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//
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// Copyright 2014 DreamWorks Animation LLC.
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//
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// Licensed under the Apache License, Version 2.0 (the "Apache License")
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// with the following modification; you may not use this file except in
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// compliance with the Apache License and the following modification to it:
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// Section 6. Trademarks. is deleted and replaced with:
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//
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// 6. Trademarks. This License does not grant permission to use the trade
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// names, trademarks, service marks, or product names of the Licensor
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// and its affiliates, except as required to comply with Section 4(c) of
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// the License and to reproduce the content of the NOTICE file.
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//
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// You may obtain a copy of the Apache License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the Apache License with the above modification is
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// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
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// KIND, either express or implied. See the Apache License for the specific
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// language governing permissions and limitations under the Apache License.
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//
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#ifndef VTR_LEVEL_H
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#define VTR_LEVEL_H
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#include "../version.h"
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#include "../sdc/type.h"
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#include "../sdc/crease.h"
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#include "../sdc/options.h"
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#include "../vtr/types.h"
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#include <algorithm>
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#include <vector>
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#include <cassert>
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#include <cstring>
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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// Forward declarations for friends:
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namespace Far {
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template <class MESH> class TopologyRefinerFactory;
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class TopologyRefinerFactoryBase;
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class TopologyRefiner;
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class PatchTablesFactory;
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}
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namespace Vtr {
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class Refinement;
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class QuadRefinement;
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class TriRefinement;
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class FVarRefinement;
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class FVarLevel;
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//
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// Level:
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// A refinement level includes a vectorized representation of the topology
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// for a particular subdivision level. The topology is "complete" in that any
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// level can be used as the base level of another subdivision hierarchy and can
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// be considered a complete mesh independent of its ancestors. It currently
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// does contain a "depth" member -- as some inferences can then be made about
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// the topology (i.e. all quads or all tris if not level 0) but that is still
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// under consideration (e.g. a "regular" flag would serve the same purpose, and
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// level 0 may even be regular).
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//
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// This class is intended for private use within the library. So really its
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// interface should be fully protected and only those library classes that need
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// it will be declared as friends, e.g. Refinement.
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//
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// The represenation of topology here is to store six topological relationships
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// in tables of integers. Each is stored in its own array(s) so the result is
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// a SOA representation of the topology. The six relations are:
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//
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// - face-verts: vertices incident/comprising a face
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// - face-edges: edges incident a face
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// - edge-verts: vertices incident/comprising an edge
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// - edge-faces: faces incident an edge
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// - vert-faces: faces incident a vertex
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// - vert-edges: edges incident a vertex
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//
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// There is some redundancy here but the intent is not that this be a minimal
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// represenation, the intent is that it be amenable to refinement. Classes in
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// the Far layer essentially store 5 of these 6 in a permuted form -- we add
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// the face-edges here to simplify refinement.
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//
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// Notes/limitations/stuff to do -- much of this code still reflects the early days
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// when it was being prototyped and so it does not conform to OSD standards in many
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// ways:
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// - superficial stylistic issues:
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// . replacing "m" prefix with "_" on member variables
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// - done
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// . replace "access" and "modify" prefixes on Array methods with "get"
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// - done
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// - replace use of "...Count" with "GetNum..."
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// - use of Vertex vs Vert in non-local (or any?) methods
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// - review public/protected/friend accessibility
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//
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// Most are more relevant to the refinement, which used to be part of this class:
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// - short cuts that need revisiting:
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// - support for face-vert counts > 4
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// - support for edge-face counts > 2
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// - some neighborhood searches avoidable with more "local indexing"
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// - identify (informally) where scheme-specific code will be needed, so far:
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// - topological splitting and associated marking
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// - really the only variable here is whether to generate tris or
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// quads from non-quads
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// - interpolation
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// - potentially not part of the pre-processing required for FarMesh
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// and where it appears *not* to be needed:
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// - subdivision of sharpness values
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// - classification of vertex type/mask
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// - apply classification of vertices (computing Rules or masks)
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// - apply to base/course level on conversion
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// - apply to child level after subdivision of sharpness
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// - keep in mind desired similarity with FarMesh tables for ease of transfer
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// (contradicts previous point to some degree)
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//
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class Level {
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public:
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//
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// Simple nested types to hold the tags for each component type -- some of
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// which are user-specified features (e.g. whether a face is a hole or not)
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// while others indicate the topological nature of the component, how it
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// is affected by creasing in its neighborhood, etc.
