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Merge pull request #1176 from barfowl/far_tutorial_5_3
Added new tutorial for Far::LimitStencilTable
This commit is contained in:
commit
1ab19ec089
@ -182,6 +182,7 @@ if (DOCUTILS_FOUND AND PYTHONINTERP_FOUND)
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far/tutorial_4_3/far_tutorial_4_3.cpp
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far/tutorial_5_1/far_tutorial_5_1.cpp
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far/tutorial_5_2/far_tutorial_5_2.cpp
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far/tutorial_5_3/far_tutorial_5_3.cpp
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osd/tutorial_0/osd_tutorial_0.cpp
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)
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|
@ -142,6 +142,12 @@ Tutorial 5.2
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of a potentially large mesh by creating and evaluating separate PatchTables for selected
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groups of faces of the mesh. `[code] <far_tutorial_5_2.html>`__
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Tutorial 5.3
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^^^^^^^^^^^^
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Building on the previous tutorials for both PatchTables and StencilTables, this example
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shows how to construct a LimitStencilTable to repeatedly evaluate an arbitrary
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collection of points on the limit surface. `[code] <far_tutorial_5_3.html>`__
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----
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Osd Tutorials
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@ -47,6 +47,7 @@ set(TUTORIALS
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tutorial_4_3
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tutorial_5_1
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tutorial_5_2
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tutorial_5_3
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)
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foreach(tutorial ${TUTORIALS})
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|
28
tutorials/far/tutorial_5_3/CMakeLists.txt
Normal file
28
tutorials/far/tutorial_5_3/CMakeLists.txt
Normal file
@ -0,0 +1,28 @@
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#
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# Copyright 2020 DreamWorks Animation LLC.
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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||||
#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
|
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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_add_far_tutorial(
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far_tutorial_5_3
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far_tutorial_5_3.cpp
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$<TARGET_OBJECTS:regression_common_obj>
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)
|
578
tutorials/far/tutorial_5_3/far_tutorial_5_3.cpp
Normal file
578
tutorials/far/tutorial_5_3/far_tutorial_5_3.cpp
Normal file
@ -0,0 +1,578 @@
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//
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// Copyright 2020 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
|
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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//------------------------------------------------------------------------------
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// Tutorial description:
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//
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// This tutorial shows how to use a Far::LimitStenciTable to repeatedly
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// and efficiently evaluate a set of points (and optionally derivatives)
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// on the limit surface.
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//
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// A LimitStencilTable derives from StencilTable but is specialized to
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// factor the evaluation of limit positions and derivatives into stencils.
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// This allows a set of limit properties to be efficiently recomputed in
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// response to changes to the vertices of the base mesh. Constructing
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// the different kinds of StencilTables can have a high cost, so whether
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// that cost is worth it will depend on your usage (e.g. if points are
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// only computed once, using stencil tables is typically not worth the
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// added cost).
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//
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// Any points on the limit surface can be identified for evaluation. In
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// this example we create a crude tessellation similar to tutorial_5_2.
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// The midpoint of each face and points near the corners of the face are
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// evaluated and a triangle fan connects them.
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//
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#include "../../../regression/common/arg_utils.h"
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#include "../../../regression/common/far_utils.h"
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#include <opensubdiv/far/topologyDescriptor.h>
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#include <opensubdiv/far/patchTableFactory.h>
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#include <opensubdiv/far/stencilTableFactory.h>
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#include <opensubdiv/far/ptexIndices.h>
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#include <cassert>
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#include <cstdio>
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#include <cstring>
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#include <fstream>
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#include <sstream>
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using namespace OpenSubdiv;
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using Far::Index;
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//
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// Global utilities in this namespace are not relevant to the tutorial.
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// They simply serve to construct some default geometry to be processed
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// in the form of a TopologyRefiner and vector of vertex positions.
