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Merge pull request #376 from hsdk/GLTransformFeedbackFixes
Fix for GLTransformFeedback crash in computeStencil
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commit
3ab9d9693e
@ -31,7 +31,7 @@ uniform samplerBuffer vertexBuffer;
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out float outVertexBuffer[LENGTH];
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uniform isamplerBuffer sizes;
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uniform usamplerBuffer sizes;
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uniform isamplerBuffer offsets;
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uniform isamplerBuffer indices;
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uniform samplerBuffer weights;
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@ -54,16 +54,16 @@ void clear(out Vertex v) {
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}
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void addWithWeight(inout Vertex v, Vertex src, float weight) {
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for(int i = 0; i < LENGTH; i++) {
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v.vertexData[i] += weight * src.vertexData[i];
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for(int j = 0; j < LENGTH; j++) {
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v.vertexData[j] += weight * src.vertexData[j];
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}
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}
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Vertex readVertex(int index) {
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Vertex v;
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int vertexIndex = primvarOffset + index * STRIDE;
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for(int i = 0; i < LENGTH; i++) {
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v.vertexData[i] = texelFetch(vertexBuffer, vertexIndex+i).x;
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for(int j = 0; j < LENGTH; j++) {
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v.vertexData[j] = texelFetch(vertexBuffer, vertexIndex+j).x;
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}
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return v;
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}
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@ -93,8 +93,8 @@ void computeStencil() {
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Vertex dst;
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clear(dst);
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int offset = texelFetch(offsets, current).x,
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size = texelFetch(sizes, current).x;
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int offset = texelFetch(offsets, current).x;
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uint size = texelFetch(sizes, current).x;
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for (int i=0; i<size; ++i) {
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int index = texelFetch(indices, offset+i).x;
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