Redefined face varying "boundary interpolation" to "linear interpolation":

- redefined and documented Sdc::Options::FVarLinearInterpolation
    - included "corners only" mode not possible with Hbr
    - updated usage within Vtr::FVarLevel
This commit is contained in:
barfowl 2014-10-09 19:36:25 -07:00
parent cea1dd1880
commit 4d84dfd7be
3 changed files with 33 additions and 35 deletions

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@ -56,22 +56,20 @@ namespace Sdc {
// - "boundary interpolation" is a potential misnomer as it only affects corners
// - its effect is to sharpen edges/corners, but edges are always sharpened
// - the "None" case serves no purpose (and would be discouraged)
// "FVarBoundaryInterpolation" and the bool "propagate corners"
// - as above, both name and enumerations being reconsidered
// - again "boundary interpolation" a misnomer interior interpolation affected
// - consider "FVarInterpolation" or "FVarLinearInterpolation" which by default
// (0) is linear throughout and specifies where FVar interpolation is to be
// Linear instead of following the assigned scheme. Since the default (0) is
// completely (bi)linear, each option successively removes linear features
// making the last fully smooth:
// FVAR_LINEAR_ALL,
// FVAR_LINEAR_EDGE_AND_CORNER,
// FVAR_LINEAR_CORNER,
// FVAR_LINEAR_CORNER_PROPAGATE (incorporates "propagate corners")
// FVAR_LINEAR_NONE,
// - the "propgate corners" option only applied to one "interpolation option"
// (formerly EDGE_AND_CORNER, now LINEAR_CORNER) and so has been added as a
// new fifth choice.
// "FVarLinearInterpolation":
// - this replaces the combination of the "face varying boundary interpolation"
// enum and "propagate corner" boolean
// - functional equivalence with previous modes is as follows:
// LINEAR_NONE == "edge only" (smooth everywhere)
// LINEAR_CORNERS_ONLY == (no prior equivalent)
// LINEAR_CORNERS_PLUS1 == "edge and corner"
// LINEAR_CORNERS_PLUS2 == "edge and corner" with "propagate corners"
// LINEAR_BOUNDARIES == "always sharp"
// LINEAR_ALL == "bilinear"
// - the new "corner only" mode will sharpen corners and NEVER sharpen smooth
// boundaries, which we believe to be expected when sharping corners -- the
// old "edge and corner" mode would sharpen boundaries under some situations
// (e.g. more than three fvar values at a vertex)
// "TriangleSubdivision":
// - hoping we can get rid of this due to lack of interest/use
// - specific to Catmark and only at level 0
@ -85,12 +83,13 @@ public:
VVAR_BOUNDARY_EDGE_ONLY,
VVAR_BOUNDARY_EDGE_AND_CORNER
};
enum FVarBoundaryInterpolation {
FVAR_BOUNDARY_BILINEAR = 0,
FVAR_BOUNDARY_EDGE_ONLY,
FVAR_BOUNDARY_EDGE_AND_CORNER,
FVAR_BOUNDARY_ALWAYS_SHARP,
FVAR_BOUNDARY_EDGE_AND_CORNER_PROP
enum FVarLinearInterpolation {
FVAR_LINEAR_NONE = 0,
FVAR_LINEAR_CORNERS_ONLY,
FVAR_LINEAR_CORNERS_PLUS1,
FVAR_LINEAR_CORNERS_PLUS2,
FVAR_LINEAR_BOUNDARIES,
FVAR_LINEAR_ALL
};
enum CreasingMethod {
CREASE_UNIFORM = 0,
@ -111,7 +110,7 @@ public:
// Trivial constructor and destructor:
Options() : _vvarBoundInterp(VVAR_BOUNDARY_NONE),
_fvarBoundInterp(FVAR_BOUNDARY_BILINEAR),
_fvarLinInterp(FVAR_LINEAR_ALL),
_nonManInterp(NON_MANIFOLD_NONE),
_creasingMethod(CREASE_UNIFORM),
_triangleSub(TRI_SUB_NORMAL),
@ -124,8 +123,8 @@ public:
VVarBoundaryInterpolation GetVVarBoundaryInterpolation() const { return (VVarBoundaryInterpolation) _vvarBoundInterp; }
void SetVVarBoundaryInterpolation(VVarBoundaryInterpolation b) { _vvarBoundInterp = b; }
FVarBoundaryInterpolation GetFVarBoundaryInterpolation() const { return (FVarBoundaryInterpolation) _fvarBoundInterp; }
void SetFVarBoundaryInterpolation(FVarBoundaryInterpolation b) { _fvarBoundInterp = b; }
FVarLinearInterpolation GetFVarLinearInterpolation() const { return (FVarLinearInterpolation) _fvarLinInterp; }
void SetFVarLinearInterpolation(FVarLinearInterpolation b) { _fvarLinInterp = b; }
CreasingMethod GetCreasingMethod() const { return (CreasingMethod) _creasingMethod; }
void SetCreasingMethod(CreasingMethod c) { _creasingMethod = c; }
@ -147,7 +146,7 @@ public:
private:
// Bitfield members:
unsigned int _vvarBoundInterp : 2;
unsigned int _fvarBoundInterp : 3;
unsigned int _fvarLinInterp : 3;
unsigned int _nonManInterp : 2;
unsigned int _creasingMethod : 2;
unsigned int _triangleSub : 2;