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//
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// Most of these properties are passed down to child components during
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// refinement, but some -- notably the designation of a component as semi-
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// sharp -- require re-determination as sharpnes values are reduced at each
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// level.
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//
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struct VTag {
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typedef unsigned short VTagSize;
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VTag() { }
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VTagSize _nonManifold : 1; // fixed
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VTagSize _xordinary : 1; // fixed
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VTagSize _boundary : 1; // fixed
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VTagSize _infSharp : 1; // fixed
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VTagSize _semiSharp : 1; // variable
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VTagSize _rule : 4; // variable when _semiSharp
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VTagSize _incomplete : 1; // variable for sparse refinement
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// On deck -- coming soon...
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//VTagSize _constSharp : 1; // variable when _semiSharp
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//VTagSize _hasEdits : 1; // variable
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//VTagSize _editsApplied : 1; // variable
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};
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struct ETag {
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typedef unsigned char ETagSize;
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ETag() { }
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ETagSize _nonManifold : 1; // fixed
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ETagSize _boundary : 1; // fixed
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ETagSize _infSharp : 1; // fixed
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ETagSize _semiSharp : 1; // variable
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};
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struct FTag {
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typedef unsigned char FTagSize;
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FTag() { }
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FTagSize _hole : 1; // fixed
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// On deck -- coming soon...
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//FTagSize _hasEdits : 1; // variable
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};
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VTag getFaceCompositeVTag(ConstIndexArray & faceVerts) const;
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ETag getFaceCompositeETag(ConstIndexArray & faceEdges) const;
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public:
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Level();
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~Level();
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// Simple accessors:
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int getDepth() const { return _depth; }
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int getNumVertices() const { return _vertCount; }
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int getNumFaces() const { return _faceCount; }
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int getNumEdges() const { return _edgeCount; }
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// More global sizes may prove useful...
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int getNumFaceVerticesTotal() const { return (int) _faceVertIndices.size(); }
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int getNumFaceEdgesTotal() const { return (int) _faceEdgeIndices.size(); }
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int getNumEdgeVerticesTotal() const { return (int) _edgeVertIndices.size(); }
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int getNumEdgeFacesTotal() const { return (int) _edgeFaceIndices.size(); }
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int getNumVertexFacesTotal() const { return (int) _vertFaceIndices.size(); }
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int getNumVertexEdgesTotal() const { return (int) _vertEdgeIndices.size(); }
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int getMaxValence() const { return _maxValence; }
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int getMaxEdgeFaces() const { return _maxEdgeFaces; }
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// Methods to access the relation tables/indices -- note that for some relations
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// we store an additional "local index", e.g. for the case of vert-faces if one
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// of the faces F[i] is incident a vertex V, then L[i] is the "local index" in
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// F[i] of vertex V. Once have only quads (or tris), this local index need only
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// occupy two bits and could conceivably be packed into the same integer as the
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// face index, but for now, given the need to support faces of potentially high
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// valence we'll us an 8- or 16-bit integer.
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//
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// Methods to access the six topological relations:
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ConstIndexArray getFaceVertices(Index faceIndex) const;
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ConstIndexArray getFaceEdges(Index faceIndex) const;
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ConstIndexArray getEdgeVertices(Index edgeIndex) const;
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ConstIndexArray getEdgeFaces(Index edgeIndex) const;
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ConstIndexArray getVertexFaces(Index vertIndex) const;
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ConstIndexArray getVertexEdges(Index vertIndex) const;
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ConstLocalIndexArray getVertexFaceLocalIndices(Index vertIndex) const;
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ConstLocalIndexArray getVertexEdgeLocalIndices(Index vertIndex) const;
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// Replace these with access to sharpness buffers/arrays rather than elements:
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float getEdgeSharpness(Index edgeIndex) const;
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float getVertexSharpness(Index vertIndex) const;
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Sdc::Crease::Rule getVertexRule(Index vertIndex) const;
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Index findEdge(Index v0Index, Index v1Index) const;
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// Holes
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void setHole(Index faceIndex, bool b);
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bool isHole(Index faceIndex) const;
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// Manifold/non-manifold tags:
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void setEdgeNonManifold(Index edgeIndex, bool b);
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bool isEdgeNonManifold(Index edgeIndex) const;
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void setVertexNonManifold(Index vertIndex, bool b);
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bool isVertexNonManifold(Index vertIndex) const;
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public:
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// Debugging aides -- unclear what will persist...
