OpenSubdiv/opensubdiv/far/endCapGregoryBasisPatchFactory.cpp

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//
// Copyright 2013 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
#include "../far/gregoryBasis.h"
#include "../far/endCapGregoryBasisPatchFactory.h"
#include "../far/error.h"
#include "../far/stencilTablesFactory.h"
#include "../far/topologyRefiner.h"
#include <cassert>
#include <cmath>
#include <cstring>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Far {
static inline bool
checkMaxValence(Vtr::Level const & level) {
if (level.getMaxValence()>EndCapGregoryBasisPatchFactory::GetMaxValence()) {
// The proto-basis closed-form table limits valence to 'MAX_VALENCE'
Error(FAR_RUNTIME_ERROR,
"Vertex valence %d exceeds maximum %d supported",
level.getMaxValence(), EndCapGregoryBasisPatchFactory::GetMaxValence());
return false;
}
return true;
}
// ---------------------------------------------------------------------------
//
// Factory context
//
struct EndCapGregoryBasisPatchFactory::Context {
Context(TopologyRefiner const *refiner, bool shareBoundaryVertices) :
refiner(refiner), shareBoundaryVertices(shareBoundaryVertices),
numGregoryBasisVertices(0), numGregoryBasisPatches(0) { }
std::vector<GregoryBasis::Point> vertexStencils;
std::vector<GregoryBasis::Point> varyingStencils;
TopologyRefiner const *refiner;
bool shareBoundaryVertices;
int numGregoryBasisVertices;
int numGregoryBasisPatches;
std::vector<Index> basisIndices;
std::vector<Index> topology;
};
// ---------------------------------------------------------------------------
//
// EndCapGregoryBasisPatchFactory for Vertex StencilTables
//
EndCapGregoryBasisPatchFactory::EndCapGregoryBasisPatchFactory(
TopologyRefiner const & refiner, bool shareBoundaryVertices) :
_context(NULL) {
// Sanity check: the mesh must be adaptively refined
assert(not refiner.IsUniform());
// create context
_context = new EndCapGregoryBasisPatchFactory::Context(
&refiner, shareBoundaryVertices);
}
EndCapGregoryBasisPatchFactory::~EndCapGregoryBasisPatchFactory() {
delete _context;
}
int
EndCapGregoryBasisPatchFactory::GetMaxValence() {
return GregoryBasis::MAX_VALENCE;
}
//
// Stateless EndCapGregoryBasisPatchFactory
//
GregoryBasis const *
EndCapGregoryBasisPatchFactory::Create(TopologyRefiner const & refiner,
Index faceIndex, int fvarChannel) {
// Gregory patches are end-caps: they only exist on max-level
Vtr::Level const & level = refiner.getLevel(refiner.GetMaxLevel());
if (not checkMaxValence(level)) {
return 0;
}
GregoryBasis::ProtoBasis basis(level, faceIndex, fvarChannel);
int nelems= basis.GetNumElements();
GregoryBasis * result = new GregoryBasis;
result->_indices.resize(nelems);
result->_weights.resize(nelems);
basis.Copy(result->_sizes, &result->_indices[0], &result->_weights[0]);
// note: this function doesn't create varying stencils.
for (int i=0, offset=0; i<20; ++i) {
result->_offsets[i] = offset;
offset += result->_sizes[i];
}
return result;
}
static void factorizeBasisVertex(StencilTables const * stencils,
GregoryBasis::Point const & p,
ProtoStencil dst) {
// Use the Allocator to factorize the Gregory patch influence CVs with the
// supporting CVs from the stencil tables.
