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https://github.com/PixarAnimationStudios/OpenSubdiv
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Fixed pointer increment in glStencilViewer.cpp
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223d756a14
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@ -454,7 +454,7 @@ public:
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void EnableVertexAttributes( ) {
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int * offset = 0;
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GLvoid * offset = 0;
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for (AttrList::iterator i=_attrs.begin(); i!=_attrs.end(); ++i) {
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glEnableVertexAttribArray( i->location );
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@ -462,7 +462,7 @@ public:
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glVertexAttribPointer( i->location, i->size,
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GL_FLOAT, GL_FALSE, sizeof(GLfloat) * _attrStride, (GLvoid*)offset);
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offset += sizeof(GLfloat) * i->size;
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offset = (GLubyte*)offset + sizeof(GLfloat) * i->size;
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}
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}
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GLuint GetUniformScale() const {
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@ -645,6 +645,8 @@ linkDefaultPrograms() {
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g_samplesProgram.SetFragShaderSource(fsSrc);
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g_samplesProgram.AddAttribute( "position",3 );
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g_samplesProgram.AddAttribute( "uTangent",3 );
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g_samplesProgram.AddAttribute( "vTangent",3 );
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}
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return true;
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