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enum TopologyError {
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TOPOLOGY_MISSING_EDGE_FACES=0,
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TOPOLOGY_MISSING_EDGE_VERTS,
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TOPOLOGY_MISSING_FACE_EDGES,
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TOPOLOGY_MISSING_FACE_VERTS,
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TOPOLOGY_MISSING_VERT_FACES,
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TOPOLOGY_MISSING_VERT_EDGES,
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TOPOLOGY_FAILED_CORRELATION_EDGE_FACE,
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TOPOLOGY_FAILED_CORRELATION_FACE_VERT,
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TOPOLOGY_FAILED_CORRELATION_FACE_EDGE,
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TOPOLOGY_FAILED_ORIENTATION_INCIDENT_EDGE,
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TOPOLOGY_FAILED_ORIENTATION_INCIDENT_FACE,
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TOPOLOGY_FAILED_ORIENTATION_INCIDENT_FACES_EDGES,
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TOPOLOGY_DEGENERATE_EDGE,
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TOPOLOGY_NON_MANIFOLD_EDGE,
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TOPOLOGY_INVALID_CREASE_EDGE,
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TOPOLOGY_INVALID_CREASE_VERT
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};
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static char const * getTopologyErrorString(TopologyError errCode);
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typedef void (* ValidationCallback)(TopologyError errCode, char const * msg, void const * clientData);
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bool validateTopology(ValidationCallback callback=0, void const * clientData=0) const;
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void print(const Refinement* parentRefinement = 0) const;
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public:
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// High-level topology queries -- these are likely to be moved elsewhere, but here
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// is the best place for them for now...
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int gatherManifoldVertexRingFromIncidentQuads(Index vIndex, int vOffset, int ringVerts[]) const;
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int gatherQuadRegularInteriorPatchVertices(Index fIndex, Index patchVerts[], int rotation = 0) const;
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int gatherQuadRegularBoundaryPatchVertices(Index fIndex, Index patchVerts[], int boundaryEdgeInFace) const;
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int gatherQuadRegularCornerPatchVertices( Index fIndex, Index patchVerts[], int cornerVertInFace) const;
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int gatherTriRegularInteriorPatchVertices( Index fIndex, Index patchVerts[], int rotation = 0) const;
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int gatherTriRegularBoundaryVertexPatchVertices(Index fIndex, Index patchVerts[], int boundaryVertInFace) const;
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int gatherTriRegularBoundaryEdgePatchVertices( Index fIndex, Index patchVerts[], int boundaryEdgeInFace) const;
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int gatherTriRegularCornerVertexPatchVertices( Index fIndex, Index patchVerts[], int cornerVertInFace) const;
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int gatherTriRegularCornerEdgePatchVertices( Index fIndex, Index patchVerts[], int cornerEdgeInFace) const;
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bool isSingleCreasePatch(Index face, float* sharpnessOut=NULL, int* rotationOut=NULL) const;
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protected:
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friend class Refinement;
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friend class QuadRefinement;
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friend class TriRefinement;
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friend class FVarRefinement;
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friend class FVarLevel;
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template <class MESH> friend class Far::TopologyRefinerFactory;
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friend class Far::TopologyRefinerFactoryBase;
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friend class Far::TopologyRefiner;
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friend class Far::PatchTablesFactory;
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// Sizing methods used to construct a level to populate:
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void resizeFaces( int numFaces);
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void resizeFaceVertices(int numFaceVertsTotal);
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void resizeFaceEdges( int numFaceEdgesTotal);
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void resizeEdges( int numEdges);
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void resizeEdgeVertices(); // always 2*edgeCount
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void resizeEdgeFaces(int numEdgeFacesTotal);
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void resizeVertices( int numVertices);
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void resizeVertexFaces(int numVertexFacesTotal);
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void resizeVertexEdges(int numVertexEdgesTotal);
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// Modifiers to populate the relations for each component:
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IndexArray getFaceVertices(Index faceIndex);
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IndexArray getFaceEdges(Index faceIndex);
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IndexArray getEdgeVertices(Index edgeIndex);
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IndexArray getEdgeFaces(Index edgeIndex);
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IndexArray getVertexFaces( Index vertIndex);
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LocalIndexArray getVertexFaceLocalIndices(Index vertIndex);
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IndexArray getVertexEdges( Index vertIndex);
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LocalIndexArray getVertexEdgeLocalIndices(Index vertIndex);
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// Replace these with access to sharpness buffers/arrays rather than elements:
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float& getEdgeSharpness(Index edgeIndex);
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float& getVertexSharpness(Index vertIndex);
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// Create, destroy and populate face-varying channels:
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int createFVarChannel(int fvarValueCount, Sdc::Options const& options);
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void destroyFVarChannel(int channel = 0);
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int getNumFVarChannels() const { return (int) _fvarChannels.size(); }
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int getNumFVarValues(int channel = 0) const;
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ConstIndexArray getFVarFaceValues(Index faceIndex, int channel = 0) const;
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IndexArray getFVarFaceValues(Index faceIndex, int channel = 0);
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void completeFVarChannelTopology(int channel = 0);
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// Counts and offsets for all relation types:
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// - these may be unwarranted if we let Refinement access members directly...
