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https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2024-11-10 06:10:07 +00:00
Fix a couple oversights in recent changes supporting double precision:
- corrected Far::LimitStencilTableFactory wrapper to use StencilTable - promoted constants in Far::CatmarkPatchBuilder to double precision
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@ -970,20 +970,20 @@ GregoryConverter<REAL>::assignRegularEdgePoints(int cIndex, Matrix & matrix) con
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int const * cRing = corner.ringPoints;
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if (! corner.isBoundary) {
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p.Append(cIndex, 4.0f / 9.0f);
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p.Append(cRing[0], 1.0f / 9.0f);
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p.Append(cRing[2], 1.0f / 9.0f);
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p.Append(cRing[4], 1.0f / 9.0f);
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p.Append(cRing[6], 1.0f / 9.0f);
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p.Append(cRing[1], 1.0f / 36.0f);
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p.Append(cIndex, (REAL) (4.0 / 9.0));
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p.Append(cRing[0], (REAL) (1.0 / 9.0));
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p.Append(cRing[2], (REAL) (1.0 / 9.0));
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p.Append(cRing[4], (REAL) (1.0 / 9.0));
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p.Append(cRing[6], (REAL) (1.0 / 9.0));
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p.Append(cRing[1], (REAL) (1.0 / 36.0));
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if (!corner.val2InRing) {
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p.Append(cRing[3], 1.0f / 36.0f);
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p.Append(cRing[5], 1.0f / 36.0f);
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p.Append(cRing[7], 1.0f / 36.0f);
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p.Append(cRing[3], (REAL) (1.0 / 36.0));
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p.Append(cRing[5], (REAL) (1.0 / 36.0));
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p.Append(cRing[7], (REAL) (1.0 / 36.0));
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} else {
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p.AddOrAppend(cRing[3], 1.0f / 36.0f);
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p.AddOrAppend(cRing[5], 1.0f / 36.0f);
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p.AddOrAppend(cRing[7], 1.0f / 36.0f);
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p.AddOrAppend(cRing[3], (REAL) (1.0 / 36.0));
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p.AddOrAppend(cRing[5], (REAL) (1.0 / 36.0));
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p.AddOrAppend(cRing[7], (REAL) (1.0 / 36.0));
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}
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// Identify the edges along Ep and Em and those opposite them:
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@ -992,26 +992,26 @@ GregoryConverter<REAL>::assignRegularEdgePoints(int cIndex, Matrix & matrix) con
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int iEdgeOp = 2 * ((corner.faceInRing + 2) & 0x3);
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int iEdgeOm = 2 * ((corner.faceInRing + 3) & 0x3);
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ep.Append(cIndex, 4.0f / 9.0f);
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ep.Append(cRing[iEdgeEp], 2.0f / 9.0f);
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ep.Append(cRing[iEdgeEm], 1.0f / 9.0f);
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ep.Append(cRing[iEdgeOm], 1.0f / 9.0f);
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ep.Append(cRing[iEdgeEp + 1], 1.0f / 18.0f);
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ep.Append(cIndex, (REAL) (4.0 / 9.0));
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ep.Append(cRing[iEdgeEp], (REAL) (2.0 / 9.0));
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ep.Append(cRing[iEdgeEm], (REAL) (1.0 / 9.0));
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ep.Append(cRing[iEdgeOm], (REAL) (1.0 / 9.0));
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ep.Append(cRing[iEdgeEp + 1], (REAL) (1.0 / 18.0));
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if (corner.epAdjToVal2) {
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ep.AddOrAppend(cRing[iEdgeOm + 1], 1.0f / 18.0f);
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ep.AddOrAppend(cRing[iEdgeOm + 1], (REAL) (1.0 / 18.0));
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} else {
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ep.Append(cRing[iEdgeOm + 1], 1.0f / 18.0f);
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ep.Append(cRing[iEdgeOm + 1], (REAL) (1.0 / 18.0));
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}
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em.Append(cIndex, 4.0f / 9.0f);
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em.Append(cRing[iEdgeEm], 2.0f / 9.0f);
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em.Append(cRing[iEdgeEp], 1.0f / 9.0f);
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em.Append(cRing[iEdgeOp], 1.0f / 9.0f);
