mirror of
https://github.com/PixarAnimationStudios/OpenSubdiv
synced 2025-01-11 09:00:08 +00:00
Additions and minor improvements to far/tutorials:
- added far/tutorial_10 illustrating variable width vertex class - revised far/tutorial_9 for command line and documentation conventions - updated doc/tutorials.rst with missing and new tutorial descriptions
This commit is contained in:
parent
ec231f842d
commit
6cae3a8e6d
@ -178,6 +178,9 @@ if (DOCUTILS_FOUND AND PYTHONINTERP_FOUND)
|
||||
far/tutorial_5/far_tutorial_5.cpp
|
||||
far/tutorial_6/far_tutorial_6.cpp
|
||||
far/tutorial_7/far_tutorial_7.cpp
|
||||
far/tutorial_8/far_tutorial_8.cpp
|
||||
far/tutorial_9/far_tutorial_9.cpp
|
||||
far/tutorial_10/far_tutorial_10.cpp
|
||||
osd/tutorial_0/osd_tutorial_0.cpp
|
||||
)
|
||||
|
||||
|
@ -33,7 +33,7 @@ Tutorials
|
||||
|
||||
The tutorial source code can be found in the `github.com repository
|
||||
<https://github.com/PixarAnimationStudios/OpenSubdiv/tree/master/tutorials>`__
|
||||
or in your local ``<repository root>/turorials``.
|
||||
or in your local ``<repository root>/tutorials``.
|
||||
|
||||
----
|
||||
|
||||
@ -65,7 +65,8 @@ or in your local ``<repository root>/turorials``.
|
||||
|
||||
* - | **Tutorial 0**
|
||||
| This tutorial presents in a very succinct way the requisite steps to
|
||||
instantiate a Far mesh from simple topological data. `[code] <far_tutorial_0.html>`__
|
||||
instantiate a mesh as a Far::TopologyRefiner from simple topological
|
||||
data. `[code] <far_tutorial_0.html>`__
|
||||
| |far_tut_0|
|
||||
|
|
||||
| **Tutorial 1**
|
||||
@ -88,11 +89,11 @@ or in your local ``<repository root>/turorials``.
|
||||
'face-varying' data recorded in the uv texture layout. `[code] <far_tutorial_3.html>`__
|
||||
| |far_tut_3|
|
||||
|
|
||||
- | **Tutorial 4**
|
||||
| This tutorial shows how to create and manipulate FarStencilTable. We use the
|
||||
| **Tutorial 4**
|
||||
| This tutorial shows how to create and manipulate a StencilTable. We use the
|
||||
factorized stencils to interpolate vertex primvar data buffers. `[code] <far_tutorial_4.html>`__
|
||||
|
|
||||
| **Tutorial 5**
|
||||
- | **Tutorial 5**
|
||||
| This tutorial shows how to create and manipulate both 'vertex' and 'varying'
|
||||
FarStencilTable to interpolate 2 primvar data buffers: vertex positions and
|
||||
vertex colors. `[code] <far_tutorial_5.html>`__
|
||||
@ -106,6 +107,24 @@ or in your local ``<repository root>/turorials``.
|
||||
| This tutorial shows how to create and manipulate tables of cascading
|
||||
stencils to apply hierarchical vertex edits. `[code] <far_tutorial_7.html>`__
|
||||
|
|
||||
| **Tutorial 8**
|
||||
| Building on tutorial 3, this example shows how to instantiate a simple mesh,
|
||||
refine it uniformly, interpolate both 'vertex' and 'face-varying' primvar
|
||||
data, and finally calculate approximated smooth normals. The resulting
|
||||
interpolated data is output in 'obj' format. `[code] <far_tutorial_8.html>`__
|
||||
|
|
||||
| **Tutorial 9**
|
||||
| Building on tutorial 6, this example shows how to manage the limit surface
|
||||
of a potentially large mesh by creating and evaluating separate PatchTables
|
||||
for selected groups of faces of the mesh. `[code] <far_tutorial_9.html>`__
|
||||
|
|
||||
| **Tutorial 10**
|
||||
| In contrast to other tutorials, this tutorial makes use of a different vertex
|
||||
data definition for use when vertex data is of arbitrary width. Uniform
|
||||
refinement is applied to data buffers of three types: two of fixed size and
|
||||
the third a union of the two that is dynamically sized and constructed.
|
||||
`[code] <far_tutorial_10.html>`__
|
||||
|
|
||||
|
||||
----
|
||||
|
||||
|
@ -33,6 +33,7 @@ set(TUTORIALS
|
||||
tutorial_7
|
||||
tutorial_8
|
||||
tutorial_9
|
||||
tutorial_10
|
||||
)
|
||||
|
||||
foreach(tutorial ${TUTORIALS})
|
||||
|
BIN
tutorials/far/tutorial_10/.far_tutorial_10.cpp.swp
Normal file
BIN
tutorials/far/tutorial_10/.far_tutorial_10.cpp.swp
Normal file
Binary file not shown.
