mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-09-19 14:20:00 +00:00
build fixes :
- remove ptexViewer from the build on OSX (doesnt work) - remove maya plugins from the build on OSX (until we have a compatible version available) glViewer fixes : - fix incorrect GLFW version check in #ifdefs (now done in cmake) - fix default program GL version (downgraded to 1.5 where necessary) - remove non core-profile GL calls (triggering errors) this should allow OSX 10.7 builds to produce a functional, if restricted, glViewer. fixes #111
This commit is contained in:
parent
626b8c40bf
commit
2b12ffc447
@ -59,7 +59,8 @@ if( OPENGL_FOUND AND (GLEW_FOUND AND GLFW_FOUND) OR (APPLE AND GLFW_FOUND))
|
||||
add_subdirectory(glViewer)
|
||||
# add_subdirectory(simpleCpu)
|
||||
# add_subdirectory(evalTest)
|
||||
if(PTEX_FOUND)
|
||||
if(PTEX_FOUND AND (NOT APPLE))
|
||||
# the ptexViewer example requires GL functionality not available on OSX
|
||||
add_subdirectory(ptexViewer)
|
||||
endif()
|
||||
else()
|
||||
@ -90,7 +91,8 @@ if(DXSDK_FOUND)
|
||||
add_subdirectory(dxViewer)
|
||||
endif()
|
||||
|
||||
if(MAYA_FOUND)
|
||||
# XXXX manuelk : turning off the maya plugin examples for now
|
||||
if(MAYA_FOUND AND (NOT APPLE))
|
||||
add_subdirectory(mayaViewer)
|
||||
if(PTEX_FOUND)
|
||||
add_subdirectory(mayaPtexViewer)
|
||||
|
@ -189,7 +189,7 @@ int g_frame = 0,
|
||||
int g_fullscreen = 0,
|
||||
g_freeze = 0,
|
||||
g_wire = 2,
|
||||
g_adaptive = 1,
|
||||
g_adaptive = 0,
|
||||
g_drawCageEdges = 1,
|
||||
g_drawCageVertices = 0,
|
||||
g_drawPatchCVs = 0,
|
||||
@ -284,15 +284,21 @@ compileShader(GLenum shaderType, const char *source)
|
||||
GLuint shader = glCreateShader(shaderType);
|
||||
glShaderSource(shader, 1, &source, NULL);
|
||||
glCompileShader(shader);
|
||||
|
||||
checkGLErrors("compileShader");
|
||||
return shader;
|
||||
}
|
||||
|
||||
static bool
|
||||
linkDefaultProgram()
|
||||
{
|
||||
#if defined(GL_ARB_tessellation_shader) || defined(GL_VERSION_4_0)
|
||||
#define GLSL_VERSION_DEFINE "#version 400\n"
|
||||
#else
|
||||
#define GLSL_VERSION_DEFINE "#version 150\n"
|
||||
#endif
|
||||
|
||||
static const char *vsSrc =
|
||||
"#version 410\n"
|
||||
GLSL_VERSION_DEFINE
|
||||
"in vec3 position;\n"
|
||||
"in vec3 color;\n"
|
||||
"out vec4 fragColor;\n"
|
||||
@ -304,7 +310,7 @@ linkDefaultProgram()
|
||||
"}\n";
|
||||
|
||||
static const char *fsSrc =
|
||||
"#version 410\n"
|
||||
GLSL_VERSION_DEFINE
|
||||
"in vec4 fragColor;\n"
|
||||
"out vec4 color;\n"
|
||||
"void main() {\n"
|
||||
@ -314,6 +320,7 @@ linkDefaultProgram()
|
||||
GLuint program = glCreateProgram();
|
||||
GLuint vertexShader = compileShader(GL_VERTEX_SHADER, vsSrc);
|
||||
GLuint fragmentShader = compileShader(GL_FRAGMENT_SHADER, fsSrc);
|
||||
|
||||
glAttachShader(program, vertexShader);
|
||||
glAttachShader(program, fragmentShader);
|
||||
|
||||
@ -807,9 +814,7 @@ drawCageEdges() {
|
||||
glVertexAttribPointer(g_defaultProgram.attrColor,
|
||||
3, GL_FLOAT, GL_FALSE, sizeof (GLfloat) * 6, (void*)12);
|
||||
|
||||
glLineWidth(2.0f);
|
||||
glDrawArrays(GL_LINES, 0, (int)g_coarseEdges.size());
|
||||
glLineWidth(1.0f);
|
||||
|
||||
glBindVertexArray(0);
|
||||
glUseProgram(0);
|
||||
@ -1714,7 +1719,6 @@ setGLCoreProfile()
|
||||
#define GLFW_OPENGL_VERSION_MINOR GLFW_CONTEXT_VERSION_MINOR
|
||||
#endif
|
||||
|
||||
#if GLFW_VERSION_MAJOR>=2 and GLFW_VERSION_MINOR >=7
|
||||
glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
#if not defined(__APPLE__)
|
||||
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4);
|
||||
@ -1724,7 +1728,6 @@ setGLCoreProfile()
|
||||
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3);
|
||||
glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user