Minor refactoring of internal functions in far/patchBasis.*:

- individual basis functions now purely normalized with no PatchParam
    - two new higher level functions deal with patch type and PatchParam
    - updated Far::PatchTable and Osd evaluators that used old methods
This commit is contained in:
barry 2018-11-06 13:29:16 -08:00
parent 3dbcc32a28
commit 484c2746d1
6 changed files with 311 additions and 424 deletions

View File

@ -23,6 +23,7 @@
//
#include "../far/patchBasis.h"
#include "../far/patchDescriptor.h"
#include <cassert>
#include <cstring>
@ -56,12 +57,10 @@ namespace internal {
//
template <typename REAL>
int
GetBilinearWeights(PatchParam const & param, REAL s, REAL t,
EvalBasisLinear(REAL s, REAL t,
REAL wP[4], REAL wDs[4], REAL wDt[4],
REAL wDss[4], REAL wDst[4], REAL wDtt[4]) {
param.Normalize(s,t);
REAL sC = 1.0f - s;
REAL tC = 1.0f - t;
@ -71,32 +70,27 @@ GetBilinearWeights(PatchParam const & param, REAL s, REAL t,
wP[2] = s * t;
wP[3] = sC * t;
}
if (wDs && wDt) {
REAL dScale = (REAL)(1 << param.GetDepth());
wDs[0] = -tC;
wDs[1] = tC;
wDs[2] = t;
wDs[3] = -t;
wDs[0] = -tC * dScale;
wDs[1] = tC * dScale;
wDs[2] = t * dScale;
wDs[3] = -t * dScale;
wDt[0] = -sC * dScale;
wDt[1] = -s * dScale;
wDt[2] = s * dScale;
wDt[3] = sC * dScale;
wDt[0] = -sC;
wDt[1] = -s;
wDt[2] = s;
wDt[3] = sC;
if (wDss && wDst && wDtt) {
REAL d2Scale = dScale * dScale;
for(int i=0;i<4;i++) {
for(int i = 0; i < 4; ++i) {
wDss[i] = 0.0f;
wDtt[i] = 0.0f;
}
wDst[0] = d2Scale;
wDst[1] = -d2Scale;
wDst[2] = -d2Scale;
wDst[3] = d2Scale;
wDst[0] = 1.0f;
wDst[1] = -1.0f;
wDst[2] = -1.0f;
wDst[3] = 1.0f;
}
}
return 4;
@ -158,85 +152,97 @@ namespace {
}
//
// Weight adjustments to curve weights to account for phantom end points:
// Weight adjustments to account for phantom end points:
//
template <typename REAL>
void
adjustBSplineBoundaryWeights(int boundary, REAL sWeights[4], REAL tWeights[4]) {
adjustBSplineBoundaryWeights(int boundary, REAL w[16]) {
if ((boundary & 1) != 0) {
tWeights[2] -= tWeights[0];
tWeights[1] += tWeights[0] * 2.0f;
tWeights[0] = 0.0f;
for (int i = 0; i < 4; ++i) {
w[i + 8] -= w[i + 0];
w[i + 4] += w[i + 0] * 2.0f;
w[i + 0] = 0.0f;
}
}
if ((boundary & 2) != 0) {
sWeights[1] -= sWeights[3];
sWeights[2] += sWeights[3] * 2.0f;
sWeights[3] = 0.0f;
for (int i = 0; i < 16; i += 4) {
w[i + 1] -= w[i + 3];
w[i + 2] += w[i + 3] * 2.0f;
w[i + 3] = 0.0f;
}
}
if ((boundary & 4) != 0) {
tWeights[1] -= tWeights[3];
tWeights[2] += tWeights[3] * 2.0f;
tWeights[3] = 0.0f;
for (int i = 0; i < 4; ++i) {
w[i + 4] -= w[i + 12];
w[i + 8] += w[i + 12] * 2.0f;
w[i + 12] = 0.0f;
}
}
if ((boundary & 8) != 0) {
sWeights[2] -= sWeights[0];
sWeights[1] += sWeights[0] * 2.0f;
sWeights[0] = 0.0f;
for (int i = 0; i < 16; i += 4) {
w[i + 2] -= w[i + 0];
w[i + 1] += w[i + 0] * 2.0f;
w[i + 0] = 0.0f;
}
}
}
template <typename REAL>
void
boundBasisBSpline(int boundary,
REAL wP[16], REAL wDs[16], REAL wDt[16],
REAL wDss[16], REAL wDst[16], REAL wDtt[16]) {
if (wP) {
adjustBSplineBoundaryWeights(boundary, wP);
}
if (wDs && wDt) {
adjustBSplineBoundaryWeights(boundary, wDs);
adjustBSplineBoundaryWeights(boundary, wDt);
if (wDss && wDst && wDtt) {
adjustBSplineBoundaryWeights(boundary, wDss);
adjustBSplineBoundaryWeights(boundary, wDst);
adjustBSplineBoundaryWeights(boundary, wDtt);
}
}
}
} // end namespace
template <typename REAL>
int
GetBSplineWeights(PatchParam const & param, REAL s, REAL t,
EvalBasisBSpline(REAL s, REAL t,
REAL wP[16], REAL wDs[16], REAL wDt[16],
REAL wDss[16], REAL wDst[16], REAL wDtt[16]) {
param.Normalize(s,t);
REAL sWeights[4], tWeights[4], dsWeights[4], dtWeights[4], dssWeights[4], dttWeights[4];
evalBSplineCurve(s, wP ? sWeights : 0, wDs ? dsWeights : 0, wDss ? dssWeights : 0);
evalBSplineCurve(t, wP ? tWeights : 0, wDt ? dtWeights : 0, wDtt ? dttWeights : 0);
int boundaryMask = param.GetBoundary();
if (wP) {
if (boundaryMask) {
adjustBSplineBoundaryWeights(boundaryMask, sWeights, tWeights);
}
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
wP[4*i+j] = sWeights[j] * tWeights[i];
}
}
}
if (wDs && wDt) {
REAL dScale = (REAL)(1 << param.GetDepth());
if (boundaryMask) {
adjustBSplineBoundaryWeights(boundaryMask, dsWeights, dtWeights);
}
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
wDs[4*i+j] = dsWeights[j] * tWeights[i] * dScale;
