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Fix mistakenly deleted memory barrier in glsl compute kernel.
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@ -187,6 +187,7 @@ OsdGLSLComputeKernelBundle::dispatchCompute(
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// resulting invalid vertices.
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// Apparently adding TEXTURE_FETCH_BARRIER after face kernel fixes it.
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// The workaroud is commented out, since it looks fixed at driver 334.xx.
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glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
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}
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void
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