mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-08 21:30:06 +00:00
Mtl implementation mtlViewer organization
Refactored computation and drawing code used for tessellated patches to improve readability and extensibility. - Updated mtlViewer.metal computation kernel to express data indexing using familiar semantic concepts: i.e. primitiveID, vertexID, etc. instead of threadgroup semantics. - Updated mtlViewer.mm to consolidate patch type dispatch. Now, the configuration and execution of the compute and drawing passes is controlled by a PipelineConfig descriptor.
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@ -28,17 +28,6 @@
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using namespace metal;
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#if OSD_IS_ADAPTIVE
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#if OSD_PATCH_GREGORY_BASIS
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constant constexpr unsigned IndexLookupStride = 5;
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#else
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constant constexpr unsigned IndexLookupStride = 1;
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#endif
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#define PATCHES_PER_THREADGROUP ((THREADS_PER_THREADGROUP * CONTROL_POINTS_PER_THREAD) / CONTROL_POINTS_PER_PATCH)
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#define REAL_THREADGROUP_DIVISOR (CONTROL_POINTS_PER_PATCH / CONTROL_POINTS_PER_THREAD)
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static_assert(REAL_THREADGROUP_DIVISOR % 2 == 0, "REAL_THREADGROUP_DIVISOR must be a power of 2");
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static_assert(!OSD_ENABLE_SCREENSPACE_TESSELLATION || !USE_PTVS_FACTORS, "USE_PTVS_FACTORS cannot be enabled if OSD_ENABLE_SCREENSPACE_TESSELLATION is enabled");
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#endif
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@ -228,6 +217,21 @@ struct ControlPoint
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#endif
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#endif
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};
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#elif OSD_PATCH_GREGORY || OSD_PATCH_GREGORY_BOUNDARY
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struct ControlPoint
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{
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float3 P [[attribute(0)]];
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float3 Ep [[attribute(1)]];
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float3 Em [[attribute(2)]];
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float3 Fp [[attribute(3)]];
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float3 Fm [[attribute(4)]];
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};
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#elif OSD_PATCH_GREGORY_BASIS
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struct ControlPoint
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{
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float3 position [[attribute(0)]];
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};
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#endif
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struct PatchInput
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{
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@ -238,33 +242,6 @@ struct PatchInput
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#endif
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int3 patchParam [[attribute(10)]];
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};
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#elif OSD_PATCH_GREGORY || OSD_PATCH_GREGORY_BOUNDARY
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struct ControlPoint
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{
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float3 P [[attribute(0)]];
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float3 Ep [[attribute(1)]];
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float3 Em [[attribute(2)]];
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float3 Fp [[attribute(3)]];
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float3 Fm [[attribute(4)]];
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};
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struct PatchInput
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{
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patch_control_point<ControlPoint> cv;
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int3 patchParam [[attribute(10)]];
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};
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#elif OSD_PATCH_GREGORY_BASIS
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struct ControlPoint
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{
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float3 position [[attribute(0)]];
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};
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struct PatchInput
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{
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patch_control_point<ControlPoint> cv;
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int3 patchParam [[attribute(10)]];
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};
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#endif
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#endif
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//----------------------------------------------------------
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@ -279,7 +256,7 @@ kernel void compute_main(
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unsigned thread_position_in_threadgroup [[thread_position_in_threadgroup]],
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unsigned threadgroup_position_in_grid [[threadgroup_position_in_grid]],
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OsdPatchParamBufferSet osdBuffers, //This struct contains all of the buffers needed by OSD
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device MTLQuadTessellationFactorsHalf* quadTessellationFactors [[buffer(QUAD_TESSFACTORS_INDEX)]]
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device MTLQuadTessellationFactorsHalf* patchTessellationFactors [[buffer(PATCH_TESSFACTORS_INDEX)]]
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#if OSD_USE_PATCH_INDEX_BUFFER
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,device unsigned* patchIndex [[buffer(OSD_PATCH_INDEX_BUFFER_INDEX)]]
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,device MTLDrawPatchIndirectArguments* drawIndirectCommands [[buffer(OSD_DRAWINDIRECT_BUFFER_INDEX)]]
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@ -291,43 +268,40 @@ kernel void compute_main(
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// OSD Kernel Setup
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//----------------------------------------------------------
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#define PATCHES_PER_THREADGROUP (THREADS_PER_THREADGROUP / THREADS_PER_PATCH)
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int const primitiveID = thread_position_in_grid / THREADS_PER_PATCH;
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int const primitiveIDInTG = thread_position_in_threadgroup / THREADS_PER_PATCH;
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int const vertexIndex = threadgroup_position_in_grid * PATCHES_PER_THREADGROUP * CONTROL_POINTS_PER_PATCH +
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thread_position_in_threadgroup * CONTROL_POINTS_PER_THREAD;
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int const vertexIndexInTG = thread_position_in_threadgroup * CONTROL_POINTS_PER_THREAD;
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int const invocationID = (thread_position_in_threadgroup * VERTEX_CONTROL_POINTS_PER_THREAD) % (THREADS_PER_PATCH*VERTEX_CONTROL_POINTS_PER_THREAD);
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//Contains the shared patchParam value used by all threads that act upon a single patch
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//the .z (sharpness) field is set to -1 (NAN) if that patch should be culled to signal other threads to return.
