mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-28 22:31:07 +00:00
Merge pull request #670 from jcowles/dev-docs
Minor overview doc changes and nav title update
This commit is contained in:
commit
0950d7e449
@ -22,8 +22,8 @@
|
||||
language governing permissions and limitations under the Apache License.
|
||||
|
||||
|
||||
Introduction to the 3.0 Release
|
||||
-------------------------------
|
||||
Overview of Release 3.0
|
||||
-----------------------
|
||||
|
||||
.. contents::
|
||||
:local:
|
||||
@ -60,8 +60,7 @@ Sdc provides the low-level nuts and bolts to provide a subdivision
|
||||
implementation consistent with OpenSubdiv. It is used by OpenSubdiv's
|
||||
libraries and may also be useful in providing an existing client's
|
||||
implementation with the details necessary to make that implementation
|
||||
consistent with OpenSubdiv (though not without considerably more understanding
|
||||
and effort).
|
||||
consistent with OpenSubdiv.
|
||||
|
||||
----
|
||||
|
||||
@ -79,7 +78,7 @@ the source distribution for legacy and regression purposes.
|
||||
|
||||
A major focus of the 3.0 release is performance, and the improvement to
|
||||
the initial refinement of a mesh required for topological analysis is close
|
||||
to an order magnitude (often much more for uniform but less for adaptive).
|
||||
to an order magnitude; often much more for uniform, but less for adaptive.
|
||||
|
||||
**Supporting for Non-manifold Topology**
|
||||
|
||||
@ -89,7 +88,7 @@ the source distribution for legacy and regression purposes.
|
||||
be represented in common container formats such as Obj or Alembic can be
|
||||
represented and subdivided. With future efforts to bring the functionality
|
||||
for the Loop scheme up to par with Catmark, that last remaining topological
|
||||
restriction will hopefully soon be removed.
|
||||
restriction will be removed.
|
||||
|
||||
**Simpler Conversion of Topology**
|
||||
|
||||
@ -118,9 +117,9 @@ the source distribution for legacy and regression purposes.
|
||||
faces will be the same.
|
||||
|
||||
This ensures that OpenSubdiv's face-varying topology matches what is often
|
||||
specified in common geometry container formats like Obj or Alembic. Multiple
|
||||
"channels" of face-varying data can be defined and each is topologically
|
||||
independent of the others.
|
||||
specified in common geometry container formats like Obj, Alembic and USD.
|
||||
Multiple "channels" of face-varying data can be defined and each is
|
||||
topologically independent of the others.
|
||||
|
||||
----
|
||||
|
||||
@ -155,6 +154,7 @@ continuous limit surface between them.
|
||||
|
||||
(*) Niessner et al., Efficient Evaluation of Semi-Smooth Creases in
|
||||
Catmull-Clark Subdivision Surfaces. Eurographics (Short Papers). 2012.
|
||||
`<http://research.microsoft.com/en-us/um/people/cloop/EG2012.pdf>`_
|
||||
|
||||
**New Irregular Patch Approximations**
|
||||
|
||||
@ -172,6 +172,7 @@ continuous limit surface between them.
|
||||
the previous max valence limit. Legacy Gregory patch still has a limitation
|
||||
of max valence (typically 24, depending on the hardware capability of
|
||||
GL_MAX_VARYING_VECTORS).
|
||||
|
||||
Users are still encouraged to use models with vertices of low valence for
|
||||
both improved model quality and performance.
|
||||
|
||||
@ -217,8 +218,8 @@ CPU and GPU.
|
||||
over the 2.x code base results in significantly faster load times and a reduced
|
||||
per-frame cost for adaptive drawing.
|
||||
|
||||
Similar to compute kernel simplification, this shader simplification has resulted
|
||||
in additional simplifications in the Osd layer.
|
||||
Similar to compute kernel simplification, this shader simplification has
|
||||
resulted in additional simplifications in the Osd layer.
|
||||
|
||||
----
|
||||
|
||||
@ -241,7 +242,7 @@ improve the quality, consistency and readability of the source code.
|
||||
Documentation and Tutorials
|
||||
***************************
|
||||
|
||||
The documentation has been re-organized and fleshed out. This release
|
||||
The documentation has been reorganized and fleshed out. This release
|
||||
introduces a number of new `tutorials <tutorials.html>`__. The tutorials
|
||||
provide an easier entry point for learning the API than do the programs
|
||||
provided in examples. The examples provide more fleshed out solutions and are
|
||||
|
@ -41,9 +41,9 @@
|
||||
<li><a href="roadmap.html">Roadmap</a></li>
|
||||
</ul>
|
||||
<p></p>
|
||||
<li><a href="intro_30.html">Introduction to 3.0</a></li>
|
||||
<li><a href="intro_30.html">Release 3.0</a></li>
|
||||
<ul>
|
||||
<li><a href="intro_30.html">Release 3.0</a></li>
|
||||
<li><a href="intro_30.html">Overview</a></li>
|
||||
<li><a href="porting.html">Porting Guide: 2.0 to 3.0</a></li>
|
||||
<li><a href="compatibility.html">Subdivision Compatibility</a></li>
|
||||
</ul>
|
||||
|
Loading…
Reference in New Issue
Block a user