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https://github.com/PixarAnimationStudios/OpenSubdiv
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Fix bug in Bfr::SurfaceFactory with valence-2 interior vertex:
- fixed IrregularPatchBuilder to correctly assign boundary sharpness - modified test shape creating creased val-2 interior face on boundary
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@ -768,6 +768,10 @@ IrregularPatchBuilder::sharpenBoundaryControlEdges(
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// sharp. And only boundary edges of the base face are sharpened
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// sharp. And only boundary edges of the base face are sharpened
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// here -- it is not necessary to deal with others.
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// here -- it is not necessary to deal with others.
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//
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//
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// Append boundary edge sharpness to existing sharp edges:
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edgeVertPairs += *numSharpEdges * 2;
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edgeSharpness += *numSharpEdges;
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int faceSize = _surface.GetFaceSize();
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int faceSize = _surface.GetFaceSize();
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for (int corner = 0; corner < faceSize; ++corner) {
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for (int corner = 0; corner < faceSize; ++corner) {
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@ -317,6 +317,10 @@ static const std::string catmark_val2_interior =
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"f 87/87 88/88 89/89 93/93 92/92 91/91\n"
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"f 87/87 88/88 89/89 93/93 92/92 91/91\n"
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"f 94/94 92/92 93/93 89/89 88/88 90/90\n"
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"f 94/94 92/92 93/93 89/89 88/88 90/90\n"
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"\n"
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"\n"
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"t crease 2/1/0 87 88 5.0\n"
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"t crease 2/1/0 88 92 5.0\n"
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"t crease 2/1/0 92 91 5.0\n"
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"\n"
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"#\n"
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"#\n"
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"# Shape 9: bottom-right\n"
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"# Shape 9: bottom-right\n"
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"#\n"
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"#\n"
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