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threadgroup int3 patchParam[PATCHES_PER_THREADGROUP];
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threadgroup PatchVertexType patchVertices[PATCHES_PER_THREADGROUP * CONTROL_POINTS_PER_PATCH];
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const auto real_threadgroup = thread_position_in_grid / REAL_THREADGROUP_DIVISOR;
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const auto subthreadgroup_in_threadgroup = thread_position_in_threadgroup / REAL_THREADGROUP_DIVISOR;
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const auto real_thread_in_threadgroup = thread_position_in_threadgroup & (REAL_THREADGROUP_DIVISOR - 1);
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#if NEEDS_BARRIER
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const auto validThread = thread_position_in_grid * CONTROL_POINTS_PER_THREAD < osdBuffers.kernelExecutionLimit;
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#else
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const auto validThread = true;
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if(thread_position_in_grid * CONTROL_POINTS_PER_THREAD >= osdBuffers.kernelExecutionLimit)
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return;
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#endif
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//----------------------------------------------------------
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// OSD Vertex Transform
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//----------------------------------------------------------
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if(validThread)
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{
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patchParam[subthreadgroup_in_threadgroup] = OsdGetPatchParam(real_threadgroup, osdBuffers.patchParamBuffer);
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patchParam[primitiveIDInTG] = OsdGetPatchParam(primitiveID, osdBuffers.patchParamBuffer);
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for(unsigned threadOffset = 0; threadOffset < CONTROL_POINTS_PER_THREAD; threadOffset++)
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for (unsigned threadOffset = 0; threadOffset < CONTROL_POINTS_PER_THREAD; ++threadOffset)
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{
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const auto vertexId = osdBuffers.indexBuffer[(thread_position_in_grid * CONTROL_POINTS_PER_THREAD + threadOffset) * IndexLookupStride];
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const auto v = osdBuffers.vertexBuffer[vertexId];
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if (vertexIndexInTG + threadOffset < PATCHES_PER_THREADGROUP * CONTROL_POINTS_PER_PATCH)
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{
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const auto vertexId = osdBuffers.indexBuffer[(vertexIndex + threadOffset)];
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const auto v = osdBuffers.vertexBuffer[vertexId];
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threadgroup auto& patchVertex = patchVertices[thread_position_in_threadgroup * CONTROL_POINTS_PER_THREAD + threadOffset];
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threadgroup auto& patchVertex = patchVertices[vertexIndexInTG + threadOffset];
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//----------------------------------------------------------
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// User Vertex Transform
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//----------------------------------------------------------
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//----------------------------------------------------------
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// User Vertex Transform
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//----------------------------------------------------------
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OsdComputePerVertex(float4(v.position,1), patchVertex, vertexId, frameConsts.ModelViewProjectionMatrix, osdBuffers);
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OsdComputePerVertex(float4(v.position,1), patchVertex, vertexId, frameConsts.ModelViewProjectionMatrix, osdBuffers);
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}
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}
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}
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@ -335,31 +309,24 @@ kernel void compute_main(
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threadgroup_barrier(mem_flags::mem_threadgroup);
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#endif
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//----------------------------------------------------------
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// OSD Patch Cull
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//----------------------------------------------------------
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if(validThread)
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{
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#if PATCHES_PER_THREADGROUP > 1
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auto patch = patchVertices + subthreadgroup_in_threadgroup * CONTROL_POINTS_PER_THREAD * CONTROL_POINTS_PER_PATCH;
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#else
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//Small optimization for the '1 patch per threadgroup' case
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auto patch = patchVertices;
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#endif
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auto patch = patchVertices + primitiveIDInTG * CONTROL_POINTS_PER_PATCH;
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if(!OsdCullPerPatchVertex(patch, frameConsts.ModelViewMatrix))
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if (!OsdCullPerPatchVertex(patch, frameConsts.ModelViewMatrix))
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{
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#if !OSD_USE_PATCH_INDEX_BUFFER
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quadTessellationFactors[real_threadgroup].edgeTessellationFactor[0] = 0.0h;
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quadTessellationFactors[real_threadgroup].edgeTessellationFactor[1] = 0.0h;
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quadTessellationFactors[real_threadgroup].edgeTessellationFactor[2] = 0.0h;
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quadTessellationFactors[real_threadgroup].edgeTessellationFactor[3] = 0.0h;