37
tutorials/far/tutorial_10/CMakeLists.txt
Normal file
37
tutorials/far/tutorial_10/CMakeLists.txt
Normal file
@ -0,0 +1,37 @@
|
||||
#
|
||||
# Copyright 2013 Pixar
|
||||
#
|
||||
# Licensed under the Apache License, Version 2.0 (the "Apache License")
|
||||
# with the following modification; you may not use this file except in
|
||||
# compliance with the Apache License and the following modification to it:
|
||||
# Section 6. Trademarks. is deleted and replaced with:
|
||||
#
|
||||
# 6. Trademarks. This License does not grant permission to use the trade
|
||||
# names, trademarks, service marks, or product names of the Licensor
|
||||
# and its affiliates, except as required to comply with Section 4(c) of
|
||||
# the License and to reproduce the content of the NOTICE file.
|
||||
#
|
||||
# You may obtain a copy of the Apache License at
|
||||
#
|
||||
# http://www.apache.org/licenses/LICENSE-2.0
|
||||
#
|
||||
# Unless required by applicable law or agreed to in writing, software
|
||||
# distributed under the Apache License with the above modification is
|
||||
# distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
# KIND, either express or implied. See the Apache License for the specific
|
||||
# language governing permissions and limitations under the Apache License.
|
||||
#
|
||||
|
||||
set(SOURCE_FILES
|
||||
far_tutorial_10.cpp
|
||||
)
|
||||
|
||||
_add_executable(far_tutorial_10 "tutorials/far"
|
||||
${SOURCE_FILES}
|
||||
$<TARGET_OBJECTS:sdc_obj>
|
||||
$<TARGET_OBJECTS:vtr_obj>
|
||||
$<TARGET_OBJECTS:far_obj>
|
||||
)
|
||||
|
||||
install(TARGETS far_tutorial_10 DESTINATION "${CMAKE_BINDIR_BASE}/tutorials")
|
||||
|
292
tutorials/far/tutorial_10/far_tutorial_10.cpp
Normal file
292
tutorials/far/tutorial_10/far_tutorial_10.cpp
Normal file
@ -0,0 +1,292 @@
|
||||
//
|
||||
// Copyright 2018 DreamWorks Animation LLC.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "Apache License")
|
||||
// with the following modification; you may not use this file except in
|
||||
// compliance with the Apache License and the following modification to it:
|
||||
// Section 6. Trademarks. is deleted and replaced with:
|
||||
//
|
||||
// 6. Trademarks. This License does not grant permission to use the trade
|
||||
// names, trademarks, service marks, or product names of the Licensor
|
||||
// and its affiliates, except as required to comply with Section 4(c) of
|
||||
// the License and to reproduce the content of the NOTICE file.
|
||||
//
|
||||
// You may obtain a copy of the Apache License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the Apache License with the above modification is
|
||||
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
|
||||
// KIND, either express or implied. See the Apache License for the specific
|
||||
// language governing permissions and limitations under the Apache License.
|
||||
//
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Tutorial description:
|
||||
//
|
||||
// This tutorial illustrates two different styles of defining classes for
|
||||
// interpolating primvar data with the template methods in Far. The most
|
||||
// common usage involves data of a fixed size, so the focus here is on an
|
||||
// alternative supporting variable length data.