if (!stencils) return;
dst.Clear();
for (int j=0; j<p.GetSize(); ++j) {
dst.AddWithWeight(*stencils,
p.GetIndices()[j], p.GetWeights()[j]);
}
}
bool
EndCapGregoryBasisPatchFactory::addPatchBasis(Index faceIndex,
bool verticesMask[4][5]) {
// Gregory patches only exist on the hight
Vtr::Level const & level = _context->refiner->getLevel(
_context->refiner->GetMaxLevel());
if (not checkMaxValence(level)) {
return false;
}
// Gather the CVs that influence the Gregory patch and their relative
// weights in a basis
GregoryBasis::ProtoBasis basis(level, faceIndex);
for (int i = 0; i < 4; ++i) {
if (verticesMask[i][0]) {
_context->vertexStencils.push_back(basis.P[i]);
_context->varyingStencils.push_back(basis.V[i]);
}
if (verticesMask[i][1]) {
_context->vertexStencils.push_back(basis.Ep[i]);
_context->varyingStencils.push_back(basis.V[i]);
}
if (verticesMask[i][2]) {
_context->vertexStencils.push_back(basis.Em[i]);
_context->varyingStencils.push_back(basis.V[i]);
}
if (verticesMask[i][3]) {
_context->vertexStencils.push_back(basis.Fp[i]);
_context->varyingStencils.push_back(basis.V[i]);
}
if (verticesMask[i][4]) {
_context->vertexStencils.push_back(basis.Fm[i]);
_context->varyingStencils.push_back(basis.V[i]);
}
}
return true;
}
static void
createStencil(StencilAllocator &alloc,
StencilTables const *baseStencils,
TopologyRefiner const *refiner,
std::vector<GregoryBasis::Point> const &gregoryStencils) {
// Gregory limit stencils have indices that are relative to the level
// (maxlevel) of subdivision. These indices need to be offset to match
// the indices from the multi-level adaptive stencil tables.
// In addition: stencil tables can be built with singular stencils
// (single weight of 1.0f) as place-holders for coarse mesh vertices,
// which also needs to be accounted for.
int stencilsIndexOffset = 0;
{
int maxlevel = refiner->GetMaxLevel();
int nverts = refiner->GetNumVerticesTotal();
int nBaseStencils = baseStencils->GetNumStencils();
if (nBaseStencils == nverts) {
// the table contain stencils for the control vertices
stencilsIndexOffset = nverts - refiner->GetNumVertices(maxlevel);
} else if (nBaseStencils == (nverts -refiner->GetNumVertices(0))) {
// the table does not contain stencils for the control vertices
stencilsIndexOffset = nverts - refiner->GetNumVertices(maxlevel)
- refiner->GetNumVertices(0);
} else {
// these are not the stencils you are looking for...
assert(0);
return;
}
}
int nStencils = (int)gregoryStencils.size();
alloc.Resize(nStencils);
for (int i = 0; i < nStencils; ++i) {
GregoryBasis::Point p = gregoryStencils[i];
p.OffsetIndices(stencilsIndexOffset);
factorizeBasisVertex(baseStencils, p, alloc[i]);
}
}
StencilTables const *
EndCapGregoryBasisPatchFactory::createStencilTables(StencilAllocator &alloc,
StencilTables const *baseStencils,
bool append,
int const permute[20]) {
int nStencils = alloc.GetNumStencils();
int nelems = alloc.GetNumVerticesTotal();
// return NULL if empty
if (nStencils==0 or nelems==0) {
return NULL;
}
// Finalize the stencil tables from the temporary pool allocator
StencilTables * result = new StencilTables;
result->_numControlVertices = _context->refiner->GetNumVertices(0);
result->resize(nStencils, nelems);
Stencil dst(&result->_sizes.at(0),
&result->_indices.at(0), &result->_weights.at(0));
for (int i = 0; i < nStencils; ++i) {
Index index = i;
if (permute) {
int localIndex = i % 20,
baseIndex = i - localIndex;
index = baseIndex + permute[localIndex];
}
*dst._size = alloc.CopyStencil(index, dst._indices, dst._weights);
dst.Next();
}
result->generateOffsets();
if (append) {
StencilTables const *inStencilTables[] = {
baseStencils, result
};
StencilTables const *concatStencilTables =
StencilTablesFactory::Create(2, inStencilTables);
delete result;
return concatStencilTables;
} else {
return result;
}
}
PatchDescriptor::Type
EndCapGregoryBasisPatchFactory::GetPatchType(PatchTablesFactoryBase::PatchFaceTag const &) const {
return PatchDescriptor::GREGORY_BASIS;
}
//
// Populates the topology table used by Gregory-basis patches
//
// Note : 'faceIndex' values are expected to be sorted in ascending order !!!