wDt[4*i+j] = sWeights[j] * dtWeights[i] * dScale;
wDs[4*i+j] = dsWeights[j] * tWeights[i];
wDt[4*i+j] = sWeights[j] * dtWeights[i];
}
}
if (wDss && wDst && wDtt) {
REAL d2Scale = dScale * dScale;
if (boundaryMask) {
adjustBSplineBoundaryWeights(boundaryMask, dssWeights, dttWeights);
}
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
wDss[4*i+j] = dssWeights[j] * tWeights[i] * d2Scale;
wDst[4*i+j] = dsWeights[j] * dtWeights[i] * d2Scale;
wDtt[4*i+j] = sWeights[j] * dttWeights[i] * d2Scale;
wDss[4*i+j] = dssWeights[j] * tWeights[i];
wDst[4*i+j] = dsWeights[j] * dtWeights[i];
wDtt[4*i+j] = sWeights[j] * dttWeights[i];
}
}
}
@ -301,12 +307,10 @@ namespace {
template <typename REAL>
int
GetBezierWeights(PatchParam const & param, REAL s, REAL t,
EvalBasisBezier(REAL s, REAL t,
REAL wP[16], REAL wDs[16], REAL wDt[16],
REAL wDss[16], REAL wDst[16], REAL wDtt[16]) {
param.Normalize(s,t);
REAL sWeights[4], tWeights[4], dsWeights[4], dtWeights[4], dssWeights[4], dttWeights[4];
evalBezierCurve(s, wP ? sWeights : 0, wDs ? dsWeights : 0, wDss ? dssWeights : 0);
@ -320,22 +324,19 @@ GetBezierWeights(PatchParam const & param, REAL s, REAL t,
}
}
if (wDs && wDt) {
REAL dScale = (REAL)(1 << param.GetDepth());
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
wDs[4*i+j] = dsWeights[j] * tWeights[i] * dScale;
wDt[4*i+j] = sWeights[j] * dtWeights[i] * dScale;
wDs[4*i+j] = dsWeights[j] * tWeights[i];
wDt[4*i+j] = sWeights[j] * dtWeights[i];
}
}
if (wDss && wDst && wDtt) {
REAL d2Scale = dScale * dScale;
if (wDss && wDst && wDtt) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
wDss[4*i+j] = dssWeights[j] * tWeights[i] * d2Scale;
wDst[4*i+j] = dsWeights[j] * dtWeights[i] * d2Scale;
wDtt[4*i+j] = sWeights[j] * dttWeights[i] * d2Scale;
wDss[4*i+j] = dssWeights[j] * tWeights[i];
wDst[4*i+j] = dsWeights[j] * dtWeights[i];
wDtt[4*i+j] = sWeights[j] * dttWeights[i];
}
}
}
@ -375,12 +376,10 @@ GetBezierWeights(PatchParam const & param, REAL s, REAL t,
//
template <typename REAL>
int
GetGregoryWeights(PatchParam const & param, REAL s, REAL t,
EvalBasisGregory(REAL s, REAL t,
REAL point[20], REAL wDs[20], REAL wDt[20],
REAL wDss[20], REAL wDst[20], REAL wDtt[20]) {
param.Normalize(s,t);
// Indices of boundary and interior points and their corresponding Bezier points
// (this can be reduced with more direct indexing and unrolling of loops):
//
@ -430,53 +429,50 @@ GetGregoryWeights(PatchParam const & param, REAL s, REAL t,
// though, the approximation using the 16 Bezier points arising from the G(s,t) has
// proved adequate (and is what the GPU shaders use) so we continue to use that here.
//
// An implementation of the true derivatives is provided for future reference -- it is
// unclear if the approximations will hold up under surface analysis involving higher
// order differentiation.
// An implementation of the true derivatives is provided and conditionally compiled for
// those that require it, e.g.:
//
// dclyde's note: skipping half of the product rule like this does seem to change the
// result a lot in my tests. This is not a runtime bottleneck for cloth sims anyway
// so I'm just using the accurate version.
//
if (wDs && wDt) {
bool find_second_partials = wDs && wDst && wDtt;
// Remember to include derivative scaling in all assignments below:
REAL dScale = (REAL)(1 << param.GetDepth());
REAL d2Scale = dScale * dScale;
// Combined weights for boundary points -- simple (scaled) tensor products:
// Combined weights for boundary points -- simple tensor products:
for (int i = 0; i < 12; ++i) {
int iDst = boundaryGregory[i];
int tRow = boundaryBezTRow[i];
int sCol = boundaryBezSCol[i];
wDs[iDst] = Bds[sCol] * Bt[tRow] * dScale;
wDt[iDst] = Bdt[tRow] * Bs[sCol] * dScale;
wDs[iDst] = Bds[sCol] * Bt[tRow];
wDt[iDst] = Bdt[tRow] * Bs[sCol];
if (find_second_partials) {
wDss[iDst] = Bdss[sCol] * Bt[tRow] * d2Scale;
wDst[iDst] = Bds[sCol] * Bdt[tRow] * d2Scale;
wDtt[iDst] = Bs[sCol] * Bdtt[tRow] * d2Scale;
wDss[iDst] = Bdss[sCol] * Bt[tRow];
wDst[iDst] = Bds[sCol] * Bdt[tRow];
wDtt[iDst] = Bs[sCol] * Bdtt[tRow];
}
}
// dclyde's note: skipping half of the product rule like this does seem to change the
// result a lot in my tests. This is not a runtime bottleneck for cloth sims anyway
// so I'm just using the accurate version.
