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Merge pull request #508 from davidgyu/dxfix
Fixed HLSL shader compile error.
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commit
32e9bb7e29
@ -277,10 +277,10 @@ HS_CONSTANT_FUNC_OUT HSConstFunc(
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float3 p[4];
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#if defined OSD_ENABLE_SCREENSPACE_TESSELLATION
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p[0] = mul(OsdModelViewMatrix() * float4(patch[0].position, 1)).xyz;
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p[1] = mul(OsdModelViewMatrix() * float4(patch[1].position, 1)).xyz;
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p[2] = mul(OsdModelViewMatrix() * float4(patch[2].position, 1)).xyz;
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p[3] = mul(OsdModelViewMatrix() * float4(patch[3].position, 1)).xyz;
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p[0] = mul(OsdModelViewMatrix(), float4(patch[0].position, 1)).xyz;
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p[1] = mul(OsdModelViewMatrix(), float4(patch[1].position, 1)).xyz;
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p[2] = mul(OsdModelViewMatrix(), float4(patch[2].position, 1)).xyz;
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p[3] = mul(OsdModelViewMatrix(), float4(patch[3].position, 1)).xyz;
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#else
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p[0] = patch[0].position.xyz;
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p[1] = patch[1].position.xyz;
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