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int getNumFaceVertices( Index faceIndex) const { return _faceVertCountsAndOffsets[2*faceIndex]; }
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int getOffsetOfFaceVertices(Index faceIndex) const { return _faceVertCountsAndOffsets[2*faceIndex + 1]; }
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int getNumFaceEdges( Index faceIndex) const { return getNumFaceVertices(faceIndex); }
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int getOffsetOfFaceEdges(Index faceIndex) const { return getOffsetOfFaceVertices(faceIndex); }
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int getNumEdgeVertices( Index ) const { return 2; }
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int getOffsetOfEdgeVertices(Index edgeIndex) const { return 2 * edgeIndex; }
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int getNumEdgeFaces( Index edgeIndex) const { return _edgeFaceCountsAndOffsets[2*edgeIndex]; }
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int getOffsetOfEdgeFaces(Index edgeIndex) const { return _edgeFaceCountsAndOffsets[2*edgeIndex + 1]; }
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int getNumVertexFaces( Index vertIndex) const { return _vertFaceCountsAndOffsets[2*vertIndex]; }
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int getOffsetOfVertexFaces(Index vertIndex) const { return _vertFaceCountsAndOffsets[2*vertIndex + 1]; }
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int getNumVertexEdges( Index vertIndex) const { return _vertEdgeCountsAndOffsets[2*vertIndex]; }
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int getOffsetOfVertexEdges(Index vertIndex) const { return _vertEdgeCountsAndOffsets[2*vertIndex + 1]; }
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//
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// Note that for some relations, the size of the relations for a child component
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// can vary radically from its parent due to the sparsity of the refinement. So
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// in these cases a few additional utilities are provided to help define the set
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// of incident components. Assuming adequate memory has been allocated, the
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// "resize" methods here initialize the set of incident components by setting
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// both the size and the appropriate offset, while "trim" is use to quickly lower
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// the size from an upper bound and nothing else.
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//
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void resizeFaceVertices(Index FaceIndex, int count);
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void resizeEdgeFaces(Index edgeIndex, int count);
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void trimEdgeFaces( Index edgeIndex, int count);
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void resizeVertexFaces(Index vertIndex, int count);
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void trimVertexFaces( Index vertIndex, int count);
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void resizeVertexEdges(Index vertIndex, int count);
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void trimVertexEdges( Index vertIndex, int count);
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protected:
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//
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// Plans where to have a few specific friend classes properly construct the topology,
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// e.g. the Refinement class. There is now clearly a need to have some class
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// construct full topology given only a simple face-vertex list. That can be done
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// externally (either a Factory outside Vtr or another Vtr construction helper), but
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// until we decide where, the required implementation is defined here.
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//
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void completeTopologyFromFaceVertices();
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Index findEdge(Index v0, Index v1, ConstIndexArray v0Edges) const;
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// Methods supporting the above:
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void orientIncidentComponents();
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bool orderVertexFacesAndEdges(Index vIndex, Index* vFaces, Index* vEdges) const;
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bool orderVertexFacesAndEdges(Index vIndex);
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void populateLocalIndices();
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IndexArray shareFaceVertCountsAndOffsets() const;
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protected:
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//
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// A Level is independent of subdivision scheme or options. While it may have been
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// affected by them in its construction, they are not associated with it -- a Level
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// is pure topology and any subdivision parameters are external.