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@ -112,15 +112,15 @@ FVarLevel::completeTopologyFromFaceValues() {
using Sdc::Options;
Options::VVarBoundaryInterpolation geomOptions = _options.GetVVarBoundaryInterpolation();
Options::FVarBoundaryInterpolation fvarOptions = _options.GetFVarBoundaryInterpolation();
Options::FVarLinearInterpolation fvarOptions = _options.GetFVarLinearInterpolation();
_isLinear = (fvarOptions == Options::FVAR_BOUNDARY_BILINEAR);
_isLinear = (fvarOptions == Options::FVAR_LINEAR_ALL);
_hasSmoothBoundaries = (fvarOptions != Options::FVAR_BOUNDARY_BILINEAR) &&
(fvarOptions != Options::FVAR_BOUNDARY_ALWAYS_SHARP);
_hasSmoothBoundaries = (fvarOptions != Options::FVAR_LINEAR_ALL) &&
(fvarOptions != Options::FVAR_LINEAR_BOUNDARIES);
bool geomCornersAreSmooth = (geomOptions != Options::VVAR_BOUNDARY_EDGE_AND_CORNER);
bool fvarCornersAreSharp = (fvarOptions != Options::FVAR_BOUNDARY_EDGE_ONLY);
bool fvarCornersAreSharp = (fvarOptions != Options::FVAR_LINEAR_NONE);
bool makeCornersSharp = geomCornersAreSmooth && fvarCornersAreSharp;
@ -140,8 +140,9 @@ FVarLevel::completeTopologyFromFaceValues() {
// values in cases where there are more than 2 values at a vertex, its unclear what the intent of
// "propagate corners" is if more than 2 are present.
//
bool sharpenAllIfMoreThan2 = fvarCornersAreSharp;
bool sharpenAllIfAnyCorner = (fvarOptions == Options::FVAR_BOUNDARY_EDGE_AND_CORNER_PROP);
bool sharpenAllIfMoreThan2 = (fvarOptions == Options::FVAR_LINEAR_CORNERS_PLUS1) ||
(fvarOptions == Options::FVAR_LINEAR_CORNERS_PLUS2);
bool sharpenAllIfAnyCorner = (fvarOptions == Options::FVAR_LINEAR_CORNERS_PLUS2);
bool sharpenDarts = sharpenAllIfAnyCorner || !_hasSmoothBoundaries;

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@ -78,8 +78,6 @@ namespace Vtr {
class FVarLevel {
public:
typedef Sdc::Options::FVarBoundaryInterpolation BoundaryInterpolation;
typedef LocalIndex Sibling;
typedef LocalIndexArray SiblingArray;