New and improved figures with Bfr tutorials:
- added new figure for Bfr tutorial 1.1 - improved the set figures for Bfr tutorial 1.2 - improved the set figures for Bfr tutorial 2.1 - added accompanying text related to new figures
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@ -60,6 +60,10 @@ Tutorial 1.1
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the center of the face -- creating a simple triangular tessellation.
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`[code] <bfr_tutorial_1_1.html>`__
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.. image:: images/bfr_tutorial_1_1.png
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:height: 100px
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:target: images/bfr_tutorial_1_1.png
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Tutorial 1.2
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^^^^^^^^^^^^
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This tutorial shows the added use of Bfr::Tessellation to identify the
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@ -68,10 +72,21 @@ Tutorial 1.2
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indicating which points are to be evaluated by the Surface.
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`[code] <bfr_tutorial_1_2.html>`__
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.. image:: images/bfr_tutorial_1_2.png
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:align: center
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Tessellation patterns for quad-based subdivision schemes can optionally
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preserve quads (left) or be fully triangulated (center), while triangular
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schemes always yield triangles (right):
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.. image:: images/bfr_tutorial_1_2_a.png
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:height: 100px
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:target: images/bfr_tutorial_1_2.png
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:target: images/bfr_tutorial_1_2_a.png
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.. image:: images/bfr_tutorial_1_2_b.png
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:height: 100px
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:target: images/bfr_tutorial_1_2_b.png
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.. image:: images/bfr_tutorial_1_2_c.png
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:height: 100px
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:target: images/bfr_tutorial_1_2_c.png
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Tutorial 1.3
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^^^^^^^^^^^^
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@ -101,10 +116,21 @@ Tutorial 2.1
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used to determine the tessellation rate for each edge of a face.
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`[code] <bfr_tutorial_2_1.html>`__
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.. image:: images/bfr_tutorial_2_1.png
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:align: center
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The following contrasts uniform tessellation (left) with the resulting
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length-based tessellations -- preserving quads (center) and fully
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triangulated (right):
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.. image:: images/bfr_tutorial_2_1_a.png
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:height: 100px
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:target: images/bfr_tutorial_2_1.png
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:target: images/bfr_tutorial_2_1_a.png
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.. image:: images/bfr_tutorial_2_1_b.png
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:height: 100px
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:target: images/bfr_tutorial_2_1_b.png
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.. image:: images/bfr_tutorial_2_1_c.png
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:height: 100px
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:target: images/bfr_tutorial_2_1_c.png
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Tutorial 2.2
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^^^^^^^^^^^^
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