mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
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Add OsdUtilPatchPartitioner. It splits patcharray into subsets so that clients can draw partial surfaces for both adaptive and uniform.
Also added a new example facePartition which uses OsdUtilPatchPartitioner.
This commit is contained in:
parent
40dbbfd294
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1d8cb62255
@ -33,6 +33,7 @@ if( OPENGL_FOUND AND (GLEW_FOUND AND GLFW_FOUND) OR (APPLE AND GLFW_FOUND))
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add_subdirectory(limitEval)
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add_subdirectory(tessellateObjFile)
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add_subdirectory(uvViewer)
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add_subdirectory(facePartition)
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if(OPENGL_4_3_FOUND AND (NOT APPLE))
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add_subdirectory(paintTest)
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69
examples/facePartition/CMakeLists.txt
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69
examples/facePartition/CMakeLists.txt
Normal file
@ -0,0 +1,69 @@
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#
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# Copyright 2014 Pixar
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#
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# Licensed under the Apache License, Version 2.0 (the "Apache License")
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# with the following modification; you may not use this file except in
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# compliance with the Apache License and the following modification to it:
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# Section 6. Trademarks. is deleted and replaced with:
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#
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# 6. Trademarks. This License does not grant permission to use the trade
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# names, trademarks, service marks, or product names of the Licensor
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# and its affiliates, except as required to comply with Section 4(c) of
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# the License and to reproduce the content of the NOTICE file.
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#
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# You may obtain a copy of the Apache License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the Apache License with the above modification is
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# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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# KIND, either express or implied. See the Apache License for the specific
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# language governing permissions and limitations under the Apache License.
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#
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# *** facePartition ***
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set(SHADER_FILES
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shader.glsl
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)
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set(PLATFORM_LIBRARIES
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${OSD_LINK_TARGET}
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${OPENGL_LIBRARY}
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${GLFW_LIBRARIES}
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)
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include_directories(
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${PROJECT_SOURCE_DIR}/opensubdiv
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${PROJECT_SOURCE_DIR}/regression
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${GLFW_INCLUDE_DIR}
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)
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if ( GLEW_FOUND )
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include_directories(${GLEW_INCLUDE_DIR})
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list(APPEND PLATFORM_LIBRARIES ${GLEW_LIBRARY})
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endif()
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if( OPENCL_FOUND )
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include_directories(${OPENCL_INCLUDE_DIRS})
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endif()
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#-------------------------------------------------------------------------------
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_stringify("${SHADER_FILES}" INC_FILES)
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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_add_glfw_executable(facePartition
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viewer.cpp
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${SHADER_FILES}
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${INC_FILES}
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$<TARGET_OBJECTS:examples_common_obj>
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)
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target_link_libraries(facePartition
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${PLATFORM_LIBRARIES}
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)
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install(TARGETS facePartition DESTINATION ${CMAKE_BINDIR_BASE})
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327
examples/facePartition/shader.glsl
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327
examples/facePartition/shader.glsl
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@ -0,0 +1,327 @@
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//
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// Copyright 2014 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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//--------------------------------------------------------------
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// Uniforms / Uniform Blocks
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//--------------------------------------------------------------
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layout(std140) uniform Transform {
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mat4 ModelViewMatrix;
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mat4 ProjectionMatrix;
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mat4 ModelViewProjectionMatrix;
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};
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layout(std140) uniform Tessellation {
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float TessLevel;
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};
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uniform int GregoryQuadOffsetBase;
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uniform int PrimitiveIdBase;
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//--------------------------------------------------------------
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// Osd external functions
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//--------------------------------------------------------------
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mat4 OsdModelViewMatrix()
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{
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return ModelViewMatrix;
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}
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mat4 OsdProjectionMatrix()
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{
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return ProjectionMatrix;
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}
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mat4 OsdModelViewProjectionMatrix()
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{
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return ModelViewProjectionMatrix;
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}
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float OsdTessLevel()
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{
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return TessLevel;
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}
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int OsdGregoryQuadOffsetBase()
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{
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return GregoryQuadOffsetBase;
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}
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int OsdPrimitiveIdBase()
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{
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return PrimitiveIdBase;
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}
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//--------------------------------------------------------------
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// Vertex Shader
