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https://github.com/PixarAnimationStudios/OpenSubdiv
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Release 3.3.0
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@ -94,6 +94,7 @@ if (DOCUTILS_FOUND AND PYTHONINTERP_FOUND)
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release_30.rst
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release_31.rst
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release_32.rst
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release_33.rst
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release_notes.rst
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release_notes_2x.rst
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sdc_overview.rst
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<p></p>
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<li><a href="release_notes.html">Releases</a>
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<ul>
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<li><a href="release_33.html">Release 3.3</a></li>
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<li><a href="release_32.html">Release 3.2</a></li>
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<li><a href="release_31.html">Release 3.1</a></li>
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<li><a href="release_30.html">Release 3.0</a></li>
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documentation/release_33.rst
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documentation/release_33.rst
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..
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Copyright 2017 Pixar
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Licensed under the Apache License, Version 2.0 (the "Apache License")
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with the following modification; you may not use this file except in
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compliance with the Apache License and the following modification to it:
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Section 6. Trademarks. is deleted and replaced with:
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor
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and its affiliates, except as required to comply with Section 4(c) of
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the License and to reproduce the content of the NOTICE file.
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You may obtain a copy of the Apache License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the Apache License with the above modification is
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distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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KIND, either express or implied. See the Apache License for the specific
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language governing permissions and limitations under the Apache License.
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Overview of Release 3.3
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=======================
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.. contents::
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:local:
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:backlinks: none
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New Features
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------------
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Metal Compute and Tessellation
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Added support for drawing and evaluation using Apple's Metal API for
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high performance and low-overhead GPU access.
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This includes the full set of Osd interfaces needed to draw using
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Metal graphics rendering (including tessellation shaders) and evaluate
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stencils and patch tables using Metal compute processing.
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Also includes an example mtlViewer that can be built to run on either macOS or iOS.
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+----------------------------------------------------+
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| .. image:: images/osd_metal_tess.png |
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| :align: center |
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| :width: 75% |
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| :target: images/osd_metal_tess.png |
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| Metal Graphics Rendering with Tessellation |
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+----------------------------------------------------+
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+----------------------------------------------------+
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| .. image:: images/osd_metal_eval.png |
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| :align: center |
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| :width: 75% |
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| :target: images/osd_metal_eval.png |
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| Metal Patch Evaluation using Compute Processing |
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+----------------------------------------------------+
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API Additions
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-------------
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See associated `Doxygen <doxy_html/index.html>`__ for full details.
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Osd::MTLContext
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~~~~~~~~~~~~~~~
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- device and commandQueue member data
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Osd::MTLComputeEvaluator
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~~~~~~~~~~~~~~~~~~~~~~~~
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- Create()
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- EvalStencils()
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- EvalPatches()
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- EvalPatchesVarying()
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- EvalPatchesFaceVarying()
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- Compile()
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- Synchronize()
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Osd::MTLStencilTable
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~~~~~~~~~~~~~~~~~~~~
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- Create()
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- GetSizesBuffer()
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- GetIndicesBuffer()
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- GetDuWeightsBuffer()
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- GetDvWeightsBuffer()
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- GetDuuWeightsBuffer()
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- GetDuvWeightsBuffer()
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- GetDvvWeightsBuffer()
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- GetNumStencils()
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Osd::MTLMeshInterface
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~~~~~~~~~~~~~~~~~~~~~
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- GetNumVertices()
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- GetMaxValence()
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- UpdateVertexBuffer()
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- UpdateVaryingBuffer()
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- Refine()
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- Synchronize()
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- GetPatchTable()
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- GetFarPatchTable()
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- BindVertexBuffer()
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- BindVaryingBuffer()
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Osd::MTLPatchTable
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~~~~~~~~~~~~~~~~~~
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- Create()
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- GetPatchArrays()
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- GetPatchIndexBuffer()
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- GetPatchParamBuffer()
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- GetVaryingPatchArrays()
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- GetVaryingPatchIndexBuffer()
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- GetNumFVarChannels()
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- GetFVarPatchArrays()
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- GetFVarPatchIndexBuffer()
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- GetFVarPatchParamBuffer()
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Osd::MTLLegacyGregoryPatchTable
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- UpdateVertexBuffer()
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- GetVertexBuffer()
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- GetVertexValenceBuffer()
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- GetQuadOffsetsBuffer()
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Osd::PatchShaderSource
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~~~~~~~~~~~~~~~~~~~~~~
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- GetCommonShaderSource()
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- GetPatchBasisShaderSource()
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- GetVertexShaderSource()
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- GetHullShaderSource()
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- GetDomainShaderSource()
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Osd::CPUMTLVertexBuffer
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~~~~~~~~~~~~~~~~~~~~~~~
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- Create()
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- UpdateData()
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- GetNumElements()
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- GetNumVertices()
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- BindCpuBuffer()
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- BindMTLBuffer()
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- BindVBO()
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Other Changes
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-------------
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Improvements
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~~~~~~~~~~~~
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- Fixed several instances of local variable shadowing that could cause build warnings
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- Updated continuous-integration build scripts and added testing on macOS
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@ -31,6 +31,19 @@
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----
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Release 3.3.0
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=============
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Release 3.3.0 is significant release adding an Osd implementation for Apple's Metal API
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**New Features**
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- Added an Osd implementation for Apple's Metal API
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- Added the mtlViewer example
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**Changes**
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- Fixed several instances of local variable shadowing that could cause build warnings
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- Updated continuous-integration build scripts and added testing on macOS
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Release 3.2.0
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=============
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#ifndef OPENSUBDIV3_VERSION_H
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#define OPENSUBDIV3_VERSION_H
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#define OPENSUBDIV_VERSION v3_2_0
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#define OPENSUBDIV_VERSION v3_3_0
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#define OPENSUBDIV_VERSION_NUMBER 30200
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#define OPENSUBDIV_VERSION_NUMBER 30300
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#define OPENSUBDIV_VERSION_MAJOR 3
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#define OPENSUBDIV_VERSION_MINOR 2
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#define OPENSUBDIV_VERSION_MINOR 3
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#define OPENSUBDIV_VERSION_PATCH 0
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namespace OpenSubdiv {
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