Remove debugging std::cout calls as these classes get used in Presto.

This commit is contained in:
gelder 2014-05-06 09:25:55 -07:00
parent a57dd034e7
commit 2e02892216
2 changed files with 0 additions and 4 deletions

View File

@ -304,8 +304,6 @@ bool _ProcessTagsAndFinishMesh(
int nfloat = tagData.numArgs[3*i+1];
int nstring = tagData.numArgs[3*i+2];
std::cout << "TAGSTAGStag " << i << " " << tag << " " << nint << " " << nfloat << " " << nstring << "\n";
switch (tag) {
case OsdUtilTagData::INTERPOLATE_BOUNDARY:
// Interp boundaries
@ -351,7 +349,6 @@ bool _ProcessTagsAndFinishMesh(
return false;
} else {
float sharpness = std::max(0.0f, ((nfloat > 1) ? currentFloat[j] : currentFloat[0]));
std::cout << "Setting sharpness on edge " << currentInt[j] << " " << currentInt[j+1] << " to " << sharpness << " " << nfloat << "\n";
e->SetSharpness(sharpness);
}
}

View File

@ -335,7 +335,6 @@ bool
OsdUtilTagData::AddCrease(int *indices, int numIndices,
float *sharpness, int numSharpness)
{
std::cout << "Adding crease!\n";
tags.push_back(CREASE);
numArgs.push_back(numIndices);
numArgs.push_back(numSharpness);