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//--------------------------------------------------------------
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#ifdef VERTEX_SHADER
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layout (location=0) in vec4 position;
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out block {
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OutputVertex v;
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} outpt;
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void main()
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{
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outpt.v.position = ModelViewMatrix * position;
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}
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#endif
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//--------------------------------------------------------------
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// Geometry Shader
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//--------------------------------------------------------------
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#ifdef GEOMETRY_SHADER
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#ifdef PRIM_QUAD
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layout(lines_adjacency) in;
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#define EDGE_VERTS 4
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#endif // PRIM_QUAD
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#ifdef PRIM_TRI
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layout(triangles) in;
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#define EDGE_VERTS 3
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#endif // PRIM_TRI
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layout(triangle_strip, max_vertices = EDGE_VERTS) out;
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in block {
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OutputVertex v;
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} inpt[EDGE_VERTS];
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out block {
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OutputVertex v;
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noperspective out vec4 edgeDistance;
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} outpt;
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void emit(int index, vec3 normal)
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{
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outpt.v.position = inpt[index].v.position;
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#ifdef SMOOTH_NORMALS
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outpt.v.normal = inpt[index].v.normal;
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#else
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outpt.v.normal = normal;
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#endif
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gl_Position = ProjectionMatrix * inpt[index].v.position;
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EmitVertex();
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}
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#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
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const float VIEWPORT_SCALE = 1024.0; // XXXdyu
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float edgeDistance(vec4 p, vec4 p0, vec4 p1)
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{
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return VIEWPORT_SCALE *
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abs((p.x - p0.x) * (p1.y - p0.y) -
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(p.y - p0.y) * (p1.x - p0.x)) / length(p1.xy - p0.xy);
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}
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void emit(int index, vec3 normal, vec4 edgeVerts[EDGE_VERTS])
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{
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outpt.edgeDistance[0] =
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edgeDistance(edgeVerts[index], edgeVerts[0], edgeVerts[1]);
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outpt.edgeDistance[1] =
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edgeDistance(edgeVerts[index], edgeVerts[1], edgeVerts[2]);
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#ifdef PRIM_TRI
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outpt.edgeDistance[2] =
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edgeDistance(edgeVerts[index], edgeVerts[2], edgeVerts[0]);
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#endif
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#ifdef PRIM_QUAD
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outpt.edgeDistance[2] =
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edgeDistance(edgeVerts[index], edgeVerts[2], edgeVerts[3]);
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outpt.edgeDistance[3] =
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edgeDistance(edgeVerts[index], edgeVerts[3], edgeVerts[0]);
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#endif
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emit(index, normal);
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}
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#endif
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void main()
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{
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gl_PrimitiveID = gl_PrimitiveIDIn;
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#ifdef PRIM_QUAD
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vec3 A = (inpt[0].v.position - inpt[1].v.position).xyz;
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vec3 B = (inpt[3].v.position - inpt[1].v.position).xyz;
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vec3 C = (inpt[2].v.position - inpt[1].v.position).xyz;
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vec3 n0 = normalize(cross(B, A));
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#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
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vec4 edgeVerts[EDGE_VERTS];
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edgeVerts[0] = ProjectionMatrix * inpt[0].v.position;
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edgeVerts[1] = ProjectionMatrix * inpt[1].v.position;
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edgeVerts[2] = ProjectionMatrix * inpt[2].v.position;
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edgeVerts[3] = ProjectionMatrix * inpt[3].v.position;
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edgeVerts[0].xy /= edgeVerts[0].w;
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edgeVerts[1].xy /= edgeVerts[1].w;
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edgeVerts[2].xy /= edgeVerts[2].w;
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edgeVerts[3].xy /= edgeVerts[3].w;
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emit(0, n0, edgeVerts);
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emit(1, n0, edgeVerts);
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emit(3, n0, edgeVerts);
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emit(2, n0, edgeVerts);
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#else
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emit(0, n0);
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emit(1, n0);
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emit(3, n0);
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emit(2, n0);
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#endif
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#endif // PRIM_QUAD
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#ifdef PRIM_TRI
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vec3 A = (inpt[1].v.position - inpt[0].v.position).xyz;
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vec3 B = (inpt[2].v.position - inpt[0].v.position).xyz;
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vec3 n0 = normalize(cross(B, A));
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#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
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vec4 edgeVerts[EDGE_VERTS];
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edgeVerts[0] = ProjectionMatrix * inpt[0].v.position;
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edgeVerts[1] = ProjectionMatrix * inpt[1].v.position;
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edgeVerts[2] = ProjectionMatrix * inpt[2].v.position;
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edgeVerts[0].xy /= edgeVerts[0].w;
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edgeVerts[1].xy /= edgeVerts[1].w;
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edgeVerts[2].xy /= edgeVerts[2].w;
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emit(0, n0, edgeVerts);
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emit(1, n0, edgeVerts);
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emit(2, n0, edgeVerts);
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#else
