Release 3.3.0

This commit is contained in:
David G Yu 2017-07-25 13:58:09 -07:00
parent c6a527b02c
commit 195111a8e1
7 changed files with 172 additions and 3 deletions

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release_30.rst
release_31.rst
release_32.rst
release_33.rst
release_notes.rst
release_notes_2x.rst
sdc_overview.rst

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<p></p>
<li><a href="release_notes.html">Releases</a>
<ul>
<li><a href="release_33.html">Release 3.3</a></li>
<li><a href="release_32.html">Release 3.2</a></li>
<li><a href="release_31.html">Release 3.1</a></li>
<li><a href="release_30.html">Release 3.0</a></li>

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..
Copyright 2017 Pixar
Licensed under the Apache License, Version 2.0 (the "Apache License")
with the following modification; you may not use this file except in
compliance with the Apache License and the following modification to it:
Section 6. Trademarks. is deleted and replaced with:
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor
and its affiliates, except as required to comply with Section 4(c) of
the License and to reproduce the content of the NOTICE file.
You may obtain a copy of the Apache License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the Apache License with the above modification is
distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the Apache License for the specific
language governing permissions and limitations under the Apache License.
Overview of Release 3.3
=======================
.. contents::
:local:
:backlinks: none
New Features
------------
Metal Compute and Tessellation
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Added support for drawing and evaluation using Apple's Metal API for
high performance and low-overhead GPU access.
This includes the full set of Osd interfaces needed to draw using
Metal graphics rendering (including tessellation shaders) and evaluate
stencils and patch tables using Metal compute processing.
Also includes an example mtlViewer that can be built to run on either macOS or iOS.
+----------------------------------------------------+
| .. image:: images/osd_metal_tess.png |
| :align: center |
| :width: 75% |
| :target: images/osd_metal_tess.png |
| |
| Metal Graphics Rendering with Tessellation |
+----------------------------------------------------+
+----------------------------------------------------+
| .. image:: images/osd_metal_eval.png |
| :align: center |
| :width: 75% |
| :target: images/osd_metal_eval.png |
| |
| Metal Patch Evaluation using Compute Processing |
+----------------------------------------------------+
API Additions
-------------
See associated `Doxygen <doxy_html/index.html>`__ for full details.
Osd::MTLContext
~~~~~~~~~~~~~~~
- device and commandQueue member data
Osd::MTLComputeEvaluator
~~~~~~~~~~~~~~~~~~~~~~~~
- Create()
- EvalStencils()
- EvalPatches()
- EvalPatchesVarying()
- EvalPatchesFaceVarying()
- Compile()
- Synchronize()
Osd::MTLStencilTable
~~~~~~~~~~~~~~~~~~~~
- Create()
- GetSizesBuffer()
- GetIndicesBuffer()
- GetDuWeightsBuffer()
- GetDvWeightsBuffer()
- GetDuuWeightsBuffer()
- GetDuvWeightsBuffer()
- GetDvvWeightsBuffer()
- GetNumStencils()
Osd::MTLMeshInterface
~~~~~~~~~~~~~~~~~~~~~
- GetNumVertices()
- GetMaxValence()
- UpdateVertexBuffer()
- UpdateVaryingBuffer()
- Refine()
- Synchronize()
- GetPatchTable()
- GetFarPatchTable()
- BindVertexBuffer()
- BindVaryingBuffer()
Osd::MTLPatchTable
~~~~~~~~~~~~~~~~~~
- Create()
- GetPatchArrays()
- GetPatchIndexBuffer()
- GetPatchParamBuffer()
- GetVaryingPatchArrays()
- GetVaryingPatchIndexBuffer()
- GetNumFVarChannels()
- GetFVarPatchArrays()
- GetFVarPatchIndexBuffer()
- GetFVarPatchParamBuffer()
Osd::MTLLegacyGregoryPatchTable
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- UpdateVertexBuffer()
- GetVertexBuffer()
- GetVertexValenceBuffer()
- GetQuadOffsetsBuffer()
Osd::PatchShaderSource
~~~~~~~~~~~~~~~~~~~~~~
- GetCommonShaderSource()
- GetPatchBasisShaderSource()
- GetVertexShaderSource()
- GetHullShaderSource()
- GetDomainShaderSource()
Osd::CPUMTLVertexBuffer
~~~~~~~~~~~~~~~~~~~~~~~
- Create()
- UpdateData()
- GetNumElements()
- GetNumVertices()
- BindCpuBuffer()
- BindMTLBuffer()
- BindVBO()
Other Changes
-------------
Improvements
~~~~~~~~~~~~
- Fixed several instances of local variable shadowing that could cause build warnings
- Updated continuous-integration build scripts and added testing on macOS

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----
Release 3.3.0
=============
Release 3.3.0 is significant release adding an Osd implementation for Apple's Metal API
**New Features**
- Added an Osd implementation for Apple's Metal API
- Added the mtlViewer example
**Changes**
- Fixed several instances of local variable shadowing that could cause build warnings
- Updated continuous-integration build scripts and added testing on macOS
Release 3.2.0
=============

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#ifndef OPENSUBDIV3_VERSION_H
#define OPENSUBDIV3_VERSION_H
#define OPENSUBDIV_VERSION v3_2_0
#define OPENSUBDIV_VERSION v3_3_0
#define OPENSUBDIV_VERSION_NUMBER 30200
#define OPENSUBDIV_VERSION_NUMBER 30300
#define OPENSUBDIV_VERSION_MAJOR 3
#define OPENSUBDIV_VERSION_MINOR 2
#define OPENSUBDIV_VERSION_MINOR 3
#define OPENSUBDIV_VERSION_PATCH 0
namespace OpenSubdiv {