#ifndef OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES
// Approximation to the true Gregory derivatives by differentiating the Bezier patch
// unique to the given (s,t), i.e. having F = (g^+ * f^+) + (g^- * f^-) as its four
// interior points:
//
// Combined weights for interior points -- (scaled) tensor products with G+ or G-:
// Combined weights for interior points -- tensor products with G+ or G-:
for (int i = 0; i < 8; ++i) {
int iDst = interiorGregory[i];
int tRow = interiorBezTRow[i];
int sCol = interiorBezSCol[i];
wDs[iDst] = Bds[sCol] * Bt[tRow] * G[i] * dScale;
wDt[iDst] = Bdt[tRow] * Bs[sCol] * G[i] * dScale;
wDs[iDst] = Bds[sCol] * Bt[tRow] * G[i];
wDt[iDst] = Bdt[tRow] * Bs[sCol] * G[i];
if (find_second_partials) {
wDss[iDst] = Bdss[sCol] * Bt[tRow] * G[i] * d2Scale;
wDst[iDst] = Bds[sCol] * Bdt[tRow] * G[i] * d2Scale;
wDtt[iDst] = Bs[sCol] * Bdtt[tRow] * G[i] * d2Scale;
wDss[iDst] = Bdss[sCol] * Bt[tRow] * G[i];
wDst[iDst] = Bds[sCol] * Bdt[tRow] * G[i];
wDtt[iDst] = Bs[sCol] * Bdtt[tRow] * G[i];
}
}
#else
@ -499,7 +495,7 @@ GetGregoryWeights(PatchParam const & param, REAL s, REAL t,
static REAL const Dds[8] = { 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f };
static REAL const Ddt[8] = { 1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f };
// Combined weights for interior points -- (scaled) combinations of B, B', G and G':
// Combined weights for interior points -- combinations of B, B', G and G':
for (int i = 0; i < 8; ++i) {
int iDst = interiorGregory[i];
int tRow = interiorBezTRow[i];
@ -509,9 +505,9 @@ GetGregoryWeights(PatchParam const & param, REAL s, REAL t,
REAL Gds = (Nds[i] - Dds[i] * G[i]) * D[i];
REAL Gdt = (Ndt[i] - Ddt[i] * G[i]) * D[i];
// Product rule combining B and B' with G and G' (and scaled):
wDs[iDst] = (Bds[sCol] * G[i] + Bs[sCol] * Gds) * Bt[tRow] * dScale;
wDt[iDst] = (Bdt[tRow] * G[i] + Bt[tRow] * Gdt) * Bs[sCol] * dScale;
// Product rule combining B and B' with G and G':
wDs[iDst] = (Bds[sCol] * G[i] + Bs[sCol] * Gds) * Bt[tRow];
wDt[iDst] = (Bdt[tRow] * G[i] + Bt[tRow] * Gdt) * Bs[sCol];
if (find_second_partials) {
REAL Dsqr_inv = D[i]*D[i];
@ -520,9 +516,10 @@ GetGregoryWeights(PatchParam const & param, REAL s, REAL t,
REAL Gdst = Dsqr_inv * (2.0f * G[i] * Dds[i] * Ddt[i] - Nds[i] * Ddt[i] - Ndt[i] * Dds[i]);
REAL Gdtt = 2.0f * Ddt[i] * Dsqr_inv * (G[i] * Ddt[i] - Ndt[i]);
wDss[iDst] = (Bdss[sCol] * G[i] + 2.0f * Bds[sCol] * Gds + Bs[sCol] * Gdss) * Bt[tRow] * d2Scale;
wDst[iDst] = (Bt[tRow] * (Bs[sCol] * Gdst + Bds[sCol] * Gdt) + Bdt[tRow] * (Bds[sCol] * G[i] + Bs[sCol] * Gds)) * d2Scale;
wDtt[iDst] = (Bdtt[tRow] * G[i] + 2.0f * Bdt[tRow] * Gdt + Bt[tRow] * Gdtt) * Bs[sCol] * d2Scale;
wDss[iDst] = (Bdss[sCol] * G[i] + 2.0f * Bds[sCol] * Gds + Bs[sCol] * Gdss) * Bt[tRow];
wDst[iDst] = Bt[tRow] * (Bs[sCol] * Gdst + Bds[sCol] * Gdt) +
Bdt[tRow] * (Bds[sCol] * G[i] + Bs[sCol] * Gds);
wDtt[iDst] = (Bdtt[tRow] * G[i] + 2.0f * Bdt[tRow] * Gdt + Bt[tRow] * Gdtt) * Bs[sCol];
}
}
#endif
@ -560,29 +557,23 @@ GetGregoryWeights(PatchParam const & param, REAL s, REAL t,
//
template <typename REAL>
int
GetLinearTriWeights(PatchParam const & param, REAL s, REAL t,
EvalBasisLinearTri(REAL s, REAL t,
REAL wP[3], REAL wDs[3], REAL wDt[3],
REAL wDss[3], REAL wDst[3], REAL wDtt[3]) {
param.NormalizeTriangle(s,t);
if (wP) {
wP[0] = 1.0f - s - t;
wP[1] = s;
wP[2] = t;
}
if (wDs && wDt) {
REAL dSign = param.IsTriangleRotated() ? -1.0f : 1.0f;
REAL dScale = (REAL)(1 << param.GetDepth()) * dSign;
wDs[0] = -dScale;
wDs[1] = dScale;
wDs[0] = -1.0f;
wDs[1] = 1.0f;
wDs[2] = 0.0f;
wDt[0] = -dScale;
wDt[0] = -1.0f;
wDt[1] = 0.0f;
wDt[2] = dScale;
wDt[2] = 1.0f;
if (wDss && wDst && wDtt) {
wDss[0] = wDss[1] = wDss[2] = 0.0f;
@ -674,11 +665,11 @@ namespace {
template <typename REAL>
void
evalBoxSplineTriDerivWeights(REAL const stMonomials[], int ds, int dt, REAL w[], REAL scale) {
evalBoxSplineTriDerivWeights(REAL const stMonomials[], int ds, int dt, REAL w[]) {
REAL const * M = stMonomials;
REAL S = scale;
REAL S = 1.0;
int totalOrder = ds + dt;
if (totalOrder == 0) {
@ -909,48 +900,48 @@ namespace {
}
}
}
template <typename REAL>
void
boundBasisBoxSplineTri(int boundary,
REAL wP[12], REAL wDs[12], REAL wDt[12],
REAL wDss[12], REAL wDst[12], REAL wDtt[12]) {
if (wP) {
adjustBoxSplineTriBoundaryWeights(boundary, wP);
}
if (wDs && wDt) {
adjustBoxSplineTriBoundaryWeights(boundary, wDs);
adjustBoxSplineTriBoundaryWeights(boundary, wDt);
if (wDss && wDst && wDtt) {
adjustBoxSplineTriBoundaryWeights(boundary, wDss);
adjustBoxSplineTriBoundaryWeights(boundary, wDst);
adjustBoxSplineTriBoundaryWeights(boundary, wDtt);
}
}
}
} // namespace
template <typename REAL>
int GetBoxSplineTriWeights(PatchParam const & param, REAL s, REAL t,
int EvalBasisBoxSplineTri(REAL s, REAL t,
REAL wP[12], REAL wDs[12], REAL wDt[12],
REAL wDss[12], REAL wDst[12], REAL wDtt[12]) {
param.NormalizeTriangle(s,t);
REAL stMonomials[15];
evalBivariateMonomialsQuartic(s, t, stMonomials);
int boundaryMask = param.GetBoundary();
if (wP) {
evalBoxSplineTriDerivWeights<REAL>(stMonomials, 0, 0, wP, 1.0f);
if (boundaryMask) {
adjustBoxSplineTriBoundaryWeights(boundaryMask, wP);
}
evalBoxSplineTriDerivWeights<REAL>(stMonomials, 0, 0, wP);
}
if (wDs && wDt) {
REAL dSign = param.IsTriangleRotated() ? -1.0f : 1.0f;
REAL dScale = (REAL)(1 << param.GetDepth()) * dSign;
evalBoxSplineTriDerivWeights(stMonomials, 1, 0, wDs, dScale);
evalBoxSplineTriDerivWeights(stMonomials, 0, 1, wDt, dScale);
if (boundaryMask) {
adjustBoxSplineTriBoundaryWeights(boundaryMask, wDs);
adjustBoxSplineTriBoundaryWeights(boundaryMask, wDt);
}
