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Fixed a buffer overrun error in OsdCLGLVertexBuffer::UpdateData.
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@ -99,7 +99,7 @@ void
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OsdCLGLVertexBuffer::UpdateData(const float *src, int numVertices,
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OsdCLGLVertexBuffer::UpdateData(const float *src, int numVertices,
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cl_command_queue queue) {
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cl_command_queue queue) {
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size_t size = _numVertices * _numElements * sizeof(float);
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size_t size = numVertices * _numElements * sizeof(float);
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map(queue);
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map(queue);
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clEnqueueWriteBuffer(queue, _clMemory, true, 0, size, src, 0, NULL, NULL);
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clEnqueueWriteBuffer(queue, _clMemory, true, 0, size, src, 0, NULL, NULL);
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