|
||||
//
|
||||
|
||||
#include <opensubdiv/far/topologyDescriptor.h>
|
||||
#include <opensubdiv/far/primvarRefiner.h>
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
using namespace OpenSubdiv;
|
||||
|
||||
//
|
||||
// Vertex data containers for interpolation:
|
||||
// - Coord3 is fixed to support 3 floats
|
||||
// - Coord2 is fixed to support 2 floats
|
||||
// - CoordBuffer can support a specified number of floats
|
||||
//
|
||||
struct Coord3 {
|
||||
Coord3() { }
|
||||
Coord3(float x, float y, float z) { _xyz[0] = x, _xyz[1] = y, _xyz[2] = z; }
|
||||
|
||||
void Clear() { _xyz[0] = _xyz[1] = _xyz[2] = 0.0f; }
|
||||
|
||||
void AddWithWeight(Coord3 const & src, float weight) {
|
||||
_xyz[0] += weight * src._xyz[0];
|
||||
_xyz[1] += weight * src._xyz[1];
|
||||
_xyz[2] += weight * src._xyz[2];
|
||||
}
|
||||
|
||||
float const * Coords() const { return &_xyz[0]; }
|
||||
|
||||
private:
|
||||
float _xyz[3];
|
||||
};
|
||||
|
||||
struct Coord2 {
|
||||
Coord2() { }
|
||||
Coord2(float u, float v) { _uv[0] = u, _uv[1] = v; }
|
||||
|
||||
void Clear() { _uv[0] = _uv[1] = 0.0f; }
|
||||
|
||||
void AddWithWeight(Coord2 const & src, float weight) {
|
||||
_uv[0] += weight * src._uv[0];
|
||||
_uv[1] += weight * src._uv[1];
|
||||
}
|
||||
|
||||
float const * Coords() const { return &_uv[0]; }
|
||||
|
||||
private:
|
||||
float _uv[2];
|
||||
};
|
||||
|
||||
struct CoordBuffer {
|
||||
//
|
||||
// The head of an external buffer and stride is specified on construction:
|
||||
//
|
||||
CoordBuffer(float * data, int size) : _data(data), _size(size) { }
|
||||
CoordBuffer() : _data(0), _size(0) { }
|
||||
|
||||
void Clear() {
|
||||
for (int i = 0; i < _size; ++i) {
|
||||
_data[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void AddWithWeight(CoordBuffer const & src, float weight) {
|
||||
assert(src._size == _size);
|
||||
for (int i = 0; i < _size; ++i) {
|
||||
_data[i] += weight * src._data[i];
|
||||
}
|
||||
}
|
||||
|
||||
float const * Coords() const { return _data; }
|
||||
|
||||
//
|
||||
// Defining [] to return a location elsewhere in the buffer is the key
|
||||
// requirement to supporting interpolatible data of varying size
|
||||
//
|
||||
CoordBuffer operator[](int index) const {
|
||||
return CoordBuffer(_data + index * _size, _size);
|
||||
}
|
||||
|
||||
private:
|
||||
float * _data;
|
||||
int _size;
|
||||
};
|
||||
|
||||
//
|
||||
// Global cube geometry from catmark_cube.h
|
||||
//
|
||||
// Topology:
|
||||
static int g_nverts = 8;
|
||||
static int g_nfaces = 6;
|
||||
|
||||
static int g_vertsperface[6] = { 4, 4, 4, 4, 4, 4 };
|
||||
|
||||
static int g_vertIndices[24] = { 0, 1, 3, 2,
|
||||
2, 3, 5, 4,
|
||||
4, 5, 7, 6,
|
||||
6, 7, 1, 0,
|
||||
1, 7, 5, 3,
|
||||
6, 0, 2, 4 };
|
||||
// Primvar data:
|
||||
static float g_verts[8][3] = {{ 0.0f, 0.0f, 1.0f },
|
||||
{ 1.0f, 0.0f, 1.0f },
|
||||
{ 0.0f, 1.0f, 1.0f },
|
||||
{ 1.0f, 1.0f, 1.0f },
|
||||
{ 0.0f, 1.0f, 0.0f },
|
||||
{ 1.0f, 1.0f, 0.0f },
|
||||
{ 0.0f, 0.0f, 0.0f },
|
||||
{ 1.0f, 0.0f, 0.0f }};
|
||||
|
||||
//
|
||||
// Creates Far::TopologyRefiner from raw geometry above (see tutorial_0 for
|
||||
// more details)
|
||||
//
|
||||
static Far::TopologyRefiner *
|
||||
createFarTopologyRefiner() {
|
||||
|
||||
typedef Far::TopologyDescriptor Descriptor;
|
||||
|
||||
Sdc::SchemeType type = OpenSubdiv::Sdc::SCHEME_CATMARK;
|
||||
|
||||