evalBoxSplineTriDerivWeights(stMonomials, 1, 0, wDs);
evalBoxSplineTriDerivWeights(stMonomials, 0, 1, wDt);
if (wDss && wDst && wDtt) {
REAL d2Scale = dScale * dScale * dSign;
evalBoxSplineTriDerivWeights(stMonomials, 2, 0, wDss, d2Scale);
evalBoxSplineTriDerivWeights(stMonomials, 1, 1, wDst, d2Scale);
evalBoxSplineTriDerivWeights(stMonomials, 0, 2, wDtt, d2Scale);
if (boundaryMask) {
adjustBoxSplineTriBoundaryWeights(boundaryMask, wDss);
adjustBoxSplineTriBoundaryWeights(boundaryMask, wDst);
adjustBoxSplineTriBoundaryWeights(boundaryMask, wDtt);
}
evalBoxSplineTriDerivWeights(stMonomials, 2, 0, wDss);
evalBoxSplineTriDerivWeights(stMonomials, 1, 1, wDst);
evalBoxSplineTriDerivWeights(stMonomials, 0, 2, wDtt);
}
}
return 12;
@ -1017,7 +1008,7 @@ int GetBoxSplineTriWeights(PatchParam const & param, REAL s, REAL t,
namespace {
template <typename REAL>
void
evalBezierTriDerivWeights(REAL s, REAL t, int ds, int dt, REAL wB[], REAL scale) {
evalBezierTriDerivWeights(REAL s, REAL t, int ds, int dt, REAL wB[]) {
REAL u = s;
REAL v = t;
@ -1141,36 +1132,26 @@ namespace {
} else {
assert(totalOrder <= 2);
}
for (int i = 0; i < 12; ++i) {
wB[i] *= scale;
}
}
} // end namespace
template <typename REAL>
int
GetBezierTriWeights(PatchParam const & param, REAL s, REAL t,
EvalBasisBezierTri(REAL s, REAL t,
REAL wP[12], REAL wDs[12], REAL wDt[12],
REAL wDss[12], REAL wDst[12], REAL wDtt[12]) {
param.NormalizeTriangle(s,t);
if (wP) {
evalBezierTriDerivWeights<REAL>(s, t, 0, 0, wP, 1.0f);
evalBezierTriDerivWeights<REAL>(s, t, 0, 0, wP);
}
if (wDs && wDt) {
REAL dSign = param.IsTriangleRotated() ? -1.0f : 1.0f;
REAL dScale = (REAL)(1 << param.GetDepth()) * dSign;
evalBezierTriDerivWeights(s, t, 1, 0, wDs, dScale);
evalBezierTriDerivWeights(s, t, 0, 1, wDt, dScale);
evalBezierTriDerivWeights(s, t, 1, 0, wDs);
evalBezierTriDerivWeights(s, t, 0, 1, wDt);
if (wDss && wDst && wDtt) {
REAL d2Scale = dScale * dScale * dSign;
evalBezierTriDerivWeights(s, t, 2, 0, wDss, d2Scale);
evalBezierTriDerivWeights(s, t, 1, 1, wDst, d2Scale);
evalBezierTriDerivWeights(s, t, 0, 2, wDtt, d2Scale);
evalBezierTriDerivWeights(s, t, 2, 0, wDss);
evalBezierTriDerivWeights(s, t, 1, 1, wDst);
evalBezierTriDerivWeights(s, t, 0, 2, wDtt);
}
}
return 12;
@ -1218,12 +1199,10 @@ namespace {
template <typename REAL>
int
GetGregoryTriWeights(PatchParam const & param, REAL s, REAL t,
EvalBasisGregoryTri(REAL s, REAL t,
REAL wP[15], REAL wDs[15], REAL wDt[15],
REAL wDss[15], REAL wDst[15], REAL wDtt[15]) {
param.NormalizeTriangle(s,t);
//
// Bezier basis functions are denoted with B while the rational multipliers for the
// interior points will be denoted G -- so we have B(s,t) and G(s,t) (though we
@ -1253,27 +1232,22 @@ GetGregoryTriWeights(PatchParam const & param, REAL s, REAL t,
// Compute Bezier basis functions and convert, adjusting interior points:
//
if (wP) {
evalBezierTriDerivWeights<REAL>(s, t, 0, 0, BP, 1.0f);
evalBezierTriDerivWeights<REAL>(s, t, 0, 0, BP);
convertBezierWeightsToGregory(BP, G, wP);
}
if (wDs && wDt) {
// TBD -- ifdef OPENSUBDIV_GREGORY_EVAL_TRUE_DERIVATIVES
REAL dSign = param.IsTriangleRotated() ? -1.0f : 1.0f;
REAL dScale = (REAL)(1 << param.GetDepth()) * dSign;
evalBezierTriDerivWeights(s, t, 1, 0, BDs, dScale);
evalBezierTriDerivWeights(s, t, 0, 1, BDt, dScale);
evalBezierTriDerivWeights(s, t, 1, 0, BDs);
evalBezierTriDerivWeights(s, t, 0, 1, BDt);
convertBezierWeightsToGregory(BDs, G, wDs);
convertBezierWeightsToGregory(BDt, G, wDt);
if (wDss && wDst && wDtt) {
REAL d2Scale = dScale * dScale * dSign;
evalBezierTriDerivWeights(s, t, 2, 0, BDss, d2Scale);
evalBezierTriDerivWeights(s, t, 1, 1, BDst, d2Scale);
evalBezierTriDerivWeights(s, t, 0, 2, BDtt, d2Scale);
evalBezierTriDerivWeights(s, t, 2, 0, BDss);
evalBezierTriDerivWeights(s, t, 1, 1, BDst);
evalBezierTriDerivWeights(s, t, 0, 2, BDtt);
convertBezierWeightsToGregory(BDss, G, wDss);
convertBezierWeightsToGregory(BDst, G, wDst);
@ -1283,43 +1257,112 @@ GetGregoryTriWeights(PatchParam const & param, REAL s, REAL t,
return 15;
}
//
// Higher level basis evaluation functions that deal with parameterization and
// boundary issues (reflected in PatchParam) for all patch types:
//
template <typename REAL>
int
EvaluatePatchBasisNormalized(int patchType, PatchParam const & param, REAL s, REAL t,
REAL wP[], REAL wDs[], REAL wDt[],
REAL wDss[], REAL wDst[], REAL wDtt[]) {
int boundaryMask = param.GetBoundary();
int nPoints = 0;
if (patchType == PatchDescriptor::REGULAR) {
nPoints = EvalBasisBSpline(s, t, wP, wDs, wDt, wDss, wDst, wDtt);
if (boundaryMask) {
boundBasisBSpline(boundaryMask, wP, wDs, wDt, wDss, wDst, wDtt);
}
} else if (patchType == PatchDescriptor::LOOP) {
nPoints = EvalBasisBoxSplineTri(s, t, wP, wDs, wDt, wDss, wDst, wDtt);
if (boundaryMask) {
boundBasisBoxSplineTri(boundaryMask, wP, wDs, wDt, wDss, wDst, wDtt);
}
} else if (patchType == PatchDescriptor::GREGORY_BASIS) {
nPoints = EvalBasisGregory(s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else if (patchType == PatchDescriptor::GREGORY_TRIANGLE) {
nPoints = EvalBasisGregoryTri(s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else if (patchType == PatchDescriptor::QUADS) {
nPoints = EvalBasisLinear(s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else if (patchType == PatchDescriptor::TRIANGLES) {
nPoints = EvalBasisLinearTri(s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else {
assert(0);
}
return nPoints;
}
template <typename REAL>
int
EvaluatePatchBasis(int patchType, PatchParam const & param, REAL s, REAL t,
REAL wP[], REAL wDs[], REAL wDt[],
REAL wDss[], REAL wDst[], REAL wDtt[]) {
REAL derivSign = 1.0f;
