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https://github.com/PixarAnimationStudios/OpenSubdiv
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Fix incorrect capitalization in GL ptexViewer shader.glsl: it's PtexMip*m*apLookup
fixes #242
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@ -562,7 +562,7 @@ main()
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// ------------ occlusion ---------------
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#ifdef USE_PTEX_OCCLUSION
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float occ = PtexMipMapLookup(inpt.v.patchCoord,
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float occ = PtexMipmapLookup(inpt.v.patchCoord,
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mipmapBias,
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textureOcclusion_Data,
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textureOcclusion_Packing).x;
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@ -573,7 +573,7 @@ main()
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// ------------ specular ---------------
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#ifdef USE_PTEX_SPECULAR
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float specular = PtexMipMapLookup(inpt.v.patchCoord,
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float specular = PtexMipmapLookup(inpt.v.patchCoord,
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mipmapBias,
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textureSpecular_Data,
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textureSpecular_Packing).x;
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