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https://github.com/PixarAnimationStudios/OpenSubdiv
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Minor improvements to the introductory documentation:
- fixed a broken HTML link - added emphasis that Loop meshes must be purely triangular - removed a note listing pre-3.4 restrictions on Loop functionality
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@ -305,8 +305,8 @@ An arbitrary polygonal mesh will often not make a good subdivision cage, regardl
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of how good that polygonal mesh appears.
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As with rectangular piecewise parametric surfaces, the cage should be shaped to
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affect the underlying surface it is intended to represent. See <Modeling Tips> for
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related recommendations.
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affect the underlying surface it is intended to represent. See
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`Modeling Tips <mod_notes.html>`__ for related recommendations.
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----
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@ -401,7 +401,7 @@ provides simple rules and a reasonable limit surface in most cases.
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As with the case of regular versus irregular features, since every face has a
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corresponding piece of surface associated with it -- whether locally manifold or
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not -- the term "arbitrary topology" can be made to include non-manifold topology.
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not -- the term "arbitrary topology" can be said to include non-manifold topology.
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----
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@ -490,8 +490,8 @@ limit surface -- that is far more flexible than the results achieved from unifo
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| :width: 95% | :width: 95% |
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| :target: images/surface_bspline_tess1.jpg | :target: images/surface_bspline_tess2.jpg |
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| | |
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| Uniform tessellation of B-spline surface | Curvature-adaptive tessellation of B-spline |
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| | surface |
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| Uniform (3x3) tessellation of B-spline | Curvature-adaptive tessellation of B-spline |
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| surface | surface |
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+----------------------------------------------+----------------------------------------------+
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For a simple parametric surface, the direct evaluation of the limit surface is also simple,
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@ -804,7 +804,8 @@ Subdivision Schemes
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OpenSubdiv provides two well known subdivision surface types -- Catmull-Clark (often referred
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to more tersely as "Catmark") and Loop subdivision. Catmull-Clark is more widely used and
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suited to quad-dominant meshes, while Loop is preferred for purely triangulated meshes.
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suited to quad-dominant meshes, while Loop is preferred for (and requires) purely triangulated
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meshes.
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The many examples from previous sections have illustrated the more popular Catmull-Clark
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scheme. For an example of Loop:
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@ -816,10 +817,6 @@ scheme. For an example of Loop:
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| :target: images/loop_cage.jpg | :target: images/loop_sub1.jpg | :target: images/loop_sub2.jpg | :target: images/loop_surface.jpg|
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+------------------------------------+------------------------------------+------------------------------------+------------------------------------+
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*Note that while Loop subdivision has long been available, support for the limit surface
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of Loop subdivision (i.e. arbitrary evaluation of the surface via patches) is not supported
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prior to version 3.4.*
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----
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Boundary Interpolation Rules
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