diff --git a/README.md b/README.md index 086ccb67..ccae44f7 100644 --- a/README.md +++ b/README.md @@ -35,7 +35,7 @@ Required: Optional: * [CUDA](http://developer.nvidia.com/category/zone/cuda-zone) * [OpenCL](http://www.khronos.org/opencl/) -* [GLUT](http://freeglut.sourceforge.net/) +* [GLFW](http://www.glfw.org/) * [Ptex](https://github.com/wdas/ptex) * [Zlib](http://www.zlib.net) (required for Ptex under Windows) * [Maya SDK](http://www.autodesk.com/maya/) (sample code for Maya viewport 2.0 primitive) @@ -48,13 +48,13 @@ Optional: -DCUDA_TOOLKIT_ROOT_DIR=[path to CUDA] -DPTEX_LOCATION=[path to Ptex] -DGLEW_LOCATION=[path to GLEW] --DGLUT_LOCATION=[path to GLUT] +-DGLFW_LOCATION=[path to GLFW] -DMAYA_LOCATION=[path to Maya] -DNO_OMP=1 // disable OpenMP ```` -The paths to Maya, Ptex, GLUT, and GLEW can also be specified through the -following environment variables: `MAYA_LOCATION`, `PTEX_LOCATION`, `GLUT_LOCATION`, +The paths to Maya, Ptex, GLFW, and GLEW can also be specified through the +following environment variables: `MAYA_LOCATION`, `PTEX_LOCATION`, `GLFW_LOCATION`, and `GLEW_LOCATION`. @@ -88,7 +88,7 @@ Here is an example cmake configuration script for a full typical windows-based b "c:/Program Files (x86)/CMake 2.8/bin/cmake.exe" \ -G "Visual Studio 10 Win64" \ -D "GLEW_LOCATION:string=c:/Program Files/glew-1.9.0" \ - -D "GLUT_LOCATION:string=c:/Program Files/freeglut-2.8.0" \ + -D "GLFW_LOCATION:string=c:/Program Files/glfw-2.7.7.bin.WIN64" \ -D "OPENCL_INCLUDE_DIRS:string=c:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/OpenCL/common/inc" \ -D "_OPENCL_CPP_INCLUDE_DIRS:string=c:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/OpenCL/common/inc" \ -D "OPENCL_LIBRARIES:string=c:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/OpenCL/common/lib/x64/OpenCL.lib" \