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quadTessellationFactors[real_threadgroup].insideTessellationFactor[0] = 0.0h;
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quadTessellationFactors[real_threadgroup].insideTessellationFactor[1] = 0.0h;
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patchTessellationFactors[primitiveID].edgeTessellationFactor[0] = 0.0h;
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patchTessellationFactors[primitiveID].edgeTessellationFactor[1] = 0.0h;
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patchTessellationFactors[primitiveID].edgeTessellationFactor[2] = 0.0h;
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patchTessellationFactors[primitiveID].edgeTessellationFactor[3] = 0.0h;
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patchTessellationFactors[primitiveID].insideTessellationFactor[0] = 0.0h;
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patchTessellationFactors[primitiveID].insideTessellationFactor[1] = 0.0h;
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#endif
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patchParam[subthreadgroup_in_threadgroup].z = -1;
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patchParam[primitiveIDInTG].z = -1;
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#if !NEEDS_BARRIER
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return;
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#endif
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@ -373,18 +340,21 @@ kernel void compute_main(
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//----------------------------------------------------------
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// OSD Patch Compute
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//----------------------------------------------------------
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if(validThread && patchParam[subthreadgroup_in_threadgroup].z != -1)
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if (patchParam[primitiveIDInTG].z != -1)
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{
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for(unsigned threadOffset = 0; threadOffset < CONTROL_POINTS_PER_THREAD; threadOffset++)
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for (unsigned threadOffset = 0; threadOffset < VERTEX_CONTROL_POINTS_PER_THREAD; ++threadOffset)
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{
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OsdComputePerPatchVertex(
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patchParam[subthreadgroup_in_threadgroup],
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real_thread_in_threadgroup * CONTROL_POINTS_PER_THREAD + threadOffset,
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real_threadgroup,
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thread_position_in_grid * CONTROL_POINTS_PER_THREAD + threadOffset,
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patchVertices + subthreadgroup_in_threadgroup * CONTROL_POINTS_PER_PATCH,
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osdBuffers
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);
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if (invocationID + threadOffset < VERTEX_CONTROL_POINTS_PER_PATCH)
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{
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OsdComputePerPatchVertex(
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patchParam[primitiveIDInTG],
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invocationID + threadOffset,
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primitiveID,
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invocationID + threadOffset + primitiveID * VERTEX_CONTROL_POINTS_PER_PATCH,
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patchVertices + primitiveIDInTG * CONTROL_POINTS_PER_PATCH,
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osdBuffers
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);
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}
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}
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}
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@ -395,26 +365,26 @@ kernel void compute_main(
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//----------------------------------------------------------
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// OSD Tessellation Factors
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//----------------------------------------------------------
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if(validThread && real_thread_in_threadgroup == 0)
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if (invocationID == 0)
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{
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#if OSD_USE_PATCH_INDEX_BUFFER
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const auto patchId = atomic_fetch_add_explicit((device atomic_uint*)&drawIndirectCommands->patchCount, 1, memory_order_relaxed);
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patchIndex[patchId] = real_threadgroup;
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patchIndex[patchId] = primitiveID;
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#else
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const auto patchId = real_threadgroup;
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const auto patchId = primitiveID;
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#endif
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OsdComputePerPatchFactors(
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patchParam[subthreadgroup_in_threadgroup],
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patchParam[primitiveIDInTG],
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frameConsts.TessLevel,
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real_threadgroup,
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primitiveID,
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frameConsts.ProjectionMatrix,
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frameConsts.ModelViewMatrix,
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osdBuffers,
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patchVertices + subthreadgroup_in_threadgroup * CONTROL_POINTS_PER_PATCH,
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quadTessellationFactors[patchId]
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);
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patchVertices + primitiveIDInTG * CONTROL_POINTS_PER_PATCH,
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patchTessellationFactors[patchId]
