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https://github.com/PixarAnimationStudios/OpenSubdiv
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Mtl implementation cleanup thread dispatch
Moved some of the boiler-plate code related to thread group dispatching and configuration from the osd shader source to the example shader source.
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cc6c9da070
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@ -27,6 +27,24 @@
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#include <metal_stdlib>
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using namespace metal;
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#if OSD_IS_ADAPTIVE
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#if OSD_PATCH_GREGORY_BASIS
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constant constexpr unsigned IndexLookupStride = 5;
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#else
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constant constexpr unsigned IndexLookupStride = 1;
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#endif
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#define PATCHES_PER_THREADGROUP ((THREADS_PER_THREADGROUP * CONTROL_POINTS_PER_THREAD) / CONTROL_POINTS_PER_PATCH)
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#define REAL_THREADGROUP_DIVISOR (CONTROL_POINTS_PER_PATCH / CONTROL_POINTS_PER_THREAD)
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static_assert(REAL_THREADGROUP_DIVISOR % 2 == 0, "REAL_THREADGROUP_DIVISOR must be a power of 2");
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static_assert(!OSD_ENABLE_SCREENSPACE_TESSELLATION || !USE_PTVS_FACTORS, "USE_PTVS_FACTORS cannot be enabled if OSD_ENABLE_SCREENSPACE_TESSELLATION is enabled");
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static_assert((OSD_ENABLE_SCREENSPACE_TESSELLATION && (OSD_FRACTIONAL_ODD_SPACING || OSD_FRACTIONAL_EVEN_SPACING)) || !OSD_ENABLE_SCREENSPACE_TESSELLATION, "OSD_ENABLE_SCREENSPACE_TESSELLATION requires OSD_FRACTIONAL_ODD_SPACING or OSD_FRACTIONAL_EVEN_SPACING");
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#endif
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#define SHADING_TYPE_MATERIAL 0
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#define SHADING_TYPE_FACE_VARYING_COLOR 1
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#define SHADING_TYPE_PATCH_TYPE 2
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@ -42,24 +42,6 @@
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#define OSD_NUM_ELEMENTS 3
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#endif
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#if OSD_IS_ADAPTIVE
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#if OSD_PATCH_GREGORY_BASIS
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constant constexpr unsigned IndexLookupStride = 5;
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#else
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constant constexpr unsigned IndexLookupStride = 1;
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#endif
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#define PATCHES_PER_THREADGROUP ((THREADS_PER_THREADGROUP * CONTROL_POINTS_PER_THREAD) / CONTROL_POINTS_PER_PATCH)
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#define REAL_THREADGROUP_DIVISOR (CONTROL_POINTS_PER_PATCH / CONTROL_POINTS_PER_THREAD)
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static_assert(REAL_THREADGROUP_DIVISOR % 2 == 0, "REAL_THREADGROUP_DIVISOR must be a power of 2");
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static_assert(!OSD_ENABLE_SCREENSPACE_TESSELLATION || !USE_PTVS_FACTORS, "USE_PTVS_FACTORS cannot be enabled if OSD_ENABLE_SCREENSPACE_TESSELLATION is enabled");
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static_assert((OSD_ENABLE_SCREENSPACE_TESSELLATION && (OSD_FRACTIONAL_ODD_SPACING || OSD_FRACTIONAL_EVEN_SPACING)) || !OSD_ENABLE_SCREENSPACE_TESSELLATION, "OSD_ENABLE_SCREENSPACE_TESSELLATION requires OSD_FRACTIONAL_ODD_SPACING or OSD_FRACTIONAL_EVEN_SPACING");
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#endif
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using namespace metal;
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using OsdPatchParamBufferType = packed_int3;
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