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//
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// Simple members for inventory, etc.
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int _faceCount;
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int _edgeCount;
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int _vertCount;
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// TBD - "depth" is clearly useful in both the topological splitting and the
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// stencil queries so could be valuable in both. As face-vert valence becomes
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// constant there is no need to store face-vert and face-edge counts so it has
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// value in Level, though perhaps specified as something other than "depth"
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int _depth;
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int _maxEdgeFaces;
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int _maxValence;
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//
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// Topology vectors:
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// Note that of all of these, only data for the face-edge relation is not
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// stored in the osd::FarTables in any form. The FarTable vectors combine
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// the edge-vert and edge-face relations. The eventual goal is that this
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// data be part of the osd::Far classes and be a superset of the FarTable
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// vectors, i.e. no data duplication or conversion. The fact that FarTable
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// already stores 5 of the 6 possible relations should make the topology
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// storage as a whole a non-issue.
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//
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// The vert-face-child and vert-edge-child indices are also arguably not
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// a topology relation but more one for parent/child relations. But it is
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// a topological relationship, and if named differently would not likely
|
||||
// raise this. It has been named with "child" in the name as it does play
|
||||
// a more significant role during subdivision in mapping between parent
|
||||
// and child components, and so has been named to reflect that more clearly.
|
||||
//
|
||||
|
||||
// Per-face:
|
||||
std::vector<Index> _faceVertCountsAndOffsets; // 2 per face, redundant after level 0
|
||||
std::vector<Index> _faceVertIndices; // 3 or 4 per face, variable at level 0
|
||||
std::vector<Index> _faceEdgeIndices; // matches face-vert indices
|
||||
std::vector<FTag> _faceTags; // 1 per face: includes "hole" tag
|
||||
|
||||
// Per-edge:
|
||||
std::vector<Index> _edgeVertIndices; // 2 per edge
|
||||
std::vector<Index> _edgeFaceCountsAndOffsets; // 2 per edge
|
||||
std::vector<Index> _edgeFaceIndices; // varies with faces per edge
|
||||
|
||||
std::vector<float> _edgeSharpness; // 1 per edge
|
||||
std::vector<ETag> _edgeTags; // 1 per edge: manifold, boundary, etc.
|
||||
|
||||
// Per-vertex:
|
||||
std::vector<Index> _vertFaceCountsAndOffsets; // 2 per vertex
|
||||
std::vector<Index> _vertFaceIndices; // varies with valence
|
||||
std::vector<LocalIndex> _vertFaceLocalIndices; // varies with valence, 8-bit for now
|
||||
|
||||
std::vector<Index> _vertEdgeCountsAndOffsets; // 2 per vertex
|
||||
std::vector<Index> _vertEdgeIndices; // varies with valence
|
||||
std::vector<LocalIndex> _vertEdgeLocalIndices; // varies with valence, 8-bit for now
|
||||
|
||||
std::vector<float> _vertSharpness; // 1 per vertex
|
||||
std::vector<VTag> _vertTags; // 1 per vertex: manifold, Sdc::Rule, etc.
