spelling phase 3 -- Hbr

Minor fixes for comments in Hbr library. Unlike earlier commits, I
didn't read everything for understanding (have no need to understand
this part of the code). Just ran an automated tool.
This commit is contained in:
Mike Erwin 2015-08-12 15:49:27 -04:00
parent 68ef2fca6a
commit 408f9902f0
5 changed files with 6 additions and 6 deletions

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@ -106,7 +106,7 @@ HbrBilinearSubdivision<T>::transferFVarToChild(HbrMesh<T>* mesh, HbrFace<T>* fac
v->GuaranteeNeighbors(); v->GuaranteeNeighbors();
// Make sure that that each of the vertices of the child face have // Make sure that each of the vertices of the child face have
// the appropriate facevarying storage as needed. If there are // the appropriate facevarying storage as needed. If there are
// discontinuities in any facevarying datum, the vertex must // discontinuities in any facevarying datum, the vertex must
// allocate a new block of facevarying storage specific to the // allocate a new block of facevarying storage specific to the

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@ -127,7 +127,7 @@ HbrCatmarkSubdivision<T>::transferFVarToChild(HbrMesh<T>* mesh, HbrFace<T>* face
v->GuaranteeNeighbors(); v->GuaranteeNeighbors();
// Make sure that that each of the vertices of the child face have // Make sure that each of the vertices of the child face have
// the appropriate facevarying storage as needed. If there are // the appropriate facevarying storage as needed. If there are
// discontinuities in any facevarying datum, the vertex must // discontinuities in any facevarying datum, the vertex must
// allocate a new block of facevarying storage specific to the // allocate a new block of facevarying storage specific to the

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@ -92,10 +92,10 @@ public:
// face in question // face in question
bool IsRelevantToFace(HbrFace<T>* face) const; bool IsRelevantToFace(HbrFace<T>* face) const;
// Applys edit to face. All subclasses may override this method // Applies edit to face. All subclasses may override this method
virtual void ApplyEditToFace(HbrFace<T>* /* face */) {} virtual void ApplyEditToFace(HbrFace<T>* /* face */) {}
// Applys edit to vertex. Subclasses may override this method. // Applies edit to vertex. Subclasses may override this method.
virtual void ApplyEditToVertex(HbrFace<T>* /* face */, HbrVertex<T>* /* vertex */) {} virtual void ApplyEditToVertex(HbrFace<T>* /* face */, HbrVertex<T>* /* vertex */) {}
#ifdef PRMAN #ifdef PRMAN

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@ -148,7 +148,7 @@ HbrLoopSubdivision<T>::transferFVarToChild(HbrMesh<T>* mesh, HbrFace<T>* face, H
// sharpness, otherwise we may swim at geometric creases which // sharpness, otherwise we may swim at geometric creases which
// aren't actually discontinuous. // aren't actually discontinuous.
// //
// We need to make sure that that each of the vertices of the // We need to make sure that each of the vertices of the
// child face have the appropriate facevarying storage as // child face have the appropriate facevarying storage as
// needed. If there are discontinuities in any facevarying datum, // needed. If there are discontinuities in any facevarying datum,
// the vertex must allocate a new block of facevarying storage // the vertex must allocate a new block of facevarying storage

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@ -213,7 +213,7 @@ public:
// around this vertex // around this vertex
void ApplyOperatorSurroundingVertices(HbrVertexOperator<T> &op) const; void ApplyOperatorSurroundingVertices(HbrVertexOperator<T> &op) const;
// Applys an operator to the ring of faces around this vertex // Applies an operator to the ring of faces around this vertex
void ApplyOperatorSurroundingFaces(HbrFaceOperator<T> &op) const; void ApplyOperatorSurroundingFaces(HbrFaceOperator<T> &op) const;
// Returns the parent, which can be a edge, face, or vertex // Returns the parent, which can be a edge, face, or vertex