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https://github.com/PixarAnimationStudios/OpenSubdiv
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Merge pull request #687 from poljere/fix_documentation
Minor changes/fixes in the documentation
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3227d6042e
@ -62,7 +62,7 @@ build and installation instructions.
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Required
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________
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- `cmake <http://www.cmake.org/>`__ version 2.8
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- `CMake <http://www.cmake.org/>`__ version 2.8
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Optional
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________
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@ -96,7 +96,7 @@ the custom CMake modules in the OpenSubdiv/cmake/ folder.
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Useful Build Options
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____________________
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The following configuration arguments can be passed to the cmake command line.
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The following configuration arguments can be passed to the CMake command line.
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.. code:: c++
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@ -260,7 +260,7 @@ CMake provides a cross-platform command-line build:
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Alternatively, you can use native toolkits to launch the build. The steps differ for each OS:
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* *Windows* :
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launch VC++ with the solution generated by cmake in your build directory.
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launch VC++ with the solution generated by CMake in your build directory.
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* *OSX* :
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run *make* in the build directory
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@ -56,7 +56,7 @@ of the software.
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:class: quickref
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:widths: 50
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* - | `osdPolySmooth <maya_osdpolysmooth.html>`_
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* - | `Maya osdPolySmooth <maya_osdpolysmooth.html>`_
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----
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@ -40,7 +40,7 @@ You can access the OpenSubdiv Git repository at https://github.com/PixarAnimatio
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From there, there are several ways of downloading the OpenSubdiv source code.
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- Zip archive : downloaded from `here <https://github.com/PixarAnimationStudios/OpenSubdiv/archive/dev.zip>`__
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- Zip archive : downloaded from `here <https://github.com/PixarAnimationStudios/OpenSubdiv/archive/master.zip>`__
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- Using a GUI client : you can find a list `here <http://git-scm.com/downloads/guis>`__
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Please refer to the documentation of your preferred application.
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@ -43,7 +43,7 @@ subdivision surface (subdiv) evaluation on massively parallel CPU and GPU
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architectures. This code path is optimized for drawing deforming surfaces with
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static topology at interactive framerates.
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OpenSubdiv is a code API which we hope to integrate into 3rd party digital
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OpenSubdiv is an API ready to be integrated into 3rd party digital
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content creation tools. It is **not** an application, nor a tool that can be
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used directly to create digital assets.
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@ -22,8 +22,8 @@
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language governing permissions and limitations under the Apache License.
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osdPolySmooth
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-------------
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Maya osdPolySmooth
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------------------
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.. contents::
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:local:
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@ -33,7 +33,7 @@ osdPolySmooth
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DESCRIPTION
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===========
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The OsdPolySmooth node takes a base mesh and generates an OpenSubdiv subdivided mesh.
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The Maya OsdPolySmooth node takes a base mesh and generates an OpenSubdiv subdivided mesh.
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.. image:: images/osdpolysmooth.png
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:width: 400px
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