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//
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namespace {
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//
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// Simple structs for (x,y,z) position and a 3-tuple for the set
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// of vertices of a triangle:
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//
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struct Pos {
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Pos() { }
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Pos(float x, float y, float z) { p[0] = x, p[1] = y, p[2] = z; }
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Pos operator+(Pos const & op) const {
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return Pos(p[0] + op.p[0], p[1] + op.p[1], p[2] + op.p[2]);
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}
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// Clear() and AddWithWeight() required for interpolation:
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void Clear( void * =0 ) { p[0] = p[1] = p[2] = 0.0f; }
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void AddWithWeight(Pos const & src, float weight) {
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p[0] += weight * src.p[0];
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p[1] += weight * src.p[1];
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p[2] += weight * src.p[2];
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}
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float p[3];
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};
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typedef std::vector<Pos> PosVector;
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struct Tri {
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Tri() { }
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Tri(int a, int b, int c) { v[0] = a, v[1] = b, v[2] = c; }
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int v[3];
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};
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typedef std::vector<Tri> TriVector;
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//
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// Functions to populate the topology and geometry arrays a simple
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// shape whose positions may be transformed:
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//
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void
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createCube(std::vector<int> & vertsPerFace,
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std::vector<Index> & faceVertsPerFace,
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std::vector<Pos> & positionsPerVert) {
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// Local topology and position of a cube centered at origin:
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static float const cubePositions[8][3] = { { -0.5f, -0.5f, -0.5f },
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{ -0.5f, 0.5f, -0.5f },
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{ -0.5f, 0.5f, 0.5f },
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{ -0.5f, -0.5f, 0.5f },
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{ 0.5f, -0.5f, -0.5f },
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{ 0.5f, 0.5f, -0.5f },
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{ 0.5f, 0.5f, 0.5f },
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{ 0.5f, -0.5f, 0.5f } };
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static int const cubeFaceVerts[6][4] = { { 0, 3, 2, 1 },
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{ 4, 5, 6, 7 },
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{ 0, 4, 7, 3 },
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{ 1, 2, 6, 5 },
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{ 0, 1, 5, 4 },
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{ 3, 7, 6, 2 } };
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// Initialize verts-per-face and face-vertices for each face:
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vertsPerFace.resize(6);
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faceVertsPerFace.resize(24);
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for (int i = 0; i < 6; ++i) {
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vertsPerFace[i] = 4;
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for (int j = 0; j < 4; ++j) {
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faceVertsPerFace[i*4+j] = cubeFaceVerts[i][j];
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}
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}
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// Initialize vertex positions:
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positionsPerVert.resize(8);
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for (int i = 0; i < 8; ++i) {
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float const * p = cubePositions[i];
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positionsPerVert[i] = Pos(p[0], p[1], p[2]);
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}
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}
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//
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// Create a TopologyRefiner from default geometry created above:
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//
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Far::TopologyRefiner *
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createTopologyRefinerDefault(PosVector & posVector) {
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std::vector<int> topVertsPerFace;
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std::vector<Index> topFaceVerts;
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createCube(topVertsPerFace, topFaceVerts, posVector);
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typedef Far::TopologyDescriptor Descriptor;
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Sdc::SchemeType type = OpenSubdiv::Sdc::SCHEME_CATMARK;
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Sdc::Options options;
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options.SetVtxBoundaryInterpolation(
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Sdc::Options::VTX_BOUNDARY_EDGE_AND_CORNER);
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Descriptor desc;
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desc.numVertices = (int) posVector.size();
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desc.numFaces = (int) topVertsPerFace.size();
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desc.numVertsPerFace = &topVertsPerFace[0];
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desc.vertIndicesPerFace = &topFaceVerts[0];
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// Instantiate a Far::TopologyRefiner from the descriptor.