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);
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}
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}
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@ -560,7 +530,7 @@ const constant unsigned BSplineControlLineIndices[] = {
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vertex SolidColorVertex vertex_lines(
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const device unsigned* indicesBuffer [[buffer(INDICES_BUFFER_INDEX)]],
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const device OsdPerPatchVertexBezier* osdPerPatchVertexBezier [[buffer(OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX)]],
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const device OsdPerPatchVertexBezier* osdPerPatchVertexBezier [[buffer(OSD_PERPATCHVERTEX_BUFFER_INDEX)]],
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const constant PerFrameConstants& frameConsts [[buffer(FRAME_CONST_BUFFER_INDEX)]],
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uint vertex_id [[vertex_id]]
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)
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@ -588,7 +558,7 @@ vertex SolidColorVertex vertex_lines(
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}
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#endif
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#if OSD_PATCH_GREGORY_BASIS || OSD_PATCH_GREGORY_BOUNDARY || OSD_PATCH_GREGORY
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#if OSD_PATCH_GREGORY_BASIS || OSD_PATCH_GREGORY || OSD_PATCH_GREGORY_BOUNDARY
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const constant uint GregoryBasisControlLineIndices[] = {
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//Outer Edge
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0, 2,
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@ -627,11 +597,11 @@ const constant uint GregoryBasisControlLineIndices[] = {
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vertex SolidColorVertex vertex_lines(
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#if OSD_PATCH_GREGORY_BASIS
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#ifdef OSD_PATCH_GREGORY_BASIS
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const device unsigned* indicesBuffer [[buffer(INDICES_BUFFER_INDEX)]],
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const device PackedInputVertex* vertexBuffer [[buffer(VERTEX_BUFFER_INDEX)]],
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#else
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const device PackedInputVertex* vertexBuffer [[buffer(OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX)]],
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const device PackedInputVertex* vertexBuffer [[buffer(OSD_PERPATCHVERTEX_BUFFER_INDEX)]],
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#endif
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const constant PerFrameConstants& frameConsts [[buffer(FRAME_CONST_BUFFER_INDEX)]],
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uint vertex_id [[vertex_id]]
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@ -641,7 +611,7 @@ vertex SolidColorVertex vertex_lines(
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const auto idx = vertex_id % idx_size;
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const auto patch_id = vertex_id / idx_size;
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#if OSD_PATCH_GREGORY_BASIS
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#ifdef OSD_PATCH_GREGORY_BASIS
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const auto in = vertexBuffer[indicesBuffer[patch_id * VERTEX_CONTROL_POINTS_PER_PATCH + GregoryBasisControlLineIndices[idx]]];
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#else
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const auto in = vertexBuffer[patch_id * 20 + GregoryBasisControlLineIndices[idx]];
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File diff suppressed because it is too large
Load Diff
@ -163,7 +163,7 @@ struct OsdPatchParamBufferSet
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const device OsdPatchParamBufferType* patchParamBuffer [[buffer(OSD_PATCHPARAM_BUFFER_INDEX)]];
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device PerPatchVertexType* perPatchVertexBuffer [[buffer(OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX)]];
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device PerPatchVertexType* perPatchVertexBuffer [[buffer(OSD_PERPATCHVERTEX_BUFFER_INDEX)]];
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#if !USE_PTVS_FACTORS
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device OsdPerPatchTessFactors* patchTessBuffer [[buffer(OSD_PERPATCHTESSFACTORS_BUFFER_INDEX)]];
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@ -185,7 +185,7 @@ struct OsdVertexBufferSet
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const device OsdPatchParamBufferType* patchParamBuffer [[buffer(OSD_PATCHPARAM_BUFFER_INDEX)]];
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device PerPatchVertexType* perPatchVertexBuffer [[buffer(OSD_PERPATCHVERTEXBEZIER_BUFFER_INDEX)]];
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device PerPatchVertexType* perPatchVertexBuffer [[buffer(OSD_PERPATCHVERTEX_BUFFER_INDEX)]];
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#if !USE_PTVS_FACTORS
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device OsdPerPatchTessFactors* patchTessBuffer [[buffer(OSD_PERPATCHTESSFACTORS_BUFFER_INDEX)]];
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@ -71,10 +71,10 @@ void OsdComputePerPatchFactors(
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tessLevel,
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projectionMatrix,
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modelViewMatrix,
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patchVertices[0].position.xyz,
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patchVertices[3].position.xyz,
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patchVertices[2].position.xyz,
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patchVertices[1].position.xyz,
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patchVertices[ 0].position.xyz,
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patchVertices[15].position.xyz,
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patchVertices[10].position.xyz,
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patchVertices[ 5].position.xyz,
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patchParam,
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tessLevelOuter,
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tessLevelInner
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