Merge pull request #687 from poljere/fix_documentation

Minor changes/fixes in the documentation
This commit is contained in:
David G Yu 2015-06-23 07:48:06 -07:00
commit 3227d6042e
5 changed files with 9 additions and 9 deletions

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@ -62,7 +62,7 @@ build and installation instructions.
Required
________
- `cmake <http://www.cmake.org/>`__ version 2.8
- `CMake <http://www.cmake.org/>`__ version 2.8
Optional
________
@ -96,7 +96,7 @@ the custom CMake modules in the OpenSubdiv/cmake/ folder.
Useful Build Options
____________________
The following configuration arguments can be passed to the cmake command line.
The following configuration arguments can be passed to the CMake command line.
.. code:: c++
@ -260,7 +260,7 @@ CMake provides a cross-platform command-line build:
Alternatively, you can use native toolkits to launch the build. The steps differ for each OS:
* *Windows* :
launch VC++ with the solution generated by cmake in your build directory.
launch VC++ with the solution generated by CMake in your build directory.
* *OSX* :
run *make* in the build directory

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@ -56,7 +56,7 @@ of the software.
:class: quickref
:widths: 50
* - | `osdPolySmooth <maya_osdpolysmooth.html>`_
* - | `Maya osdPolySmooth <maya_osdpolysmooth.html>`_
----

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@ -40,7 +40,7 @@ You can access the OpenSubdiv Git repository at https://github.com/PixarAnimatio
From there, there are several ways of downloading the OpenSubdiv source code.
- Zip archive : downloaded from `here <https://github.com/PixarAnimationStudios/OpenSubdiv/archive/dev.zip>`__
- Zip archive : downloaded from `here <https://github.com/PixarAnimationStudios/OpenSubdiv/archive/master.zip>`__
- Using a GUI client : you can find a list `here <http://git-scm.com/downloads/guis>`__
Please refer to the documentation of your preferred application.

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@ -43,7 +43,7 @@ subdivision surface (subdiv) evaluation on massively parallel CPU and GPU
architectures. This code path is optimized for drawing deforming surfaces with
static topology at interactive framerates.
OpenSubdiv is a code API which we hope to integrate into 3rd party digital
OpenSubdiv is an API ready to be integrated into 3rd party digital
content creation tools. It is **not** an application, nor a tool that can be
used directly to create digital assets.

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@ -22,8 +22,8 @@
language governing permissions and limitations under the Apache License.
osdPolySmooth
-------------
Maya osdPolySmooth
------------------
.. contents::
:local:
@ -33,7 +33,7 @@ osdPolySmooth
DESCRIPTION
===========
The OsdPolySmooth node takes a base mesh and generates an OpenSubdiv subdivided mesh.
The Maya OsdPolySmooth node takes a base mesh and generates an OpenSubdiv subdivided mesh.
.. image:: images/osdpolysmooth.png
:width: 400px