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Far::TopologyRefiner * refiner =
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Far::TopologyRefinerFactory<Descriptor>::Create(desc,
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Far::TopologyRefinerFactory<Descriptor>::Options(type,options));
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assert(refiner);
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return refiner;
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}
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//
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// Create a TopologyRefiner from a specified Obj file:
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// geometry created internally:
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//
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Far::TopologyRefiner *
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createTopologyRefinerFromObj(std::string const & objFileName,
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Sdc::SchemeType schemeType,
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PosVector & posVector) {
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const char * filename = objFileName.c_str();
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const Shape * shape = 0;
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std::ifstream ifs(filename);
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if (ifs) {
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std::stringstream ss;
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ss << ifs.rdbuf();
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ifs.close();
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std::string shapeString = ss.str();
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shape = Shape::parseObj(shapeString.c_str(),
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ConvertSdcTypeToShapeScheme(schemeType), false);
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if (shape == 0) {
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fprintf(stderr,
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"Error: Cannot create Shape from .obj file '%s'\n",
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filename);
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return 0;
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}
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} else {
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fprintf(stderr, "Error: Cannot open .obj file '%s'\n", filename);
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return 0;
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}
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Sdc::SchemeType sdcType = GetSdcType(*shape);
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Sdc::Options sdcOptions = GetSdcOptions(*shape);
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Far::TopologyRefiner * refiner =
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Far::TopologyRefinerFactory<Shape>::Create(*shape,
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Far::TopologyRefinerFactory<Shape>::Options(
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sdcType, sdcOptions));
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if (refiner == 0) {
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fprintf(stderr, "Error: Unable to construct TopologyRefiner "
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"from .obj file '%s'\n", filename);
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return 0;
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}
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int numVertices = refiner->GetNumVerticesTotal();
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posVector.resize(numVertices);
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std::memcpy(&posVector[0], &shape->verts[0], numVertices * sizeof(Pos));
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delete shape;
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return refiner;
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}
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//
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// Simple function to export an Obj file for the limit points -- which
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// provides a simple tessllation similar to tutorial_5_2.
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//
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int writeToObj(
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Far::TopologyLevel const & baseLevel,
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std::vector<Pos> const & vertexPositions,
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int nextObjVertexIndex) {
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for (size_t i = 0; i < vertexPositions.size(); ++i) {
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float const * p = vertexPositions[i].p;
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printf("v %f %f %f\n", p[0], p[1], p[2]);
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}
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//
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// Connect the sequences of limit points (center followed by corners)
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// into triangle fans for each base face:
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//
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for (int i = 0; i < baseLevel.GetNumFaces(); ++i) {
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int faceSize = baseLevel.GetFaceVertices(i).size();
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int vCenter = nextObjVertexIndex + 1;
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int vCorner = vCenter + 1;
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for (int k = 0; k < faceSize; ++k) {
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printf("f %d %d %d\n",
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vCenter, vCorner + k, vCorner + ((k + 1) % faceSize));
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}
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nextObjVertexIndex += faceSize + 1;
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}
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return nextObjVertexIndex;
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}
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} // end namespace
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//
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// Command line arguments parsed to provide run-time options:
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//
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class Args {
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public:
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std::string inputObjFile;
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Sdc::SchemeType schemeType;
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int maxPatchDepth;
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int numPoses;
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Pos poseOffset;
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bool deriv1Flag;
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bool noPatchesFlag;
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bool noOutputFlag;
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public:
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Args(int argc, char ** argv) :
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inputObjFile(),
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schemeType(Sdc::SCHEME_CATMARK),
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maxPatchDepth(3),
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numPoses(0),
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poseOffset(1.0f, 0.0f, 0.0f),
|
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deriv1Flag(false),
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noPatchesFlag(false),
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noOutputFlag(false) {
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// Parse and assign standard arguments and Obj files:
|
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ArgOptions args;
|
||||
args.Parse(argc, argv);
|
||||
|
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maxPatchDepth = args.GetLevel();
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schemeType = ConvertShapeSchemeToSdcType(args.GetDefaultScheme());
|
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|
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const std::vector<const char *> objFiles = args.GetObjFiles();
|
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if (!objFiles.empty()) {
|
||||
for (size_t i = 1; i < objFiles.size(); ++i) {
|
||||
fprintf(stderr,
|
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"Warning: .obj file '%s' ignored\n", objFiles[i]);
|
||||
}
|
||||
inputObjFile = std::string(objFiles[0]);
|
||||
}
|
||||
|
||||
// Parse remaining arguments specific to this example:
|
||||
const std::vector<const char *> &rargs = args.GetRemainingArgs();
|
||||
for (size_t i = 0; i < rargs.size(); ++i) {
|
||||
if (!strcmp(rargs[i], "-d1")) {
|
||||
deriv1Flag = true;
|
||||
} else if (!strcmp(rargs[i], "-nopatches")) {
|
||||
noPatchesFlag = true;
|
||||
} else if (!strcmp(rargs[i], "-poses")) {
|
||||
if (++i < rargs.size()) numPoses = atoi(rargs[i]);
|
||||
} else if (!strcmp(rargs[i], "-offset")) {
|
||||
if (++i < rargs.size()) poseOffset.p[0] = (float)atof(rargs[i]);
|
||||
if (++i < rargs.size()) poseOffset.p[1] = (float)atof(rargs[i]);
|
||||
if (++i < rargs.size()) poseOffset.p[2] = (float)atof(rargs[i]);
|
||||
} else if (!strcmp(rargs[i], "-nooutput")) {
|
||||
noOutputFlag = true;
|
||||
} else {
|
||||
fprintf(stderr, "Warning: Argument '%s' ignored\n", rargs[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
Args() { }
|
||||
};
|
||||
|
||||
|
||||
//
|
||||
// Assemble the set of locations for the limit points. The resulting
|
||||
// vector of LocationArrays can contain arbitrary locations on the limit
|
||||
// surface -- with multiple locations for the same patch grouped into a
|
||||
// single array.