if ((patchType == PatchDescriptor::LOOP) ||
(patchType == PatchDescriptor::GREGORY_TRIANGLE) ||
(patchType == PatchDescriptor::TRIANGLES)) {
param.NormalizeTriangle(s, t);
if (param.IsTriangleRotated()) {
derivSign = -1.0f;
}
} else {
param.Normalize(s, t);
}
int nPoints = EvaluatePatchBasisNormalized(
patchType, param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
if (wDs && wDt) {
REAL d1Scale = derivSign * (REAL)(1 << param.GetDepth());
for (int i = 0; i < nPoints; ++i) {
wDs[i] *= d1Scale;
wDt[i] *= d1Scale;
}
if (wDss && wDst && wDtt) {
REAL d2Scale = derivSign * d1Scale * d1Scale;
for (int i = 0; i < nPoints; ++i) {
wDss[i] *= d2Scale;
wDst[i] *= d2Scale;
wDtt[i] *= d2Scale;
}
}
}
return nPoints;
}
//
// Explicit float and double instantiations:
//
template int GetBilinearWeights<float>(PatchParam const & param, float s, float t,
float wP[4], float wDs[4], float wDt[4], float wDss[4], float wDst[4], float wDtt[4]);
template int GetBezierWeights<float>(PatchParam const & param, float s, float t,
float wP[16], float wDs[16], float wDt[16], float wDss[16], float wDst[16], float wDtt[16]);
template int GetBSplineWeights<float>(PatchParam const & param, float s, float t,
float wP[16], float wDs[16], float wDt[16], float wDss[16], float wDst[16], float wDtt[16]);
template int GetGregoryWeights<float>(PatchParam const & param, float s, float t,
float wP[20], float wDs[20], float wDt[20], float wDss[20], float wDst[20], float wDtt[20]);
template int GetLinearTriWeights<float>(PatchParam const & param, float s, float t,
float wP[3], float wDs[3], float wDt[3], float wDss[3], float wDst[3], float wDtt[3]);
template int GetBezierTriWeights<float>(PatchParam const & param, float s, float t,
float wP[12], float wDs[12], float wDt[12], float wDss[12], float wDst[12], float wDtt[12]);
template int GetBoxSplineTriWeights<float>(PatchParam const & param, float s, float t,
float wP[12], float wDs[12], float wDt[12], float wDss[12], float wDst[12], float wDtt[12]);
template int GetGregoryTriWeights<float>(PatchParam const & param, float s, float t,
float wP[15], float wDs[15], float wDt[15], float wDss[15], float wDst[15], float wDtt[15]);
template int EvaluatePatchBasisNormalized<float>(int patchType, PatchParam const & param,
float s, float t, float wP[], float wDs[], float wDt[], float wDss[], float wDst[], float wDtt[]);
template int EvaluatePatchBasis<float>(int patchType, PatchParam const & param,
float s, float t, float wP[], float wDs[], float wDt[], float wDss[], float wDst[], float wDtt[]);
template int GetBilinearWeights<double>(PatchParam const & param, double s, double t,
double wP[4], double wDs[4], double wDt[4], double wDss[4], double wDst[4], double wDtt[4]);
template int GetBezierWeights<double>(PatchParam const & param, double s, double t,
double wP[16], double wDs[16], double wDt[16], double wDss[16], double wDst[16], double wDtt[16]);
template int GetBSplineWeights<double>(PatchParam const & param, double s, double t,
double wP[16], double wDs[16], double wDt[16], double wDss[16], double wDst[16], double wDtt[16]);
template int GetGregoryWeights<double>(PatchParam const & param, double s, double t,
double wP[20], double wDs[20], double wDt[20], double wDss[20], double wDst[20], double wDtt[20]);
template int GetLinearTriWeights<double>(PatchParam const & param, double s, double t,
double wP[3], double wDs[3], double wDt[3], double wDss[3], double wDst[3], double wDtt[3]);
template int GetBezierTriWeights<double>(PatchParam const & param, double s, double t,
double wP[12], double wDs[12], double wDt[12], double wDss[12], double wDst[12], double wDtt[12]);
template int GetBoxSplineTriWeights<double>(PatchParam const & param, double s, double t,
double wP[12], double wDs[12], double wDt[12], double wDss[12], double wDst[12], double wDtt[12]);
template int GetGregoryTriWeights<double>(PatchParam const & param, double s, double t,
double wP[15], double wDs[15], double wDt[15], double wDss[15], double wDst[15], double wDtt[15]);
template int EvaluatePatchBasisNormalized<double>(int patchType, PatchParam const & param,
double s, double t, double wP[], double wDs[], double wDt[], double wDss[], double wDst[], double wDtt[]);
template int EvaluatePatchBasis<double>(int patchType, PatchParam const & param,
double s, double t, double wP[], double wDs[], double wDt[], double wDss[], double wDst[], double wDtt[]);
//
// Most basis evaluation functions are implicitly instantiated above -- Bezier
// require explicit instantiation as they are not invoked via a patch type:
//
template int EvalBasisBezier<float>(float s, float t,
float wP[16], float wDs[16], float wDt[16], float wDss[16], float wDst[16], float wDtt[16]);
template int EvalBasisBezierTri<float>(float s, float t,
float wP[12], float wDs[12], float wDt[12], float wDss[12], float wDst[12], float wDtt[12]);
template int EvalBasisBezier<double>(double s, double t,
double wP[16], double wDs[16], double wDt[16], double wDss[16], double wDst[16], double wDtt[16]);
template int EvalBasisBezierTri<double>(double s, double t,
double wP[12], double wDs[12], double wDt[12], double wDss[12], double wDst[12], double wDtt[12]);
} // end namespace internal
} // end namespace Far

View File

@ -36,52 +36,68 @@ namespace Far {
namespace internal {
//
// XXXX barfowl: These functions are being kept in place while more complete
// underlying support for all patch types is being worked out. That support
// will include a larger set of patch types (eventually including triangular
// patches for Loop) and arbitrary differentiation of all (to support second
// derivatives and other needs).
