Additions and minor improvements to far/tutorials:

- added far/tutorial_10 illustrating variable width vertex class
    - revised far/tutorial_9 for command line and documentation conventions
    - updated doc/tutorials.rst with missing and new tutorial descriptions
This commit is contained in:
barry 2019-02-13 11:37:41 -08:00
parent ec231f842d
commit 6cae3a8e6d
7 changed files with 366 additions and 10 deletions

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@ -178,6 +178,9 @@ if (DOCUTILS_FOUND AND PYTHONINTERP_FOUND)
far/tutorial_5/far_tutorial_5.cpp
far/tutorial_6/far_tutorial_6.cpp
far/tutorial_7/far_tutorial_7.cpp
far/tutorial_8/far_tutorial_8.cpp
far/tutorial_9/far_tutorial_9.cpp
far/tutorial_10/far_tutorial_10.cpp
osd/tutorial_0/osd_tutorial_0.cpp
)

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@ -33,7 +33,7 @@ Tutorials
The tutorial source code can be found in the `github.com repository
<https://github.com/PixarAnimationStudios/OpenSubdiv/tree/master/tutorials>`__
or in your local ``<repository root>/turorials``.
or in your local ``<repository root>/tutorials``.
----
@ -65,7 +65,8 @@ or in your local ``<repository root>/turorials``.
* - | **Tutorial 0**
| This tutorial presents in a very succinct way the requisite steps to
instantiate a Far mesh from simple topological data. `[code] <far_tutorial_0.html>`__
instantiate a mesh as a Far::TopologyRefiner from simple topological
data. `[code] <far_tutorial_0.html>`__
| |far_tut_0|
|
| **Tutorial 1**
@ -88,11 +89,11 @@ or in your local ``<repository root>/turorials``.
'face-varying' data recorded in the uv texture layout. `[code] <far_tutorial_3.html>`__
| |far_tut_3|
|
- | **Tutorial 4**
| This tutorial shows how to create and manipulate FarStencilTable. We use the
| **Tutorial 4**
| This tutorial shows how to create and manipulate a StencilTable. We use the
factorized stencils to interpolate vertex primvar data buffers. `[code] <far_tutorial_4.html>`__
|
| **Tutorial 5**
- | **Tutorial 5**
| This tutorial shows how to create and manipulate both 'vertex' and 'varying'
FarStencilTable to interpolate 2 primvar data buffers: vertex positions and
vertex colors. `[code] <far_tutorial_5.html>`__
@ -106,6 +107,24 @@ or in your local ``<repository root>/turorials``.
| This tutorial shows how to create and manipulate tables of cascading
stencils to apply hierarchical vertex edits. `[code] <far_tutorial_7.html>`__
|
| **Tutorial 8**
| Building on tutorial 3, this example shows how to instantiate a simple mesh,
refine it uniformly, interpolate both 'vertex' and 'face-varying' primvar
data, and finally calculate approximated smooth normals. The resulting
interpolated data is output in 'obj' format. `[code] <far_tutorial_8.html>`__
|
| **Tutorial 9**
| Building on tutorial 6, this example shows how to manage the limit surface
of a potentially large mesh by creating and evaluating separate PatchTables
for selected groups of faces of the mesh. `[code] <far_tutorial_9.html>`__
|
| **Tutorial 10**
| In contrast to other tutorials, this tutorial makes use of a different vertex
data definition for use when vertex data is of arbitrary width. Uniform
refinement is applied to data buffers of three types: two of fixed size and
the third a union of the two that is dynamically sized and constructed.
`[code] <far_tutorial_10.html>`__
|
----

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@ -33,6 +33,7 @@ set(TUTORIALS
tutorial_7
tutorial_8
tutorial_9
tutorial_10
)
foreach(tutorial ${TUTORIALS})

Binary file not shown.