|
||||
//
|
||||
// In this case, for each base face, coordinates for the center and its
|
||||
// corners are specified -- from which we will construct a triangle fan
|
||||
// providing a crude tessellation (similar to tutorial_5_2).
|
||||
//
|
||||
typedef Far::LimitStencilTableFactory::LocationArray LocationArray;
|
||||
|
||||
int assembleLimitPointLocations(Far::TopologyRefiner const & refiner,
|
||||
std::vector<LocationArray> & locations) {
|
||||
//
|
||||
// Coordinates for the center of the face and its corners (slightly
|
||||
// inset). Unlike most of the public interface for patches, the
|
||||
// LocationArray refers to parameteric coordinates as (s,t), so that
|
||||
// convention will be followed here.
|
||||
//
|
||||
// Note that the (s,t) coordinates in a LocationArray are referred to
|
||||
// by reference. The memory holding these (s,t) values must persist
|
||||
// while the LimitStencilTable is constructed -- the arrays here are
|
||||
// declared as static for that purpose.
|
||||
//
|
||||
static float const quadSCoords[5] = { 0.5f, 0.05f, 0.95f, 0.95f, 0.05f };
|
||||
static float const quadTCoords[5] = { 0.5f, 0.05f, 0.05f, 0.95f, 0.95f };
|
||||
|
||||
static float const triSCoords[4] = { 0.33f, 0.05f, 0.95f, 0.05f };
|
||||
static float const triTCoords[4] = { 0.33f, 0.05f, 0.00f, 0.95f };
|
||||
|
||||
static float const irregSCoords[2] = { 1.0f, 0.05f };
|
||||
static float const irregTCoords[2] = { 1.0f, 0.05f };
|
||||
|
||||
//
|
||||
// Since these are references to patches to be evaluated, we require
|
||||
// use of the Ptex indices to identify the top-most parameterized
|
||||
// patch, which is essential to dealing with non-quad faces (in the
|
||||
// case of Catmark).
|
||||
//
|
||||
Far::TopologyLevel const & baseLevel = refiner.GetLevel(0);
|
||||
|
||||
Far::PtexIndices basePtexIndices(refiner);
|
||||
|
||||
int regFaceSize = Sdc::SchemeTypeTraits::GetRegularFaceSize(
|
||||
refiner.GetSchemeType());
|
||||
|
||||
|
||||
//
|
||||
// For each base face, simply refer to the (s,t) arrays for regular quad
|
||||
// and triangular patches with a single LocationArray. Otherwise, for
|
||||
// irregular faces, the corners of the face come from different patches
|
||||
// and so must be referenced in separate LocationArrays.