// XXXX barfowl: These functions are being kept internal while more complete
// underlying support for all patch types is being worked out. The set of
// bases supported here is actually larger than PatchDescriptor::Type -- with
// Bezier available for internal use. A new and more complete set of types
// is warranted (without the non-patch types associated with PatchDescriptor)
// along with an interface to query properties associated with them.
//
// So this interface will be changing in future.
// Note that with the high-level functions here that operate on all patch
// types, it is not strictly necessary to expose the low-level methods in
// currant usage.
//
//
// Quad patch types:
// Low-level basis evaluation (normalized, unscaled) for quad patch types:
//
template <typename REAL>
int GetBilinearWeights(PatchParam const & patchParam, REAL s, REAL t,
REAL wP[4], REAL wDs[4], REAL wDt[4], REAL wDss[4] = 0, REAL wDst[4] = 0, REAL wDtt[4] = 0);
int EvalBasisLinear(REAL s, REAL t,
REAL wP[4], REAL wDs[4] = 0, REAL wDt[4] = 0, REAL wDss[4] = 0, REAL wDst[4] = 0, REAL wDtt[4] = 0);
template <typename REAL>
int GetBezierWeights(PatchParam const & patchParam, REAL s, REAL t,
REAL wP[16], REAL wDs[16], REAL wDt[16], REAL wDss[16] = 0, REAL wDst[16] = 0, REAL wDtt[16] = 0);
int EvalBasisBezier(REAL s, REAL t,
REAL wP[16], REAL wDs[16] = 0, REAL wDt[16] = 0, REAL wDss[16] = 0, REAL wDst[16] = 0, REAL wDtt[16] = 0);
template <typename REAL>
int GetBSplineWeights(PatchParam const & patchParam, REAL s, REAL t,
REAL wP[16], REAL wDs[16], REAL wDt[16], REAL wDss[16] = 0, REAL wDst[16] = 0, REAL wDtt[16] = 0);
int EvalBasisBSpline(REAL s, REAL t,
REAL wP[16], REAL wDs[16] = 0, REAL wDt[16] = 0, REAL wDss[16] = 0, REAL wDst[16] = 0, REAL wDtt[16] = 0);
template <typename REAL>
int GetGregoryWeights(PatchParam const & patchParam, REAL s, REAL t,
REAL wP[20], REAL wDs[20], REAL wDt[20], REAL wDss[20] = 0, REAL wDst[20] = 0, REAL wDtt[20] = 0);
int EvalBasisGregory(REAL s, REAL t,
REAL wP[20], REAL wDs[20] = 0, REAL wDt[20] = 0, REAL wDss[20] = 0, REAL wDst[20] = 0, REAL wDtt[20] = 0);
//
// Triangle patch types:
// Low-level basis evaluation (normalized, unscaled) for triangular patch types:
//
template <typename REAL>
int GetLinearTriWeights(PatchParam const & patchParam, REAL s, REAL t,
REAL wP[3], REAL wDs[3], REAL wDt[3], REAL wDss[3] = 0, REAL wDst[3] = 0, REAL wDtt[3] = 0);
int EvalBasisLinearTri(REAL s, REAL t,
REAL wP[3], REAL wDs[3] = 0, REAL wDt[3] = 0, REAL wDss[3] = 0, REAL wDst[3] = 0, REAL wDtt[3] = 0);
template <typename REAL>
int GetBezierTriWeights(PatchParam const & patchParam, REAL s, REAL t,
REAL wP[12], REAL wDs[12], REAL wDt[12], REAL wDss[12] = 0, REAL wDst[12] = 0, REAL wDtt[12] = 0);
int EvalBasisBezierTri(REAL s, REAL t,
REAL wP[12], REAL wDs[12] = 0, REAL wDt[12] = 0, REAL wDss[12] = 0, REAL wDst[12] = 0, REAL wDtt[12] = 0);
template <typename REAL>
int GetBoxSplineTriWeights(PatchParam const & patchParam, REAL s, REAL t,
REAL wP[12], REAL wDs[12], REAL wDt[12], REAL wDss[12] = 0, REAL wDst[12] = 0, REAL wDtt[12] = 0);
int EvalBasisBoxSplineTri(REAL s, REAL t,
REAL wP[12], REAL wDs[12] = 0, REAL wDt[12] = 0, REAL wDss[12] = 0, REAL wDst[12] = 0, REAL wDtt[12] = 0);
template <typename REAL>
int GetGregoryTriWeights(PatchParam const & patchParam, REAL s, REAL t,
REAL wP[15], REAL wDs[15], REAL wDt[15], REAL wDss[15] = 0, REAL wDst[15] = 0, REAL wDtt[15] = 0);
int EvalBasisGregoryTri(REAL s, REAL t,
REAL wP[15], REAL wDs[15] = 0, REAL wDt[15] = 0, REAL wDss[15] = 0, REAL wDst[15] = 0, REAL wDtt[15] = 0);
//
// High-level basis evaluation for all types using PatchParam:
//
template <typename REAL>
int EvaluatePatchBasisNormalized(int patchType, PatchParam const & param, REAL s, REAL t,
REAL wP[], REAL wDs[] = 0, REAL wDt[] = 0, REAL wDss[] = 0, REAL wDst[] = 0, REAL wDtt[] = 0);
template <typename REAL>
int EvaluatePatchBasis(int patchType, PatchParam const & param, REAL s, REAL t,
REAL wP[], REAL wDs[] = 0, REAL wDt[] = 0, REAL wDss[] = 0, REAL wDst[] = 0, REAL wDtt[] = 0);
} // end namespace internal
} // end namespace Far

View File

@ -596,30 +596,6 @@ PatchTable::print() const {
//
// Evaluate basis functions for vertex and derivatives at (s,t):
//
namespace {
template <typename REAL>
void evaluatePatchBasis(PatchDescriptor::Type patchType, PatchParam const & param,
REAL s, REAL t, REAL wP[], REAL wDs[], REAL wDt[],
REAL wDss[], REAL wDst[], REAL wDtt[]) {
if (patchType == PatchDescriptor::REGULAR) {
internal::GetBSplineWeights(param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else if (patchType == PatchDescriptor::GREGORY_BASIS) {
internal::GetGregoryWeights(param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else if (patchType == PatchDescriptor::QUADS) {
internal::GetBilinearWeights(param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else if (patchType == PatchDescriptor::TRIANGLES) {
