Merge branch 'master' of github.com:PixarAnimationStudios/OpenSubdiv

This commit is contained in:
Manuel Kraemer 2013-01-24 14:09:30 -08:00
commit 4bbc42fd52
18 changed files with 4422 additions and 4214 deletions

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@ -59,16 +59,16 @@ project(OpenSubdiv)
cmake_minimum_required(VERSION 2.8)
# XXXX manuelk - API version is managed from opensubdiv/version.h - we should remove this
set(OpenSubdiv_VERSION_MAJOR 0)
set(OpenSubdiv_VERSION_MINOR 1)
set(OpenSubdiv_VERSION_PATCH 0)
set(OpenSubdiv_VERSION
${OpenSubdiv_VERSION_MAJOR}.${OpenSubdiv_VERSION_MINOR}.${OpenSubdiv_VERSION_PATCH})
set(OpenSubdiv_VERSION ${OpenSubdiv_VERSION_MAJOR}.${OpenSubdiv_VERSION_MINOR}.${OpenSubdiv_VERSION_PATCH})
message(STATUS "Compiling ${CMAKE_PROJECT_NAME} version ${OpenSubdiv_VERSION}")
message(STATUS "Using cmake version ${CMAKE_VERSION}")
#-------------------------------------------------------------------------------
# Specify the default install path
SET( CMAKE_INSTALL_PREFIX
${PROJECT_BINARY_DIR}/ )
@ -98,19 +98,99 @@ set(CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/cmake
)
#add_definitions(-Wall)
# Disable spurrious offsetof warning in gcc builds and clang
if (CMAKE_COMPILER_IS_GNUCC OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
add_definitions("-Wno-invalid-offsetof")
#-------------------------------------------------------------------------------
# Detect Clang (until a cmake version provides built-in variables)
if("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_COMPILER_IS_CLANGCC 1)
endif()
# Disable spurrious warnings in gcc builds and clang
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_CLANGCC)
# Turn on all warnings
add_definitions(-Wall)
# HBR uses the offsetof macro on a templated struct, which appears
# to spurriously set off this warning in both gccc and Clang
add_definitions(-Wno-invalid-offsetof)
# FAR and OSD have templated virtual function implementations that trigger
# a lot of hidden virtual function overloads (some of them spurrious).
# Disable those for now in Clang.
if(CMAKE_COMPILER_IS_CLANGCC)
add_definitions(-Wno-overloaded-virtual)
endif()
elseif(MSVC)
# Turn on all warnings
add_definitions(/Wall)
# MSVC is unfortunately not standard conforming with regards to
# the alternative names for logical and bitwise operators:
# http://stackoverflow.com/questions/555505/c-alternative-tokens
# http://stackoverflow.com/questions/6006526/c-writing-or-instead-of
#
# This can be solved by including iso646.h, but that is a rather
# unsatisfactory solution since we then always have to remember to
# include this header file. Instead we define these operators
# ourselves as command line arguments to cl.exe.
#
# An alternative would be to compile with the /Za option
# (but unfortunately that breaks other code):
# http://msdn.microsoft.com/en-us/library/0k0w269d.aspx
add_definitions(
/Dand=&&
/Dand_eq=&=
/Dbitand=&
/Dbitor=|
/Dcompl=~
/Dnot=!
/Dnot_eq=!=
/Dor=||
/Dor_eq=|=
# nvcc does not seem to like a caret being the last character
# in a command line defined preprocessor symbol, so add an
# empty trailing comment to avoid this.
/Dxor=^/**/
/Dxor_eq=^=
)
add_definitions(
/W3 # Use warning level recommended for production purposes.
/WX # Treat all compiler warnings as errors.
# Make sure WinDef.h does not define min and max macros which
# will conflict with std::min() and std::max().
/DNOMINMAX
# Make sure the constants in <math.h> get defined.
/D_USE_MATH_DEFINES
# Do not enforce MSVC's safe CRT replacements.
/D_CRT_SECURE_NO_WARNINGS
# Disable checked iterators and iterator debugging. Visual Studio
# 2008 does not implement std::vector::data(), so we need to take the
# address of std::vector::operator[](0) to get the memory location of
# a vector's underlying data storage. This does not work for an empty
# vector if checked iterators or iterator debugging is enabled.
/D_SECURE_SCL=0
/D_HAS_ITERATOR_DEBUGGING=0
)
endif()
#-------------------------------------------------------------------------------
# Ignore rules that will re-run cmake (this will avoid constant
# reloading of the generated Visual Studio project).
set(CMAKE_SUPPRESS_REGENERATION TRUE)
# Check for dependencies
find_package(OpenMP)
if(NOT NO_OMP)
find_package(OpenMP)
endif()
find_package(OpenGL)
find_package(OpenGLES)
find_package(OpenCL)
@ -255,62 +335,9 @@ if (WIN32)
endif()
endif()
if(MSVC)
# MSVC is unfortunately not standard conforming with regards to
# the alternative names for logical and bitwise operators:
# http://stackoverflow.com/questions/555505/c-alternative-tokens
# http://stackoverflow.com/questions/6006526/c-writing-or-instead-of
#
# This can be solved by including iso646.h, but that is a rather
# unsatisfactory solution since we then always have to remember to
# include this header file. Instead we define these operators
# ourselves as command line arguments to cl.exe.
#
# An alternative would be to compile with the /Za option
# (but unfortunately that breaks other code):
# http://msdn.microsoft.com/en-us/library/0k0w269d.aspx
add_definitions(
/Dand=&&
/Dand_eq=&=
/Dbitand=&
/Dbitor=|
/Dcompl=~
/Dnot=!
/Dnot_eq=!=
/Dor=||
/Dor_eq=|=
# nvcc does not seem to like a caret being the last character
# in a command line defined preprocessor symbol, so add an
# empty trailing comment to avoid this.
/Dxor=^/**/
/Dxor_eq=^=
)
add_definitions(
/W3 # Use warning level recommended for production purposes.
/WX # Treat all compiler warnings as errors.
# Make sure WinDef.h does not define min and max macros which
# will conflict with std::min() and std::max().
/DNOMINMAX
# Make sure the constants in <math.h> get defined.
/D_USE_MATH_DEFINES
# Do not enforce MSVC's safe CRT replacements.
/D_CRT_SECURE_NO_WARNINGS
# Disable checked iterators and iterator debugging. Visual Studio
# 2008 does not implement std::vector::data(), so we need to take the
# address of std::vector::operator[](0) to get the memory location of
# a vector's underlying data storage. This does not work for an empty
# vector if checked iterators or iterator debugging is enabled.
/D_SECURE_SCL=0
/D_HAS_ITERATOR_DEBUGGING=0
)
endif(MSVC)
#-------------------------------------------------------------------------------
# General-use macros
# Macro for adding a cuda executable if cuda is found and a regular
# executable otherwise.
@ -357,6 +384,8 @@ macro(_add_glut_executable target)
endmacro()
#-------------------------------------------------------------------------------
# Build targets
add_subdirectory(opensubdiv)

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@ -50,6 +50,7 @@ Optional:
-DGLEW_LOCATION=[path to GLEW]
-DGLUT_LOCATION=[path to GLUT]
-DMAYA_LOCATION=[path to Maya]
-DNO_OMP=1 // disable OpenMP
````
The paths to Maya, Ptex, GLUT, and GLEW can also be specified through the

4
cmake/FindMaya.cmake Normal file → Executable file
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@ -134,6 +134,10 @@ IF(WIN32)
FIND_PATH(MAYA_BASE_DIR include/maya/MFn.h PATH
${MAYA_LOCATION}
$ENV{MAYA_LOCATION}
"C:/Program Files/Autodesk/Maya2013.5-x64"
"C:/Program Files/Autodesk/Maya2013.5"
"C:/Program Files (x86)/Autodesk/Maya2013.5"
"C:/Autodesk/maya-2013.5x64"
"C:/Program Files/Autodesk/Maya2013-x64"
"C:/Program Files/Autodesk/Maya2013"
"C:/Program Files (x86)/Autodesk/Maya2013"

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File diff suppressed because it is too large Load Diff

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@ -54,18 +54,58 @@
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#include <GL/glew.h>
#if defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#if not defined(__APPLE__)
#include <GL/glew.h>
#endif
#endif
#include <string.h>
#include <stdio.h>
#include "gl_hud.h"
#include "font_image.h"
#include "simple_math.h"
GLhud::GLhud() : _fontTexture(0), _vbo(0), _staticVbo(0)
static const char *s_VS =
"attribute vec2 position;\n"
"attribute vec3 color;\n"
"attribute vec2 uv;\n"
"varying vec4 fragColor;\n"
"varying vec2 fragUV;\n"
"uniform mat4 ModelViewProjectionMatrix;\n"
"void main()\n"
"{\n"
" fragColor = vec4(1, 0, 0, 1);\n"
" fragUV = uv;\n"
" gl_Position = ModelViewProjectionMatrix * "
" vec4(position.x, position.y, 0, 1);\n"
"}\n";
static const char *s_FS =
"precision mediump float;\n"
"varying vec4 fragColor;\n"
"varying vec2 fragUV;\n"
"uniform sampler2D texture;\n"
"void main()\n"
"{\n"
" vec4 c = texture2D(texture, fragUV);\n"
" if (c.a == 0.0) discard;\n"
" gl_FragColor = c;\n"
"}\n";
GLhud::GLhud() : _fontTexture(0), _vbo(0), _staticVbo(0), _program(0),
_aPosition(0), _aColor(0), _aUV(0)
{
}
GLhud::~GLhud()
{
if (_program)
glDeleteProgram(_program);
if (_fontTexture)
glDeleteTextures(1, &_fontTexture);
if (_vbo)
@ -74,6 +114,15 @@ GLhud::~GLhud()
glDeleteBuffers(1, &_staticVbo);
}
static GLuint compileShader(GLenum shaderType, const char *source)
{
GLuint shader = glCreateShader(shaderType);
glShaderSource(shader, 1, &source, NULL);
glCompileShader(shader);
return shader;
}
void
GLhud::Init(int width, int height)
{
@ -83,16 +132,44 @@ GLhud::Init(int width, int height)
glBindTexture(GL_TEXTURE_2D, _fontTexture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8,
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
FONT_TEXTURE_WIDTH, FONT_TEXTURE_HEIGHT,
0, GL_RGBA, GL_UNSIGNED_BYTE, font_image);
glGenBuffers(1, &_vbo);
glGenBuffers(1, &_staticVbo);
GLuint vertexShader = compileShader(GL_VERTEX_SHADER, s_VS);
GLuint fragmentShader = compileShader(GL_FRAGMENT_SHADER, s_FS);
_program = glCreateProgram();
glAttachShader(_program, vertexShader);
glAttachShader(_program, fragmentShader);
glLinkProgram(_program);
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
GLint status;
glGetProgramiv(_program, GL_LINK_STATUS, &status);
if (status == GL_FALSE) {
GLint infoLogLength;
glGetProgramiv(_program, GL_INFO_LOG_LENGTH, &infoLogLength);
char *infoLog = new char[infoLogLength];
glGetProgramInfoLog(_program, infoLogLength, NULL, infoLog);
printf("%s\n", infoLog);
delete[] infoLog;
}
_mvpMatrix = glGetUniformLocation(_program, "ModelViewProjectionMatrix");
_aPosition = glGetAttribLocation(_program, "position");
_aColor = glGetAttribLocation(_program, "color");
_aUV = glGetAttribLocation(_program, "uv");
}
void
@ -136,7 +213,8 @@ GLhud::Rebuild(int width, int height)
_staticVboSize = (int)vboSource.size();
glBindBuffer(GL_ARRAY_BUFFER, _staticVbo);
glBufferData(GL_ARRAY_BUFFER, _staticVboSize * sizeof(float), &vboSource[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, _staticVboSize * sizeof(float),
&vboSource[0], GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
@ -148,65 +226,55 @@ GLhud::Flush()
// update dynamic text
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glBufferData(GL_ARRAY_BUFFER, getVboSource().size() * sizeof(float), &getVboSource()[0], GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, getVboSource().size() * sizeof(float),
&getVboSource()[0], GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
int numVertices = (int)getVboSource().size()/7; /* (x, y, r, g, b, u, v) = 7*/
/* (x, y, r, g, b, u, v) = 7*/
int numVertices = (int)getVboSource().size()/7;
// reserved space of the vector remains for the next frame.
getVboSource().clear();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0, GetWidth(), GetHeight(), 0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glUseProgram(_program);
float proj[16];
ortho(proj, 0, 0, GetWidth(), GetHeight());
glUniformMatrix4fv(_mvpMatrix, 1, GL_FALSE, proj);
glPushAttrib(GL_ENABLE_BIT|GL_POLYGON_BIT);
{
glEnable(GL_TEXTURE_2D);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0);
glDisable(GL_CULL_FACE);
glColor4f(1, 1, 1, 1);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, _fontTexture);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableVertexAttribArray(_aPosition);
glEnableVertexAttribArray(_aColor);
glEnableVertexAttribArray(_aUV);
glBindBuffer(GL_ARRAY_BUFFER, _vbo);
glVertexPointer(2, GL_FLOAT, 7*sizeof(float), (void*)0);
glColorPointer(3, GL_FLOAT, 7*sizeof(float), (void*)(2*sizeof(float)));
glTexCoordPointer(2, GL_FLOAT, 7*sizeof(float), (void*)(5*sizeof(float)));
glVertexAttribPointer(_aPosition, 2, GL_FLOAT, GL_FALSE,
sizeof(GLfloat)*7, (void*)0);
glVertexAttribPointer(_aColor, 3, GL_FLOAT, GL_FALSE,
sizeof(GLfloat)*7, (void*)(sizeof(GLfloat)*2));
glVertexAttribPointer(_aUV, 2, GL_FLOAT, GL_FALSE,
sizeof(GLfloat)*7, (void*)(sizeof(GLfloat)*5));
glDrawArrays(GL_TRIANGLES, 0, numVertices);
glBindBuffer(GL_ARRAY_BUFFER, _staticVbo);
glVertexPointer(2, GL_FLOAT, 7*sizeof(float), (void*)0);
glColorPointer(3, GL_FLOAT, 7*sizeof(float), (void*)(2*sizeof(float)));
glTexCoordPointer(2, GL_FLOAT, 7*sizeof(float), (void*)(5*sizeof(float)));
glVertexAttribPointer(_aPosition, 2, GL_FLOAT, GL_FALSE,
sizeof(GLfloat)*7, (void*)0);
glVertexAttribPointer(_aColor, 3, GL_FLOAT, GL_FALSE,
sizeof(GLfloat)*7, (void*)(sizeof(GLfloat)*2));
glVertexAttribPointer(_aUV, 2, GL_FLOAT, GL_FALSE,
sizeof(GLfloat)*7, (void*)(sizeof(GLfloat)*5));
glDrawArrays(GL_TRIANGLES, 0, _staticVboSize/7);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableVertexAttribArray(_aPosition);
glDisableVertexAttribArray(_aColor);
glDisableVertexAttribArray(_aUV);
glBindTexture(GL_TEXTURE_2D, 0);
}
glPopAttrib();
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
return true;
}

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@ -57,7 +57,14 @@
#ifndef GL_HUD_H
#define GL_HUD_H
#include <GL/gl.h>
#if defined(ANDROID)
#include <GLES2/gl2.h>
#else
#if defined(_WIN32)
#include <windows.h>
#endif
#include <GL/gl.h>
#endif
#include "hud.h"
class GLhud : public Hud
@ -76,6 +83,10 @@ private:
GLuint _fontTexture;
GLuint _vbo, _staticVbo;
int _staticVboSize;
GLint _program;
GLint _mvpMatrix;
GLint _aPosition, _aColor, _aUV;
};
#endif // GL_HUD_H

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@ -73,6 +73,7 @@ include_directories(
)
set(SOURCE_FILES
../common/font_image.cpp
../common/hud.cpp
../common/d3d11_hud.cpp
dxViewer.cpp

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@ -104,6 +104,7 @@ _add_glut_executable(glutViewer
else()
_add_glut_executable(glutViewer
viewer.cpp
../common/font_image.cpp
../common/hud.cpp
../common/gl_hud.cpp
${SHADER_FILES}

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@ -56,7 +56,6 @@
//
#if defined(__APPLE__)
#include <OpenGL/gl3.h>
#include <GLUT/glut.h>
#else
#include <stdlib.h>
@ -217,7 +216,7 @@ static void
initializeShapes( ) {
#include <shapes/bilinear_cube.h>
// g_defaultShapes.push_back(SimpleShape(bilinear_cube, "bilinear_cube", kBilinear));
g_defaultShapes.push_back(SimpleShape(bilinear_cube, "bilinear_cube", kBilinear));
#include <shapes/catmark_cube_corner0.h>
g_defaultShapes.push_back(SimpleShape(catmark_cube_corner0, "catmark_cube_corner0", kCatmark));
@ -397,7 +396,7 @@ updateGeom() {
float r = sin(g_frame*0.001f) * g_moveScale;
for (int i = 0; i < nverts; ++i) {
float move = 0.05f*cosf(p[0]*20+g_frame*0.01f);
//float move = 0.05f*cosf(p[0]*20+g_frame*0.01f);
float ct = cos(p[2] * r);
float st = sin(p[2] * r);
g_positions[i*3+0] = p[0]*ct + p[1]*st;

7
examples/mayaPtexViewer/OpenSubdivPtexShader.cpp Normal file → Executable file
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@ -55,7 +55,12 @@
// a particular purpose and non-infringement.
//
#include <GL/glew.h>
#if not defined(__APPLE__)
#include <GL/glew.h>
#if defined(WIN32)
#include <GL/wglew.h>
#endif
#endif
#include <maya/MFnTypedAttribute.h>
#include <maya/MFnNumericAttribute.h>

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@ -55,7 +55,12 @@
// a particular purpose and non-infringement.
//
#include <GL/glew.h>
#if not defined(__APPLE__)
#include <GL/glew.h>
#if defined(WIN32)
#include <GL/wglew.h>
#endif
#endif
// Include this first to avoid winsock2.h problems on Windows:
#include <maya/MTypes.h>
@ -371,7 +376,6 @@ public:
const MComponentDataIndexing &targetIndexing) const
{
#endif
const MVertexBufferDescriptor &desc = vertexBuffer.descriptor();
MFnMesh meshFn(dagPath);
int nVertices = meshFn.numVertices();

7
examples/mayaPtexViewer/cudaUtil.cpp Normal file → Executable file
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@ -57,6 +57,13 @@
#ifdef OPENSUBDIV_HAS_CUDA
#if not defined(__APPLE__)
#include <GL/glew.h>
#if defined(WIN32)
#include <GL/wglew.h>
#endif
#endif
#include <cuda_runtime_api.h>
#include <cuda_gl_interop.h>
#include <stdio.h>

8
examples/mayaPtexViewer/osdPtexMeshData.cpp Normal file → Executable file
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@ -54,7 +54,13 @@
// exclude the implied warranties of merchantability, fitness for
// a particular purpose and non-infringement.
//
#include <GL/glew.h>
#if not defined(__APPLE__)
#include <GL/glew.h>
#if defined(WIN32)
#include <GL/wglew.h>
#endif
#endif
#include <maya/MFnMesh.h>

4
examples/mayaViewer/OpenSubdivShader.cpp Normal file → Executable file
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@ -58,8 +58,10 @@
#if defined(__APPLE__)
#include <maya/OpenMayaMac.h>
#else
// Include GLEW before Maya and OSD includes
#include <GL/glew.h>
#if defined(WIN32)
#include <GL/wglew.h>
#endif
#endif

4
examples/mayaViewer/OpenSubdivShaderOverride.cpp Normal file → Executable file
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@ -63,8 +63,10 @@
#if defined(__APPLE__)
#include <maya/OpenMayaMac.h>
#else
// Include GLEW before Maya and OSD includes
#include <GL/glew.h>
#if defined(WIN32)
#include <GL/wglew.h>
#endif
#endif

7
examples/mayaViewer/cudaUtil.cpp Normal file → Executable file
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@ -57,6 +57,13 @@
#ifdef OPENSUBDIV_HAS_CUDA
#if not defined(__APPLE__)
#include <GL/glew.h>
#if defined(WIN32)
#include <GL/wglew.h>
#endif
#endif
#include <cuda_runtime_api.h>
#include <cuda_gl_interop.h>
#include <stdio.h>

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@ -103,6 +103,7 @@ endforeach()
#-------------------------------------------------------------------------------
_add_glut_executable(ptexViewer
viewer.cpp
../common/font_image.cpp
../common/hud.cpp
../common/gl_hud.cpp
../common/hdr_reader.cpp