|
||||
//
|
||||
locations.clear();
|
||||
|
||||
int numLimitPoints = 0;
|
||||
for (int i = 0; i < baseLevel.GetNumFaces(); ++i) {
|
||||
int baseFaceSize = baseLevel.GetFaceVertices(i).size();
|
||||
int basePtexId = basePtexIndices.GetFaceId(i);
|
||||
|
||||
bool faceIsRegular = (baseFaceSize == regFaceSize);
|
||||
if (faceIsRegular) {
|
||||
// All coordinates are on the same top-level patch:
|
||||
LocationArray loc;
|
||||
loc.ptexIdx = basePtexId;
|
||||
loc.numLocations = baseFaceSize + 1;
|
||||
if (baseFaceSize == 4) {
|
||||
loc.s = quadSCoords;
|
||||
loc.t = quadTCoords;
|
||||
} else {
|
||||
loc.s = triSCoords;
|
||||
loc.t = triTCoords;
|
||||
}
|
||||
locations.push_back(loc);
|
||||
} else {
|
||||
// Center coordinate is on the first sub-patch while those on
|
||||
// near the corners are on each successive sub-patch:
|
||||
LocationArray loc;
|
||||
loc.numLocations = 1;
|
||||
for (int j = 0; j <= baseFaceSize; ++j) {
|
||||
bool isPerimeter = (j > 0);
|
||||
loc.ptexIdx = basePtexId + (isPerimeter ? (j-1) : 0);
|
||||
loc.s = &irregSCoords[isPerimeter];
|
||||
loc.t = &irregTCoords[isPerimeter];
|
||||
|
||||
locations.push_back(loc);
|
||||
}
|
||||
}
|
||||
numLimitPoints += baseFaceSize + 1;
|
||||
}
|
||||
return numLimitPoints;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Load command line arguments and geometry, build the LimitStencilTable
|
||||
// for a set of points on the limit surface and compute those points for
|
||||
// several orientations of the mesh:
|
||||
//
|
||||
int
|
||||
main(int argc, char **argv) {
|
||||
|
||||
Args args(argc, argv);
|
||||
|
||||
//
|
||||
// Create or load the base geometry (command line arguments allow a
|
||||
// .obj file to be specified), providing a TopologyRefiner and a set
|
||||
// of base vertex positions to work with:
|
||||
//
|
||||
std::vector<Pos> basePositions;
|
||||
|
||||
Far::TopologyRefiner * refinerPtr = args.inputObjFile.empty() ?
|
||||
createTopologyRefinerDefault(basePositions) :
|
||||
createTopologyRefinerFromObj(args.inputObjFile, args.schemeType,
|
||||
basePositions);
|
||||
assert(refinerPtr);
|
||||
Far::TopologyRefiner & refiner = *refinerPtr;
|
||||
|
||||
Far::TopologyLevel const & baseLevel = refiner.GetLevel(0);
|
||||
|
||||
//
|
||||
// Use of LimitStencilTable requires either explicit or implicit use
|
||||
// of a PatchTable. A PatchTable is not required to construct a
|
||||
// LimitStencilTable -- one will be constructed internally for use
|
||||
// and discarded -- but explicit construction is recommended to control
|
||||
// the many legacy options for PatchTable, rather than relying on
|
||||
// internal defaults. Adaptive refinement is required in both cases
|
||||
// to indicate the accuracy of the patches.
|
||||
//
|
||||
// Note that if a TopologyRefiner and PatchTable are not used for
|
||||
// any other purpose than computing the limit points, that specifying
|
||||
// the subset of faces containing those limit points in the adaptive
|
||||
// refinement and PatchTable construction can avoid unnecessary
|
||||
// overhead.
|
||||
//
|
||||
Far::PatchTable * patchTablePtr = 0;
|
||||
|
||||
if (args.noPatchesFlag) {
|
||||
refiner.RefineAdaptive(
|
||||
Far::TopologyRefiner::AdaptiveOptions(args.maxPatchDepth));
|
||||
} else {
|
||||
Far::PatchTableFactory::Options patchOptions(args.maxPatchDepth);
|
||||
patchOptions.useInfSharpPatch = true;
|
||||
patchOptions.generateLegacySharpCornerPatches = false;
|
||||
patchOptions.generateVaryingTables = false;
|
||||
patchOptions.generateFVarTables = false;
|
||||
patchOptions.endCapType =
|
||||
Far::PatchTableFactory::Options::ENDCAP_GREGORY_BASIS;
|
||||
|
||||
refiner.RefineAdaptive(patchOptions.GetRefineAdaptiveOptions());
|
||||
|
||||
patchTablePtr = Far::PatchTableFactory::Create(refiner, patchOptions);
|
||||
assert(patchTablePtr);
|
||||
}
|
||||
|
||||
//
|
||||
// Assemble the set of locations for the limit points. For each base
|
||||
// face, coordinates for the center and its corners are specified --
|
||||
// from which we will construct a triangle fan providing a crude
|
||||
// tessellation (similar to tutorial_5_2).