internal::GetLinearTriWeights(param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else if (patchType == PatchDescriptor::LOOP) {
internal::GetBoxSplineTriWeights(param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else if (patchType == PatchDescriptor::GREGORY_TRIANGLE) {
internal::GetGregoryTriWeights(param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else {
assert(0);
}
}
} // end namespace
template <typename REAL>
void
PatchTable::EvaluateBasis(
@ -630,7 +606,7 @@ PatchTable::EvaluateBasis(
PatchParam const & param = _paramTable[handle.patchIndex];
PatchDescriptor::Type patchType = GetPatchArrayDescriptor(handle.arrayIndex).GetType();
evaluatePatchBasis(patchType, param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
internal::EvaluatePatchBasis(patchType, param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
}
//
@ -646,13 +622,7 @@ PatchTable::EvaluateBasisVarying(
PatchParam const & param = _paramTable[handle.patchIndex];
PatchDescriptor::Type patchType = GetVaryingPatchDescriptor().GetType();
if (patchType == PatchDescriptor::QUADS) {
internal::GetBilinearWeights(param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else if (patchType == PatchDescriptor::TRIANGLES) {
internal::GetLinearTriWeights(param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
} else {
assert(0);
}
internal::EvaluatePatchBasis(patchType, param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
}
//
@ -671,7 +641,7 @@ PatchTable::EvaluateBasisFaceVarying(
? GetFVarPatchDescriptorRegular(channel).GetType()
: GetFVarPatchDescriptorIrregular(channel).GetType();
evaluatePatchBasis(patchType, param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
internal::EvaluatePatchBasis(patchType, param, s, t, wP, wDs, wDt, wDss, wDst, wDtt);
}

View File

@ -189,23 +189,8 @@ CpuEvaluator::EvalPatches(const float *src, BufferDescriptor const &srcDesc,
? array.GetPatchTypeRegular()
: array.GetPatchTypeIrregular();
int numControlVertices = 0;
if (patchType == Far::PatchDescriptor::REGULAR) {
Far::internal::GetBSplineWeights(param,
coord.s, coord.t, wP, wDs, wDt);
numControlVertices = 16;
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
Far::internal::GetGregoryWeights(param,
coord.s, coord.t, wP, wDs, wDt);
numControlVertices = 20;
} else if (patchType == Far::PatchDescriptor::QUADS) {
Far::internal::GetBilinearWeights(param,
coord.s, coord.t, wP, wDs, wDt);
numControlVertices = 4;
} else {
assert(0);
return false;
}
int numControlVertices = Far::internal::EvaluatePatchBasis(patchType,
param, coord.s, coord.t, wP, wDs, wDt);
int indexBase = array.GetIndexBase() + array.GetStride() *
(coord.handle.patchIndex - array.GetPrimitiveIdBase());
@ -267,22 +252,8 @@ CpuEvaluator::EvalPatches(const float *src, BufferDescriptor const &srcDesc,
? array.GetPatchTypeRegular()
: array.GetPatchTypeIrregular();
int numControlVertices = 0;
if (patchType == Far::PatchDescriptor::REGULAR) {
Far::internal::GetBSplineWeights(param,
coord.s, coord.t, wP, wDs, wDt);
numControlVertices = 16;
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
Far::internal::GetGregoryWeights(param,
coord.s, coord.t, wP, wDs, wDt);
numControlVertices = 20;
} else if (patchType == Far::PatchDescriptor::QUADS) {
Far::internal::GetBilinearWeights(param,
coord.s, coord.t, wP, wDs, wDt);
numControlVertices = 4;
} else {
assert(0);
}
int numControlVertices = Far::internal::EvaluatePatchBasis(patchType,
param, coord.s, coord.t, wP, wDs, wDt);
int indexBase = array.GetIndexBase() + array.GetStride() *
(coord.handle.patchIndex - array.GetPrimitiveIdBase());
@ -368,25 +339,8 @@ CpuEvaluator::EvalPatches(const float *src, BufferDescriptor const &srcDesc,
? array.GetPatchTypeRegular()
: array.GetPatchTypeIrregular();
int numControlVertices = 0;
if (patchType == Far::PatchDescriptor::REGULAR) {
Far::internal::GetBSplineWeights(param,
coord.s, coord.t, wP, wDu, wDv,
wDuu, wDuv, wDvv);
numControlVertices = 16;
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
Far::internal::GetGregoryWeights(param,
coord.s, coord.t, wP, wDu, wDv,
wDuu, wDuv, wDvv);
numControlVertices = 20;
} else if (patchType == Far::PatchDescriptor::QUADS) {
Far::internal::GetBilinearWeights(param,
coord.s, coord.t, wP, wDu, wDv,
wDuu, wDuv, wDvv);
numControlVertices = 4;
} else {
assert(0);
}
int numControlVertices = Far::internal::EvaluatePatchBasis(patchType,
param, coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
int indexBase = array.GetIndexBase() + array.GetStride() *
(coord.handle.patchIndex - array.GetPrimitiveIdBase());

View File

@ -188,22 +188,8 @@ OmpEvaluator::EvalPatches(
? Far::PatchDescriptor::REGULAR
: array.GetPatchType();
int numControlVertices = 0;
if (patchType == Far::PatchDescriptor::REGULAR) {
Far::internal::GetBSplineWeights(param,
coord.s, coord.t, wP, wDs, wDt);
numControlVertices = 16;
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