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emit(0, n0);
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emit(1, n0);
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emit(2, n0);
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#endif
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#endif // PRIM_TRI
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EndPrimitive();
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}
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#endif
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//--------------------------------------------------------------
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// Fragment Shader
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//--------------------------------------------------------------
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#ifdef FRAGMENT_SHADER
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in block {
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OutputVertex v;
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noperspective in vec4 edgeDistance;
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} inpt;
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out vec4 outColor;
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#define NUM_LIGHTS 2
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struct LightSource {
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vec4 position;
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vec4 ambient;
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vec4 diffuse;
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vec4 specular;
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};
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layout(std140) uniform Lighting {
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LightSource lightSource[NUM_LIGHTS];
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};
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uniform vec4 diffuseColor = vec4(1);
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uniform vec4 ambientColor = vec4(1);
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vec4
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lighting(vec4 diffuse, vec3 Peye, vec3 Neye)
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{
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vec4 color = vec4(0);
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for (int i = 0; i < NUM_LIGHTS; ++i) {
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vec4 Plight = lightSource[i].position;
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vec3 l = (Plight.w == 0.0)
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? normalize(Plight.xyz) : normalize(Plight.xyz - Peye);
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vec3 n = normalize(Neye);
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vec3 h = normalize(l + vec3(0,0,1)); // directional viewer
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float d = max(0.0, dot(n, l));
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float s = pow(max(0.0, dot(n, h)), 500.0f);
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color += lightSource[i].ambient * ambientColor
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+ d * lightSource[i].diffuse * diffuse
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+ s * lightSource[i].specular;
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}
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color.a = 1;
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return color;
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}
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vec4
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edgeColor(vec4 Cfill, vec4 edgeDistance)
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{
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#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
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#ifdef PRIM_TRI
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float d =
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min(inpt.edgeDistance[0], min(inpt.edgeDistance[1], inpt.edgeDistance[2]));
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#endif
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#ifdef PRIM_QUAD
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float d =
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min(min(inpt.edgeDistance[0], inpt.edgeDistance[1]),
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min(inpt.edgeDistance[2], inpt.edgeDistance[3]));
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#endif
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vec4 Cedge = vec4(1.0, 1.0, 0.0, 1.0);
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float p = exp2(-2 * d * d);
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#if defined(GEOMETRY_OUT_WIRE)
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if (p < 0.25) discard;
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#endif
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Cfill.rgb = mix(Cfill.rgb, Cedge.rgb, p);
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#endif
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return Cfill;
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}
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#if defined(PRIM_QUAD) || defined(PRIM_TRI)
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void
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main()
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{
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vec3 N = (gl_FrontFacing ? inpt.v.normal : -inpt.v.normal);
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vec4 color = diffuseColor;
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vec4 Cf = lighting(color, inpt.v.position.xyz, N);
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#if defined(GEOMETRY_OUT_WIRE) || defined(GEOMETRY_OUT_LINE)
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Cf = edgeColor(Cf, inpt.edgeDistance);
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#endif
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outColor = Cf;
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}
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#endif
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#endif
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1329
examples/facePartition/viewer.cpp
Normal file
1329
examples/facePartition/viewer.cpp
Normal file
File diff suppressed because it is too large
Load Diff
@ -37,6 +37,7 @@ set(PUBLIC_HEADER_FILES
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drawController.h
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evaluator_capi.h
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mesh.h
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patchPartitioner.h
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refiner.h
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topology.h
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uniformEvaluator.h
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211
opensubdiv/osdutil/patchPartitioner.h
Normal file
211
opensubdiv/osdutil/patchPartitioner.h
Normal file
@ -0,0 +1,211 @@
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//
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// Copyright 2014 Pixar
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
||||
// with the following modification; you may not use this file except in
|
||||
// compliance with the Apache License and the following modification to it:
|
||||
// Section 6. Trademarks. is deleted and replaced with:
|
||||
//
|
||||
// 6. Trademarks. This License does not grant permission to use the trade
|
||||
// names, trademarks, service marks, or product names of the Licensor
|
||||
// and its affiliates, except as required to comply with Section 4(c) of
|
||||
// the License and to reproduce the content of the NOTICE file.
|
||||
//
|
||||
// You may obtain a copy of the Apache License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the Apache License with the above modification is
|
||||
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
// KIND, either express or implied. See the Apache License for the specific
|
||||
// language governing permissions and limitations under the Apache License.
|
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//
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#ifndef OSDUTIL_PATCH_PARTITIONER_H
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#define OSDUTIL_PATCH_PARTITIONER_H
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#include "../version.h"
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#include "../far/patchTables.h"
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#include <algorithm>
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#include <vector>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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// OsdUtilPatchPartitioner is a utility class which performs patch array
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// partitioning for the given ID assignments.