|
||||
//
|
||||
std::vector<LocationArray> locations;
|
||||
|
||||
int numLimitPoints = assembleLimitPointLocations(refiner, locations);
|
||||
|
||||
//
|
||||
// Construct a LimitStencilTable from the refiner, patch table (optional)
|
||||
// and the collection of limit point locations. Stencils can optionally
|
||||
// be created for computing dervatives -- the default is to compute 1st
|
||||
// derivative stencils, so be sure to disable that if not necessary:
|
||||
//
|
||||
Far::LimitStencilTableFactory::Options limitOptions;
|
||||
limitOptions.generate1stDerivatives = args.deriv1Flag;
|
||||
|
||||
Far::LimitStencilTable const * limitStencilTablePtr =
|
||||
Far::LimitStencilTableFactory::Create(refiner, locations,
|
||||
0, // optional StencilTable for the refined points
|
||||
patchTablePtr, // optional PatchTable
|
||||
limitOptions);
|
||||
assert(limitStencilTablePtr);
|
||||
Far::LimitStencilTable const & limitStencilTable = *limitStencilTablePtr;
|
||||
|
||||
//
|
||||
// Apply the constructed LimitStencilTable to compute limit positions
|
||||
// from the base level vertex positions. This is trivial if computing
|
||||
// all positions in one invokation. The UpdateValues method (and those
|
||||
// for derivatives) are overloaded to optionally accept a subrange of
|
||||
// indices to distribute the computation:
|
||||
//
|
||||
std::vector<Pos> limitPositions(numLimitPoints);
|
||||
|
||||
limitStencilTable.UpdateValues(basePositions, limitPositions);
|
||||
|
||||
// Call with the optional subrange:
|
||||
limitStencilTable.UpdateValues(basePositions, limitPositions,
|
||||
0, numLimitPoints / 2);
|
||||
limitStencilTable.UpdateValues(basePositions, limitPositions,
|
||||
(numLimitPoints / 2) + 1, numLimitPoints);
|
||||
|
||||
// Write vertices and faces in Obj format for the original limit points:
|
||||
int objVertCount = 0;
|
||||
|
||||
if (!args.noOutputFlag) {
|
||||
printf("g base_mesh\n");
|
||||
objVertCount = writeToObj(baseLevel, limitPositions, objVertCount);
|
||||
}
|
||||
|
||||
//
|
||||
// Recompute the limit points and output faces for different "poses" of
|
||||
// the original mesh -- in this case simply translated. Also optionally
|
||||
// compute 1st derivatives (though they are not used here):
|
||||
//
|
||||
std::vector<Pos> posePositions(basePositions);
|
||||
|
||||
std::vector<Pos> limitDu(args.deriv1Flag ? numLimitPoints : 0);
|
||||
std::vector<Pos> limitDv(args.deriv1Flag ? numLimitPoints : 0);
|
||||
|
||||
for (int i = 0; i < args.numPoses; ++i) {
|
||||
// Trivially transform the base vertex positions and re-compute:
|
||||
for (size_t j = 0; j < basePositions.size(); ++j) {
|
||||
posePositions[j] = posePositions[j] + args.poseOffset;
|
||||
}
|
||||
|
||||
limitStencilTable.UpdateValues(posePositions, limitPositions);
|
||||
if (args.deriv1Flag) {
|
||||
limitStencilTable.UpdateDerivs(posePositions, limitDu, limitDv);
|
||||
}
|
||||
|
||||
if (!args.noOutputFlag) {
|
||||
printf("\ng pose_%d\n", i);
|
||||
objVertCount = writeToObj(baseLevel, limitPositions, objVertCount);
|
||||
}
|
||||
}
|
||||
delete refinerPtr;
|
||||
delete patchTablePtr;
|
||||
delete limitStencilTablePtr;
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
Loading…
Reference in New Issue
Block a user