Far::internal::GetGregoryWeights(param,
coord.s, coord.t, wP, wDs, wDt);
numControlVertices = 20;
} else if (patchType == Far::PatchDescriptor::QUADS) {
Far::internal::GetBilinearWeights(param,
coord.s, coord.t, wP, wDs, wDt);
numControlVertices = 4;
} else {
continue;
}
int numControlVertices = Far::internal::EvaluatePatchBasis(patchType,
param, coord.s, coord.t, wP, wDs, wDt);
int indexStride = Far::PatchDescriptor(array.GetPatchType()).GetNumControlVertices();
int indexBase = array.GetIndexBase() + indexStride *
@ -255,22 +241,8 @@ OmpEvaluator::EvalPatches(
? Far::PatchDescriptor::REGULAR
: array.GetPatchType();
int numControlVertices = 0;
if (patchType == Far::PatchDescriptor::REGULAR) {
Far::internal::GetBSplineWeights(param,
coord.s, coord.t, wP, wDu, wDv);
numControlVertices = 16;
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
Far::internal::GetGregoryWeights(param,
coord.s, coord.t, wP, wDu, wDv);
numControlVertices = 20;
} else if (patchType == Far::PatchDescriptor::QUADS) {
Far::internal::GetBilinearWeights(param,
coord.s, coord.t, wP, wDu, wDv);
numControlVertices = 4;
} else {
continue;
}
int numControlVertices = Far::internal::EvaluatePatchBasis(patchType,
param, coord.s, coord.t, wP, wDu, wDv);
int indexStride = Far::PatchDescriptor(array.GetPatchType()).GetNumControlVertices();
int indexBase = array.GetIndexBase() + indexStride *
@ -338,25 +310,8 @@ OmpEvaluator::EvalPatches(
? Far::PatchDescriptor::REGULAR
: array.GetPatchType();
int numControlVertices = 0;
if (patchType == Far::PatchDescriptor::REGULAR) {
Far::internal::GetBSplineWeights(param,
coord.s, coord.t, wP,
wDu, wDv, wDuu, wDuv, wDvv);
numControlVertices = 16;
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
Far::internal::GetGregoryWeights(param,
coord.s, coord.t, wP,
wDu, wDv, wDuu, wDuv, wDvv);
numControlVertices = 20;
} else if (patchType == Far::PatchDescriptor::QUADS) {
Far::internal::GetBilinearWeights(param,
coord.s, coord.t, wP,
wDu, wDv, wDuu, wDuv, wDvv);
numControlVertices = 4;
} else {
continue;
}
int numControlVertices = Far::internal::EvaluatePatchBasis(patchType,
param, coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
int indexStride = Far::PatchDescriptor(array.GetPatchType()).GetNumControlVertices();
int indexBase = array.GetIndexBase() + indexStride *

View File

@ -402,25 +402,8 @@ public:
? Far::PatchDescriptor::REGULAR
: array.GetPatchType();
int numControlVertices = 0;
if (patchType == Far::PatchDescriptor::REGULAR) {
Far::internal::GetBSplineWeights(param,
coord.s, coord.t, wP,
wDu, wDv);
numControlVertices = 16;
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
Far::internal::GetGregoryWeights(param,
coord.s, coord.t, wP,
wDu, wDv);
numControlVertices = 20;
} else if (patchType == Far::PatchDescriptor::QUADS) {
Far::internal::GetBilinearWeights(param,
coord.s, coord.t, wP,
wDu, wDv);
numControlVertices = 4;
} else {
assert(0);
}
int numControlVertices = Far::internal::EvaluatePatchBasis(patchType,
param, coord.s, coord.t, wP, wDu, wDv);
int indexStride = Far::PatchDescriptor(array.GetPatchType()).GetNumControlVertices();
int indexBase = array.GetIndexBase() + indexStride *
@ -464,25 +447,8 @@ public:
? Far::PatchDescriptor::REGULAR
: array.GetPatchType();
int numControlVertices = 0;
if (patchType == Far::PatchDescriptor::REGULAR) {
Far::internal::GetBSplineWeights(param,
coord.s, coord.t, wP,
wDu, wDv);
numControlVertices = 16;
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
Far::internal::GetGregoryWeights(param,
coord.s, coord.t, wP,
wDu, wDv);
numControlVertices = 20;
} else if (patchType == Far::PatchDescriptor::QUADS) {
Far::internal::GetBilinearWeights(param,
coord.s, coord.t,
wP, wDu, wDv);
numControlVertices = 4;
} else {
assert(0);
}
int numControlVertices = Far::internal::EvaluatePatchBasis(patchType,
param, coord.s, coord.t, wP, wDu, wDv);
int indexStride = Far::PatchDescriptor(array.GetPatchType()).GetNumControlVertices();
int indexBase = array.GetIndexBase() + indexStride *
@ -544,25 +510,8 @@ public:
? Far::PatchDescriptor::REGULAR
: array.GetPatchType();
int numControlVertices = 0;
if (patchType == Far::PatchDescriptor::REGULAR) {
Far::internal::GetBSplineWeights(param,
coord.s, coord.t, wP,
wDu, wDv, wDuu, wDuv, wDvv);
numControlVertices = 16;
} else if (patchType == Far::PatchDescriptor::GREGORY_BASIS) {
Far::internal::GetGregoryWeights(param,
coord.s, coord.t, wP,
wDu, wDv, wDuu, wDuv, wDvv);
numControlVertices = 20;
} else if (patchType == Far::PatchDescriptor::QUADS) {
Far::internal::GetBilinearWeights(param,
coord.s, coord.t, wP,
wDu, wDv, wDuu, wDuv, wDvv);
numControlVertices = 4;
} else {
assert(0);
}
int numControlVertices = Far::internal::EvaluatePatchBasis(patchType,
param, coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
int indexStride = Far::PatchDescriptor(array.GetPatchType()).GetNumControlVertices();
int indexBase = array.GetIndexBase() + indexStride *