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//
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// input patchtable:
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// +-----------+-------------------+-----------------+-------------------+
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// |Type |Regular |Boundary | ... |
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// +-----------+-------------------+-----------------+-------------------+
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// input patcharray
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// |a:b:c:d:e:f:.......|p:q:r:s:t:.......| ...
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// \ single drawcall /
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//
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//
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// Flattening idsOnPtexFaces into all patches gives
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// ID assignments on each patch
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// +-----------+-------------------+-----------------+-------------------+
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// |PartitionID|0:2:1:1:2:0:.......|4:1:1:1:2:.......| ... |
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// +-----------+-------------------+-----------------+-------------------+
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//
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//
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// Then OsdUtilPatchPartitioner reorders indices table, patch param table
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// and quadoffset table by partition ID, and also generates an array of
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// patchArrayVector that corresponds to each partition ID.
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//
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//
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// output patchtable
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// +-----------+-------------------+-----------------+-------------------+
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// |Type |Regular |Boundary | ... |
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// +-----------+-------------------+-----------------+-------------------+
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// |Reordered |0:0:1:1:2:2:.......|1:1:1:2:4:.......| ... |
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// +-----------+-------------------+-----------------+-------------------+
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//
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// output patcharray subsets
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// for ID=0 |a:f|
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// for ID=1 |c:d| |q:r:s|
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// for ID=2 |b:e| |t|
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// ... / |
|
||||
// single drawcall
|
||||
//
|
||||
|
||||
class OsdUtilPatchPartitioner {
|
||||
public:
|
||||
/// Constructor.
|
||||
OsdUtilPatchPartitioner(FarPatchTables const *srcPatchTables,
|
||||
std::vector<int> const &idsOnPtexFaces);
|
||||
|
||||
/// Returns the number of partitions.
|
||||
int GetNumPartitions() const {
|
||||
return (int)_partitionedPatchArrays.size();
|
||||
}
|
||||
|
||||
/// Returns the reordered patch tables.
|
||||
FarPatchTables const &GetPatchTables() const {
|
||||
return _patchTables;
|
||||
}
|
||||
|
||||
/// Returns the subset of patcharrays which contains patches associated with the partition ID.
|
||||
FarPatchTables::PatchArrayVector const & GetPatchArrays(int partitionID) const {
|
||||
return _partitionedPatchArrays[partitionID];
|
||||
}
|
||||
|
||||
private:
|
||||
FarPatchTables _patchTables;
|
||||
std::vector<FarPatchTables::PatchArrayVector> _partitionedPatchArrays;
|
||||
};
|
||||
|
||||
|
||||
inline
|
||||
OsdUtilPatchPartitioner::OsdUtilPatchPartitioner(FarPatchTables const *srcPatchTables,