Sdc::Options options;
|
||||
options.SetVtxBoundaryInterpolation(Sdc::Options::VTX_BOUNDARY_EDGE_ONLY);
|
||||
|
||||
Descriptor desc;
|
||||
desc.numVertices = g_nverts;
|
||||
desc.numFaces = g_nfaces;
|
||||
desc.numVertsPerFace = g_vertsperface;
|
||||
desc.vertIndicesPerFace = g_vertIndices;
|
||||
|
||||
// Instantiate a Far::TopologyRefiner from the descriptor
|
||||
Far::TopologyRefiner * refiner =
|
||||
Far::TopologyRefinerFactory<Descriptor>::Create(desc,
|
||||
Far::TopologyRefinerFactory<Descriptor>::Options(type, options));
|
||||
|
||||
return refiner;
|
||||
}
|
||||
|
||||
//
|
||||
// Overview of main():
|
||||
// - create a Far::TopologyRefiner and uniformly refine it
|
||||
// - allocate separate and combined data buffers for vertex positions and UVs
|
||||
// - populate all refined data buffers and compare results
|
||||
// - write the result in Obj format
|
||||
//
|
||||
// Disable warnings for exact floating point comparisons:
|
||||
#ifdef __INTEL_COMPILER
|
||||
#pragma warning disable 1572
|
||||
#endif
|
||||
|
||||
int main(int, char **) {
|
||||
|
||||
// Instantiate a FarTopologyRefiner from the global geometry:
|
||||
Far::TopologyRefiner * refiner = createFarTopologyRefiner();
|
||||
|
||||
// Uniformly refine the topology up to 'maxlevel'
|
||||
int maxlevel = 2;
|
||||
|
||||
refiner->RefineUniform(Far::TopologyRefiner::UniformOptions(maxlevel));
|
||||
|
||||
// Allocate and populate data buffers for vertex primvar data -- positions and
|
||||
// UVs. We assign UV coordiantes by simply projecting/assigning XY values.
|
||||
// The position and UV buffers use their associated data types, while the
|
||||
// combined buffer uses 5 floats per vertex.
|
||||
//
|
||||
int numBaseVertices = g_nverts;
|
||||
int numTotalVertices = refiner->GetNumVerticesTotal();
|
||||
|
||||
std::vector<Coord3> posData(numTotalVertices);
|
||||
std::vector<Coord2> uvData(numTotalVertices);
|
||||
|
||||
int combinedStride = 3 + 2;
|
||||
std::vector<float> combinedData(numTotalVertices * combinedStride);
|
||||
|
||||
for (int i = 0; i < numBaseVertices; ++i) {
|
||||
posData[i] = Coord3(g_verts[i][0], g_verts[i][1], g_verts[i][2]);
|
||||
uvData[i] = Coord2(g_verts[i][0], g_verts[i][1]);
|
||||
|
||||
float * coordCombined = &combinedData[i * combinedStride];
|
||||
coordCombined[0] = g_verts[i][0];
|
||||
coordCombined[1] = g_verts[i][1];
|
||||
coordCombined[2] = g_verts[i][2];
|
||||
coordCombined[3] = g_verts[i][0];
|
||||
coordCombined[4] = g_verts[i][1];
|
||||
}
|
||||
|
||||
// Interpolate vertex primvar data
|
||||
Far::PrimvarRefiner primvarRefiner(*refiner);
|
||||
|
||||
Coord3 * posSrc = &posData[0];
|
||||
Coord2 * uvSrc = & uvData[0];
|
||||
|
||||
CoordBuffer combinedSrc(&combinedData[0], combinedStride);
|
||||
|
||||
for (int level = 1; level <= maxlevel; ++level) {
|
||||
int numLevelVerts = refiner->GetLevel(level-1).GetNumVertices();
|
||||
|
||||
Coord3 * posDst = posSrc + numLevelVerts;
|
||||
Coord2 * uvDst = uvSrc + numLevelVerts;
|
||||
|
||||
CoordBuffer combinedDst = combinedSrc[numLevelVerts];
|
||||
|
||||
primvarRefiner.Interpolate(level, posSrc, posDst);
|
||||
primvarRefiner.Interpolate(level, uvSrc, uvDst);
|
||||
primvarRefiner.Interpolate(level, combinedSrc, combinedDst);
|
||||
|
||||
posSrc = posDst;
|
||||
uvSrc = uvDst;
|
||||
combinedSrc = combinedDst;
|
||||
}
|
||||
|
||||