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@ -0,0 +1,37 @@
#
# Copyright 2013 Pixar
#
# Licensed under the Apache License, Version 2.0 (the "Apache License")
# with the following modification; you may not use this file except in
# compliance with the Apache License and the following modification to it:
# Section 6. Trademarks. is deleted and replaced with:
#
# 6. Trademarks. This License does not grant permission to use the trade
# names, trademarks, service marks, or product names of the Licensor
# and its affiliates, except as required to comply with Section 4(c) of
# the License and to reproduce the content of the NOTICE file.
#
# You may obtain a copy of the Apache License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the Apache License with the above modification is
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the Apache License for the specific
# language governing permissions and limitations under the Apache License.
#
set(SOURCE_FILES
far_tutorial_10.cpp
)
_add_executable(far_tutorial_10 "tutorials/far"
${SOURCE_FILES}
$<TARGET_OBJECTS:sdc_obj>
$<TARGET_OBJECTS:vtr_obj>
$<TARGET_OBJECTS:far_obj>
)
install(TARGETS far_tutorial_10 DESTINATION "${CMAKE_BINDIR_BASE}/tutorials")

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@ -0,0 +1,292 @@
//
// Copyright 2018 DreamWorks Animation LLC.
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor
// and its affiliates, except as required to comply with Section 4(c) of
// the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//
//------------------------------------------------------------------------------
// Tutorial description:
//
// This tutorial illustrates two different styles of defining classes for
// interpolating primvar data with the template methods in Far. The most
// common usage involves data of a fixed size, so the focus here is on an
// alternative supporting variable length data.
//
#include <opensubdiv/far/topologyDescriptor.h>
#include <opensubdiv/far/primvarRefiner.h>
#include <cstdio>
using namespace OpenSubdiv;
//
// Vertex data containers for interpolation:
// - Coord3 is fixed to support 3 floats
// - Coord2 is fixed to support 2 floats
// - CoordBuffer can support a specified number of floats
//
struct Coord3 {
Coord3() { }
Coord3(float x, float y, float z) { _xyz[0] = x, _xyz[1] = y, _xyz[2] = z; }
void Clear() { _xyz[0] = _xyz[1] = _xyz[2] = 0.0f; }
void AddWithWeight(Coord3 const & src, float weight) {
_xyz[0] += weight * src._xyz[0];
_xyz[1] += weight * src._xyz[1];
_xyz[2] += weight * src._xyz[2];
}
float const * Coords() const { return &_xyz[0]; }
private:
float _xyz[3];
};
struct Coord2 {
Coord2() { }
Coord2(float u, float v) { _uv[0] = u, _uv[1] = v; }
void Clear() { _uv[0] = _uv[1] = 0.0f; }
void AddWithWeight(Coord2 const & src, float weight) {
_uv[0] += weight * src._uv[0];
_uv[1] += weight * src._uv[1];
}
float const * Coords() const { return &_uv[0]; }
private:
float _uv[2];
};
struct CoordBuffer {
//
// The head of an external buffer and stride is specified on construction:
//
CoordBuffer(float * data, int size) : _data(data), _size(size) { }
CoordBuffer() : _data(0), _size(0) { }
void Clear() {
for (int i = 0; i < _size; ++i) {
_data[i] = 0.0f;
}
}
void AddWithWeight(CoordBuffer const & src, float weight) {
assert(src._size == _size);
for (int i = 0; i < _size; ++i) {
_data[i] += weight * src._data[i];
}
}
float const * Coords() const { return _data; }
//
// Defining [] to return a location elsewhere in the buffer is the key
// requirement to supporting interpolatible data of varying size
//
CoordBuffer operator[](int index) const {
return CoordBuffer(_data + index * _size, _size);
}
private:
float * _data;
int _size;
};
//
// Global cube geometry from catmark_cube.h
//
// Topology:
static int g_nverts = 8;
static int g_nfaces = 6;
static int g_vertsperface[6] = { 4, 4, 4, 4, 4, 4 };
static int g_vertIndices[24] = { 0, 1, 3, 2,
2, 3, 5, 4,
4, 5, 7, 6,
6, 7, 1, 0,
1, 7, 5, 3,
6, 0, 2, 4 };
// Primvar data:
static float g_verts[8][3] = {{ 0.0f, 0.0f, 1.0f },
{ 1.0f, 0.0f, 1.0f },
{ 0.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f },
{ 0.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 0.0f },
{ 0.0f, 0.0f, 0.0f },
{ 1.0f, 0.0f, 0.0f }};
//
// Creates Far::TopologyRefiner from raw geometry above (see tutorial_0 for
// more details)
//
static Far::TopologyRefiner *