|
||||
std::vector<int> const &idsOnPtexFaces) :
|
||||
_patchTables(FarPatchTables::PatchArrayVector(),
|
||||
FarPatchTables::PTable(), NULL, NULL, NULL, NULL, 0)
|
||||
{
|
||||
int numPartitions = 0;
|
||||
for (int i = 0; i < (int)idsOnPtexFaces.size(); ++i) {
|
||||
numPartitions = std::max(numPartitions, idsOnPtexFaces[i]);
|
||||
}
|
||||
++numPartitions;
|
||||
_partitionedPatchArrays.resize(numPartitions);
|
||||
|
||||
// src tables
|
||||
FarPatchTables::PatchParamTable const &srcPatchParamTable =
|
||||
srcPatchTables->GetPatchParamTable();
|
||||
FarPatchTables::PTable const &srcPTable =
|
||||
srcPatchTables->GetPatchTable();
|
||||
FarPatchTables::QuadOffsetTable const &srcQuadOffsetTable =
|
||||
srcPatchTables->GetQuadOffsetTable();
|
||||
|
||||
// dst tables
|
||||
FarPatchTables::PatchParamTable newPatchParamTable;
|
||||
FarPatchTables::PTable newPTable;
|
||||
FarPatchTables::QuadOffsetTable newQuadOffsetTable;
|
||||
|
||||
// iterate over all patch
|
||||
for (FarPatchTables::PatchArrayVector::const_iterator paIt =
|
||||
srcPatchTables->GetPatchArrayVector().begin();
|
||||
paIt != srcPatchTables->GetPatchArrayVector().end(); ++paIt) {
|
||||
|
||||
FarPatchTables::Descriptor desc = paIt->GetDescriptor();
|
||||
|
||||
int vertexOffset = (int)newPTable.size();
|
||||
int patchOffset = (int)newPatchParamTable.size();
|
||||
int quadOffsetOffset = (int)newQuadOffsetTable.size();
|
||||
|
||||
// shuffle this range in partition order
|
||||
std::vector<std::pair<int, int> > sortProxy(paIt->GetNumPatches());
|
||||
std::vector<int> numPatches(numPartitions);
|
||||
for (int i = 0; i < (int)paIt->GetNumPatches(); ++i) {
|
||||
int patchIndex = paIt->GetPatchIndex() + i;
|
||||
int ptexIndex = srcPatchParamTable[patchIndex].faceIndex;
|
||||
int partitionID = idsOnPtexFaces[ptexIndex];
|
||||
sortProxy[i] = std::make_pair<int, int>(partitionID, patchIndex);
|
||||
++numPatches[partitionID];
|
||||
}
|
||||
// sort by partitionID
|
||||
std::sort(sortProxy.begin(), sortProxy.end());
|
||||
|
||||
// for each single patch
|
||||
for (int i = 0; i < (int)sortProxy.size(); ++i) {
|
||||
// reorder corresponding index table entries (16, 12, 9, 4, 3 integers)
|
||||
int patchIndex = sortProxy[i].second - paIt->GetPatchIndex();
|
||||
|
||||
FarPatchTables::PTable::const_iterator begin =
|
||||
srcPTable.begin() + paIt->GetVertIndex() +
|
||||
(int)(patchIndex * desc.GetNumControlVertices());
|
||||
|
||||
FarPatchTables::PTable::const_iterator end =
|
||||
begin + (desc.GetNumControlVertices());
|
||||
|
||||
std::copy(begin, end, std::back_inserter(newPTable));
|
||||
|
||||
// reorder corresponding patchparam table entry
|
||||
newPatchParamTable.push_back(
|
||||
srcPatchParamTable[patchIndex + paIt->GetPatchIndex()]);
|
||||
|
||||
// reorder corresponding quadoffset table entries (4 int)
|
||||
if (desc.GetType() == FarPatchTables::GREGORY or
|
||||
desc.GetType() == FarPatchTables::GREGORY_BOUNDARY) {
|
||||
for (int j = 0; j < 4; ++j) {
|
||||
newQuadOffsetTable.push_back(
|
||||
srcQuadOffsetTable[patchIndex*4+j + quadOffsetOffset]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// split patch array
|
||||
for (int i = 0; i < numPartitions; ++i) {
|
||||
_partitionedPatchArrays[i].push_back(
|
||||
FarPatchTables::PatchArray(desc,
|
||||
vertexOffset,
|
||||
patchOffset,
|
||||
numPatches[i],
|
||||
quadOffsetOffset));
|
||||
|
||||
vertexOffset += numPatches[i] * (desc.GetNumControlVertices());
|
||||
patchOffset += numPatches[i];
|
||||
quadOffsetOffset += numPatches[i] * 4;
|
||||
}
|
||||
}
|
||||
|
||||
// create reordered patch tables.
|
||||
_patchTables = FarPatchTables(srcPatchTables->GetPatchArrayVector(),
|
||||
newPTable,
|
||||
&srcPatchTables->GetVertexValenceTable(),
|
||||
&newQuadOffsetTable,
|
||||
&newPatchParamTable,
|
||||
NULL,
|
||||
srcPatchTables->GetMaxValence());
|
||||
}
|
||||
|
||||
} // end namespace OPENSUBDIV_VERSION
|
||||
using namespace OPENSUBDIV_VERSION;
|
||||
|
||||
} // end namespace OpenSubdiv
|
||||
|
||||
#endif // OSDUTIL_PATCH_PARTITIONER_H
|
Loading…
Reference in New Issue
Block a user