// Verify that the combined coords match the separate results:
|
||||
for (int i = numBaseVertices; i < numTotalVertices; ++i) {
|
||||
float const * posCoords = posData[i].Coords();
|
||||
float const * uvCoords = uvData[i].Coords();
|
||||
|
||||
float const * combCoords = &combinedData[combinedStride * i];
|
||||
|
||||
assert(combCoords[0] == posCoords[0]);
|
||||
assert(combCoords[1] == posCoords[1]);
|
||||
assert(combCoords[2] == posCoords[2]);
|
||||
assert(combCoords[3] == uvCoords[0]);
|
||||
assert(combCoords[4] == uvCoords[1]);
|
||||
}
|
||||
|
||||
//
|
||||
// Output OBJ of the highest level refined:
|
||||
//
|
||||
Far::TopologyLevel const & refLastLevel = refiner->GetLevel(maxlevel);
|
||||
|
||||
int firstOfLastVerts = numTotalVertices - refLastLevel.GetNumVertices();
|
||||
|
||||
// Print vertex positions
|
||||
printf("# Vertices:\n");
|
||||
for (int vert = firstOfLastVerts; vert < numTotalVertices; ++vert) {
|
||||
float const * pos = &combinedData[vert * combinedStride];
|
||||
printf("v %f %f %f\n", pos[0], pos[1], pos[2]);
|
||||
}
|
||||
|
||||
printf("# UV coordinates:\n");
|
||||
for (int vert = firstOfLastVerts; vert < numTotalVertices; ++vert) {
|
||||
float const * uv = &combinedData[vert * combinedStride] + 3;
|
||||
printf("vt %f %f\n", uv[0], uv[1]);
|
||||
}
|
||||
|
||||
// Print faces
|
||||
int numFaces = refLastLevel.GetNumFaces();
|
||||
|
||||
printf("# Faces:\n");
|
||||
for (int face = 0; face < numFaces; ++face) {
|
||||
Far::ConstIndexArray fverts = refLastLevel.GetFaceVertices(face);
|
||||
|
||||
printf("f ");
|
||||
for (int fvert = 0; fvert < fverts.size(); ++fvert) {
|
||||
int objIndex = 1 + fverts[fvert]; // OBJ uses 1-based arrays...
|
||||
printf("%d/%d ", objIndex, objIndex);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
@ -22,8 +22,10 @@
|
||||
// language governing permissions and limitations under the Apache License.
|
||||
//
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Tutorial description:
|
||||
//
|
||||
// Description:
|
||||
// This tutorial shows how to manage the limit surface of a potentially
|
||||
// large mesh by creating groups of patches for selected faces of the
|
||||
// mesh. Familiarity with construction and evaluation of a PatchTable
|
||||
@ -500,18 +502,20 @@ public:
|
||||
} else {
|
||||
fprintf(stderr, "Warning: .obj file '%s' ignored\n", argv[i]);
|
||||
}
|
||||
} else if (!strcmp(argv[i], "-mult")) {
|
||||
if (++i < argc) geoMultiplier = atoi(argv[i]);
|
||||
} else if (!strcmp(argv[i], "-l")) {
|
||||
if (++i < argc) maxPatchDepth = atoi(argv[i]);
|
||||
} else if (!strcmp(argv[i], "-level")) {
|
||||
if (++i < argc) maxPatchDepth = atoi(argv[i]);
|
||||
} else if (!strcmp(argv[i], "-bilinear")) {
|
||||
schemeType = Sdc::SCHEME_BILINEAR;
|
||||
} else if (!strcmp(argv[i], "-catmark")) {
|
||||
schemeType = Sdc::SCHEME_CATMARK;
|
||||
} else if (!strcmp(argv[i], "-loop")) {
|
||||
schemeType = Sdc::SCHEME_LOOP;
|
||||
} else if (!strcmp(argv[i], "-depth")) {
|
||||
if (++i < argc) maxPatchDepth = atoi(argv[i]);
|
||||
} else if (!strcmp(argv[i], "-groups")) {
|
||||
if (++i < argc) numPatchGroups = atoi(argv[i]);
|
||||
} else if (!strcmp(argv[i], "-mult")) {
|
||||
if (++i < argc) geoMultiplier = atoi(argv[i]);
|
||||
} else if (!strcmp(argv[i], "-notess")) {
|
||||
noTessFlag = true;
|
||||
} else if (!strcmp(argv[i], "-nooutput")) {
|
||||
|
Loading…
Reference in New Issue
Block a user