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em.Append(cRing[iEdgeEp + 1], 1.0f / 18.0f);
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em.Append(cIndex, (REAL) (4.0 / 9.0));
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em.Append(cRing[iEdgeEm], (REAL) (2.0 / 9.0));
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em.Append(cRing[iEdgeEp], (REAL) (1.0 / 9.0));
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em.Append(cRing[iEdgeOp], (REAL) (1.0 / 9.0));
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em.Append(cRing[iEdgeEp + 1], (REAL) (1.0 / 18.0));
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if (corner.emAdjToVal2) {
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em.AddOrAppend(cRing[iEdgeEm + 1], 1.0f / 18.0f);
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em.AddOrAppend(cRing[iEdgeEm + 1], (REAL) (1.0 / 18.0));
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} else {
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em.Append(cRing[iEdgeEm + 1], 1.0f / 18.0f);
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em.Append(cRing[iEdgeEm + 1], (REAL) (1.0 / 18.0));
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}
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} else {
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// Decide which point corresponds to interior vs exterior tangent:
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@ -1019,19 +1019,19 @@ GregoryConverter<REAL>::assignRegularEdgePoints(int cIndex, Matrix & matrix) con
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Point & eBoundary = corner.faceInRing ? em : ep;
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int iBoundary = corner.faceInRing ? 4 : 0;
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p.Append(cIndex, 2.0f / 3.0f);
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p.Append(cRing[0], 1.0f / 6.0f);
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p.Append(cRing[4], 1.0f / 6.0f);
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p.Append(cIndex, (REAL) (2.0 / 3.0));
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p.Append(cRing[0], (REAL) (1.0 / 6.0));
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p.Append(cRing[4], (REAL) (1.0 / 6.0));
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eBoundary.Append(cIndex, 2.0f / 3.0f);
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eBoundary.Append(cRing[iBoundary], 1.0f / 3.0f);
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eBoundary.Append(cIndex, (REAL) (2.0 / 3.0));
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eBoundary.Append(cRing[iBoundary], (REAL) (1.0 / 3.0));
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eInterior.Append(cIndex, 4.0f / 9.0f);
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eInterior.Append(cRing[2], 2.0f / 9.0f);
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eInterior.Append(cRing[0], 1.0f / 9.0f);
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eInterior.Append(cRing[4], 1.0f / 9.0f);
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eInterior.Append(cRing[1], 1.0f / 18.0f);
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eInterior.Append(cRing[3], 1.0f / 18.0f);
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eInterior.Append(cIndex, (REAL) (4.0 / 9.0));
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eInterior.Append(cRing[2], (REAL) (2.0 / 9.0));
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eInterior.Append(cRing[0], (REAL) (1.0 / 9.0));
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eInterior.Append(cRing[4], (REAL) (1.0 / 9.0));
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eInterior.Append(cRing[1], (REAL) (1.0 / 18.0));
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eInterior.Append(cRing[3], (REAL) (1.0 / 18.0));
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}
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assert(matrix.GetRowSize(5*cIndex + 0) == p.GetSize());
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assert(matrix.GetRowSize(5*cIndex + 1) == ep.GetSize());
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@ -303,13 +303,13 @@ class LimitStencilTable;
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class LimitStencilTableFactory : public LimitStencilTableFactoryReal<float> {
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private:
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typedef LimitStencilTableFactoryReal<float> BaseFactory;
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typedef LimitStencilTableReal<float> BaseTable;
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typedef StencilTableReal<float> BaseTable;
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public:
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static LimitStencilTable const * Create(
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TopologyRefiner const & refiner,
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LocationArrayVec const & locationArrays,
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LimitStencilTable const * cvStencils = 0,
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StencilTable const * cvStencils = 0,
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PatchTable const * patchTable = 0,
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Options options = Options()) {
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