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spelling phase 3 -- Hbr
Minor fixes for comments in Hbr library. Unlike earlier commits, I didn't read everything for understanding (have no need to understand this part of the code). Just ran an automated tool.
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@ -106,7 +106,7 @@ HbrBilinearSubdivision<T>::transferFVarToChild(HbrMesh<T>* mesh, HbrFace<T>* fac
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v->GuaranteeNeighbors();
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// Make sure that that each of the vertices of the child face have
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// Make sure that each of the vertices of the child face have
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// the appropriate facevarying storage as needed. If there are
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// discontinuities in any facevarying datum, the vertex must
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// allocate a new block of facevarying storage specific to the
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@ -127,7 +127,7 @@ HbrCatmarkSubdivision<T>::transferFVarToChild(HbrMesh<T>* mesh, HbrFace<T>* face
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v->GuaranteeNeighbors();
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// Make sure that that each of the vertices of the child face have
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// Make sure that each of the vertices of the child face have
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// the appropriate facevarying storage as needed. If there are
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// discontinuities in any facevarying datum, the vertex must
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// allocate a new block of facevarying storage specific to the
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@ -92,10 +92,10 @@ public:
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// face in question
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bool IsRelevantToFace(HbrFace<T>* face) const;
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// Applys edit to face. All subclasses may override this method
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// Applies edit to face. All subclasses may override this method
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virtual void ApplyEditToFace(HbrFace<T>* /* face */) {}
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// Applys edit to vertex. Subclasses may override this method.
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// Applies edit to vertex. Subclasses may override this method.
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virtual void ApplyEditToVertex(HbrFace<T>* /* face */, HbrVertex<T>* /* vertex */) {}
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#ifdef PRMAN
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@ -148,7 +148,7 @@ HbrLoopSubdivision<T>::transferFVarToChild(HbrMesh<T>* mesh, HbrFace<T>* face, H
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// sharpness, otherwise we may swim at geometric creases which
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// aren't actually discontinuous.
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//
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// We need to make sure that that each of the vertices of the
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// We need to make sure that each of the vertices of the
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// child face have the appropriate facevarying storage as
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// needed. If there are discontinuities in any facevarying datum,
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// the vertex must allocate a new block of facevarying storage
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@ -213,7 +213,7 @@ public:
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// around this vertex
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void ApplyOperatorSurroundingVertices(HbrVertexOperator<T> &op) const;
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// Applys an operator to the ring of faces around this vertex
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// Applies an operator to the ring of faces around this vertex
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void ApplyOperatorSurroundingFaces(HbrFaceOperator<T> &op) const;
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// Returns the parent, which can be a edge, face, or vertex
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