Release 3.3.2

This commit is contained in:
David G Yu 2018-06-27 14:29:08 -07:00
parent 6f125a266d
commit 70e3c5f300
2 changed files with 18 additions and 5 deletions

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@ -31,6 +31,19 @@
----
Release 3.3.2
=============
Release 3.3.2 is a minor release with potentially significant performance
improvements to the patch pre-processing stages
**Changes**
- Improved performance of PatchTable construction (GitHub Issue #966)
- The resulting improved accuracy will produce slight numerical differences in computations involving patches, e.g. StencilTable and PatchTable evaluation
**Bug Fixes**
- Far::PatchTableFactory now supports PatchTable construction with ENDCAP_BILINEAR_BASIS specified
Release 3.3.1
=============
@ -38,8 +51,8 @@ Release 3.3.1 is a minor bug-fix release
**Bug Fixes**
- Fixed GLSL/HLSL/Metal patch shader code to resolve degenerate normals (GitHub Issue #947)
- Fixed problems with face-varying patches in uniform PatchTables
- Fixed integer overflow bugs for large meshes in PatchTable factories
- Fixed problems with face-varying patches in uniform PatchTables (GitHub Issue #946)
- Fixed integer overflow bugs for large meshes in PatchTable factories (GitHub Issue #957)
- Fixed computation of PatchParam for triangle refinement (GitHub Issue #962)
**Changes**

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@ -25,13 +25,13 @@
#ifndef OPENSUBDIV3_VERSION_H
#define OPENSUBDIV3_VERSION_H
#define OPENSUBDIV_VERSION v3_3_1
#define OPENSUBDIV_VERSION v3_3_2
#define OPENSUBDIV_VERSION_NUMBER 30301
#define OPENSUBDIV_VERSION_NUMBER 30302
#define OPENSUBDIV_VERSION_MAJOR 3
#define OPENSUBDIV_VERSION_MINOR 3
#define OPENSUBDIV_VERSION_PATCH 1
#define OPENSUBDIV_VERSION_PATCH 2
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {