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Release 3.3.2
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----
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Release 3.3.2
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=============
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Release 3.3.2 is a minor release with potentially significant performance
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improvements to the patch pre-processing stages
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**Changes**
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- Improved performance of PatchTable construction (GitHub Issue #966)
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- The resulting improved accuracy will produce slight numerical differences in computations involving patches, e.g. StencilTable and PatchTable evaluation
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**Bug Fixes**
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- Far::PatchTableFactory now supports PatchTable construction with ENDCAP_BILINEAR_BASIS specified
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Release 3.3.1
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=============
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@ -38,8 +51,8 @@ Release 3.3.1 is a minor bug-fix release
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**Bug Fixes**
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- Fixed GLSL/HLSL/Metal patch shader code to resolve degenerate normals (GitHub Issue #947)
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- Fixed problems with face-varying patches in uniform PatchTables
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- Fixed integer overflow bugs for large meshes in PatchTable factories
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- Fixed problems with face-varying patches in uniform PatchTables (GitHub Issue #946)
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- Fixed integer overflow bugs for large meshes in PatchTable factories (GitHub Issue #957)
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- Fixed computation of PatchParam for triangle refinement (GitHub Issue #962)
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**Changes**
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@ -25,13 +25,13 @@
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#ifndef OPENSUBDIV3_VERSION_H
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#define OPENSUBDIV3_VERSION_H
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#define OPENSUBDIV_VERSION v3_3_1
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#define OPENSUBDIV_VERSION v3_3_2
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#define OPENSUBDIV_VERSION_NUMBER 30301
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#define OPENSUBDIV_VERSION_NUMBER 30302
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#define OPENSUBDIV_VERSION_MAJOR 3
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#define OPENSUBDIV_VERSION_MINOR 3
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#define OPENSUBDIV_VERSION_PATCH 1
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#define OPENSUBDIV_VERSION_PATCH 2
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namespace OpenSubdiv {
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namespace OPENSUBDIV_VERSION {
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