|
||||
|
||||
// Face-varying channels:
|
||||
std::vector<FVarLevel*> _fvarChannels;
|
||||
};
|
||||
|
||||
//
|
||||
// Access/modify the vertices indicent a given face:
|
||||
//
|
||||
inline ConstIndexArray
|
||||
Level::getFaceVertices(Index faceIndex) const {
|
||||
return ConstIndexArray(&_faceVertIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
|
||||
_faceVertCountsAndOffsets[faceIndex*2]);
|
||||
}
|
||||
inline IndexArray
|
||||
Level::getFaceVertices(Index faceIndex) {
|
||||
return IndexArray(&_faceVertIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
|
||||
_faceVertCountsAndOffsets[faceIndex*2]);
|
||||
}
|
||||
|
||||
inline void
|
||||
Level::resizeFaceVertices(Index faceIndex, int count) {
|
||||
assert(count < 256);
|
||||
|
||||
int* countOffsetPair = &_faceVertCountsAndOffsets[faceIndex*2];
|
||||
|
||||
countOffsetPair[0] = count;
|
||||
countOffsetPair[1] = (faceIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
|
||||
|
||||
_maxValence = std::max(_maxValence, count);
|
||||
}
|
||||
|
||||
//
|
||||
// Access/modify the edges indicent a given face:
|
||||
//
|
||||
inline ConstIndexArray
|
||||
Level::getFaceEdges(Index faceIndex) const {
|
||||
return ConstIndexArray(&_faceEdgeIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
|
||||
_faceVertCountsAndOffsets[faceIndex*2]);
|
||||
}
|
||||
inline IndexArray
|
||||
Level::getFaceEdges(Index faceIndex) {
|
||||
return IndexArray(&_faceEdgeIndices[_faceVertCountsAndOffsets[faceIndex*2+1]],
|
||||
_faceVertCountsAndOffsets[faceIndex*2]);
|
||||
}
|
||||
|
||||
//
|
||||
// Access/modify the faces indicent a given vertex:
|
||||
//
|
||||
inline ConstIndexArray
|
||||
Level::getVertexFaces(Index vertIndex) const {
|
||||
return ConstIndexArray(&_vertFaceIndices[_vertFaceCountsAndOffsets[vertIndex*2+1]],
|
||||
_vertFaceCountsAndOffsets[vertIndex*2]);
|
||||
}
|
||||
inline IndexArray
|
||||
Level::getVertexFaces(Index vertIndex) {
|
||||
return IndexArray(&_vertFaceIndices[_vertFaceCountsAndOffsets[vertIndex*2+1]],
|
||||
_vertFaceCountsAndOffsets[vertIndex*2]);
|
||||
}
|
||||
|
||||
inline ConstLocalIndexArray
|
||||
Level::getVertexFaceLocalIndices(Index vertIndex) const {
|
||||
return ConstLocalIndexArray(&_vertFaceLocalIndices[_vertFaceCountsAndOffsets[vertIndex*2+1]],
|
||||
_vertFaceCountsAndOffsets[vertIndex*2]);
|
||||
}
|
||||
inline LocalIndexArray
|
||||
Level::getVertexFaceLocalIndices(Index vertIndex) {
|
||||
return LocalIndexArray(&_vertFaceLocalIndices[_vertFaceCountsAndOffsets[vertIndex*2+1]],
|
||||
_vertFaceCountsAndOffsets[vertIndex*2]);
|
||||
}
|
||||
|
||||
inline void
|
||||
Level::resizeVertexFaces(Index vertIndex, int count) {
|
||||
int* countOffsetPair = &_vertFaceCountsAndOffsets[vertIndex*2];
|
||||
|
||||
countOffsetPair[0] = count;
|
||||
countOffsetPair[1] = (vertIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
|
||||
}
|
||||
inline void
|
||||
Level::trimVertexFaces(Index vertIndex, int count) {
|
||||
_vertFaceCountsAndOffsets[vertIndex*2] = count;
|
||||
}
|
||||
|
||||
//
|
||||
// Access/modify the edges indicent a given vertex:
|
||||
//
|
||||
inline ConstIndexArray
|
||||
Level::getVertexEdges(Index vertIndex) const {
|
||||
return ConstIndexArray(&_vertEdgeIndices[_vertEdgeCountsAndOffsets[vertIndex*2+1]],
|
||||
_vertEdgeCountsAndOffsets[vertIndex*2]);
|
||||
}
|
||||
inline IndexArray
|
||||
Level::getVertexEdges(Index vertIndex) {
|
||||
return IndexArray(&_vertEdgeIndices[_vertEdgeCountsAndOffsets[vertIndex*2+1]],
|
||||
_vertEdgeCountsAndOffsets[vertIndex*2]);
|
||||
}
|
||||
|
||||
inline ConstLocalIndexArray
|
||||
Level::getVertexEdgeLocalIndices(Index vertIndex) const {
|
||||
return ConstLocalIndexArray(&_vertEdgeLocalIndices[_vertEdgeCountsAndOffsets[vertIndex*2+1]],
|
||||
_vertEdgeCountsAndOffsets[vertIndex*2]);
|
||||
}
|
||||
inline LocalIndexArray
|
||||
Level::getVertexEdgeLocalIndices(Index vertIndex) {
|
||||
return LocalIndexArray(&_vertEdgeLocalIndices[_vertEdgeCountsAndOffsets[vertIndex*2+1]],
|
||||
_vertEdgeCountsAndOffsets[vertIndex*2]);
|
||||
}
|
||||
|
||||
inline void
|
||||
Level::resizeVertexEdges(Index vertIndex, int count) {
|
||||
int* countOffsetPair = &_vertEdgeCountsAndOffsets[vertIndex*2];
|
||||
|
||||
countOffsetPair[0] = count;
|
||||
countOffsetPair[1] = (vertIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
|
||||
|
||||
_maxValence = std::max(_maxValence, count);
|
||||
}
|
||||
inline void
|
||||
Level::trimVertexEdges(Index vertIndex, int count) {
|
||||
_vertEdgeCountsAndOffsets[vertIndex*2] = count;
|
||||
}
|
||||
|
||||
//
|
||||
// Access/modify the vertices indicent a given edge:
|
||||
//
|
||||
inline ConstIndexArray
|
||||
Level::getEdgeVertices(Index edgeIndex) const {
|
||||
return ConstIndexArray(&_edgeVertIndices[edgeIndex*2], 2);
|
||||
}
|
||||
inline IndexArray
|
||||
Level::getEdgeVertices(Index edgeIndex) {
|
||||
return IndexArray(&_edgeVertIndices[edgeIndex*2], 2);
|
||||
}
|
||||
|
||||
//
|
||||
// Access/modify the faces indicent a given edge:
|
||||
//
|
||||
inline ConstIndexArray
|
||||
Level::getEdgeFaces(Index edgeIndex) const {
|
||||
return ConstIndexArray(&_edgeFaceIndices[_edgeFaceCountsAndOffsets[edgeIndex*2+1]],
|
||||
_edgeFaceCountsAndOffsets[edgeIndex*2]);
|
||||
}
|
||||
inline IndexArray
|
||||
Level::getEdgeFaces(Index edgeIndex) {
|
||||
return IndexArray(&_edgeFaceIndices[_edgeFaceCountsAndOffsets[edgeIndex*2+1]],
|
||||
_edgeFaceCountsAndOffsets[edgeIndex*2]);
|
||||
}
|
||||
|
||||
inline void
|
||||
Level::resizeEdgeFaces(Index edgeIndex, int count) {
|
||||
int* countOffsetPair = &_edgeFaceCountsAndOffsets[edgeIndex*2];
|
||||
|
||||
countOffsetPair[0] = count;
|
||||
countOffsetPair[1] = (edgeIndex == 0) ? 0 : (countOffsetPair[-2] + countOffsetPair[-1]);
|
||||
|
||||
_maxEdgeFaces = std::max(_maxEdgeFaces, count);
|
||||
}
|
||||
inline void
|
||||
Level::trimEdgeFaces(Index edgeIndex, int count) {
|
||||
_edgeFaceCountsAndOffsets[edgeIndex*2] = count;
|
||||
}
|
||||
|
||||
//
|
||||
// Access/modify sharpness values:
|
||||
//
|
||||
inline float
|
||||
Level::getEdgeSharpness(Index edgeIndex) const {
|
||||
return _edgeSharpness[edgeIndex];
|
||||
}
|
||||
inline float&
|
||||
Level::getEdgeSharpness(Index edgeIndex) {
|
||||
return _edgeSharpness[edgeIndex];
|
||||
}
|
||||
|
||||
inline float
|
||||
Level::getVertexSharpness(Index vertIndex) const {
|
||||
return _vertSharpness[vertIndex];
|
||||
}
|
||||
inline float&
|
||||
Level::getVertexSharpness(Index vertIndex) {
|
||||
return _vertSharpness[vertIndex];
|
||||
}
|
||||
|
||||
inline Sdc::Crease::Rule
|
||||
Level::getVertexRule(Index vertIndex) const {
|
||||
return (Sdc::Crease::Rule) _vertTags[vertIndex]._rule;
|
||||
}
|
||||
|
||||
//
|
||||
// Access/modify hole tag:
|
||||
//
|
||||
inline void
|
||||