createFarTopologyRefiner() {
typedef Far::TopologyDescriptor Descriptor;
Sdc::SchemeType type = OpenSubdiv::Sdc::SCHEME_CATMARK;
Sdc::Options options;
options.SetVtxBoundaryInterpolation(Sdc::Options::VTX_BOUNDARY_EDGE_ONLY);
Descriptor desc;
desc.numVertices = g_nverts;
desc.numFaces = g_nfaces;
desc.numVertsPerFace = g_vertsperface;
desc.vertIndicesPerFace = g_vertIndices;
// Instantiate a Far::TopologyRefiner from the descriptor
Far::TopologyRefiner * refiner =
Far::TopologyRefinerFactory<Descriptor>::Create(desc,
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));
return refiner;
}
//
// Overview of main():
// - create a Far::TopologyRefiner and uniformly refine it
// - allocate separate and combined data buffers for vertex positions and UVs
// - populate all refined data buffers and compare results
// - write the result in Obj format
//
// Disable warnings for exact floating point comparisons:
#ifdef __INTEL_COMPILER
#pragma warning disable 1572
#endif
int main(int, char **) {
// Instantiate a FarTopologyRefiner from the global geometry:
Far::TopologyRefiner * refiner = createFarTopologyRefiner();
// Uniformly refine the topology up to 'maxlevel'
int maxlevel = 2;
refiner->RefineUniform(Far::TopologyRefiner::UniformOptions(maxlevel));
// Allocate and populate data buffers for vertex primvar data -- positions and
// UVs. We assign UV coordiantes by simply projecting/assigning XY values.
// The position and UV buffers use their associated data types, while the
// combined buffer uses 5 floats per vertex.
//
int numBaseVertices = g_nverts;
int numTotalVertices = refiner->GetNumVerticesTotal();
std::vector<Coord3> posData(numTotalVertices);
std::vector<Coord2> uvData(numTotalVertices);
int combinedStride = 3 + 2;
std::vector<float> combinedData(numTotalVertices * combinedStride);
for (int i = 0; i < numBaseVertices; ++i) {
posData[i] = Coord3(g_verts[i][0], g_verts[i][1], g_verts[i][2]);
uvData[i] = Coord2(g_verts[i][0], g_verts[i][1]);
float * coordCombined = &combinedData[i * combinedStride];
coordCombined[0] = g_verts[i][0];
coordCombined[1] = g_verts[i][1];
coordCombined[2] = g_verts[i][2];
coordCombined[3] = g_verts[i][0];
coordCombined[4] = g_verts[i][1];
}
// Interpolate vertex primvar data
Far::PrimvarRefiner primvarRefiner(*refiner);
Coord3 * posSrc = &posData[0];
Coord2 * uvSrc = & uvData[0];
CoordBuffer combinedSrc(&combinedData[0], combinedStride);
for (int level = 1; level <= maxlevel; ++level) {
int numLevelVerts = refiner->GetLevel(level-1).GetNumVertices();
Coord3 * posDst = posSrc + numLevelVerts;
Coord2 * uvDst = uvSrc + numLevelVerts;
CoordBuffer combinedDst = combinedSrc[numLevelVerts];
primvarRefiner.Interpolate(level, posSrc, posDst);
primvarRefiner.Interpolate(level, uvSrc, uvDst);
primvarRefiner.Interpolate(level, combinedSrc, combinedDst);
posSrc = posDst;
uvSrc = uvDst;
combinedSrc = combinedDst;
}
// Verify that the combined coords match the separate results:
for (int i = numBaseVertices; i < numTotalVertices; ++i) {
float const * posCoords = posData[i].Coords();
float const * uvCoords = uvData[i].Coords();
float const * combCoords = &combinedData[combinedStride * i];
assert(combCoords[0] == posCoords[0]);
assert(combCoords[1] == posCoords[1]);
assert(combCoords[2] == posCoords[2]);
assert(combCoords[3] == uvCoords[0]);
assert(combCoords[4] == uvCoords[1]);
}
//
// Output OBJ of the highest level refined:
//
Far::TopologyLevel const & refLastLevel = refiner->GetLevel(maxlevel);
int firstOfLastVerts = numTotalVertices - refLastLevel.GetNumVertices();
// Print vertex positions
printf("# Vertices:\n");
for (int vert = firstOfLastVerts; vert < numTotalVertices; ++vert) {
float const * pos = &combinedData[vert * combinedStride];
printf("v %f %f %f\n", pos[0], pos[1], pos[2]);
}
printf("# UV coordinates:\n");
for (int vert = firstOfLastVerts; vert < numTotalVertices; ++vert) {
float const * uv = &combinedData[vert * combinedStride] + 3;
printf("vt %f %f\n", uv[0], uv[1]);
}
// Print faces
int numFaces = refLastLevel.GetNumFaces();
printf("# Faces:\n");
for (int face = 0; face < numFaces; ++face) {
Far::ConstIndexArray fverts = refLastLevel.GetFaceVertices(face);
printf("f ");
for (int fvert = 0; fvert < fverts.size(); ++fvert) {
int objIndex = 1 + fverts[fvert]; // OBJ uses 1-based arrays...
printf("%d/%d ", objIndex, objIndex);
}
printf("\n");
}
}

