13 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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2012-12-11 01:15:13 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// You may obtain a copy of the Apache License at
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2012-12-11 01:15:13 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// http://www.apache.org/licenses/LICENSE-2.0
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2013-07-18 21:19:50 +00:00
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//
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2013-09-26 19:04:57 +00:00
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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2012-12-11 01:15:13 +00:00
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//
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2012-08-23 20:09:54 +00:00
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2012-12-11 01:15:13 +00:00
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#ifdef OPENSUBDIV_HAS_CUDA
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2013-01-24 21:40:43 +00:00
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#if not defined(__APPLE__)
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#include <GL/glew.h>
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#if defined(WIN32)
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#include <GL/wglew.h>
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#endif
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#endif
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2012-08-23 20:09:54 +00:00
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#include <cuda_runtime_api.h>
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#include <cuda_gl_interop.h>
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#include <stdio.h>
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#include <algorithm>
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#include "../common/cudaInit.h"
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2012-12-11 01:15:13 +00:00
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// needed to split this function just because of 'short2' conflict
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// between Maya includes and cuda includes...
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void cudaInit() {
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cudaGLSetGLDevice(cutGetMaxGflopsDeviceId());
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2012-08-23 20:09:54 +00:00
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}
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2012-12-11 01:15:13 +00:00
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#endif
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