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Fix a bug of OsdUtilMeshBatch, the varying buffer isn't computed with CL kernel.
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@ -100,7 +100,7 @@ public:
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Base::populateDirtyKernelBatches(batches);
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Base::resetMeshDirty();
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_computeController->Refine(_computeContext, batches, _vertexBuffer);
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_computeController->Refine(_computeContext, batches, _vertexBuffer, _varyingBuffer);
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}
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VertexBuffer *GetVertexBuffer() const { return _vertexBuffer; }
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