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@ -22,8 +22,10 @@
// language governing permissions and limitations under the Apache License.
//
//------------------------------------------------------------------------------
// Tutorial description:
//
// Description:
// This tutorial shows how to manage the limit surface of a potentially
// large mesh by creating groups of patches for selected faces of the
// mesh. Familiarity with construction and evaluation of a PatchTable
@ -500,18 +502,20 @@ public:
} else {
fprintf(stderr, "Warning: .obj file '%s' ignored\n", argv[i]);
}
} else if (!strcmp(argv[i], "-mult")) {
if (++i < argc) geoMultiplier = atoi(argv[i]);
} else if (!strcmp(argv[i], "-l")) {
if (++i < argc) maxPatchDepth = atoi(argv[i]);
} else if (!strcmp(argv[i], "-level")) {
if (++i < argc) maxPatchDepth = atoi(argv[i]);
} else if (!strcmp(argv[i], "-bilinear")) {
schemeType = Sdc::SCHEME_BILINEAR;
} else if (!strcmp(argv[i], "-catmark")) {
schemeType = Sdc::SCHEME_CATMARK;
} else if (!strcmp(argv[i], "-loop")) {
schemeType = Sdc::SCHEME_LOOP;
} else if (!strcmp(argv[i], "-depth")) {
if (++i < argc) maxPatchDepth = atoi(argv[i]);
} else if (!strcmp(argv[i], "-groups")) {
if (++i < argc) numPatchGroups = atoi(argv[i]);
} else if (!strcmp(argv[i], "-mult")) {
if (++i < argc) geoMultiplier = atoi(argv[i]);
} else if (!strcmp(argv[i], "-notess")) {
noTessFlag = true;
} else if (!strcmp(argv[i], "-nooutput")) {