// Note 2: this code attempts to identify basis vertices shared along
// gregory patch edges
ConstIndexArray
EndCapGregoryBasisPatchFactory::GetTopology(
Vtr::Level const& level, Index faceIndex,
PatchTablesFactoryBase::PatchFaceTag const * levelPatchTags,
int /*not used: levelVertsOffset*/)
{
// allocate indices (awkward)
// assert(Vtr::INDEX_INVALID==0xFFFFFFFF);
for (int i = 0; i < 20; ++i) {
_context->topology.push_back(Vtr::INDEX_INVALID);
}
Index * dest = &_context->topology[_context->numGregoryBasisPatches * 20];
int gregoryVertexOffset = _context->refiner->GetNumVerticesTotal();
if (_context->shareBoundaryVertices) {
ConstIndexArray fedges = level.getFaceEdges(faceIndex);
assert(fedges.size()==4);
for (int i=0; i<4; ++i) {
Index edge = fedges[i], adjface = 0;
{ // Gather adjacent faces
ConstIndexArray adjfaces = level.getEdgeFaces(edge);
for (int i=0; i<adjfaces.size(); ++i) {
if (adjfaces[i]==faceIndex) {
// XXXX manuelk if 'edge' is non-manifold, arbitrarily pick the
// next face in the list of adjacent faces
adjface = (adjfaces[(i+1)%adjfaces.size()]);
break;
}
}
}
// We are looking for adjacent faces that:
// - exist (no boundary)
// - have already been processed (known CV indices)
// - are also Gregory basis patches
if (adjface!=Vtr::INDEX_INVALID and (adjface < faceIndex) and
(not levelPatchTags[adjface]._isRegular)) {
ConstIndexArray aedges = level.getFaceEdges(adjface);
int aedge = aedges.FindIndexIn4Tuple(edge);
assert(aedge!=Vtr::INDEX_INVALID);
// Find index of basis in the list of basis already generated
struct compare {
static int op(void const * a, void const * b) {
return *(Index *)a - *(Index *)b;
}
};
Index * ptr = (Index *)std::bsearch(&adjface,
&_context->basisIndices[0],
_context->basisIndices.size(),
sizeof(Index), compare::op);
int srcBasisIdx = (int)(ptr - &_context->basisIndices[0]);
if (!ptr) {
// if the adjface is hole, it won't be found
break;
}
assert(ptr
and srcBasisIdx>=0
and srcBasisIdx<(int)_context->basisIndices.size());
// Copy the indices of CVs from the face on the other side of the
// shared edge
static int const gregoryEdgeVerts[4][4] = { { 0, 1, 7, 5},
{ 5, 6, 12, 10},
{10, 11, 17, 15},
{15, 16, 2, 0} };
Index * src = &_context->topology[srcBasisIdx*20];
for (int j=0; j<4; ++j) {
// invert direction
// note that src indices have already been offsetted.
dest[gregoryEdgeVerts[i][3-j]] = src[gregoryEdgeVerts[aedge][j]];
}
}
}
}
bool newVerticesMask[4][5];
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 5; ++j) {
if (dest[i*5+j]==Vtr::INDEX_INVALID) {
// assign new vertex
dest[i*5+j] =
_context->numGregoryBasisVertices + gregoryVertexOffset;
++_context->numGregoryBasisVertices;
newVerticesMask[i][j] = true;
} else {
// share vertex
newVerticesMask[i][j] = false;
}
}
}
_context->basisIndices.push_back(faceIndex);
// add basis
addPatchBasis(faceIndex, newVerticesMask);
++_context->numGregoryBasisPatches;
// return cvs;
return ConstIndexArray(dest, 20);
}
Index
EndCapGregoryBasisPatchFactory::GetFaceIndex(Index patchIndex) const {
return _context->basisIndices[patchIndex];
}
int
EndCapGregoryBasisPatchFactory::GetNumGregoryBasisPatches() const {
return _context->numGregoryBasisPatches;
}
int
EndCapGregoryBasisPatchFactory::GetNumGregoryBasisVertices() const {
return _context->numGregoryBasisVertices;
}
StencilTables const *
EndCapGregoryBasisPatchFactory::CreateVertexStencilTables(
StencilTables const *baseStencils,
bool append,
int const permute[20]) {
// Factorize the basis CVs with the stencil tables: the basis is now
// expressed as a linear combination of vertices from the coarse control
// mesh with no data dependencies
int maxvalence = _context->refiner->GetMaxValence();
StencilAllocator alloc(GregoryBasis::getNumMaxElements(maxvalence));
createStencil(alloc, baseStencils,
_context->refiner, _context->vertexStencils);
return createStencilTables(alloc, baseStencils, append, permute);
}
StencilTables const *
EndCapGregoryBasisPatchFactory::CreateVaryingStencilTables(
StencilTables const *baseStencils,
bool append,
int const permute[20]) {
int maxvalence = _context->refiner->GetMaxValence();
StencilAllocator alloc(GregoryBasis::getNumMaxElements(maxvalence));
createStencil(alloc, baseStencils,
_context->refiner, _context->varyingStencils);
return createStencilTables(alloc, baseStencils, append, permute);
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv