Merge pull request #102 from aras-p/master

update readme about GLFW
This commit is contained in:
gelder 2013-02-01 12:02:56 -08:00
commit 4c13eb0ed5

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@ -35,7 +35,7 @@ Required:
Optional:
* [CUDA](http://developer.nvidia.com/category/zone/cuda-zone)
* [OpenCL](http://www.khronos.org/opencl/)
* [GLUT](http://freeglut.sourceforge.net/)
* [GLFW](http://www.glfw.org/)
* [Ptex](https://github.com/wdas/ptex)
* [Zlib](http://www.zlib.net) (required for Ptex under Windows)
* [Maya SDK](http://www.autodesk.com/maya/) (sample code for Maya viewport 2.0 primitive)
@ -48,13 +48,13 @@ Optional:
-DCUDA_TOOLKIT_ROOT_DIR=[path to CUDA]
-DPTEX_LOCATION=[path to Ptex]
-DGLEW_LOCATION=[path to GLEW]
-DGLUT_LOCATION=[path to GLUT]
-DGLFW_LOCATION=[path to GLFW]
-DMAYA_LOCATION=[path to Maya]
-DNO_OMP=1 // disable OpenMP
````
The paths to Maya, Ptex, GLUT, and GLEW can also be specified through the
following environment variables: `MAYA_LOCATION`, `PTEX_LOCATION`, `GLUT_LOCATION`,
The paths to Maya, Ptex, GLFW, and GLEW can also be specified through the
following environment variables: `MAYA_LOCATION`, `PTEX_LOCATION`, `GLFW_LOCATION`,
and `GLEW_LOCATION`.
@ -88,7 +88,7 @@ Here is an example cmake configuration script for a full typical windows-based b
"c:/Program Files (x86)/CMake 2.8/bin/cmake.exe" \
-G "Visual Studio 10 Win64" \
-D "GLEW_LOCATION:string=c:/Program Files/glew-1.9.0" \
-D "GLUT_LOCATION:string=c:/Program Files/freeglut-2.8.0" \
-D "GLFW_LOCATION:string=c:/Program Files/glfw-2.7.7.bin.WIN64" \
-D "OPENCL_INCLUDE_DIRS:string=c:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/OpenCL/common/inc" \
-D "_OPENCL_CPP_INCLUDE_DIRS:string=c:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/OpenCL/common/inc" \
-D "OPENCL_LIBRARIES:string=c:/ProgramData/NVIDIA Corporation/NVIDIA GPU Computing SDK 4.2/OpenCL/common/lib/x64/OpenCL.lib" \