Level::setHole(Index faceIndex, bool b) {
|
||||
_faceTags[faceIndex]._hole = b;
|
||||
}
|
||||
inline bool
|
||||
Level::isHole(Index faceIndex) const {
|
||||
return _faceTags[faceIndex]._hole;
|
||||
}
|
||||
|
||||
//
|
||||
// Access/modify non-manifold tags:
|
||||
//
|
||||
inline void
|
||||
Level::setEdgeNonManifold(Index edgeIndex, bool b) {
|
||||
_edgeTags[edgeIndex]._nonManifold = b;
|
||||
}
|
||||
inline bool
|
||||
Level::isEdgeNonManifold(Index edgeIndex) const {
|
||||
return _edgeTags[edgeIndex]._nonManifold;
|
||||
}
|
||||
|
||||
inline void
|
||||
Level::setVertexNonManifold(Index vertIndex, bool b) {
|
||||
_vertTags[vertIndex]._nonManifold = b;
|
||||
}
|
||||
inline bool
|
||||
Level::isVertexNonManifold(Index vertIndex) const {
|
||||
return _vertTags[vertIndex]._nonManifold;
|
||||
}
|
||||
|
||||
//
|
||||
// Sizing methods to allocate space:
|
||||
//
|
||||
inline void
|
||||
Level::resizeFaces(int faceCount) {
|
||||
_faceCount = faceCount;
|
||||
_faceVertCountsAndOffsets.resize(2 * faceCount);
|
||||
|
||||
_faceTags.resize(faceCount);
|
||||
std::memset(&_faceTags[0], 0, _faceCount * sizeof(FTag));
|
||||
}
|
||||
inline void
|
||||
Level::resizeFaceVertices(int totalFaceVertCount) {
|
||||
_faceVertIndices.resize(totalFaceVertCount);
|
||||
}
|
||||
inline void
|
||||
Level::resizeFaceEdges(int totalFaceEdgeCount) {
|
||||
_faceEdgeIndices.resize(totalFaceEdgeCount);
|
||||
}
|
||||
|
||||
inline void
|
||||
Level::resizeEdges(int edgeCount) {
|
||||
|
||||
_edgeCount = edgeCount;
|
||||
_edgeFaceCountsAndOffsets.resize(2 * edgeCount);
|
||||
|
||||
_edgeSharpness.resize(edgeCount);
|
||||
_edgeTags.resize(edgeCount);
|
||||
|
||||
if (edgeCount>0) {
|
||||
std::memset(&_edgeTags[0], 0, _edgeCount * sizeof(ETag));
|
||||
}
|
||||
}
|
||||
inline void
|
||||
Level::resizeEdgeVertices() {
|
||||
|
||||
_edgeVertIndices.resize(2 * _edgeCount);
|
||||
}
|
||||
inline void
|
||||
Level::resizeEdgeFaces(int totalEdgeFaceCount) {
|
||||
|
||||
_edgeFaceIndices.resize(totalEdgeFaceCount);
|
||||
}
|
||||
|
||||
inline void
|
||||
Level::resizeVertices(int vertCount) {
|
||||
|
||||
_vertCount = vertCount;
|
||||
_vertFaceCountsAndOffsets.resize(2 * vertCount);
|
||||
_vertEdgeCountsAndOffsets.resize(2 * vertCount);
|
||||
|
||||
_vertSharpness.resize(vertCount);
|
||||
_vertTags.resize(vertCount);
|
||||
std::memset(&_vertTags[0], 0, _vertCount * sizeof(VTag));
|
||||
}
|
||||
inline void
|
||||
Level::resizeVertexFaces(int totalVertFaceCount) {
|
||||
|
||||
_vertFaceIndices.resize(totalVertFaceCount);
|
||||
_vertFaceLocalIndices.resize(totalVertFaceCount);
|
||||
}
|
||||
inline void
|
||||
Level::resizeVertexEdges(int totalVertEdgeCount) {
|
||||
|
||||
_vertEdgeIndices.resize(totalVertEdgeCount);
|
||||
_vertEdgeLocalIndices.resize(totalVertEdgeCount);
|
||||
}
|
||||
|
||||
inline IndexArray
|
||||
Level::shareFaceVertCountsAndOffsets() const {
|
||||
// XXXX manuelk we have to force const casting here (classes don't 'share'
|
||||
// members usually...)
|
||||
return IndexArray(const_cast<Index *>(&_faceVertCountsAndOffsets[0]),
|
||||
(int)_faceVertCountsAndOffsets.size());
|
||||
}
|
||||
|
||||
} // end namespace Vtr
|
||||
|
||||
} // end namespace OPENSUBDIV_VERSION
|
||||
using namespace OPENSUBDIV_VERSION;
|
||||
} // end namespace OpenSubdiv
|
||||
|
||||
#endif /* VTR_LEVEL_H */
|
Loading…
Reference in New Issue
Block a user